Component:ArrowMesh

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Revision as of 09:58, 1 March 2024 by PJB (talk | contribs) (Automated: update component fields)


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Component image 
Arrow Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Vector Float3
Sides Int
BodyRadius Float Determines the thickness of the base under the arrow.
HeadRadius Float Determines the radious of the arrows head's base.
HeadLength Float Determines the length of the arrow's head.
MinimalBodyLength Float Determines the arrow's length.
SphereOnZero Bool
BodyUVScale Float2
BodyUVOffset Float2
HeadUVScale Float2
HeadUVOffset Float2
BaseColor ColorX
TopColor ColorX
HeadColor ColorX

Usage

Examples

Related Components