Component:IcoSphereMesh

From Resonite Wiki
Revision as of 21:30, 6 November 2024 by 989onan (talk | contribs) (Automated: update 'BakeMesh()' description)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
The Vertex count on the mesh generated by this component increases exponentially with respect to the value in Subdivisions — Please use caution when using larger values
Component image 
IcoSphereMesh component as seen in the Scene Inspector

Introduction

The IcoSphereMesh component procedurally generates a icosahedron mesh for use with a MeshRenderer, according to the parameters provided.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Radius Float Radius of the IcoSphere
Subdivisions Int Number of IcoSphere subdivisions — Values are clamped in the range [0,8]
FlatShading Bool Use flat/faceted shading instead of smooth shading.
FlatFaceExtrude Float Distance to extrude faces after being generated. Creates an "Exploded" appearance
FlatFaceScale Float Scale of individual faces, relative to their base size.

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Behavior

The vertex count on a generated IcoSphereMesh is 20×4n, where n is Subdivisions — this may result in extremely large vertex counts for seemingly small values of SubdivisionsPlease use caution!

As of Version 2020.10.25.1103, this value is clamped in the range [0,8] to prevent accidentally creating a mesh with an excessive number of vertices.

Examples

Related Components