A property is a single piece of data attached to a slot or component. The Scene Inspector allows you to examine and modify all of the properties of a slot and its components.
Properties can contain a value type, such as a boolean, an integer, or a String. They can also contain a reference type, such as a Slot, a User or in general anything implementing IWorldElement. Value types exist by themselves, and do not depend on anything else in the world. Reference types, conversely, point to something else within the world.
Note: This definition differs from values and references in ProtoFlux which are based on how they are stored and accessed in memory. (see Definition in the context of programming)
Interactions
- Click on the contents of a value property to edit them. Many types will bring up a keyboard to provide input.
- Clicking on the contents of a reference property does nothing.
- Grab the contents of a property to get a proxy to them.
- Release a proxy while pointing at a property's contents to store the proxied value or reference in it. The types must match.
- Grab the name of a property to get a reference proxy to the property itself.