Component image 
WorldLink component as seen in the Scene Inspector 

The WorldLink component is used to set the world information, either to use as a way to jump to different worlds or to pre-load worlds.
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
URL
 | 
Uri | The world to link. | 
ActiveSessionURLs
 | 
direct SyncFieldList`1<Uri> | Used for session orbs. | 
CreateIfNotExists
 | 
delegate of identity WorldCreator | If the world we are going to does not exist, then make one. | 
WorldRelation
 | 
WorldRelation | The relation of the world. | 
AutoFocus
 | 
Bool | After the world loads, focus to this world automatically. | 
GetExisting
 | 
Bool | If a world we are looking for already exists, then don't make a new one and then optionally focus onto it. | 
Usage
- This can be combined with the ButtonWorldLink component to setup a button for loading a world for a user.
 - This can be hooked up into ProtoFlux with the Open World or Focus World nodes to open or jump to another world.