Component image
Circle emitters are used with Particle Systems to emit new particles into the system from a circle shaped source.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
System
|
ParticleSystem | The system to emit particles into. |
Rate
|
Float | How many particles per second this emitter should emit particles. |
BurstOnActivatedMin
|
Float | The min value of a range of particles that emit at a random amount after activation of the component's hierarchy. |
BurstOnActivatedMax
|
Float | The max value of a range of particles that emit at a random amount after activation of the component's hierarchy. |
BurstTimeStart
|
direct SyncTime | how many seconds after activation of the component's hierarchy that the burst should happen. |
BurstTimePeriod
|
Double | How long the burst emission should last. |
Bursts
|
direct SyncLinear`1<ParticleBurst> | A list of bursts that's only modifiable using Mods. |
Radius
|
Float | How big the circle is. |
EmitFromShell
|
Bool | Emit only from the edge of the circle. |
RandomDirection
|
Float | How much velocity to randomly add to each particle from this emitter. |
ForceDirection
|
Bool | Whether to force particles in ForcedDirection when they are emitted by this emitter.
|
ForcedDirection
|
Float3 | The initial force each particle should have emitted by this emitter. |