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Component image
Intoduction
The CharacterEventTrigger component invokes Action<Float3> triggers whenever a user enters or exits an attached collider.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
TriggersOnly
|
Bool | |
TriggerEntered
|
direct SyncDelegateList`1<Action`1<Float3>> | Triggered when a user enters a collider attached to the parent slot |
TriggerLeft
|
direct SyncDelegateList`1<Action`1<Float3>> | Triggered when a user exits a collider attached to the parent slot |
IgnoreParentUser
|
Bool | If this component is under a user in the hierarchy, events from that user are ignored. |