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Revision as of 11:50, 19 June 2025 by FuzzyBot (talk | contribs) (Importing a new version from external source)
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All worlds in Resonite are composed from a hierarchy of objects (slots) with components attached to them. Any avatar system is part of this same hierarchy, with no solid distinction between the user's avatar and other objects in the scene. This is what gives the system its great flexibility.