Component image 
Point Cluster Mesh component as seen in the Scene Inspector 

Fields
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
HighPriorityIntegration
 | 
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. | 
OverrideBoundingBox
 | 
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
 | 
OverridenBoundingBox
 | 
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
 | 
Profile
 | 
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. | 
Distribution
 | 
DistributionType | |
Colors
 | 
ColorMode | |
TextureColorSource
 | 
ITexture | |
HeightScaleSource
 | 
Texture2D | |
TextureIntensityClip
 | 
Float | |
TextureAlphaClip
 | 
Float | |
MaxClipAttempts
 | 
Int | |
HeightmapExp
 | 
Float | |
Seed
 | 
Int | |
Points
 | 
Int | |
Atlas
 | 
direct RelayRef`1<AtlasInfo> | |
Scale
 | 
Float3 | |
RangeExp
 | 
Float | |
JitterRange
 | 
Float3 | |
Color0
 | 
ColorX | |
Color1
 | 
ColorX | |
ColorLerpScale
 | 
Float | |
ColorGap
 | 
Float | |
SimplexNoiseScale
 | 
Float3 | |
SimplexNoiseOffset
 | 
Float3 | |
UniformSize
 | 
Bool | |
MinSize
 | 
Float2 | |
MaxSize
 | 
Float2 | |
MinRotation
 | 
Float | |
MaxRotation
 | 
Float | 
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description | 
|---|
Usage
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