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Language
aa - Afar
aae - Arbërisht
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
acm - Iraqi Arabic
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
ann - Obolo
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - Balinese (Balinese script)
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
bdr - West Coast Bajau
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bew - Betawi
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cpx - Pu-Xian Min
cpx-hans - Pu-Xian Min (Simplified Han script)
cpx-hant - Pu-Xian Min (Traditional Han script)
cpx-latn - Pu-Xian Min (Latin script)
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
crh-ro - Crimean Tatar (Romania)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
dga - Dagaare
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
efi - Efik
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
fat - Fanti
ff - Fula
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcf - kréyòl Gwadloup
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
gpe - Ghanaian Pidgin
grc - Ancient Greek
gsw - Alemannic
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
hno - Northern Hindko
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
igl - Igala
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kai - Karekare
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
kge - Basa Kumoring
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjh - Khakas
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kus - Kʋsaal
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mag - Magahi
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Māori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mnc - Manchu
mnc-latn - Manchu (Latin script)
mnc-mong - Manchu (Mongolian script)
mni - Manipuri
mnw - Mon
mo - Moldovan
mos - Mossi
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
nit - కొలామి
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nog - Nogai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nyo - Nyoro
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwa
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pcm - Nigerian Pidgin
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rki - Arakanese
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rut - мыхаӀбишды
rw - Kinyarwanda
ryu - Okinawan
sa - Sanskrit
sah - Yakut
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - Northern Sami (Finland)
se-no - Northern Sami (Norway)
se-se - Northern Sami (Sweden)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
sh-cyrl - Serbo-Croatian (Cyrillic script)
sh-latn - Serbo-Croatian (Latin script)
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
sro - Campidanese Sardinian
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - Sylheti
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - Talysh (Cyrillic script)
tn - Tswana
to - Tongan
tok - Toki Pona
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
ttj - Orutooro
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
wal - Wolaytta
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
wuu-hans - Wu Chinese (Simplified)
wuu-hant - Wu Chinese (Traditional)
x-xss - fake xss language (see $wgUseXssLanguage)
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
yue-hans - Cantonese (Simplified)
yue-hant - Cantonese (Traditional)
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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<languages /> <div lang="en" dir="ltr" class="mw-content-ltr"> Desktop builds of Resonite support several command line arguments. For most of these arguments you can use the Resonite Launcher to configure them in a more visual way and save them across launches. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> These command line arguments, can be useful in setting up [[Standalone Experiences]]. </div> <span lang="en" dir="ltr" class="mw-content-ltr">== Forcing specific hardware ==</span> <!--T:3--> * ''<span lang="en" dir="ltr" class="mw-content-ltr">none</span>'' - <span lang="en" dir="ltr" class="mw-content-ltr">autodetect</span> * '''-SteamVR''' - <span lang="en" dir="ltr" class="mw-content-ltr">SteamVR</span> * '''-RiftTouch''' - <span lang="en" dir="ltr" class="mw-content-ltr">Oculus Rift + Touch controllers</span> * '''-Screen''' <span lang="en" dir="ltr" class="mw-content-ltr">- Screen mode (also called Desktop mode)</span> * '''-Screen360''' - <span lang="en" dir="ltr" class="mw-content-ltr">Screen mode (with 360 projection)</span> * '''-StaticCamera''' - <span lang="en" dir="ltr" class="mw-content-ltr">non-interactive Camera Mode</span> * '''-StaticCamera360''' - <span lang="en" dir="ltr" class="mw-content-ltr">non-interactive Camera Mode using 360 equirectangular rendering</span> * '''-MixedRealityCamera''' - <span lang="en" dir="ltr" class="mw-content-ltr">non-interactive Camera Mode using Mixed Reality rendering</span> * '''-LegacySteamVRInput''' - <span lang="en" dir="ltr" class="mw-content-ltr">Force Legacy Steam VR Input Handling. Used as a work-around for some Steam VR devices that have a missing or bad hand skeletal model, such as Virtual Desktop used with the Oculus Quest.