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Component image 
Mesh Emitter component as seen in the Scene Inspector 

Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| System | ParticleSystem | |
| Rate | Float | |
| BurstOnActivatedMin | Float | |
| BurstOnActivatedMax | Float | |
| BurstTimePeriod | Float | |
| Bursts | Array | |
| EmitFrom | MeshEmissionSource | |
| RandomDirection | Float | |
| DirectionMode | MeshEmissionSpace | |
| DirectionBase | Float3 | |
| UseVertexColors | Bool | |
| ColorTexture | IAssetProvider`1 | |
| WrapMode | WrapMode | |
| UVOffset | Float2 | |
| UVScale | Float2 | |
| ClipRect | Rect | |
| Mesh | IAssetProvider`1 | 
