Component:ConeMesh

From Resonite Wiki
Revision as of 17:20, 16 October 2024 by 989onan (talk | contribs) (add info)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
Cone Mesh component as seen in the Scene Inspector

A cone mesh is a component that acts as a source of geometry for rendering a cone with x sides with an optionally flat end.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Height Float Determines the height of the cone.
RadiusBase Float Determines the width of the cone's base.
RadiusTop Float Determines the width from the top of the cone.
Sides Int How smooth the roundness of the mesh.
Caps Bool Whether to cap the ends with geometry or leave them open.
FlatShading Bool Toggles mesh smooth shading.
UVScale Float2 The scale of the procedural UV map. Larger values make textures appear smaller on the mesh's surface, and vice versa.

Usage

Attach to a slot, and assign to a Mesh Renderer to see what it looks like. Don't forget to use a material.

Examples

Related Components