</span> * '''-ForceSRAnipal''' - <span lang="en" dir="ltr" class="mw-content-ltr">Force the SR Anipal SDK to initialize for HTC eye and lip tracking, even if Vive Pro Eye is not present.</span> * '''-LegacyScreen''' - <span lang="en" dir="ltr" class="mw-content-ltr">Force Resonite to run in the old Desktop "debugging" mode.</span> * '''-EnableOWO ''Insert_ip_address_here''''' - <span lang="en" dir="ltr" class="mw-content-ltr">Enables the [https://owogame.com/ OWO Game haptic vest] integration, requires you pass in the vest's ip address. Currently not functional, see related [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/186 Github issue.]</span> <span lang="en" dir="ltr" class="mw-content-ltr">== Joining sessions / Opening worlds ==</span> <!--T:5--> * '''-Join Auto''' - <span lang="en" dir="ltr" class="mw-content-ltr">Automatically join and follow active sessions on LAN (will switch to world with most present users)</span> * '''-Join ''<span lang="en" dir="ltr" class="mw-content-ltr">Insert_URL_or_IP:Port_here</span>''''' - <span lang="en" dir="ltr" class="mw-content-ltr">Join a session at given URi (Resonite-session | lnl)</span> * '''-Open ''<span lang="en" dir="ltr" class="mw-content-ltr">Insert_URL_here</span>''''' - <span lang="en" dir="ltr" class="mw-content-ltr">Open world at given URL on start (resrec)</span> * '''-Scratchspace ''<span lang="en" dir="ltr" class="mw-content-ltr">Insert_port_here</span>''''' - <span lang="en" dir="ltr" class="mw-content-ltr">Starts a new scratchspace world on a given port (legacy, will be likely removed)</span> * '''-AnnounceHomeOnLAN''' - <span lang="en" dir="ltr" class="mw-content-ltr">Home and [[Userspace]] will be accessible from LAN by default</span> * '''-Bootstrap ''<span lang="en" dir="ltr" class="mw-content-ltr">Insert_bootstrap_class_here</span>''''' - <span lang="en" dir="ltr" class="mw-content-ltr">Run a custom [[Bootstrapping|bootstrap]] function in a class of given name</span> <span lang="en" dir="ltr" class="mw-content-ltr">== Networking ==</span> <!--T:35--> * '''-ForceLANOnly''' - <span lang="en" dir="ltr" class="mw-content-ltr">All worlds will be forced to announce only on the LAN network by default and won't be accessible from the internet</span> * '''-UseLocalCloud''' - <span lang="en" dir="ltr" class="mw-content-ltr">Uses local cloud API servers - used mostly for debugging</span> * '''-UseStagingCloud''' - <span lang="en" dir="ltr" class="mw-content-ltr">Uses Staging API servers - used mostly for debugging</span> <span lang="en" dir="ltr" class="mw-content-ltr">== Drone Camera presets ==</span> <div lang="en" dir="ltr" class="mw-content-ltr"> These initialize the static camera with a drone script, using a specific movement preset. </div> <!--T:8--> * '''-CameraBiggestGroup''' * '''-CameraTimelapse''' * '''-CameraStayBehind''' * '''-CameraStayInFront''' <!--T:39--> <span lang="en" dir="ltr" class="mw-content-ltr">And also these args usable for Drone Camera.</span> * '''-UseResoniteCamera''' - <span lang="en" dir="ltr" class="mw-content-ltr">Will spawn Static Camera as the Resonite Camera with zoom controls, preview and other functions</span> <span lang="en" dir="ltr" class="mw-content-ltr">== Common Avatar Builder ==</span> * '''-ForceNoVoice''' - <span lang="en" dir="ltr" class="mw-content-ltr">CommonAvatarBuilder won't setup any avatars with voice (useful for local presentations)</span> <span lang="en" dir="ltr" class="mw-content-ltr">== Data Folders ==</span> <span lang="en" dir="ltr" class="mw-content-ltr">Resonite has multiple [[Resonite Data Folders|Data Folders]], these have various command line arguments to control:</span> <!--T:43--> * <span lang="en" dir="ltr" class="mw-content-ltr">You can use [[Relocate Resonite Folders | command line arguments to move]] your data folders to other locations.</span> <span lang="en" dir="ltr" class="mw-content-ltr">== Logs Folder ==</span> * '''-LogsPath''' ''<span lang="en" dir="ltr" class="mw-content-ltr">C:\specified\directory</span>'' - <span lang="en" dir="ltr" class="mw-content-ltr">Redirect log files to be saved in a custom specified directory.