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Language
aa - Afar
aae - Arbërisht
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
acm - Iraqi Arabic
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
ann - Obolo
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - Balinese (Balinese script)
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
bdr - West Coast Bajau
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bew - Betawi
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cpx - Pu-Xian Min
cpx-hans - Pu-Xian Min (Simplified Han script)
cpx-hant - Pu-Xian Min (Traditional Han script)
cpx-latn - Pu-Xian Min (Latin script)
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
crh-ro - Crimean Tatar (Romania)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
dga - Dagaare
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
efi - Efik
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
fat - Fanti
ff - Fula
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcf - kréyòl Gwadloup
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
gpe - Ghanaian Pidgin
grc - Ancient Greek
gsw - Alemannic
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
hno - Northern Hindko
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
igl - Igala
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kai - Karekare
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
kge - Basa Kumoring
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjh - Khakas
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kus - Kʋsaal
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mag - Magahi
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Māori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mnc - Manchu
mnc-latn - Manchu (Latin script)
mnc-mong - Manchu (Mongolian script)
mni - Manipuri
mnw - Mon
mo - Moldovan
mos - Mossi
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
nit - కొలామి
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nog - Nogai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nyo - Nyoro
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwa
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pcm - Nigerian Pidgin
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rki - Arakanese
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rut - мыхаӀбишды
rw - Kinyarwanda
ryu - Okinawan
sa - Sanskrit
sah - Yakut
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - Northern Sami (Finland)
se-no - Northern Sami (Norway)
se-se - Northern Sami (Sweden)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
sh-cyrl - Serbo-Croatian (Cyrillic script)
sh-latn - Serbo-Croatian (Latin script)
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
sro - Campidanese Sardinian
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - Sylheti
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - Talysh (Cyrillic script)
tn - Tswana
to - Tongan
tok - Toki Pona
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
ttj - Orutooro
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
wal - Wolaytta
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
wuu-hans - Wu Chinese (Simplified)
wuu-hant - Wu Chinese (Traditional)
x-xss - fake xss language (see $wgUseXssLanguage)
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
yue-hans - Cantonese (Simplified)
yue-hant - Cantonese (Traditional)
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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{{DISPLAYTITLE:TEST}}<languages/> TEST == <span lang="en" dir="ltr" class="mw-content-ltr">HTTP & WebSocket Traffic</span> == <!--T:2--> <!--T:3--> <span lang="en" dir="ltr" class="mw-content-ltr">Things like messages, profile information and items in your inventory are all stored within the Resonite cloud. Your copy of Resonite will use HTTP(S) or WebSockets to retrieve this information.</span> <span lang="en" dir="ltr" class="mw-content-ltr">Here is a list of places you might see connections to:</span> * <span lang="en" dir="ltr" class="mw-content-ltr">Most HTTPS Traffic is from <code>api.resonite.com</code></span> * <span lang="en" dir="ltr" class="mw-content-ltr">SignalR (real time updates) makes a WebSocket connection to the Microsoft managed service also at <code>api.resonite.com</code></span> * <span lang="en" dir="ltr" class="mw-content-ltr">Assets (avatars, meshes, textures etc.) and other blobs (large files) come from a variety of hosts:</span> ** <span lang="en" dir="ltr" class="mw-content-ltr">Asset variants are stored at <code>variants.resonite.com</code> and <code>skyfrost-archive.resonite.com/variants</code></span> ** <span lang="en" dir="ltr" class="mw-content-ltr">Assets are stored at <code>assets.resonite.com</code> and <code>skyfrost-archive.resonite.com/assets</code></span> ** <span lang="en" dir="ltr" class="mw-content-ltr">Thumbnails are stored at <code>thumbnails.resonite.com</code> and <code>skyfrost-archive.resonite.com/thumbnails</code></span> == <span lang="en" dir="ltr" class="mw-content-ltr">Session Traffic</span> == <!