Component:AudioReverbZone

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Revision as of 22:01, 13 October 2024 by 989onan (talk | contribs) (add some info)
Component image 
Audio Reverb Zone component as seen in the Scene Inspector

Audio reverb zones are used to make audio have an echo effect or a tin can sounding effect. Currently, audio reverb zones only work on un-spacialized audio, like global voice mode.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
MinDistance Float
MaxDistance Float
Room Int
RoomHF Int
RoomLF Int
DecayTime Float
DecayHFRatio Float
Reflections Int
ReflectionsDelay Float
Reverb Int
ReverbDelay Float
HFReference Float
LFReference Float
Diffusion Float
Density Float

Usage

Examples

Related Components