Component:MeshCollider

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Revision as of 20:58, 3 March 2024 by PJB (talk | contribs) (Automated: update Fields)


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Component image 
Mesh Collider component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Offset Float3
Type ColliderType
Mass Float
CharacterCollider Bool
IgnoreRaycasts Bool
Mesh Mesh
Sidedness MeshColliderSidedness
ActualSpeculativeMargin raw output of Float

Usage

Examples

Related Components