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aa - Afar
aae - Arbërisht
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
acm - Iraqi Arabic
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
ann - Obolo
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - Balinese (Balinese script)
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
bdr - West Coast Bajau
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bew - Betawi
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cpx - Pu-Xian Min
cpx-hans - Pu-Xian Min (Simplified Han script)
cpx-hant - Pu-Xian Min (Traditional Han script)
cpx-latn - Pu-Xian Min (Latin script)
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
crh-ro - Crimean Tatar (Romania)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
dga - Dagaare
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
efi - Efik
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
fat - Fanti
ff - Fula
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcf - kréyòl Gwadloup
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
gpe - Ghanaian Pidgin
grc - Ancient Greek
gsw - Alemannic
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
hno - Northern Hindko
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
igl - Igala
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kai - Karekare
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
kge - Basa Kumoring
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjh - Khakas
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kus - Kʋsaal
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mag - Magahi
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Māori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mnc - Manchu
mnc-latn - Manchu (Latin script)
mnc-mong - Manchu (Mongolian script)
mni - Manipuri
mnw - Mon
mo - Moldovan
mos - Mossi
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
nit - కొలామి
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nog - Nogai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nyo - Nyoro
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwa
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pcm - Nigerian Pidgin
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rki - Arakanese
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rut - мыхаӀбишды
rw - Kinyarwanda
ryu - Okinawan
sa - Sanskrit
sah - Yakut
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - Northern Sami (Finland)
se-no - Northern Sami (Norway)
se-se - Northern Sami (Sweden)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
sh-cyrl - Serbo-Croatian (Cyrillic script)
sh-latn - Serbo-Croatian (Latin script)
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
sro - Campidanese Sardinian
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - Sylheti
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - Talysh (Cyrillic script)
tn - Tswana
to - Tongan
tok - Toki Pona
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
ttj - Orutooro
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
wal - Wolaytta
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
wuu-hans - Wu Chinese (Simplified)
wuu-hant - Wu Chinese (Traditional)
x-xss - fake xss language (see $wgUseXssLanguage)
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
yue-hans - Cantonese (Simplified)
yue-hant - Cantonese (Traditional)
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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<div lang="en" dir="ltr" class="mw-content-ltr"> [[Special:MyLanguage/Spatial variables|Spatial Variables]] are a powerful feature allowing you to define location-dependent values. To support seamless interaction between independently developed objects it is necessary to follow standards for naming, types, content and sampling of spatial variables. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This article collects several community-proposed standards made with the goal that other users - instead of creating their own - reuse them for compatibility with other creations. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Naming Conventions == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To avoid the risk of naming conflicts it is recommended to follow the naming standard "Prefix.Variable" where a shared prefix groups related variables together. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Using PascalCase would make all future proposals consistent to the existing ones. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Sampling Mode == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Standards should recommend a sampling mode where applicable. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Examples include: </div> * <span lang="en" dir="ltr" class="mw-content-ltr">HighestPriority: Only the value with the highest priority is considered. This will lead to abrupt transitions between areas.</span> * <span lang="en" dir="ltr" class="mw-content-ltr">Additive: All variables are added together. Variables with blend distance will avoid sharp transitions. It is not possible to create an area with an override. (priorities are ignored)</span> * <span lang="en" dir="ltr" class="mw-content-ltr">WeightedAverage: All variables are averaged. Variables with blend distance will avoid sharp transitions. It is not possible to create an area with an override. (priorities are ignored)</span> * <span lang="en" dir="ltr" class="mw-content-ltr">PrioritySortedBlend: This layers variables with higher priority on top of variables with lower priority. Variables with blend distance will avoid sharp transitions.</span> <div lang="en" dir="ltr" class="mw-content-ltr"> == Default Value == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Standards should recommend a sensible default value. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Configurable default values can be implemented by using dynamic variables of the "World" space with the same name as the spatial variable. (i.e. dynamic variable "World/Gravity" as a default for the spatial variable "Gravity") </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This approach can also be used to extend existing standards for dynamic variables with location-based overrides. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Official Variables == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The following variables are defaults used by FrooxEngine: </div> {| class="wikitable" |+ !Variable !Type !Sampling Recommendation !Interpretation !Proposed by/when |- |Resonite.Audio.Filters |AudioDSP_Effect |<span lang="en" dir="ltr" class="mw-content-ltr">Sample via the [[Special:MyLanguage/Component:ReferenceSpatialVariableCollector|ReferenceSpatialVariableCollector]]</span> |<span lang="en" dir="ltr" class="mw-content-ltr">audio effects like reverb that are in effect in an area</span> |Frooxius, 2025 |} {{Note|<span lang="en" dir="ltr" class="mw-content-ltr">As of 2025 spatial variables are a relatively recent feature which means that many of the community-made proposals are still young and may still be under construction. If you see a need for a new standard, feel free to add it to this page! You can discuss your ideas in detail on [https://discord.com/channels/1040316820650991766/1370546052263841924 Discord] or the [[Talk:Spatial_Variable_Standards|Talk Page]].