Black Mesa - Train Ride
- This world is made by the community.
Introduction
Black Mesa - Train Ride is a world by The Science Team.
It is a merge from ports of various Source Engine maps and assets from the Half Life 1 fan remake Black Mesa[1] by Crowbar Collective[2]
The world can be accessed with: resrec:///G-The-Science-Team/R-b1f0e9cf-45c1-4945-88de-2cfa8ae5fa13
or through the in app world browser, searching for "Black Mesa - Train Ride"
Reaching the Main map
You spawn at the lower level of the Xen Museum[3]
If you go left or right from the spawn, you will find 2 elevators.
Using the down button inside either brings you to the main map train station.
Creditboard & Map settings
It is right in the middle of the Xen Museum[3] behind the rezeption desk.
Black Mesa game maps
The following maps from the game Black Mesa[1] got ported, modified and merged:
- xen_museum [3]
- Chapter 01 - Black Mesa Inbound [4]
- bm_c0a0a
- bm_c0a0b
- bm_c0a0c
- Chapter 02 - Anomalous Materials [5]
- bm_c1a0a
- bm_c1a0b
Tools Used
- Blender [6]
- Blender is the free and open source 3D creation suite.
- BSPSource [7]
- A Source engine map decompiler
- Crowbar [8]
- Crowbar - GoldSource and Source Engine Modding Tool
- GCFScape [9]
- GCFScape is a small tool that can open and extract from GCF files that were formerly utilized by Steam for game content storage.
- Gimp [10]
- The Free & Open Source Image Editor
- Plumber [11]
- A Blender addon for importing Source 1 engine maps, models, materials and textures.
- Pragma [12][13]
- Open Source C++ game engine
- Sledge2Resonite [14]
- A ResoniteModLoader mod for Resonite Enables users to import their own sledge file format based assets.
- SourceIO [15]
- SourceIO is an Blender addon for importing source engine textures/models/maps
- ssbumpToNormal-Win [16]
- Source SSBump to modern normal map converter
- SSBumpToNormalGUI [17]
- GUI Tool for based on the Source ssbump to normal map converter
- source-armature-toolkit [18]
- Flexible multi-purpose Blender plugin focused on fastening the workflow of working with Source armatures.
- Tenacity [19]
- Tenacity is an easy-to-use, privacy-friendly, FLOSS, cross-platform multi-track audio editor/recorder for Windows, macOS, Linux and other operating systems.
- VTFEdit [20]
- VTFEdit is a tool for viewing, editing, and creating VTF and VMT files.
- VTFEdit-Reloaded[21]
- VTFEdit-Reloaded is a successor to VTFEdit
- VPKEdit [22]
- A CLI/GUI tool to create, read, and write several pack file formats.
Contributions
- Elektrospy
- Map and Assets import and cleanup
- Optimization
- Credits
- Ideas
- Beaned
- Goose ai (wandering NPCs prototype)
- Initial footstep system
- Coffee
- A-Star pathfinding
- Comeino
- Notice me senpai sign
- dfgHiatus
- C# plugin & mod development help
- Frooxius
- For making Resonite
- Gearbell
- Vendingmachine ideas
- Gourry
- Making the fireextinguisher usable
- Groxxy
- General knowlage about the source 1&2 engines
- Kal
- Flipboard adscreen animation
- KungFuMonkey
- (The not forgotten) Consultant
- marsmaantje
- (All the) Systems
- Logix / ProtoFlux
- UIX
- Ukilop
- Redprint
- Regex magic
- Zyzyl
- Cleanup Plugins
- Consultant for weird dynamic variable behaviour
- 3xit5yl3 (Andromeda)
- UIX scrollbar
Legal Stuff
Permission
Crowbar Collective
Special Thanks to the Crowbar Collective [2] for creating the Black Mesa [1] game and Natalino Carlo (Community Manager), for giving the permission to port and use the assets and map parts.
HECU Collective
Special Thanks to the HECU Collective [23]for creating the Black Mesa [1] Blue Shift [23] mod and Faber (HECU Team Lead), for giving us the permission to port and use the assets and map parts.
Copyright / Trademark
Legal Notice on Valve Corporation Copyright and Trademark Rights
All assets, content, and intellectual property associated with the Half-Life series, including but not limited to software, characters, game assets (models, textures, sounds, and music), and branding elements (names, logos, symbols) are protected under U.S. and international copyright laws. Valve Corporation retains exclusive ownership and copyright over these assets and reserves all rights to their distribution, reproduction, and modification.
License
All assets from the game Black Mesa are under the CC BY-NC 3.0[24] license. The content made by The Science Team is under the CC-BY 4.0[25]
References
- ↑ 1.0 1.1 1.2 1.3 [Website - Black Mesa (Source)]
- ↑ 2.0 2.1 [Website - Crowbar Collective]
- ↑ 3.0 3.1 3.2 [Steam Workshop - Xen Museum]
- ↑ [Valve Dev Wiki - Black Mesa Inbound (Black Mesa)]
- ↑ [Valve Dev Wiki - Anomalous Materials (Black Mesa)]
- ↑ [Website - Blender]
- ↑ [GitHub - BSPSource]
- ↑ [GitHub - Crowbar]
- ↑ [Valve Dev Wiki - GCFScape]
- ↑ [Website - Gimp]
- ↑ [GitHub - Plumber]
- ↑ [Website - Pragma Engine]
- ↑ [Github - Pragma]
- ↑ [GitHub - Sledge2Resonite]
- ↑ [GitHub - SourceIO]
- ↑ [GitHub - ssbumpToNormal]
- ↑ [GitHub - SSBumpToNormalGUI]
- ↑ [GitHub - valve-armature-toolkit]
- ↑ [Codeberg - Tenacity]
- ↑ [Valve Dev Wiki - VTFEdit]
- ↑ [GitHub - VTFEdit-Reloaded]
- ↑ [GitHub - VPKEdit]
- ↑ 23.0 23.1 [Website - HECU Collective]
- ↑ [Website - Attribution-NonCommercial 3.0 Unported]
- ↑ [Website - Attribution-NonCommercial 4.0 International]