This is a transcript of The Resonance from 2025 August 10.
00:00: Start recording.
00:02: Hello.
00:04: >> Hello.
00:05: >> Hello.
00:07: Do we have anyone? I'm going to post the
00:09: announcement. Hello.
00:13: There's one announcement. Uh
00:17: there's the second announcement.
00:22: >> Hi. Yeah. What's up, Jack?
00:24: >> Hello bird. Yeah, Jack is the same bird
00:26: like which is correct. We'll get into
00:28: that in a second once I finish posting
00:30: those announcements.
00:33: Can you hear us? Fine. Is the audio
00:34: okay?
00:39: Posting another announcement. Then one
00:41: more announcement post.
00:44: Hello. Hello.
00:47: >> Hi.
00:48: >> Hello. Welcome everyone to another
00:52: episode of the resonance.
00:55: This is a this is a very special
00:57: edition, you know, compared to like the
00:59: the previous Well, this previous one is
01:01: also special. The previous was special
01:02: in a way that led to this one being
01:04: special in a different way. Um,
01:08: so last week you guys gave us uh you
01:12: gave us 150 subs, which was very
01:14: unexpected but very welcome. and you
01:17: demanded bird and you know we sat down
01:20: we were like you know how much how much
01:22: how much of a bird will 150 subs warrant
01:26: and uh so this stream we're we're bird
01:29: we're definitely birds you know like as
01:32: can be evidenced you know by the beak
01:33: like you know the big moves with the
01:35: mouth like as a real bird would be which
01:37: we you know this is what we are we are
01:39: real bird
01:40: >> it's also evidence you know we have
01:42: feathers so we can you know we can we
01:45: can Um what what are what are verters
01:48: used for?
01:49: >> Oh right it's flying flying as is
01:52: evidence you know if I if I just take
01:53: the camera and if I like zoom out a
01:55: little bit you can see we're actually in
01:57: middle of air you know because like we
01:58: do like flap flap like
02:00: >> flap flap like you know flying this is
02:01: this is how birds work.
02:03: >> Um so we're definitely
02:06: legit birds.
02:09: >> Yes. you know, it was it was uh based on
02:13: blobs, like it was it was like $250
02:16: something dollars worth of uh revenue
02:18: from from the subs. Um, so split between
02:22: the two people, this is how much bird
02:23: that gets you.
02:25: >> It's like, you know, but in case that's
02:27: not enough,
02:29: uh, we actually have a little bit extra
02:31: treat. Um, in case you want even more
02:34: bird, um, there's been one flying around
02:37: somewhere. Um,
02:40: >> oh, there we go. There we go. Look, we
02:42: got another bird.
02:44: >> Well, we got a
02:45: >> Well, come say hello to uh yellow decoy.
02:51: >> Yellow decoy.
02:52: >> It's yellow decoy.
02:54: >> Also, I'm I'm Burkus and uh this is Bert
02:57: Cyro.
02:58: >> Yeah, I'm I'm
03:00: >> And this is this is this is yellow
03:01: decoy, otherwise known as Godly.
03:03: >> Yes, yellow decoy. That's me.
03:06: >> Yep. Decoys. Decoy.
03:09: >> So,
03:10: >> and I'm going to clap like this the
03:11: entire stream.
03:12: >> Oh my. Wait, are you flapping your
03:14: hands?
03:15: >> Yes.
03:16: >> Oh my god. You're gonna get a workout.
03:20: >> That's going to be some concentration.
03:22: So, anyway, welcome welcome to the
03:25: special edition. Um,
03:28: resonance the bird sonance. This is the
03:31: bird edition of the resonance where we
03:33: are totally real birds just as you know
03:36: that like that real bird over there.
03:40: >> So welcome
03:41: >> cereal.
03:44: >> Flap flap.
03:46: >> I'm flapping right. This is flapping.
03:48: >> Yeah, this is this flapping. Like see
03:50: Syra using a special technique called
03:52: it's like you know if you watch any
03:53: anime you know you know how they like
03:55: take the sword and they just do like and
03:58: like and they just do things so fast you
03:59: barely see them do that it's like so
04:02: good at being a bird that's what he's
04:03: doing he's flapping so fast he's like
04:05: it's like a hummingbird
04:06: >> yeah I'm a hummingbird
04:07: >> is a hummingbird he's flapping so fast
04:09: that you know we can't even see it and
04:12: we're actually running on the
04:13: pre-release so like we're like you know
04:14: running smoother than we otherwise would
04:16: have but like you know hummingbird it's
04:17: like thousands of flabs, you know, per
04:20: second. And we're not quite there yet.
04:21: Like we'll need to wait for uh we'll
04:24: need to wait for net uh
04:28: >> 27.
04:29: >> Yes,
04:31: wait for net 27 for that.
04:34: >> But we're definitely birds. Uh and we
04:37: are here to answer any questions you
04:39: might have about the Resonite. Uh you
04:41: can pretty much ask like you know
04:42: anything. uh whatever you would like to
04:44: know whether it has to do with
04:45: development of the platform, its future,
04:47: its past uh whatever the team you can
04:49: ask us personal questions to like if you
04:51: want to get us know a little bit more we
04:53: also since we have a special guest Godly
04:55: you can direct some questions to him as
04:57: well. Um the only thing make sure Oh my
05:00: god. Yes. Trip your holics is like FPS
05:03: flaps per second. You see like you need
05:05: you need higher FPS to be able to see
05:07: Syro's extremely fast flaps. Yeah.
05:14: >> And what I was saying, uh, if you were
05:15: going to ask like any questions, make
05:17: sure to put a question mark at the end
05:19: of it. That way, it's going to pop on
05:20: our thing here. So, if I just switch the
05:22: camera and I just show you over here,
05:26: you see like there's already questions.