</span>|warning}} <div lang="en" dir="ltr" class="mw-content-ltr"> == Simple Interactions == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The following variables are made to be easily integrated into an object: </div> {| class="wikitable" !Variable !Type !Sampling Recommendation !Interpretation !Proposed by/when |- !Heat !float !Additive Default: 0 !Positive: heat source Negative: heat sink suggested values: A few meters from a fire: 1 Cooking: 10 Slightly cold: -1 Freezing: -10 !LucasRo7, 2025 |- !Fire !bool !MaxPriority Default: false !sets things on fire !LucasRo7, alizard, Panda, 2025 |- !Water !bool !MaxPriority Default: false !puts out fire and makes things wet !LucasRo7, Panda, 2025 |- !Electric !bool !MaxPriority Default: false !shocks things or people, may turn devices on !LucasRo7, 2025 |- !Wind !float3 !Default: [0;0;0] !wind speed in m/s !LucasRo7, 2025 |} <div lang="en" dir="ltr" class="mw-content-ltr"> == Physical Quantities == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Temperature, pressure and other values can vary greatly between different locations. (i.e. temperature within fire vs. temperature of an ice cube) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Theoretically every such property could be made a spatial variable. The following proposals have been created from this idea. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Their usefulness varies: Some, like temperature or gravity, are more prominent in everyday interactions than others. (i.e. electric field) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Mature === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The following proposals have been judged by their author as unlikely to need further changes and/or there are already items using them. </div> {| class="wikitable" |+ !Variable !Type !Unit !Sampling Recommendation !Interpretation !Proposed by/when |- |Temperature <s>(formerly: Physics.Temperature)</s> |[[Quantity_Types|Temperature]] |(included in type) |Mode: PrioritySortedBlend Default: # dynamic variable World/Temperature # 288.15K / 15°C |air/water/object temperature * makes things freeze, boil or ignite * can be measured with thermometers * may be required for baking/cooking Simple games and interactive objects can use the following conditions: * Freezing water: sampled <= 273.15K / 0°C * Boiling water (sea level): sampled >= 373.15K / 100°C * Cooking food: sampled >= 353K / 80°C for X minutes (higher temperature -> faster) * Starting a fire: sampled >= 550K / 277°C A typical flame is around 1300K / 1027°C at its core and easily fulfills the requirements to start a fire! Realistic objects could use "real" temperatures but still be compatible with simplified objects: * Igniting wood: sampled >= 553-613K / 280-340°C * Igniting gasoline: sampled >= 493-733K / 220-460°C * Igniting propane: sampled >= 743K / 470°C * Wood flame (air): 1300K / 1027°C * Gasoline flame: 1299K / 1026°C * Propane flame (air): 1473-1973K / 1200-1700°C |TheAutopilot, 2025 |- |Gravity <s>(formerly: Physics.Gravity)</s> |float3 |m/s² |Mode: PrioritySortedBlend Default: # dynamic variable World/Gravity # [0;-9.81;0] m/s² |global acceleration due to gravity * accelerate users or items |TheAutopilot, 2025 |} <div lang="en" dir="ltr" class="mw-content-ltr"> === In Progress === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The following standards have been suggested by their authors but may need more work and/or adoption in practice. </div> {| class="wikitable" |+ !Variable !Type !Unit !Sampling Recommendation !Interpretation !Proposed by/when |- |Physics.Pressure |float |Pa |Default: 101325 Pa |pressure * expand or compress hollow objects Typical pressures for reference: * sea level: 101325 Pa * exponential decrease by 50% per 5400m altitude * every 1m under water: add 9810 Pa |TheAutopilot, 2025 |- |Physics.Force |float3 |N |Default: [0;0;0] N |global force applied to all objects within the field |TheAutopilot, 2025 |- |Physics.Density |float |kg/m³ |Default: 1.225 kg/m³ (air) |density of the gas/liquid/solid at the sampled position * detect if within vacuum (breathing) * compute wind force together with variable "Wind" |TheAutopilot, 2025 |- |Physics.ElectricField |float3 |V/m |Default: [0;0;0] V/m Mode: Additive |vector of the global [[wikipedia:Electric_field|electric field]] at the sampled position |Papaltine, 2025 |- |Physics.MagneticField |float3 |T (Tesla) |Default: [0;0;0] T Mode: Additive |vector of the global [[wikipedia:Magnetic_field|magnetic field]] at the sampled position * makes a compass point to another direction |Papaltine, 2025 |- |Physics.ElectricPotential |float |V |Default: 0 V |electric potential * allows measuring voltage between two points * can be used to check if a user or item should be electrocuted |TheAutopilot, 2025 |- |FeetColliders |Slot list |NA |Default: Blank list |slots that avatar feet should either raycast only, or blacklist these from being raycast. |989onan, 2025 |- |FeetCollidersMode |[[Type:ListFilterMode|ListFilterMode]] |NA |Default: BlackList |Whether feet raycast mode should be black or whitelist. |989onan, 2025 |} <div lang="en" dir="ltr" class="mw-content-ltr"> === Retracted === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The following proposals have been retracted by their author. (i.e. in favor of another one) </div> {| class="wikitable" |+ !Variable !Type !Unit !Sampling Recommendation !Interpretation !Proposed by/when |- |<s>Physics.Velocity</s> |<s>float3</s> |<s>m/s</s> |<s>Default: [0;0;0] m/s</s> |<s>global velocity of the gas or liquid at the sampled position * compute wind force together with density</s> |<s>TheAutopilot, 2025</s> (retracted in favor of "Wind" by LucasRo7) |} <div lang="en" dir="ltr" class="mw-content-ltr"> == Location Descriptions == </div> {| class="wikitable" !Variable !Type !Sampling Recommendation !Interpretation !Proposed by/when |- |Location.Tags |string |Default: null |space-separated list of tags describing location (recommended order: most general to most specific) Note: Simply checking [[ProtoFlux:Contains|Contains]] may lead to errors with partial matches! |Redd, 2025 |- |Location.Slot |Slot |Default: null/Root (depends on use-case) |Slot representing the location a position is in This can be used to interact with dynamic impulses and dynamic variables. |TheAutopilot, 2025 |- |Location.Indoors |bool |Default: false Blending: MaxPriority |describes whether a location is indoors |TheAutopilot, 2025 |- |Location.Underwater |bool |Default: false Blending: MaxPriority |describes whether a location is underwater |TheAutopilot, 2025 |} [[Category:Community standards{{#translation:}}]]