Component image 
Value Driver`1 component as seen in the Scene Inspector 

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Makes one DriveTarget's value be set to ValueSource value every game tick.
Usage
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| ValueSource | IValue`1<T> | The value field to get a value from. | 
| DriveTarget | field drive of T | The value field to set to the value of ValueSource. | 
Behavior
Examples
This is useful for a lightweight version of Value Copy to make one value equal to another, when write back isn't needed.
