コンポーネント

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コンポーネントは、機能を追加するためにスロットにアタッチされるものです。コンポーネントがなければ、スロットは虚無の中の点でしかありません。それらはデータの保存からアバターのアニメーションまで、Resoniteのほぼすべての機能の背後にあるものです。

For a list of all components, see Category:Components. Components are organized in categories that match the game, so you can use the categories to figure out where to find a component.

Basic Properties

Fields

Components contain fields, store data on the component for configuration, internal operation and output. Pages on individual components go in-depth on each component and their fields.

All components include at least the following built-in fields:

Fields
Name Type Description
persistent Bool UpdateOrder
Int Enabled Bool

Working With Components

With the Scene Inspector

As a user, components are primarily manipulated through the Scene Inspector. It allows you to create and destroy components and manipulate their fields. Many components also have custom functionality (commonly through various buttons) available in the inspector interface.

With ProtoFlux

ProtoFlux currently has limited ability to directly interact with components.[1] It is not possible to dynamically create, destroy or locate components in slots.

References