05:28: There's already questions. Uh,
05:31: there's already questions popping up.
05:32: So, we're going to be got going into
05:34: these in a little bit. Uh, but we also
05:37: have some questions from Discord. Uh but
05:40: if you're if you if you're watching this
05:42: live like you know don't ask questions
05:43: at Discord. We're not monitoring it. Uh
05:45: that's just in advanced questions. Uh
05:48: we're going to give a little bit of time
05:49: to like you know for questions to pile
05:51: up on Twitch and as we go through the
05:53: discord ones uh while answering them in
05:56: bird bird form. So with that uh let's
06:00: get started. Actually are we forgetting
06:03: anything? Do do we have anything more?
06:06: >> Tweet.
06:08: Tweet tweet stream. Yay.
06:11: >> Hi.
06:11: >> Thank you for the raid.
06:17: Okay, let's let's let's let's get
06:19: started with actual questions. I'm going
06:20: to uh we're going to fix the camera so
06:24: it's not like floating around, which you
06:26: know it matches the bird, but like it
06:28: makes things a little bit harder to
06:29: read. So, we do need to we we're making
06:32: the camera perch. The camera's perching
06:34: midair, which it can do because the
06:35: camera is also a bird.
06:39: see that though.
06:41: Yeah.
06:41: >> Yeah. You can see that because the the
06:43: beak is cold. Like the beak is literally
06:45: on the lens and like you know like if if
06:47: it wasn't cold like you know you would
06:48: just see inside of a beacon that
06:50: wouldn't be like that that would be
06:52: conducive to seeing us being birds. So
06:57: anyway, the first question we have is uh
07:02: hold on let me adjust this. The first
07:04: question we have is from Phoenix.
07:07: Phoenix is asking, "Protolex can be
07:08: pretty complex with the foot guns
07:10: included like endless synchronous while
07:12: loops being easily accessible and a lot
07:14: of it can be unintuitive. You don't have
07:16: compliance background to recognize
07:18: underlying paradigms. What ideas does my
07:20: team have to improve user friendlies and
07:22: vulnerability of protoflux?"
07:24: So there's like a few things in that
07:26: question I feel. Um, one of them, the
07:28: first thing I would say is like I don't
07:30: think you actually need like you know
07:31: computer science background to
07:32: understand protolax. We got a lot of
07:33: users who don't have a background who
07:35: are programming and created like amazing
07:37: things. Um we got like you know people
07:40: like users who are like um you know who
07:43: actually learn programming you know
07:44: through protoflux but we also get users
07:46: who come from other programming
07:48: backgrounds and generally I feel it
07:50: comes down to like you know just
07:52: understanding programming which in on
07:54: itself you know it's a learning process
07:58: like it's not something you just get
07:59: instantly. Um if you if you look like
08:03: you know at like classical programming
08:04: languages you know say like s like C++
08:07: C# python like you know whatever
08:09: language the things like you mentioned
08:12: like you know for example infinite loops
08:13: you can do in those as well so it's not
08:15: something that we do specific to
08:17: protoflux uh with that said you know
08:20: there's a number of things uh that can
08:22: be done to make it easier to learn uh
08:24: which is you know making like tutorials
08:28: um being able to like you know sort of
08:29: like learn it step by step and I
08:32: actually feel that like you know by
08:34: having a programming language that's
08:36: sort of embedded in a interactive work
08:39: like this um that makes the learning
08:43: easier because you can immediately kind
08:44: of you know see the output because if
08:46: you if you're like if you like learned
08:48: like you know from like resources like
08:50: the classical languages often times like
08:53: you just write console applications that
08:54: you know print something out it can be
08:56: fairly unengaging and boring versus like
08:59: you know having it like where like you
09:00: plug something in it and it changes
09:02: color, it moves around and this cool
09:04: things that makes it a lot more
09:06: engaging. And we've kind of seen people,
09:08: you know, learn that way. The other part
09:12: that people I've noticed like people are
09:13: doing is uh when somebody makes a cool
09:15: tool, they'll take it apart. You know,
09:17: they'll see like how it's programmed.
09:19: They unplug the profiles, they make
09:20: modifications to it, and that's also
09:21: like, you know, really good for the
09:23: learning process. So making it easier to
09:26: sort of share
09:28: um share like you know um creations say
09:33: for example of the workshop that might
09:34: you know help with that too. People can
09:36: find like cool gadgets they can take
09:37: them apart make their own versions learn
09:39: through the process. For the protolex
09:41: itself um we definitely do want to like
09:44: improve a lot of the interactions for
09:46: it. So for example, making it easier to
09:47: find nodes, making more contextual
09:49: actions. Um, giving you like user more
09:52: feedback as you're kind of like building
09:54: things. Um, uh, for some of the things
09:57: like for example the Y loops like
09:59: there's a mechanism, but it was actually
10:00: broken and, uh, only found it on
10:03: pre-release where if you end up like
10:06: making like infinite loop, there's a
10:07: like sort of watchdog mechanism that
10:10: breaks it, you know, so like you freeze
10:11: for a bit, but then like, you know, it
10:12: unfreezes and like marks the should mark
10:14: no Z red. Um that part still needs to be
10:17: added because right now it'll just uh
10:19: shut down the world. Um but for example,
10:21: you know, we want to make change like
10:23: where it just marks nodes red be like
10:25: this was stuck in a infinite loop so it
10:27: makes you um it makes you you know shoot
10:31: yourself in a foot or like claw um a bit
10:35: less.
10:37: But that's pretty much it because of any
10:40: more on this one.
