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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | |
_shader
|
IAssetProvider<Shader> | |
TextureScale
|
Float2 | |
TextureOffset
|
Float2 | |
ColorMaskScale
|
Float2 | |
ColorMaskOffset
|
Float2 | |
ColorMask
|
IAssetProvider<ITexture2D> | |
AlbedoColor0
|
Color | |
AlbedoColor1
|
Color | |
AlbedoColor2
|
Color | |
AlbedoColor3
|
Color | |
AlbedoTexture
|
IAssetProvider<ITexture2D> | |
EmissiveColor0
|
Color | |
EmissiveColor1
|
Color | |
EmissiveColor2
|
Color | |
EmissiveColor3
|
Color | |
EmissiveMap
|
IAssetProvider<ITexture2D> | |
NormalMap
|
IAssetProvider<ITexture2D> | |
NormalScale
|
Float | |
OcclusionMap
|
IAssetProvider<ITexture2D> | |
Transparent
|
Bool | |
ForceZWrite
|
Bool | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int | |
Metallic
|
Float | |
Smoothness
|
Float | |
MetallicMap
|
IAssetProvider<ITexture2D> | |
_regular
|
IAssetProvider<Shader> | |
_transparent
|
IAssetProvider<Shader> | |
_zwrite
|
IAssetProvider<Shader> |