Slow raycasts. This is caused by a large amount of heavy colliders in a world, mainly convex hull colliders and mesh colliders. It is generally advised to optimize the colliders in a world as much as possible.
Slow raycasts. This is caused by a large amount of heavy colliders in a world, mainly convex hull colliders and mesh colliders. It is generally advised to optimize the colliders in a world as much as possible.