10:43: >> I think you covered it pretty well. I I
10:45: think
10:46: Yeah. Like the most exciting thing to me
10:49: is seeing uh people come in without much
10:52: of a programming background and just
10:53: kind of playing around with it and
10:55: screwing around and sure they might make
10:56: some mistakes and there might be some uh
10:59: crashes or something but uh they they
11:01: just have fun and they're learning
11:03: programming in the process which is like
11:06: it's awesome.
11:08: I feel like it's kind of part of the
11:09: experience is like you know when you're
11:10: like learning programming like you'll
11:11: make things that explode.
11:14: We just we just we just make it the we
11:16: make we make make the explosions a
11:17: little bit more content.
11:19: >> Yeah.
11:21: >> That's that's one of my favorite things
11:23: just seeing people like you know like
11:26: learning naturally.
11:28: >> Yeah for sure. And trust me even after
11:31: 18 years of programming uh you still
11:33: make things explode sometimes. Oh yeah,
11:36: that happened quite a bit even with the
11:39: pre-release.
11:42: It's part of the job. Anyway, next
11:44: question is from Charismare. Uh, what
11:46: made you interested in creating a
11:48: Resonite? Did you take inspiration from
11:49: other sandbox titles such as Minecraft?
11:52: So, there's actually a lot of things
11:54: that kind of come like, you know, into
11:55: Resonide. Like, I like to say this like
11:57: bunch of like things I really wanted to
11:59: do that all sort of converged into one.
12:01: And um there actually should be a video.
12:05: Oh my god. Thank you. Thank you for the
12:07: cheer.
12:09: >> Thank you.
12:09: >> Thank you, Jack.
12:11: >> Um there's like it should be like a
12:13: longer video. So I'm probably not going
12:14: to go super into depth because uh it's
12:16: kind of covered like on the previous
12:18: ones. Uh but Minecraft was actually one
12:20: of the inspirations. And one of the
12:23: aspects of Minecraft I really liked is
12:25: like you know what it's the game itself
12:28: where you know it's this kind of sandbox
12:29: experience. you can build lot of kind of
12:31: cool stuff. Part I really love about
12:34: Minecraft, you know, is this modding
12:36: community because I've seen like people
12:38: make like the most insane mods like
12:40: completely changing the game without
12:42: like you know being able to like without
12:43: having actually access to the engine and
12:46: having to sort of you know decompile
12:47: stuff and work around it. So one of my
12:49: thinking was like what if the engine was
12:51: you know made so you can access
12:52: everything in game everything's you know
12:54: just accessible. Um what kind of cool
12:57: stuff could people make? Um, so that was
13:00: definitely one of the inspirations, but
13:02: there were like there were like a number
13:03: of others as well. Uh, and I do
13:06: recommend like watching that video if
13:07: you want a little bit more in depth,
13:09: >> you know, like the Minecraft world in
13:11: Border.
13:12: >> Oh yeah, that came like later.
13:16: And next question is from Zenuru.
13:19: Um, Zeno is asking, "With the spliting
13:22: pre-release being available for just
13:23: over a month now, how do you feel about
13:25: people already working on their own
13:26: renders? Uh there's ongoing effort to
13:28: make renderite uh in go over rendering
13:31: discussion and can even run in VR. It's
13:33: really cool like it's always like funny
13:36: like seeing because like I'm kind of
13:37: like working just making like this kind
13:39: of like work. Um but seeing people like
13:42: you know take that work and like build
13:43: on top of it and do like all of like
13:45: cool stuff. Um and seeing how it you
13:48: know performs in those different kind of
13:49: scenarios that's like like it's very
13:52: like exciting. Um and so I guess it also
13:55: looks surprising like you know how much
13:56: people can get like you know uh in this
13:58: amount of time and I think it actually
14:00: helps us a lot because uh we do
14:03: eventually want to like you know switch
14:04: away from Unity for a different like
14:06: official render. So like a lot of this
14:08: kind of work um I feel it's kind of like
14:12: it's going to help like you know that
14:13: process
14:14: um because we can see you know this is
14:16: how it runs you know with this render
14:17: this how it runs with this render these
14:19: are the challenges you know maybe with
14:20: this particular render. So when we are
14:23: deciding which renderer we want to go
14:26: with um we have like you know kind of
14:29: resource like in the community to tap
14:30: into and we kind of like like thinking
14:33: about like making the new render more
14:35: kind of community source as well. Um but
14:38: there kind of something that's going to
14:40: happen after like splittening uh because
14:42: there's like we need to like put stuff
14:43: together. We need to put like new
14:45: requirements what do we need and so on.
14:47: Uh but it's been definitely giving me a
14:50: lot more kind of
14:53: it's been a lot more like weight to you
14:55: know to that consideration is like that
14:57: um we could we could like you know make
15:00: this render switch more of a community
15:02: effort. Um and essentially like you know
15:06: help get get help like you know bringing
15:08: us or moving us away from Unity
15:11: completely. Um so yeah it's been very
15:15: exciting.
15:17: I keep I keep meeting people in the
15:19: pre-release uh running the GDAU renderer
15:23: and uh it has like every time I see
15:26: someone in there on it, it has moved
15:28: further along like it has become more
15:31: advanced like closer to uh rendering
15:34: things as as they currently are. Uh so
15:37: seeing how quickly that's moving is
15:39: pretty wild.
15:41: I think someone's also making a render
15:43: in uh SDL3's GPU back end, which is
15:46: really cool to see. Yeah, they're doing
15:48: it in Zigg.
