Component:CircleEmitter
From Resonite Wiki
More actions
Component image 
Circle Emitter component as seen in the Scene Inspector

Circle emitters are used with Particle Systems to emit new particles into the system from a circle shaped source.
Usage
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
System
|
ParticleSystem | The system to emit particles into. |
Rate
|
Float | How many particles per second this emitter should emit particles. |
BurstOnActivatedMin
|
Float | The min value of a range of particles that emit at a random amount after activation of the component's hierarchy. |
BurstOnActivatedMax
|
Float | The max value of a range of particles that emit at a random amount after activation of the component's hierarchy. |
BurstOnStart
|
Bool | |
Radius
|
Float | How big the circle is. |
Scale
|
Float2 | |
EmitFromShell
|
Bool | Emit only from the edge of the circle. |
CircleAlignment
|
CircleEmitterAlignment | |
DirectionMode
|
CircleEmitterDirection | |
Direction
|
Float3 | The initial force each particle should have emitted by this emitter. |
DirectionTransformMode
|
DirectionTransformMode | |
DirectionPostTransform
|
Float3x3 | |
RandomDirectionWeight
|
Float | How much velocity to randomly add to each particle from this emitter. |