Component:FootstepEventRelay

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Component image 
Footstep Event Relay component as seen in the Scene Inspector

The FootstepEventRelay component can be put on a user's feet or an object with a collider to receive footstep events. The events are then sent to another slot or any number of ProtoFlux:FootstepEvents ProtoFlux nodes.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Target Slot The slot to relay footstep events to.

Usage

Used to receive and relay footstep events.

Examples

Can be used with ProtoFlux to make personal footstep sounds, or trigger other events as the user walks.

The world "Ripple Ripple Particle" by orange uses this for its effects.

See Also

ProtoFlux:FootstepEvents