15:50: >> Oh, I've heard about that one, too. This
15:52: is very cool. It also makes me like, you
15:54: know, like one of the things that like u
15:57: we've been leaning more and more into
15:59: is, you know, making things more
16:01: community based because I feel like
16:02: community and like, you know, the stuff
16:04: you guys like do that's like one of the
16:06: greatest strengths of Razite. And for
16:10: example, you know, when we kind of
16:11: reworked the uh say like in terms of
16:13: entity interfaces, that was actually
16:15: motivated by um community making their
16:18: own video players, you know, just
16:20: building like with like whatever
16:21: primitives or like or even like using
16:24: the old video player, which is kind of
16:26: very clanky, but like you know, building
16:28: a better version of it. Uh so the
16:30: thinking was you know let's just
16:31: introduce sort of interfaces so both our
16:34: our own art team can like make a new
16:35: video player in game and make like a
16:37: really cool one but also gives everyone
16:39: else the power you know to make your own
16:42: either like modify the default one if
16:43: you want to add some functionality if
16:45: you want to change something or you know
16:48: uh make completely new one from scratch
16:51: and I feel you know doing more of that
16:54: like you know giving more tools and
16:56: leaning more into like you know everyone
16:58: in the community being able to like you
16:59: know build build upon the engine and
17:03: build you know a lot of cool stuff
17:05: that's accessible then to other
17:06: community people like that's going to be
17:09: like one of our greatest strengths like
17:10: going forward and the the the work on
17:14: the renderers like a field that's just
17:16: you know another example of that. So
17:18: then very excited.
17:24: Uh let's see next questions from our
17:28: boy.
17:30: Uh our boy is asking uh do you think
17:33: that stuttering or long freezing when
17:35: joining large populated world will ever
17:37: be fixed or mitigated with loading
17:38: screen or something? Uh I tried to get a
17:40: friend new to VR to try but it was too
17:43: much for them and they had to take it
17:44: off after swapping worlds a few times.
17:47: So this actually we're running on the
17:49: pre-release right now and like one of
17:51: the like big improvements is like stuff
17:53: like stuttering is like way lower like
17:55: things like load way faster the
17:57: stuttering is like the hitches are
17:58: lower. Um so I think like that alone
18:01: like should help a lot like with
18:03: situations like this making things like
18:04: more comfortable. There's actually a
18:06: quote I got like from like he said like
18:09: the pre is the most comfortable lagging
18:11: he ever had. That said, um I don't think
18:16: like completely eliminating all issues
18:18: and stuttering like eliminating 100% of
18:21: them is like you know ever going to be
18:22: possible because there's
18:24: so many possible you know sources of
18:26: them. Uh and eliminating like all of
18:30: them like
18:33: that's going to be like pretty much like
18:34: near impossible. However, that doesn't
18:37: mean like we we cannot significantly
18:39: improve things and even with uh you know
18:43: even even like like once the uh the
18:45: splittening is done there's still like a
18:47: number of things we can do where we
18:48: smooth out like you know a lot of the
18:50: loading processes we uh do more like
18:53: kind of multi- thread updating for
18:54: worlds for example when a world is
18:55: loading in um there's like part happens
18:58: synchronously and it kind of freezes you
19:00: for a bit um we can split it off so it
19:02: like runs on background thread until
19:04: it's all you know good and
19:06: Uh so that could help improve things
19:08: quite a bit. And there's actually one
19:09: change that's on the board for post
19:11: splittening. Uh which will make the
19:14: renderer just keep rendering new frames
19:16: when the main engine hitches. So like
19:18: you might hitch a little bit but then
19:20: like you know you can still look around
19:22: the stuff will stop moving. So like
19:24: things will be frozen but like you will
19:26: you know you will be like you will still
19:28: get like new frames and there's going to
19:30: be probably you know indicator saying
19:31: like you know oh the engine is like you
19:33: know the engine is sold. Uh but that
19:37: should hopefully improve like you know
19:38: how comfortable things feel. So while we
19:42: not be like ever going to be eliminate
19:44: like you know 1% of them like there's
19:46: definitely
19:47: um there's definitely like a lot that we
19:50: can do to help improve it. But the
19:53: important thing is also like you know
19:54: there like the hitching it's not like
19:56: it's not like it's like one buck. It's
19:58: essentially like lots and lots of like
20:00: different things that can all you know
20:02: cause a hitch. So it's not like a single
20:03: thing that can be like you know fixed
20:06: but there's going to be multiple kind of
20:08: contributing factors and we can focus on
20:10: fixing like uh or mitigating the most
20:13: common ones.
20:20: Uh let's see. Next question is from
20:23: missing.
20:26: Uh missing is asking uh what's actually
20:30: located at the others that's written on
20:32: YDMS website. Do you have an actual
20:35: physical location? Me and some other
20:36: users started painting a big loopy and a
20:39: spot uh in uh W place and only after
20:42: starting realized that there might
20:43: actually be nothing there. So, um, the
20:47: address that is listed is something
20:48: called a virtual office. Uh, and for
20:52: companies like ours, like you know,
20:53: where we pretty much all remote, like
20:55: we're working from our homes, um, that's
20:58: usually kind of the best approach. Uh,
21:00: because, uh, if you're a registered
21:03: business in, you know, in Czecha, you
21:05: need to have an address and the address
21:07: must be, you know, approved for use for
21:09: a business. And you can technically use
21:12: your home address for it, but like it's
21:14: very strongly advised against doing
21:17: that. Like you should like you should
21:19: almost like never use like your home
21:21: address as your business address because
21:23: there's just lots of complications that
21:25: stem from that. Um but to solve that
21:29: problem, especially, you know, for
21:30: companies that like don't really rely on
21:32: physical location, um there are these
21:35: other companies that provide um
21:38: something called virtual offices. And
21:40: what it is for essentially a relatively
21:42: small yearly payment uh they will say
21:45: you know that your business uh is can be
21:47: represent like found at the address. Uh
21:50: uh so they usually have like in case
21:53: like you want to do meet things like you
21:54: know at the location they have like
21:56: rooms that can be rented. Uh so like if
21:59: you want to be meet you know
22:00: specifically at the business otherwise
22:01: you can go there but they also handle
22:03: mail. So if like you know if we get
22:05: official mail that arrives at the
22:08: physical like you know address uh they
22:11: will essentially scan it and they will
22:13: forward it to us or they will like you
22:15: know in case they cannot scan it uh if
22:17: it's something you know that has to be
22:18: received by us they will forward it to
22:21: whatever address we want. Um, so the way
22:24: it's it's sort of like
22:26: it's a way to kind of like you know
22:27: fulfill the legal obligation of having
22:29: physical address without like needing to
22:31: have like you know physical offices of
22:33: our own which would be a lot more
22:34: expensive to like you know rent and
22:36: maintain. And usually with virtual
22:38: offices like there'll be a lot of
22:40: different businesses who are going to be
22:41: located at the address because one of
22:43: the benefit benefits is like you know uh
22:47: a lot of businesses that don't need a
22:48: physical location like that they can
22:50: pull the place. So, um you'll probably
22:53: find a lot of other businesses that are
22:55: located at the same address.
