Component image
A cylinder mesh is a component that is used to provide a mesh to render. The mesh that it provides is a procedural 3D cylinder with a number of sides and a radius.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Height
|
Float | The height of the cylinder in meters in local space. |
Radius
|
Float | The radius of the cylinder in meters in local space. |
Sides
|
Int | How many sides the cylinder should have around it's midsection. |
Caps
|
Bool | Whether the cylinder should be a tube or not. |
FlatShading
|
Bool | Disable smooth shading. |
UVScale
|
Float2 | The inverse of the size the material should appear on the surface as. |
Usage
Attach to a slot, and assign to a Mesh Renderer to see what it looks like. Don't forget to use a material.
Examples
An example of what a default rotated cylinder mesh looks like