Introduction
The ProceduralAssetMetadata component is shown in the inspector for procedural meshes and textures.[1]
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Asset
|
Mesh | |
UpdateCount
|
Int | |
Error
|
Bool |
- ↑ Component was given this functionality in Beta 2024.1.12.1336