23:01: Uh next question is
23:07: uh from Paul uh Papaltine. Is there a
23:10: reason why some prototypes take in some
23:12: parameters using inputs while others use
23:14: globals? Uh as an example, I'm looking a
23:16: couple of nodes that do similar things.
23:17: file while true which is updating user
23:20: global and fire on true which was only
23:22: for user input. Uh why do they pass in
23:26: the user value differently? Would you
23:27: consider unifying APIs to be more
23:29: consistent? Why and why not? So uh yes
23:32: there is like uh there's a big reason
23:34: for that and it kind of depends on how
23:36: those nodes register with events. Uh
23:38: because with globals globals they they
23:41: will never change during evaluation
23:44: phase. Uh essentially once you set
23:46: global that value is kind of propagated
23:48: and it's like also expected not to
23:50: change very often. Uh it can like change
23:52: every frame but like it's expected not
23:53: to change very often and it never can
23:56: change during evaluation because of that
23:59: the node can actually make an assumption
24:01: is like while um it can uh make an
24:04: assumption that this value is not going
24:06: to ch like if you're evaluating the node
24:09: the value is not going to change and it
24:11: allows to implement certain like in
24:12: optimizations. So for example uh you
24:15: know with the ones that like where use
24:17: user as a global it actually registers
24:20: events with that user
24:23: um so it can more efficiently you know
24:24: handle those events instead of like
24:26: checking you know all the time for every
24:28: single user. Something like fire on true
24:31: if it accepts the input as like you know
24:34: actual input on the node the value of
24:36: that input is not going to be known
24:38: until the node is actually running and
24:40: evaluating. What that means is like if
24:42: the value is changing literally every
24:45: user in the session has to run the note.
24:47: The node has to evaluate what user
24:50: should be handling this value and
24:54: um and then you know deciding like how
24:56: it continues
24:58: but you know that's like a lot less
24:59: efficient. Uh however it is more dynamic
25:01: which means you can even you can even
25:03: run the node like you know in a loop and
25:05: each iteration of the loop it actually
25:07: gives it a different input. So the node
25:08: can change its behavior. Um so having it
25:12: as an input it's is essentially more
25:14: dynamic
25:16: but you know it doesn't allow for
25:18: certain optimizations because if you
25:19: don't know what the value is until the
25:22: node gets evaluated you cannot like you
25:24: know you cannot hook into events because
25:26: you don't know who who are you going to
25:28: hook into events because you don't know
25:30: until
25:32: whatever impulse you know actually
25:34: happens with the globals um it allows to
25:37: do that kind of optimization where it's
25:39: like okay I'm going to be I'm going to
25:41: be only like sending events for the
25:42: specific user or the specific you know
25:44: source. So I'm just going to register
25:46: all the events and I'm just going to
25:48: wait for that system to send me an event
25:49: and then I'm going to evolate. Um
25:52: because of the reason it's also never
25:53: going to be unified. We can maybe like
25:55: provide like both versions but uh we
25:58: cannot unify it without you know making
26:00: some of the nodes like very heavily
26:02: unoptimized uh because they would have
26:04: to be like you know just constantly
26:05: checking on every single user if they
26:08: should be updating or not.
26:14: And next question is from Ozie.
26:19: Uh with the splitening showing pretty
26:20: dang good progress, is there
26:22: consideration on how when you want to
26:23: drop the update with major blockers or
26:25: clear up? Uh it was mentioned before
26:27: with the spliting having marketing push
26:29: and the like. Is it planned to have that
26:32: happen alongside the release or is it
26:34: getting the update out of the door more
26:35: preferred? So we pretty much like as
26:38: soon as like you know all the blockers
26:39: are like uh out of the way uh we're
26:43: going to push this to release so it's
26:44: going to be available to everyone. Uh
26:47: and like you know this kind of like
26:48: where the work on the marketing push
26:49: like is going to start like where you
26:51: know various like influencers they can
26:53: start like making content um and you
26:57: know just starting kind of pushing it
26:58: out. Usually the way we approach things
27:01: and we've kind of you know we've done
27:02: this for audio we've done this for
27:03: photon dust and lots of like other uh
27:05: precises before is when it hits the main
27:08: that's usually not the end of it. Uh
27:11: usually we get like you know number of
27:13: other like issues that prop up. um you
27:15: know there's like some bugs that don't
27:16: get discovered during the pre-release
27:18: testing. Um usually the pre-release like
27:20: they tend to be more minor ones. So uh
27:23: they don't tend to be you know ones that
27:24: are catastrophic that make things
27:26: unusable but there's still like you know
27:27: stuff that corps up. So uh we will be
27:30: like you know doing a bunch of kind of
27:31: cleanup uh and also doing some of the
27:33: posting task you know like some
27:35: additional optimizations like you know
27:37: for example switching some of the
27:38: libraries updating some of the
27:39: libraries. So, as like you know the
27:41: marketing push is going on, there's
27:42: still going to be additional updates for
27:44: the split ending and additional sort of,
27:46: you know, cleanup.
