Component:PBSLerpSpecular

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Component image 
PBSLerp Specular component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
_shader IAssetProvider<Shader>
Lerp Float
LerpTexture IAssetProvider<ITexture2D>
LerpTextureScale Float2
LerpTextureOffset Float2
Texture0Scale Float2
Texture0Offset Float2
Texture1Scale Float2
Texture1Offset Float2
AlbedoColor0 Color
AlbedoColor1 Color
AlbedoTexture0 IAssetProvider<ITexture2D>
AlbedoTexture1 IAssetProvider<ITexture2D>
EmissiveColor0 Color
EmissiveColor1 Color
EmissiveMap0 IAssetProvider<ITexture2D>
EmissiveMap1 IAssetProvider<ITexture2D>
NormalMap0 IAssetProvider<ITexture2D>
NormalMap1 IAssetProvider<ITexture2D>
NormalScale0 Float
NormalScale1 Float
OcclusionMap0 IAssetProvider<ITexture2D>
OcclusionMap1 IAssetProvider<ITexture2D>
OffsetFactor Float
OffsetUnits Float
RenderQueue Int
SpecularColor0 Color
SpecularColor1 Color
SpecularMap0 IAssetProvider<ITexture2D>
SpecularMap1 IAssetProvider<ITexture2D>

Usage

Examples

Related Components