--T:5--> <!--T:6--> <span lang="en" dir="ltr" class="mw-content-ltr">When you connect to a Resonite session, you're starting a connection to the session's host. This is usually another user's computer but sometimes can be a headless session which could be hosted in a number of places - two of the most common ones being on someone's spare computer or on a computer rented in a data center.</span> <span lang="en" dir="ltr" class="mw-content-ltr">Depending on your settings and the settings of the session host you'll connect with either one of the following protocols:</span> * [https://github.com/RevenantX/LiteNetLib LNL (LiteNetLib)] * [https://partner.steamgames.com/doc/features/multiplayer/networking Steam Sockets]. <span lang="en" dir="ltr" class="mw-content-ltr">Sometimes called "Steam Networking Sockets", "Steam Network", "SNS" etc.</span> === LNL === <!--T:7--> <!--T:8--> * <span lang="en" dir="ltr" class="mw-content-ltr">[https://github.com/RevenantX/LiteNetLib LNL] uses UDP to connect.</span> * <span lang="en" dir="ltr" class="mw-content-ltr">Ports will vary and can be any port depending on the host as it lets the host pick a free port</span> * <span lang="en" dir="ltr" class="mw-content-ltr">In other cases a relay will be used.</span> * <span lang="en" dir="ltr" class="mw-content-ltr">After [https://en.wikipedia.org/wiki/Hole_punching_(networking) punch-through] or relay, the actual connection to the user can be any IP or port.</span> === <span lang="en" dir="ltr" class="mw-content-ltr">Steam Sockets</span> === <!--T:9--> <span lang="en" dir="ltr" class="mw-content-ltr">Steam Sockets is a Valve created networking protocol. You can find information on it [https://github.com/ValveSoftware/GameNetworkingSockets here]</span> == <span lang="en" dir="ltr" class="mw-content-ltr">Establishing Connections</span> == <span lang="en" dir="ltr" class="mw-content-ltr">Resonite utilizes multiple methods to attempt to connect users to sessions on remote machines. This can be illustrated in the following flow chart.</span> {{Diagram:LNLConnectionOptions{{UseLangLink}}}} <span lang="en" dir="ltr" class="mw-content-ltr">Resonite will attempt to directly connect users where it can, for example over a LAN. However, this is not always possible due to a variety of network security constraints.</span> === <span lang="en" dir="ltr" class="mw-content-ltr">Direct IP</span> ===<!--T:30--> <!--T:51--> <span lang="en" dir="ltr" class="mw-content-ltr">In general, direct IP is best. You’re connecting directly with the remote server and are telling Resonite exactly where to go and how to get there (you are connecting with a direct IP address or domain name).</span> <!--T:52--> <span lang="en" dir="ltr" class="mw-content-ltr">To use direct IP</span> * <span lang="en" dir="ltr" class="mw-content-ltr">Use an OpenWorld ProtoFlux node and add a Uri (purple input second from top) with the IP address and port like this: <code>lnl://<IPv4 address>:<Port>/</code></span> ** <span lang="en" dir="ltr" class="mw-content-ltr">For IPv6, wrap the address in brackets <code>lnl://[<IPv6 address>]:<port>/</code></span> ** <span lang="en" dir="ltr" class="mw-content-ltr">You can also use a DNS record for this - <code>lnl://<domain>:<port>/</code></span> * <span lang="en" dir="ltr" class="mw-content-ltr">A port is currently required as part of the URL</span> * <span lang="en" dir="ltr" class="mw-content-ltr">This is mostly applicable to headless sessions where the session has a static IP address and port. Keep an eye out for session owners providing items that include direct links for their worlds as that will be the most reliable and expedient way to connect to said world.</span> <span lang="en" dir="ltr" class="mw-content-ltr">As an example for a session hosted with the IPv4 address <code>203.0.113.7</code>, IPv6 address <code>2001:db8::7</code>, the DNS record <code>seven.example.com</code> on port <code>12100</code>:</span> <code>lnl:///203.0.113.7:12100/</code>: <span lang="en" dir="ltr" class="mw-content-ltr">IPv4 direct connection</span> <code>lnl://[2001:db8::7]:12100/</code>: <span lang="en" dir="ltr" class="mw-content-ltr">IPv6 direct connection</span> <code>lnl://seven.example.com:12100/</code>: <span lang="en" dir="ltr" class="mw-content-ltr">DNS direct connection</span> === <span lang="en" dir="ltr" class="mw-content-ltr">UDP Hole Punching (LNL NAT Punchthrough)</span> === <!--T:40--> <!--T:54--> <span lang="en" dir="ltr" class="mw-content-ltr">UDP hole punching is used by LNL in Resonite in order to establish a bidirectional connection between you and a session host where Network Address Translation (NAT) is in play on one or both sides of a connection.</span> <span lang="en" dir="ltr" class="mw-content-ltr">This is facilitated by one of Resonite's LNL punchthrough servers (the same hosts that can be seen in [[#LNL Relay]]), where both you and the host establish a connection in order to establish a peer to peer connection between you and the host that should be indistinguishable from directly connecting.