Avatar hitching on load. This is usually caused by a large amount of blendshapes on a high-poly mesh, as the game has to recompute the mesh for every blendshape on load. This may also be caused by RAM/VRAM paging during allocation.
Avatar hitching on load. This is usually caused by a large amount of blendshapes on a high-poly mesh, as the game has to recompute the mesh for every blendshape on load. This may also be caused by RAM/VRAM paging during allocation.