User:BitCrack

1 editJoined 5 March 2024
Revision as of 16:56, 6 September 2025 by BitCrack (talk | contribs) (Created page with "<center><big>I don't know, I'm just a dragon on the Internet.</big></center> ------------ That one Pepsi™ dragon living in 🇵🇱 '''Poland'''.<br> '''Computer Science student''' at [https://en.wikipedia.org/wiki/%C5%81%C3%B3d%C5%BA_University_of_Technology Łódź University of Technology].<br> Photography hobbyist.<br> Car enthusiast (with zero clue how they work).<br> <small>Occasional furry :3</small> <big>[https://bitcrack.xyz/ Main website]</big> == Projects/P...")
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I don't know, I'm just a dragon on the Internet.

That one Pepsi™ dragon living in 🇵🇱 Poland.
Computer Science student at Łódź University of Technology.
Photography hobbyist.
Car enthusiast (with zero clue how they work).
Occasional furry :3

Main website

Projects/Project ideas

Headless Manager

A pterodactyl-like manager for Resonite headlesses with a big focus on communities/community-ran events.
Progress is slow, potentially looking for helping hands.

Trouble in Resonite Town

That's one thing I've been missing in Resonite, a game inspired by Trouble in Terrorist Town.
Work on this has begun a while time ago but was cut short by college. I might come back to this in the future.

Sort of tiles generator for portable games

Name TBD- One of the biggest features of Resonite is that anything you make you can bring anywhere you want. What if that idea was expanded to strategy games or a colony simulator? Imagine being able to build a small living settlement that conforms to the world or control an empire, fight your friends and watch as units traverse across the field like in MelonWars. This mechanism, if possible (definitely possible, question how is well it'd work) would allow to make these kind of games with ease.

RTS Game

Colony Simulator