</span> <span lang="en" dir="ltr" class="mw-content-ltr">== Synchronization Issues ==</span> * <span lang="en" dir="ltr" class="mw-content-ltr">If you're having synchronization issues then see [[Sync Errors]] which has various guides on how to use command line arguments to resolve sync issues.</span> <span lang="en" dir="ltr" class="mw-content-ltr">== Database Repair ==</span> * <span lang="en" dir="ltr" class="mw-content-ltr">If you're having database issues then [[Database repair]] is a guide on how to use a Command Line Argument to resolve the issue.</span> <span lang="en" dir="ltr" class="mw-content-ltr">== Post Processing ==</span> * '''-ctaa''' - <span lang="en" dir="ltr" class="mw-content-ltr">Enables ctaa (Cinematic Temporal Anti-Aliasing)</span> * '''-ctaaTemporalEdgePower ''<span lang="en" dir="ltr" class="mw-content-ltr">Insert_Number_here</span>''''' - <span lang="en" dir="ltr" class="mw-content-ltr">Sets ctaa's TemporalEdgePower</span> * '''-ctaaSharpnessEnabled ''<span lang="en" dir="ltr" class="mw-content-ltr">Insert_True_or_False_here</span>''''' - <span lang="en" dir="ltr" class="mw-content-ltr">Sets whether ctaa's Sharpness is Enabled</span> * '''-ctaaAptiveSharpness ''<span lang="en" dir="ltr" class="mw-content-ltr">Insert_Number_here</span>''''' - <span lang="en" dir="ltr" class="mw-content-ltr">Sets ctaa's ctaaAptiveSharpness amount</span> <span lang="en" dir="ltr" class="mw-content-ltr">== Misc ==</span> * '''-Watchdog ''<span lang="en" dir="ltr" class="mw-content-ltr">Insert_filepath_here</span>''''' - <span lang="en" dir="ltr" class="mw-content-ltr">Resonite will periodically write current time into given file. This can be used to restart the process when it freezes</span> * '''-LoadAssembly ''<span lang="en" dir="ltr" class="mw-content-ltr">Insert_path_here</span>''''' - <span lang="en" dir="ltr" class="mw-content-ltr">Loads extra CLR assembly into the Resonite process</span> * '''-Kiosk''' - <span lang="en" dir="ltr" class="mw-content-ltr">Will run Resonite in [[Kiosk Mode|Kiosk mode]] (hides the [[Userspace]] items such as logo and world switcher and disables teleporting for guests by default)</span> * '''-NoUI''' - <span lang="en" dir="ltr" class="mw-content-ltr">Hides the [[Userspace]] UI</span> * '''-CubemapResolution ''<span lang="en" dir="ltr" class="mw-content-ltr">Insert_resolution_here</span>''''' - <span lang="en" dir="ltr" class="mw-content-ltr">Force the 360 equirectangular rendering to use this resolution for the cubemap</span> * '''-DoNotAutoLoadHome''' - <span lang="en" dir="ltr" class="mw-content-ltr">Wont' automatically load your cloud home on start (can still load manually)</span> * '''-ResetDash''' - <span lang="en" dir="ltr" class="mw-content-ltr">Resets the layout of the dash to the default configuration.</span> * '''-SkipIntroTutorial''' - <span lang="en" dir="ltr" class="mw-content-ltr">Prevents the intro tutorial from starting</span> * '''-Forceintrotutorial''' - <span lang="en" dir="ltr" class="mw-content-ltr">Forces the intro tutorial to run</span> * '''-Invisible''' - <span lang="en" dir="ltr" class="mw-content-ltr">Force your online status to be invisible on login.</span> * '''-EngineConfig ''<span lang="en" dir="ltr" class="mw-content-ltr">Insert_filepath_here</span>''''' - <span lang="en" dir="ltr" class="mw-content-ltr">Specifies a custom [[Startup Config File|config file]].</span> * '''-BackgroundWorkers ''<span lang="en" dir="ltr" class="mw-content-ltr">Insert_number_here</span>''''' - <span lang="en" dir="ltr" class="mw-content-ltr">overrides the number of background worker processes. '''WARNING:''' Don't use this unless you really need to, things could break!</span> * '''-PriorityWorkers ''<span lang="en" dir="ltr" class="mw-content-ltr">Insert_number_here</span>''''' - <span lang="en" dir="ltr" class="mw-content-ltr">overrides the number of priority worker processes. '''WARNING:''' Don't use this unless you really need to, things could break!</span> * '''-ForceReticleAboveHorizon''' - <span lang="en" dir="ltr" class="mw-content-ltr">Disallows looking below the Horizon for desktop when in first person by default.</span> <span lang="en" dir="ltr" class="mw-content-ltr">== Resonite Custom Protocol Handler (Steam only) ==</span> <div lang="en" dir="ltr" class="mw-content-ltr"> Resonite registers a custom protocol handler with your computer on installation. You can use this to create links which will open Resonite to a set location or world when they are clicked. These arguments are given to the Resonite launcher, which will make sure Resonite is launched and running and forward them to the running instance. </div> <!