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 h English (en)To render MSDFs in Resonite, use the [[Component:TextUnlitMaterial|TextUnlitMaterial]] or [[Component:UI_TextUnlitMaterial|UI_TextUnlitMaterial]] materials. The MSDF can be placed in the <code>FontAtlas</code> field of the material. <code>TintColor</code> is used to color the actual object the MSDF represents, while <code>BackgroundColor</code> can be used to color the background of the MSDF, so long as <code>AutoBackgroundColor</code> is unchecked. <code>OutlineColor</code> can be used to give an outline color to the object. <code>FaceDilate</code> dilates the boundary of the MSDF, <code>OutlineThickness</code> controls the thickness of the outline, and <code>FaceSoftness</code> controls how soft the object looks.