Component:AudioReverbZone

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Revision as of 05:58, 17 March 2025 by 989onan bot (talk | contribs) (Automated: update SyncDelegates)
Component image 
Audio Reverb Zone component as seen in the Scene Inspector

Audio reverb zones are used to make audio have an echo effect or a tin can sounding effect. Currently, audio reverb zones only work on un-spacialized audio, like global voice mode.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
MinDistance Float the minimum distance that this will affect audio sources from its slot position in global space. Below this distance audio sources will be 100% affected by this reverb zone.
MaxDistance Float The maximum distance that this will affect audio sources from its slot position in global space. From minimum distance to this distance it falls off in power until it hits 0 at this distance.
Room Int The size of the room
RoomHF Int Relative room effect level at high frequencies.
RoomLF Int Relative room effect level at low frequencies.
DecayTime Float how long it takes for sound to fully die out in the room
DecayHFRatio Float High-frequency to mid-frequency decay time ratio.
Reflections Int max reflections that can happen in the room.
ReflectionsDelay Float the delay before reflections also known as echos come back and repeat themselves.
Reverb Int how many times the sound can reverb
ReverbDelay Float the time it takes for the reverb to return
HFReference Float Reference high frequency (hz).
LFReference Float Reference low frequency (hz).
Diffusion Float how much the sound will propagate across the room
Density Float how dense the air is in the room.

Sync Delegates

Triggers
Method Name Method type and Arguments. Is the method hidden? Description
SetPresetButtonEventHandler`1<Action> ButtonEventHandler`1<Action>
PresetOffAction Action X Sets the values to not have an effect at all
PresetGenericAction Action X Sets the values to a preset that replicates this button's name
PresetPaddedCellAction Action X Sets the values to a preset that replicates this button's name
PresetRoomAction Action X Sets the values to a preset that replicates this button's name
PresetBathroomAction Action X Sets the values to a preset that replicates this button's name
PresetLivingroomAction Action X Sets the values to a preset that replicates this button's name
PresetStoneroomAction Action X Sets the values to a preset that replicates this button's name
PresetAuditoriumAction Action X Sets the values to a preset that replicates this button's name
PresetConcerthallAction Action X Sets the values to a preset that replicates this button's name
PresetCaveAction Action X Sets the values to a preset that replicates this button's name
PresetArenaAction Action X Sets the values to a preset that replicates this button's name
PresetHangarAction Action X Sets the values to a preset that replicates this button's name
PresetCarpetedHallwayAction Action X Sets the values to a preset that replicates this button's name
PresetHallwayAction Action X Sets the values to a preset that replicates this button's name
PresetStoneCorridorAction Action X Sets the values to a preset that replicates this button's name
PresetAlleyAction Action X Sets the values to a preset that replicates this button's name
PresetForestAction Action X Sets the values to a preset that replicates this button's name
PresetCityAction Action X Sets the values to a preset that replicates this button's name
PresetMountainsAction Action X Sets the values to a preset that replicates this button's name
PresetQuarryAction Action X Sets the values to a preset that replicates this button's name
PresetPlainAction Action X Sets the values to a preset that replicates this button's name
PresetParkingLotAction Action X Sets the values to a preset that replicates this button's name
PresetSewerPipeAction Action X Sets the values to a preset that replicates this button's name
PresetUnderwaterAction Action X Sets the values to a preset that replicates this button's name
PresetDruggedAction Action X Sets the values to a preset that replicates this button's name
PresetDizzyAction Action X Sets the values to a preset that replicates this button's name
PresetPsychoticAction Action X Sets the values to a preset that replicates this button's name

Usage

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Examples

Can be used to make global audio echo or sound like it's inside of a tin can.

See Also