Every world that is open will refresh as part of the update loop. If the client is focused on a world or if the host is a headless without autosleep, it will run a full update cycle. Otherwise, it will run a partial update cycle.
Every world that is open will refresh as part of the update loop. If the client is focused on a world or if the host is a headless without autosleep, it will run a full update cycle. Otherwise, it will run a partial update cycle.