Component:ConeMesh

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Revision as of 06:32, 20 January 2024 by ProbablePrime (talk | contribs) (ProbablePrime moved page ConeMesh (Component) to Component:ConeMesh: Creating component Namespace)


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Component image 
Cone Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Height Float Determines the height of the cone.
RadiusBase Float Determines the width of the cone's base.
RadiusTop Float Determines the width from the top of the cone.
Sides Int How smooth the roundness of the mesh.
Caps Bool
FlatShading Bool Toggles mesh smooth shading.
UVScale Float2

Usage

Examples

Related Components