Component image 
Torus Mesh component as seen in the Scene Inspector 

The TorusMesh component generates procedural geometry that is used with Component:MeshRenderer.
This mesh resembles a Donut.
Fields
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
HighPriorityIntegration
 | 
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. | 
OverrideBoundingBox
 | 
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
 | 
OverridenBoundingBox
 | 
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
 | 
Profile
 | 
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. | 
MinorSegments
 | 
Int | The amount of detail/cuts along the circle of the torus. Making this 4 will make the torus a square instead of a circle shape. | 
MajorSegments
 | 
Int | The amount of detail/cuts going around and through the center along the outside and inside. | 
MajorRadius
 | 
Float | The size of the torus | 
MinorRadius
 | 
Float | the fatness/thickness of the torus. If this is too big than the hole in the center will seal up. | 
UVScale
 | 
Float2 | the scale of the material detail on the surface of the torus. | 
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description | 
|---|
Usage
Attach to a slot and insert this component into a Component:MeshRenderer to view its geometry. Don't forget to add a Material