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aa - Afar
aae - Arbërisht
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
acm - Iraqi Arabic
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
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ang - Old English
ann - Obolo
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arn - Mapuche
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ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - Balinese (Balinese script)
bar - Bavarian
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bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
bdr - West Coast Bajau
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be-tarask - Belarusian (Taraškievica orthography)
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blk - Pa'O
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luz - Southern Luri
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mag - Magahi
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mnc-mong - Manchu (Mongolian script)
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nds-nl - Low Saxon
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nia - Nias
nit - కొలామి
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
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nov - Novial
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nrm - Norman
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or - Odia
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pms - Piedmontese
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pnt - Pontic
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pt - Portuguese
pt-br - Brazilian Portuguese
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qqq - Message documentation
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rif - Riffian
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rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rut - мыхаӀбишды
rw - Kinyarwanda
ryu - Okinawan
sa - Sanskrit
sah - Yakut
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - Northern Sami (Finland)
se-no - Northern Sami (Norway)
se-se - Northern Sami (Sweden)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
sh-cyrl - Serbo-Croatian (Cyrillic script)
sh-latn - Serbo-Croatian (Latin script)
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
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smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
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ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - Sylheti
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - Talysh (Cyrillic script)
tn - Tswana
to - Tongan
tok - Toki Pona
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
ttj - Orutooro
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
wal - Wolaytta
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
wuu-hans - Wu Chinese (Simplified)
wuu-hant - Wu Chinese (Traditional)
x-xss - fake xss language (see $wgUseXssLanguage)
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
yue-hans - Cantonese (Simplified)
yue-hant - Cantonese (Traditional)
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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{{DISPLAYTITLE:Variables dynamiques}}<languages/> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Dynamic variables''', commonly shorted to '''dyn vars''' or '''dynvars''', is a system of data storage wherein one can store arbitrary, scoped data under slot hierarchies with arbitrary names, akin to that of an [https://en.wikipedia.org/wiki/Associative_array associative array]. Their usage is usually found in large systems with many moving parts, but can nonetheless be useful as easy "global" values that can be changed on an object. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> For a quick-start guide on using dynamic variables, the [[How To Use Dynamic Variables]] page serves to be a how-to. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Overview == Dynamic variables are managed with two parts: ''dynamic variable spaces'' and ''dynamic variables''. Dynamic variables live under a dynamic variable space, and can be created, modified, and destroyed dynamically. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Variable Spaces === By adding a [[Component:DynamicVariableSpace|DynamicVariableSpace]] to a slot, the slot and all of its children become a part of the named variable space. This does not necessarily mean that every dynamic variable under this slot is "attached" to the space. This is explained further in [[#Binding]]. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> A slot can be part of multiple spaces at once. Spaces under child slots are <em>not</em> nested with respect to parent spaces in any form, meaning it is advised to make unique names for variable spaces. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Dynamic Variables === To create a dynamic variable, attach any one of the following components to a slot that is part of a variable space: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * [[Component:DynamicValueVariable|DynamicValueVariable]], for working with [[Value Types|value types]] ([[Type:int|int]], [[Type:string|string]], [[Type:float3|float3]], etc.). * [[Component:DynamicReferenceVariable|DynamicReferenceVariable]], for working with [[Reference Types|reference types]] ([[Type:Slot|Slot]], [[Type:User|User]], etc.). * [[Component:DynamicTypeVariable|DynamicTypeVariable]], for working with the [[Type:Type|Type]] type. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Dynamic variables have a name and a value. A variable's name is its unique identifier within the variable space, while its value is the value of the dynamic variable. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Dynamic Fields === It is possible to "transform" an existing [[Type:IField|IField]] on a component into a dynamic variable. This is done by any one of the following components: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * [[Component:DynamicField|DynamicField]], for working with [[Value Types|value types]]. * [[Component:DynamicReference|DynamicReference]], for working with [[Reference Types|reference types]]. * [[Component:DynamicTypeField|DynamicTypeField]], for working with the [[Type:Type|Type]] type. