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Component image
The CharacterTeleporter sets up a Slot to teleport a character to the associated teleport exit when the Slot's Collider is hit. The Collider must be of type Trigger.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
TriggersOnly
|
Bool | |
Exits
|
list of Exit | |
MinimumVelocity
|
Float | |
DirectionReference
|
Float3 | |
MaxDirectionAngle
|
Float | |
IgnoreParentUser
|
Bool | |
TeleportEntered
|
direct SyncDelegateList`1<Action`1<Float3>> | |
TeleportExited
|
direct SyncDelegateList`1<Action`1<Float3>> |