List of mesh renderers that should belong to this component, which become Mesh Renderers from the UnityEngine when they are injected by FrooxEngine into the unity scene forcibly via it's rendering pipeline.
Behavior
This also influences the images seen of renderers viewed in mirrors. meaning that a renderer specified by this component can look different in the mirror vs if it's right beside you, at the exact same moment.
This component relies heavily on the behavior of Unity when it's forced to the unity side via Connectors in FrooxEngine.
Examples
This can be used to reduce detail for objects further away, or increase it if it's closer. useful for objects like jewelry, buildings, detailed surfaces, or anything that needs to take up less rendering power when it is further away.