Enter a message name below to show all available translations.
Found one translation.
Name | Current message text |
---|---|
h English (en) | Slow raycasts. This is caused by a large amount of heavy colliders in a world, mainly [[Component:ConvexHullCollider|convex hull colliders]] and [[Component:MeshCollider|mesh colliders]]. It is generally advised to optimize the colliders in a world as much as possible. |