°
(angle)
Operators
The Angle node takes in 2 vectors (rays or directions) and returns the difference between the 2 provided vectors using angles in degrees as a float.
The vectors you provide are normalized (but not clamped), which means each value will be between -1
and 1
, with resulting degrees of 0
(if the 2 vectors are so close to each other that there is effectively no separation, thus no angle) all the way to 180
(if the 2 vectors are so far apart that they are a straight line) respectively.
Inputs
A (Pseudo-Generic)
The first provided vector.
B (Pseudo-Generic)
The second provided vector.
Outputs
* (float)
Returns the difference between the 2 provided vectors using angles in degrees.
See Also
- Wikipedia's definition of an angle.
- Microsoft's documentation on the Vector.AngleBetween(Vector, Vector) Method.