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Name | Current message text |
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h English (en) | General avatar lag. This could be due to many factors, but it's rarely from slot count alone. If blendshapes on a high-poly mesh are being changed frequently, the aforementioned recomputation of the entire mesh will be done, causing lag. If there is generally a large amount of bones and vertices, IK can cause lag from computing the mass amount of slot transforms and mesh deformations. |