Spatial variables

From Resonite Wiki
Revision as of 21:39, 7 May 2025 by Nytra (talk | contribs) (Add more info)

This article or section is a Stub. You can help the Resonite Wiki by expanding it.

This page is about an upcoming Resonite feature which has not been released nor tested. Information on this page is subject to change and might be outdated.


Spatial variables are a feature first implemented by Frooxius for setting up audio reverb zones. They allow for sampling values and references from points in global space. They are mainly used via components, but there are ProtoFlux nodes for sampling them as well. Currently there are just two shapes that can be used with spatial variables: box and sphere.


Types of spatial variables:

- Constant Reference Box/Sphere

- Constant Value Box/Sphere

- Gradient Value Box

- Texture3D Box

- Vertex Value Box

- Start End Value Sphere


Types of spatial variable drivers/samplers:

- Value

- Boolean

- Reference

- Type

- Min Max Value

- Numeric Value


Usage:

First you create one of the types of spatial variables listed above, then you can create one of the types of samplers which will sample the value/reference from points inside of the shape.