Component:BoxMesh

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Revision as of 11:59, 1 August 2024 by PJB (talk | contribs) (Automated: update 'HighPriorityIntegration' description)


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Component image 
BoxMesh component as seen in the Scene Inspector

The BoxMesh component procedurally generates a cube mesh for use with a MeshRenderer, according to the parameters provided.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Size Float3 The size of the mesh
UVScale Float3
ScaleUVWithSize Bool

Behavior

Examples

Related Components