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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Radius
|
Float | |
Sides
|
Int | |
Segments
|
Int | |
StartPoint
|
Float3 | |
DirectTargetPoint
|
Float3 | |
ActualTargetPoint
|
Float3 | |
StartPointColor
|
ColorX | |
EndPointColor
|
ColorX | |
Ends
|
Ends | |
Shading
|
Shading |