If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.
Usage
Attach this component to a slot, and then put it inside of a Mesh Renderer component to view what it looks like. Don't forget to add a material to the mesh renderer.
Examples
Can be used to make a round platform, or to make a mini disc world.