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Upon attaching the component and dragging the field to convert into <code>TargetField</code>, the pointed field can then be interfaced with like any other dynamic variable. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Naming Restrictions === The names of dynamic variables and dynamic variable spaces must not contain symbols, punctuation, or whitespace, <em>except</em> for period (<code>.</code>), underscore (<code>_</code>), space (<code> </code>), and hyphen (<code>-</code>). To check if a character is unable to be used in a dynamic variable name, one can use the [[ProtoFlux:Is Symbol|Is Symbol]], [[ProtoFlux:Is Punctuation|Is Punctuation]], and [[ProtoFlux:Is White Space|Is White Space]] ProtoFlux nodes, taking care of the three exceptions above. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Binding == The process of a dynamic variable being associated with a given space is called ''binding''. A dynamic variable component will traverse up the slot hierarchy, including its current slot, looking for an applicable variable space to bind to. If a dynamic variable does not find a dynamic variable space that it can bind to, it will not be accessible outside of the component itself, essentially reducing to a glorified [[Component:ValueField|ValueField]]. A dynamic variable will go through this binding process every time any part of the component changes. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Direct Vs Indirect Binding === When making a dynamic variable, the <code>VariableName</code> of a dynamic variable component can be one of the following two forms: <code>VariableName</code> or <code>VariableSpaceName/VariableName</code>. The former represents ''indirect binding'', while the latter represents ''direct binding''. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If a dynamic variable is indirectly binding, it will bind to the first dynamic variable space that does not have <code>OnlyDirectBinding</code> set to <code>True</code>. If a dynamic variable is directly binding, it will bind to the first dynamic variable space that matches <code>VariableSpaceName</code>. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Binding Examples === In the following setup: </div> └─ Foo - Variable Space "test" └─ Bar - Variable Space "test2" └─ Baz - Dynamic Variable "test/var" <div lang="en" dir="ltr" class="mw-content-ltr"> The dynamic variable <code>test/var</code> will bind to the variable space <code>test</code>. If the variable was instead named <code>var</code>, it will bind to the variable space <code>test2</code>. If the variable was named <code>var</code> and <code>test2</code> has <code>OnlyDirectBinding</code> enabled, it would bind to <code>test</code>. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Binding Delay Warning === As of the time of writing, there exist a few instances where created variables do not instantly bind/rebind to a dynamic variable space, requiring a [[ProtoFlux:Delay Updates|Delay Updates]] of 2 or more updates. These include: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/1394 Creating new dynamic reference variables]. * [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/2717 Deleting dynamic variables]. * Changing the name of a dynamic variable or dynamic variable space. * Any instance where there is a dynamic variable space change without a component update, such as: ** [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/1690 duplicating slots containing a dynamic variable space]. ** Reparenting a slot containing a dynamic variable under a new dynamic variable space. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you find dynamic variables to be behaving weirdly, and you are doing any of these operations, try adding a delay of 2 or more updates between such operations. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Interfacing == A variable space can be interfaced with any slot that resides within the variable space, even if the slot is not part of the hierarchy containing the exact dynamic variable being interfaced with. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Reading Dynvars === In ProtoFlux, the [[ProtoFlux:Read Dynamic Variable|Read Dynamic Variable]] node and [[ProtoFlux:Dynamic Variable Input|Dynamic Variable Input]] nodes exist to read dynamic variables from a slot. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The Read Dynamic Variable node takes in a <code>Source</code> [[Slot]] and a <code>Path</code> variable name, and is marked as [[ContinuouslyChanging]]. The Dynamic Variable Input node uses a [[Global]] for <code>Path</code> and binds to spaces in the slot hierarchy it exists in. Therefore, when reading constant-name dynamic variables within the same dynamic variable space of the slot the node exists in, the Dynamic Variable Input node is preferred. When reading dynamic variables from a space outside the node's slot hierarchy, the Read Dynamic Variable node must be used. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> It is also possible to read dynamic variables by sourcing the <code>Value</code> or <code>Reference</code> field of the component directly. This is not recommended, as if the dynamic variable ever gets deleted and remade, the source will break, removing half the functionality of a dynamic variable. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Driving from Dynvars === By using a [[Component:DynamicValueVariableDriver|DynamicValueVariableDriver]] or [[Component:DynamicReferenceVariableDriver|DynamicReferenceVariableDriver]] component, fields can be driven using the value of a dynamic variable. This is recommended over traditional methods of driving by virtue of its flexibility and compactness. