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Spatial variables are a feature first implemented by Frooxius for setting up audio reverb zones. They allow for sampling values and references from points in global space. They are mainly used via components, but there are ProtoFlux nodes for sampling them as well. Currently there are just two shapes that can be used with spatial variables: box and sphere.
Types of spatial variables:
- Constant Reference Box/Sphere
- Constant Value Box/Sphere
- Gradient Value Box
- Texture3D Box
- Vertex Value Box
- Start End Value Sphere
Types of spatial variable drivers/samplers:
- Value
- Boolean
- Reference
- Type
- Min Max Value
- Numeric Value
Usage:
First you create one of the types of spatial variables listed above, then you can create one of the types of samplers which will sample the value/reference from points inside of the shape.