</span> <!--T:55--> <span lang="en" dir="ltr" class="mw-content-ltr">If you encounter issues with NAT punchthrough, you may be behind a Strict (also known as Type 3) NAT, where the conditions of the NAT make it so hole punching doesn't work.</span> <span lang="en" dir="ltr" class="mw-content-ltr">You can check your NAT type by going to https://networktest.razortune.com/ in a web browser - this is a tool hosted by community member Rucio and is specific towards Resonite networking.</span> <span lang="en" dir="ltr" class="mw-content-ltr">If your NAT type is Strict, there are two common causes for this:</span> * <span lang="en" dir="ltr" class="mw-content-ltr">Your router could have settings in place for its NAT causing this to happen - what you want is a 1:1 NAT or a static NAT (terminology may differ depending on router)</span> * <span lang="en" dir="ltr" class="mw-content-ltr">Your ISP could be doing CGNAT in a way that causes this - you can see if you're behind CGNAT by checking what your router reports your WAN address as being and what a site like https://ipinfo.io says; if these two addresses differ, you're likely behind CGNAT.</span> <span lang="en" dir="ltr" class="mw-content-ltr">If it's your router:</span> <span lang="en" dir="ltr" class="mw-content-ltr">Check your router settings - a good way to start is by searching "<router> Open NAT" and seeing what comes up setting wise.</span> <span lang="en" dir="ltr" class="mw-content-ltr">If it's your ISP:</span> <span lang="en" dir="ltr" class="mw-content-ltr">You may be able to contact your ISP to get them to either take you out from behind CGNAT or give you a static, public IPv4 address. This may come at a cost for something like a static IP.</span> <span lang="en" dir="ltr" class="mw-content-ltr">If you're unable to resolve being in a strict NAT situation, it is recommended to use [[#Direct IP]] connections followed by using the [[#LNL Relay]] to connect to sessions.</span> <!--T:56-->=== <span lang="en" dir="ltr" class="mw-content-ltr">Possible Bugs</span> === * <span lang="en" dir="ltr" class="mw-content-ltr">One current issue seems to be that the NAT punchthrough server occasionally does not respond very quickly, and the client does not always wait for a response and tries the next protocol on it’s internal list to attempt.</span> * <span lang="en" dir="ltr" class="mw-content-ltr">The punchthrough server does not support IPv6, instead only supporting IPv4. Some ISPs in some parts of the world, such as Japan, use exclusively IPv6. Users in these networks may not be able to use NAT punchthrough (this gets very complicated very quickly, results will vary). [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/143 (Github Issue #143)]</span> === <span lang="en" dir="ltr" class="mw-content-ltr">LNL Relay</span> === <!--T:50--> <!--T:58--> <span lang="en" dir="ltr" class="mw-content-ltr">This can come with performance implications. The relay acts as a third point between both clients, and all traffic is routed through it. Ping will likely be worse here (but not always). If the relay has issues or is overloaded, you may also get service issues.</span> * <span lang="en" dir="ltr" class="mw-content-ltr">We have the following LNL Relays</span> ** uswest1.resonite.com - <span lang="en" dir="ltr" class="mw-content-ltr">US West (Hillsboro, OR)</span> ** au1.resonite.com - <span lang="en" dir="ltr" class="mw-content-ltr">Oceania (Sydney, Australia)</span> ** japan1.resonite.com - <span lang="en" dir="ltr" class="mw-content-ltr">Asia Pacific (Tokyo, Japan)</span> ** europe.resonite.com - <span lang="en" dir="ltr" class="mw-content-ltr">Europe (Helsinki, Finland)</span> <span lang="en" dir="ltr" class="mw-content-ltr">You can see the status of these relays at https://status.yellowdogman.com or in a raw format at https://api.resonite.com/networknodes</span> ==== <span lang="en" dir="ltr" class="mw-content-ltr">How LNL Relays Work</span> ==== <span lang="en" dir="ltr" class="mw-content-ltr">When a relay is required, the client sends a request to https://api.resonite.com/networknodes to retrieve the currently available relays. From there, the client makes a determination based upon multiple factors which relay is the best one for it to utilize. For example, the relay's currently available capacity, and its ping. The ports for the relay are determined by the relay server's operating system and port availability. Do not assume any consistency for the relays.</span> <span lang="en" dir="ltr" class="mw-content-ltr">Here's a diagram illustrating the relay connection flow:</span> {{Diagram:LNLRelayConnection{{UseLangLink}}}} <span lang="en" dir="ltr" class="mw-content-ltr">At this time, we do not support the ability to pick a specific relay.