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Writing to Dynvars === Dynamic variables should be written to via the [[ProtoFlux:Write Dynamic Variable|Write Dynamic Variable]] or [[ProtoFlux:Write Or Create Dynamic Variable|Write Or Create Dynamic Variable]] ProtoFlux nodes. The former will write to existing dynamic variables, while the latter will create the dynamic variable if it doesn't exist already. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Driving Dynvars === Driving dynamic variables must be done with caution. If a dynamic variable is being driven, it is <em>crucial</em> that <em>all</em> instances of the same dynamic variable are driven by the same value. Otherwise, clients will fight over which value is the "true" value of the dynamic variable and cause inconsistent behavior. The other caution relates to how driving is essentially a local write each frame, which is expanded on in [[#Writing/Driving_Delay_Warning]]. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Writing/Driving Delay Warning === If dynamic variables are written to via sourcing the component field and writing, it will incur a delay of 1 frame before the value is propagated to any read nodes. As such, it is highly not recommended to directly write to dynamic variable components, and always recommended to use the proper ProtoFlux nodes. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> When driving the value of a dynamic variable, it is essentially a local write to the component every frame. As such, the 1 frame of delay will apply there too. There is currently no good way to avoid this. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Best Practices == Even though dynamic variables allow for a wide array of freedom, there are a few practices generally considered to be favorable when working with dynamic variables: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * It is highly recommended to have only one instance of a dynamic variable (dynamic variable component with the same name) at any given time. ** There aren't any huge problems with having multiple dynamic variable instances if none or all of the instances are being driven, but it allows for cleaner organization of variables. * Using variable names that directly bind allows for a clearer overview of what space the variables should be bound to. Indirectly binding variable names are more suited for variables that are dynamically created and/or destroyed as part of an object's function. ** Using <code>OnlyDirectBinding</code> on a DynamicVariableSpace strictly enforces this behavior, which can prevent misbindings and catch errors earlier. * Dynamic variable spaces are not nested. If a system is complex enough, or if a DynamicVariableSpace is being shared by multiple objects, using periods (<code>.</code>) to pseudo-isolate objects or systems from one another is encouraged. ** e.g. an avatar and all of its features could contain the dynamic variables <code>User/Avatar.Systems.Grabbable.Enabled</code>, <code>User/Avatar.Blendshapes.Blep.MaxClamp</code>, <code>User/Avatar.Systems.Flight.Drag</code>, etc. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Default Spaces == As of the time of writing, there are three dynamic spaces that exist "by default": </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * <code>World</code>, which exists under the [[Root]] of any created world. This space is marked as <code>OnlyDirectBinding</code>. ** Useful for things that should globally affect the world or broadcast information throughout the world. Example items that use this space include [[BeatLink]] and the [[Redprint]] manager. * <code>User</code>, which exists under every [[User]]'s [[ProtoFlux:User Root Slot|User Root Slot]]. This space is <code>OnlyDirectBinding</code>. ** Useful for systems that affect avatars, as outside objects can rely on a standardized space being available for each user to read and write variables on. * <code>Dash</code>, which exists under the slot containing the [[Component:UserspaceRadiantDash|UserspaceRadiantDash]] in userspace. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Example Usage == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === One Contained System === Say you are working on a large and complicated system. In lieu of trying to manage "global" settings by sourcing ValueField components, you can use dynamic variables to help assign names to settings or other useful values. This is usually accomplished by placing a DynamicVariableSpace on the root of your object (or root of your "library") and having a specialized dynamic variable slot for containing the dynamic variables. Depending on how many dynamic variables are used, it may be beneficial to delegate them to multiple slots. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> A screenshot showing a simple setup like this is shown below. Note the use of [[ProtoFlux:Dynamic Variable Input|Dynamic Variable Input]] nodes for performance sake. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Dynamic Variable Example Internal System.webp|800px]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Controlling Another System === Say that you want to make an external controller for a system on an avatar. This system uses the default <code>User</code> dynamic variable space and namespaces itself with <code>User/CoolAvatarSystem.</code>. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The simplest way to get a slot to interface with this system can be obtained by getting the [[User]] in some fashion and plugging it into the [[ProtoFlux:User Root Slot|User Root Slot]] node. Reading with this system should be done with the [[ProtoFlux:Read Dynamic Variable|Read Dynamic Variable]] node, as the controller is not part of the dynamic variable space on the user. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> From there, it's simply a matter of knowing the right variable names and types (e.g. <code>User/CoolAvatarSystem.Enabled</code> being a <code>bool</code>). Plugging the previously obtained slot into the <code>Source</code> of a Read Dynamic Variable of the matching type and path will get you the current value, while using a Write Dynamic Variable will allow you to write to it. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == See Also == * [[Dynamic Impulses]] </div>