--T:13--> * '''Resonite:?world=''<span lang="en" dir="ltr" class="mw-content-ltr">Insert_URL_here</span>''''' - <span lang="en" dir="ltr" class="mw-content-ltr">Open a world or session at given URL</span> ** <span lang="en" dir="ltr" class="mw-content-ltr">For example '''Resonite:?world=resrec:///U-ProbablePrime/R-9ce872e1-ffb8-4194-bb91-3d3ab5f157a1''' - Will Open "The Directory" by ProbablePrime</span> ** <span lang="en" dir="ltr" class="mw-content-ltr">And for Sessions '''Resonite:?world=Resonite-session://eea1442e-0ff2-4d6a-ad16-2dac9ea786fc''' will join session eea1442e-0ff2-4d6a-ad16-2dac9ea786fc</span> <span lang="en" dir="ltr" class="mw-content-ltr">The URL of a world can be accessed by opening the inspector for a world orb and navigating to the WorldOrb component or by using the Session menu's "Copy Record URL" button:</span> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:CopyRecordUrlButton.png|600px|Dashboard on the "Session" tab and the "Settings" selected with the button "Copy Record URL" highlighted]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The URL field can be selected by double clicking into the field. The URL text can be copied to the Windows clipboard via Ctrl+C. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> When linking to a world on a platform that restricts the clickability protocol handlers, you can use the redirect junction located at '''<nowiki>https://api.resonite.com/open/</nowiki>''' instead. They will redirect to use the above Resonite: protocol handler. </div> <!--T:37--> * '''<nowiki>https://api.resonite.com/open/world/</nowiki>''<span lang="en" dir="ltr" class="mw-content-ltr">Insert_ID_here</span>''''' - <span lang="en" dir="ltr" class="mw-content-ltr">Open a world at given URL</span> ** <span lang="en" dir="ltr" class="mw-content-ltr">For example '''https://api.resonite.com/open/world/U-ProbablePrime/R-9ce872e1-ffb8-4194-bb91-3d3ab5f157a1''' - Will Open "The Directory" by ProbablePrime</span> <!--T:38--> * '''<nowiki>https://api.resonite.com/open/session/</nowiki>''<span lang="en" dir="ltr" class="mw-content-ltr">Insert_ID_here</span>''''' - <span lang="en" dir="ltr" class="mw-content-ltr">Open a session at given URL</span> ** <span lang="en" dir="ltr" class="mw-content-ltr">For example '''https://api.resonite.com/open/session/S-eea1442e-0ff2-4d6a-ad16-2dac9ea786fc''' will join session S-eea1442e-0ff2-4d6a-ad16-2dac9ea786fc</span> <span lang="en" dir="ltr" class="mw-content-ltr">== Unity Standalone Player command line arguments ==</span> <!--T:15--> <span lang="en" dir="ltr" class="mw-content-ltr">The [https://docs.unity3d.com/Manual/CommandLineArguments.html Unity Standalone Player command line arguments] can be useful for setting a specific resolution, or the windowed mode.</span> * '''-screen-fullscreen 0''' - <span lang="en" dir="ltr" class="mw-content-ltr">Launch Resonite in a window.</span> * '''-screen-fullscreen 1''' - <span lang="en" dir="ltr" class="mw-content-ltr">Launch Resonite in full-screen.</span> * '''-screen-width''' - <span lang="en" dir="ltr" class="mw-content-ltr">Sets the horizontal resolution.</span> * '''-screen-height''' - <span lang="en" dir="ltr" class="mw-content-ltr">Sets the vertical resolution.</span> <span lang="en" dir="ltr" class="mw-content-ltr">Example: If you use <code>-screen-fullscreen 0 -screen-width 1280 -screen-height 720</code> Resonite will launch in a 1280x720 window.</span> <span lang="en" dir="ltr" class="mw-content-ltr">== How to use command line arguments ==</span> <div lang="en" dir="ltr" class="mw-content-ltr"> Below are three methods for launching Resonite using non-default command line arguments. Each example explains how to combine the '''-Invisible''' and '''-CachePath ''Insert_path_here''''' commands. Here the examples show how to specify a non-default cache location at <code>D:\Temporary files\ResoniteCache\</code>. '''DO NOT COPY THIS EXAMPLE IF YOU DO NOT NEED TO DO THIS!''' Choosing the best method to use depends on how you normally launch Resonite. For most users, the setup described in [[#Launching from Steam]] is likely the best choice. </div> <span lang="en" dir="ltr" class="mw-content-ltr">=== Launching from Steam ===</span> <span lang="en" dir="ltr" class="mw-content-ltr">{{SteamCommandLineArguments}}</span> <span lang="en" dir="ltr" class="mw-content-ltr">=== For the Standalone build ===</span> <span lang="en" dir="ltr" class="mw-content-ltr">{{StandaloneCommandLineArguments}}</span>