Beta 2025.5.30.1277 is a Resonite version released on 2025/05/30.
It is compatible with the previous build, Beta 2025.5.30.4.
The following notes were sent by Frooxius:
- Got another build for you! Since it's Friday, it's mostly just bugfixes for things!
- The build is compatible with previous one! Though given the security fix we recommend updating as soon as you can.
Security:
- RenderToTextureAsset now properly fails if the user is unfocused from the world. This prevents situations where the node would render visuals from other sessions (reported by @bd_ , security ticket #804462 and @二酸化カメレオン(ChameleonO2), security ticket #552727 fixed by @Dante),
Tweaks:
- Removed debug logging on bounds on empty meshes (based on report by brecert, @Lux, @Nytra, issue #4513),
Locale:
- Merged Japanese locale update by @Zozokasu,
- Merged German locale update by @Muppeq,
- Merged Korean locale update by @MirPASEC,
Fixes:
- Reverted changed in 2025.5.30.4 that caused GrabBlock to apply incorrectly to hierarchies (reported by @Colin The Cat, issue #4511, fixed by @ProbablePrime ),
- This also fixes grabbable objects under tools not working (reported by @Aegis_Wolf, @Modern, issue #4514)
- Fixed Laser Icons not updating for Some Grabbables in GrabBlock Scenarios (discovered when working on issue #4511, fixed by @ProbablePrime),
- Fixed UV imprecisions due to using half datatype for static meshes and float -> half causing imprecision (based on report by @ohzee, @Cyro, @Foohy, @Phi, issue #4519),
- Note: We'll likely try to switch back to half once we move to .NET 9 as the native implementation has better conversion algorithm
- Fixed potential race condition in GridMesh when using displacement texture