27:48: But, uh, right now the goal is pretty
27:49: much, you know, get it out of the door
27:51: as soon as possible. Get it like, you
27:53: know, into everybody's hands, get
27:55: everybody, you know, cool like
27:56: performance improvements and start like
27:58: making a lot more buzz about it
28:02: as we kind of continue improving things.
28:06: Uh,
28:09: all right. Oh, there's like a collide.
28:10: Oh, no. There's a collider. I can't grab
28:12: that one.
28:14: >> Oh, thank you.
28:17: >> Bird stream.
28:18: >> The birds. Because we're birds, we can
28:20: just fly, you know. We can just uh Yeah,
28:23: I have to I have to flop a little bit
28:24: more because, you know, this is how it
28:26: works. I charge up and that way I don't
28:28: fall.
28:29: >> There we go. Okay, this should be
28:31: enough.
28:32: Thank you.
28:35: Next question is that is a big one. Um
28:42: uh Yosh this technical question is
28:44: relevant to me making mod related
28:46: texture decoding encoding is just
28:48: general curiosity because there's no
28:50: binary 16 floating point in it framework
28:52: element score currently uses half
28:54: precision floating point polyfill I
28:55: think this is from gist
28:58: just uh hover net 5 as native half
29:00: precision loing pointing type would be
29:02: perhaps be go pole splittening to switch
29:04: to using built-in half precision
29:06: floating point type instead of one in
29:08: element score. I only asked because I
29:10: don't see tracking GitHub issue about
29:11: it. Oh yeah, that's actually we don't
29:13: want to switch to the native one.
29:16: Actually, one there's been um when I
29:19: implemented the new mesh upload, I
29:22: actually added like a thing which will
29:24: store the UVs, you know, as half
29:27: precision to save VRM. Uh but because
29:30: like we we we use you know the polyfill
29:32: that you blinked uh it it doesn't
29:35: actually have like super good
29:36: implementation for conversions you know
29:38: from floats to half and it ends up like
29:41: you know introducing too much error uh
29:44: due to like you know rounding errors and
29:46: whatever. Uh and as a result like a lot
29:49: of the meshes like we got like bug
29:51: reports like where the UVs would be just
29:52: kind of skewed. They would be kind of
29:54: you know poor quality. So I had to
29:55: switch it back to floats
29:58: um which uses you know double the amount
30:00: of VRM but like you know doesn't have
30:03: the the do weird rounding errors.
30:05: However, the official one inn net um
30:08: actually has way way better algorithm
30:10: that's specifically designed to like you
30:12: know avoid these kind of rounding errors
30:13: and produce like much better
30:15: conversions. It's it should also have
30:17: like much better kind of performance
30:18: because they they spent a lot of time
30:20: like I think the whole conversion like
30:22: the algorithm but look at the source
30:23: code because I was like thinking about
30:25: porting it for a little bit. Um but the
30:28: whole source code like it like the
30:29: conversion is like branchless so it can
30:32: execute like super fast. So um once the
30:36: splitting is done like we do want to
30:37: switch um probably make an issue so we
30:39: don't forget but um yeah that's what is
30:43: going to happen either way.
30:47: And the last question gets I would
30:51: actually say don't make a good guess
30:52: before this one just we'll probably make
30:54: one of our own
30:57: or you can actually make one either way
30:59: works. Um
31:02: so last question from uh
31:06: Korak
31:08: I don't know how to pronounce it.
31:10: Uh,
31:12: Coltuk is asking, "How do I make the
31:15: Elder texture stop staring at me when
31:17: making a render? It has four eyes and
31:20: it's making me a bit uneasy. What does
31:22: it want?" This is very, very, very
31:24: simple. The Elder Texture just wants to
31:27: see you. And the problem is, if it's
31:30: developing more eyes is that it cannot
31:32: see you. You need to allow yourself to
31:34: be seen by the Eldrich texture because
31:37: as long as it cannot see you, it's going
31:38: to keep adding more eyes because it
31:40: thinks it needs more eyes to see you. So
31:44: simply allow yourself to be seen by the
31:46: Elder texture, that will make the
31:48: Eldrich texture satisfied and the eyes
31:50: will go away. But as long as you remain
31:53: unseen by the Eldrich texture, it will
31:55: keep adding eyes until those eyes see
31:58: you. You can think of it, you know, as a
32:00: plant. If a plant, you know, doesn't
32:02: have enough nutrients, it's going to
32:03: grow more roots. It's going to grow more
32:06: leaves. It's going to grow, you know,
32:07: more pestles so it can gather more
32:09: resources. It's the same for the Elder
32:12: texture.
32:13: Seeing you is a resource that uh powers
32:16: the Elderish texture. It needs to see
32:18: you to live. So, as long
32:22: as you can as you remain unseen, it will
32:25: keep growing more eyes.
32:29: It's very simple. Just let yourself be
32:31: seen and the eyes will go away.
32:34: >> Very simple.
32:35: >> So simple.
32:36: >> I have an urge to make a Bloodborne
32:37: reference.
32:39: >> I don't know what that is. I've heard
32:41: about it, but I
32:44: >> never played it. Anyway, that's all the
32:48: uh all the questions from uh from
32:49: Discord. So, uh we should be able to
32:52: start going through the Twitch ones. Um,
32:57: so the first question, uh, from as on
32:59: Twitch, where is decoy? Uh, we have we
33:01: have yellow decoy.
