Sauce

Sauce was a graphics renderer, designed to eventually replacing Unity.
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Sauce was a graphics renderer, designed to eventually replacing Unity.

Status

As of, November 2025. This initiative has been superseded by [our plan for a new renderer https://github.com/Yellow-Dog-Man/Resonite-Issues/discussions/5831].

Developers

Sauce is made by Void Anchor, a separate entity from Resonite and Yellow Dog Man Studios. Its lead developer and owner is Geenz Other Team Members:

  • Earthmark
  • Zandario
  • Moony

Features At Launch

Sauce will, at launch, bring the following:

  • .NET 8 compatibility
  • Generally more flexible rendering pipeline
  • A clustered forward renderer

Future Features

Here's a list of potential features that Sauce will allow to be shipped in the future:

  • Custom shaders (using protoflux or simular visual scripting in game and potentially code snipet of WGSL code)[1]
  • A clustered forward renderer able to support a similar amount of lights to the current deferred renderer
  • Better compatibility with multi-process architecture plans
  • Mesh shader emulation with compute shaders
  • Compute shaders more generally
  • Enabling (but not shipping with) standalone support

Further Information

FAQs

Q: Does Yellow Dog Man Studios or Resonite own Sauce/Void Anchor?

A: Not at this time.

Q: Did members of the Resonite Team leave Yellow Dog Man Studios to work on Sauce?

A: No.

Q: How will Resonite use Sauce if it doesn't own it?

A: Sauce is currently licensed under the Mozilla Public License V2.0 which allows Resonite to use it without owning it. This is in a similar manner to any of our other dependencies including BEPU Physics, and Lite Net Lib.

Q: Is Yellow Dog Man Studios / Resonite collaborating with Void Anchor?

A: Yes, we regularly speak and discuss requirements.

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Sources