Component:IcoSphereMesh

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Revision as of 04:23, 8 November 2020 by imported>Epsilion
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Component image 
IcoSphereMesh component as seen in the Scene Inspector

Intoduction

The IcoSphereMesh component procedurally generates a icosahedron mesh for use with a MeshRenderer, according to the parameters provided.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Radius Float Radius of the IcoSphere
Subdivisions Int Number of IcoSphere subdivisions — Values are clamped in the range [0,8]
FlatShading Bool Use flat/faceted shading instead of smooth shading.
FlatFaceExtrude Float Distance to extrude faces after being generated. Creates an "Exploded" appearance
FlatFaceScale Float Scale of individual faces, relative to their base size.

Behavior

Template:Warning The vertex count on a generated IcoSphereMesh is 20×4n, where n is Subdivisions — this may result in extremely large vertex counts for seemingly small values of SubdivisionsPlease use caution!

As of Version 2020.10.25.1103, this value is clamped in the range [0,8] to prevent accidentally creating a mesh with an excessive number of vertices.

Examples

Related Components