33:03: >> I'm right here.
33:04: >> Yeah, there we go.
33:06: >> Yeah, right here. What are you talking
33:07: about? I I actually have So, and we also
33:11: have two questions next which are sort
33:13: of related. Um,
33:19: come on, let me scale them together. So,
33:22: we have a um Asent is asking bird uh
33:26: hnoped
33:28: ornoid or however you pronounce it. Uh
33:31: and bird hypon. And I'm going to answer
33:34: is kia birds. Kia birds.
33:37: They're really cool birds. They're very
33:39: smart,
33:42: but they're also very they like to
33:44: pester people a lot. So, they they're
33:46: they're both types because they're like
33:47: very smart birds, and smart birds are
33:49: cool, but they also they will like, you
33:50: know, pester you. So they also snapp it.
33:55: >> Are they anything like crows or ravens?
33:58: >> Yeah, they're very like they're they're
34:00: kind of on the other level like you know
34:01: of like smartness. Um but I think unlike
34:04: crows and ravens like they will often
34:06: times like they'll just destroy your
34:08: houses like like people people like in
34:11: New Zealand like uh I've heard like they
34:12: have to like you know key proof like
34:14: their houses because they'll they'll
34:16: just they'll get into everything.
34:18: They're like super curious and they'll
34:20: be like, you know, tearing your like
34:21: housing like lines and they'll like if
34:23: there's like a cable, they'll tear it
34:24: out. If there's like anything like if
34:26: you have an antenna on your house,
34:27: they'll like bite it and like, you know,
34:29: tear it over because they're like
34:30: curious like what it is. So, they're
34:32: very very pesky, but also very smart.
34:38: >> That's my favorite combination of
34:40: traits.
34:41: >> Yeah,
34:42: >> I like I like ravens and stuff and
34:44: crows.
34:45: >> Ravens and crows are super cool, too.
34:48: They have a concept of fun.
34:50: >> Yeah.
34:53: But uh Kia I feel the Kia parrots embody
34:56: both taongs and schnoid at the same
34:58: time. So there we go. One one we
35:02: we killed two birds with one stone.
35:06: >> Wow.
35:09: >> Well, we have three birds here.
35:11: >> Three birds. Okay. Um
35:14: >> we'll need a at least
35:16: down.
35:17: >> We know. Oh, it's okay because Ace is
35:19: Ace also asked asked um Tongs.
35:23: So, we have we have we have two the
35:26: technical three still then because
35:28: that's the same question. So, you know,
35:29: it just it works out.
35:32: >> All right. This I'll let it slide this
35:34: time.
35:42: Uh, Jack the Fox is asking, "Uh, did you
35:44: already complete the Avali starter pack?
35:47: Making custom name place to show your
35:48: name in Scratch."
35:51: >> Huh?
35:52: >> I've always scratch.
35:53: >> Yeah, it's the language that uh like the
35:55: written language that Avali use.
35:57: >> Oh, I'm not familiar with that
35:59: unfortunately.
36:02: >> I only know the numbers. I definitely
36:03: don't know the alphabet. Yeah. Yeah.
36:05: >> It's it's it literally is just like
36:08: refined chicken scratch is what it looks
36:10: like.
36:10: >> Oh my god.
36:13: >> Yeah. We're we're we're very new to
36:15: being birds. Like definitely, you know,
36:18: real birds. So, uh we still need to go
36:20: to a bird uh school to learn bird
36:24: things.
36:25: >> I'm normally bird adjacent at best.
36:31: >> Next questions from Moon. You pre
36:33: stream? Yes, we're on the pre-release.
36:35: It's actually it's getting like very
36:37: stable. And it's kind of weird because
36:38: this is like technically this is the
36:40: first time I've actually been properly
36:41: in VR outside of like, you know, testing
36:43: on the pre-release because I I keep
36:45: missing all the cool Oh my god.
36:47: >> That's not a stream.
36:49: >> Nobody donated.
36:52: >> I like I literally every single time I
36:56: was like on release, I would be out
36:57: there in desktop because I'm all like,
36:58: you know, on desktop I'm still like
36:59: working on stuff. Um, and I wouldn't
37:01: jump into VR and just like do a bunch of
37:03: like cool testing events happening. Like
37:05: yesterday there was like the Bazerisk
37:06: that KOA was hosting and actually when
37:08: me and Gar were like in a balloon clock
37:10: tower and we were like oh buzzerisk and
37:12: we're like we want to go but game we
37:15: can't leave the game and then when the
37:16: game ended like the basis ended.
37:19: >> Yeah. the bass had shut down like a few
37:21: minutes before our game ended and we're
37:23: like no no and I miss all the all the
37:26: cool like testing testing things and
37:29: then like I saw like message from Ka he
37:31: was like apparently he running on some
37:32: kind of dual core like machine uh he was
37:34: like done now server too weak
37:39: >> yeah the ser the server itself was
37:41: having more problems than the actual
37:42: like server software
37:45: >> and here some they said like some kind
37:47: of like machine at the home like It has
37:49: just two cores.
37:50: >> It's a V with like one core and one
37:55: thread. I won't get into it.
37:56: >> Oh no,
37:58: but it
38:00: got to be more.
38:02: Uh, next question is from Navy 3001.