</span> == <span lang="en" dir="ltr" class="mw-content-ltr">Recommendations for Headless Servers</span> == <!--T:21--> <!--T:59--> <span lang="en" dir="ltr" class="mw-content-ltr">To better support direct connection conditions it is suggested server hosts try to promote direct IP connections and IPv6 support.</span> <span lang="en" dir="ltr" class="mw-content-ltr">If you have a public IPv4 address that you can use, you can port forward the session's port. To do this, set the <code>forcePort</code> option for the world in your headless config file & forward the port through your router. You can find out how to do this by searching "<Router Model> port forward" - for most routers, you'll be able to find an example somewhere on the internet.</span> <span lang="en" dir="ltr" class="mw-content-ltr">If you have IPv6 support, use it when possible by setting <code>forcePort</code> as in the IPv4 example, allowing the session's port through your firewall & direct connecting (See [[#Direct IP]] for how to directly connect to a session)</span> <span lang="en" dir="ltr" class="mw-content-ltr">You may not be to port forward in all situations, such as if you're using a router that doesn't let you port forward or if you're behind CGNAT.</span> <span lang="en" dir="ltr" class="mw-content-ltr">If you are behind CGNAT (Carrier Grade NAT), see if you can get off it - depending on your ISP and the type of your internet connection, you may get varying results. Some will take you off CGNAT if you ask, some will get you to pay for a static IP address and some may not allow you to get off CGNAT at all.</span> <span lang="en" dir="ltr" class="mw-content-ltr">If you're having users with issues connecting via LNL punchthrough, direct them to directly connecting to your session. Making an object that connects them - such as a button that they can press and just connect makes doing this quite easy.</span> == <span lang="en" dir="ltr" class="mw-content-ltr">Recommended Router Configuration</span> == <!--T:10--> <!--T:11--> <span lang="en" dir="ltr" class="mw-content-ltr">Many consumer routers are configured by default to provide optimal connectivity for Resonite by routing traffic in such a way which permits the ability for users to directly establish a connection to other users on the Internet. However, some advanced routers employ a type of NAT (Network Address Translation) where port numbers are not preserved when communicating with other hosts on the internet. This type of NAT is often referred to as strict, or “Type-3”. As the name implies, the strict nature of this type of NAT does not permit the ability to establish connections with other users.</span> <!--T:12--> <span lang="en" dir="ltr" class="mw-content-ltr">For the best Resonite experience, it is recommended to configure your router in such a way to permit a moderate or Type-2 NAT from the computer running Resonite. Each manufacturer implements this configuration differently and the terminology is not often the same between brands. Please refer to the documentation for your particular router or ask for assistance in the #questions-help forum in the Resonite [https://discord.gg/resonite Discord] server.</span> === <span lang="en" dir="ltr" class="mw-content-ltr">LNL Relay Support for Strict NAT</span> === <!--T:13--> <span lang="en" dir="ltr" class="mw-content-ltr">Resonite provides a method for users who are using a router with strict NAT to connect to other users by using an intermediary server known as the Resonite LNL Relay. Although this solution will work for occasional use, it may not provide the best performance depending on geographic location and network load/congestion.</span> <!--T:14--> <span lang="en" dir="ltr" class="mw-content-ltr">You can determine if you are connecting through an LNL Relay by the presence of the “LNL Relay” text appearing under the “Loading…” message while joining a world. The presence of the “LNL Relay” text when joining a world means that Resonite was unable to connect to the host user directly and the Resonite LNL Relay server was used.</span> <!--T:15--> <span lang="en" dir="ltr" class="mw-content-ltr">The presence of the “LNL Relay” text typically indicates that either you, the host user, or both users may be behind a strict / Type-3 NAT. If you see this message each time you connect to a world, there is a good chance that you are behind a router that is configured for strict / Type-3 NAT.</span> <!--T:16--> <span lang="en" dir="ltr" class="mw-content-ltr">It is recommended to use a moderate or Type-2 NAT to avoid the dependency on using the LNL Relay. See the [[Networking Information#Recommended Router Configuration|Router Configuration]] section above for more information.</span> === <span lang="en" dir="ltr" class="mw-content-ltr">uPNP/NAT-PMP and Port Forwarding</span> === <!--T:17--> <!--T:18--> <span lang="en" dir="ltr" class="mw-content-ltr">Resonite does not currently offer support for port forwarding or uPNP/NAT-PMP.</span>