Type:IField`1

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Revision as of 23:16, 15 August 2024 by Yosh (talk | contribs) (add image, clarification it must be a value type)
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An inspector containing a ValueField<int> and ReferenceField<Slot>.
All "fields" in an inspector are themselves an IField. In this image, the persistent, UpdateOrder, Enabled, and Value fields are of type Sync<T>, which implements IField. Reference is a SyncRef<Slot>, which is an IField<RefID>.

The IField<T> type is an Interface Type that designates the object it is applied to as something that is a field of type T. This includes anything that is exposed within the Scene Inspector UI.

In addition to every feature that IValue implements, this type makes things implementing it:

  • Have the ability to be driven.
  • Synced by default, requiring a drive to become local.

Like IValue, the T type for IFields must be a Value Type.

Interfaces Implemented

Types Implementing IField