Component:CircleEmitter

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Revision as of 17:42, 2 June 2025 by 989onan (talk | contribs) (add info)
Component image 
Circle Emitter component as seen in the Scene Inspector

Circle emitters are used with Particle Systems to emit new particles into the system from a circle shaped source.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
System ParticleSystem The particle system to get data from like style and particle count limits.
Rate Float how fast to emit particles into the system.
BurstOnActivatedMin Float The minimum value of the range of particle count to be emitted when activated as a burst.
BurstOnActivatedMax Float The maximum value of the range of particle count to be emitted when activated as a burst.
BurstOnStart Bool Whether or not particle bursts should be done on spawn.
Radius Float How big the circle is.
Scale Float2 The size of the circle on the x and y separately. used to make elipses.
EmitFromShell Bool Emit only from the edge of the circle.
CircleAlignment CircleEmitterAlignment How to align the particles via the circle on start.
DirectionMode CircleEmitterDirection How to emit particles from the circle.
Direction Float3 Which direction in local space to shoot particles emitted by this emitter.
DirectionTransformMode DirectionTransformMode How to determine the transform of the particles made by this emitter at start.
RandomDirectionWeight Float How much to randomize the velocity of new particles (this is a magnitude)
DirectionPostTransform Float3x3 The direction the particles should face as an extra matrix transform after the final particle starting direction has been calculated.

Usage

Used in particle systems to create new particles

Examples

See Also