38:06: Uh, so what's your ETA for the re
38:09: pre-release to enter live? I think there
38:11: is a chance of it happening, you know,
38:13: this upcoming week. Uh, we'll still have
38:15: to see because like, you know, there's a
38:17: there's a number of issues. Most of them
38:18: seem kind of small like that like we can
38:21: kind of sort through them but you know
38:22: stuff always happens so um these things
38:25: can be difficult to predict but like
38:26: we're we're getting very close like a
38:29: lot of the issues that were like you
38:30: know definitely major blockers you know
38:33: ones that like where things are unstable
38:35: they're exploding or like you know
38:37: somebody's VR is like not working at all
38:39: those are like all pretty much seem to
38:41: be eliminated so most of the issues like
38:43: are like more minor issues like you know
38:45: like some specific things don't work
38:47: quite Right. Um, and I think like lot of
38:51: them can be kind of knocked out
38:52: relatively quick, but I also thought
38:54: that about, you know, some of the other
38:56: issues and they like being a rabbit
38:57: hole. So,
39:00: it's hard to say, but it is getting it's
39:02: getting very very close.
39:10: Next questions from uh B_. When do you
39:13: think the flat planning will launch?
39:14: right now.
39:17: >> If uh if not yellow decoy gets his way
39:20: tomorrow.
39:22: >> What?
39:24: >> See this the flapping? We flap. So we
39:27: can keep like you know flying in the
39:28: air. This is how birds work. Like you
39:29: just you have to charge your flying
39:31: meter with the flapping and then like
39:33: you know it's charged up. You can just
39:35: you can rest for a little bit. But you
39:36: have to make sure like your flopping
39:37: meter doesn't go like below zero because
39:39: then you fall then gravitate takes over.
39:42: >> I need a few sticky on myself. You just
39:45: can't look down when you stop flapping.
39:48: >> That's so smooth.
39:51: >> Oh yeah, it's like the was it called the
39:54: wild equ.
39:56: >> Yeah, the logic. There's actually a
39:58: world that does that. Like somebody made
40:00: a world where as like as you don't look
40:01: down, you don't fall. But the moment you
40:03: look down, you fall.
40:06: >> I was like thinking it's actually that
40:08: makes kind of cool like gameplay because
40:09: that' be cool VR game where you have to
40:10: like, you know, follow cartoon physics
40:12: to like solve puzzles.
40:17: Anyway, next question.
40:23: And next question is from Ace on Twitch.
40:24: What do you guys think about the new
40:25: yearly batches just made on the new
40:27: delog? Another questions. How come there
40:28: was no 2017 batch until now? Um, so
40:33: they're pretty cool. Like I do like like
40:35: the like how it's kind of evolving the
40:36: style of it. Um,
40:39: and for the 2000 Oh my god. Thank you
40:42: for the subscription. Thank you. Oops.
40:45: Thank you very much.
40:46: >> For 2017, it's because there's like
40:49: literally like
40:51: 40 people for 2017. So, it was just
40:54: never like really worth the effort and
40:55: most of them are like bunch of them like
40:57: test accounts and lot of like
41:00: I think only like there's like a very
41:02: few that actually
41:05: play. So,
41:08: it was never really like you know worth
41:09: like that too much effort unfortunately.
41:18: Andreas is asking uh so folks data type
41:22: question why are strings of value
41:24: components but objects in protoflux yes
41:27: uh that's a good question uh essentially
41:29: what what like the data model and what
41:31: protoflux considers as value and object
41:33: types you know those are kind of
41:35: different concepts so uh for data model
41:38: purposes what is considered a value is
41:41: essentially
41:42: atomic like it's considered like you
41:44: know this is just a base chunk of data
41:47: that's you know like a data primitive uh
41:49: and that's you know sort of undivisible.
41:52: It's just you know it's just a value
41:54: that can be assigned to a field and it's
41:56: always assigned as a whole. It's never
41:59: kind of you know
42:01: like for example we have a list of
42:03: things you know it can like expand have
42:04: multiple values you can you can change
42:06: the individual values in the list uh you
42:09: can sort of mutate just parts of it. is
42:11: not atomic. Um
42:15: but for values uh you know they just
42:18: they treat it like you know like
42:19: non-divisible atomic primitive unit. Um
42:24: and data model doesn't really care you
42:26: know how those values are allocated. So
42:28: they can both be like you know value
42:29: types or they can be um types allocated
42:32: on the heap like under the hood. For
42:34: data model it makes no difference
42:35: because it doesn't really deal with
42:37: things on that level.
42:40: uh for protoflux uh protoflux it's um
42:43: it's essentially like a VM for like you
42:46: know like a scripting language and the
42:48: way it works with types it actually has
42:50: to it has like its own kind of stag uh
42:54: when executing the program. So it needs
42:56: to care on how those types are
42:58: allocated.
42:59: So it these to distinguish what actually
43:01: is a value type and what is a heap type
43:04: and strings because they're um they're
43:07: essentially values that um can have
43:10: varying length uh they are always
43:12: allocated on the heap in C. Therefore
43:15: they have to be an object type because
43:18: um you know you cannot put them like on
43:20: the stack because of the varying size.
43:24: So it's pretty much like that like you
43:26: know they like these is like bit of like
43:29: overloaded term like where for protoflux
43:31: it means like one thing and in data
43:33: model like it means like a different
43:34: thing uh because like in in data model
43:37: you don't have a concept of like you
43:39: know like where things are located. it's
43:42: like if it's on the ST if it's on the
43:44: heap like data model doesn't care um
43:47: whereas the protolex does and it's
43:50: something we kind of like we don't want
43:51: to like hide it for the most part
43:53: because like the node overloading system
43:55: should care take care of like you know
43:58: deciding which type of the note to use
44:00: but it needs like you know a little bit
44:01: additional UI uh to handle that um but
44:05: it's pretty much
44:12: Let's see.
44:17: Jack the fox out asking, "Can I have
44:19: splitening pretty please? It's available
44:22: for everyone. You can you can just go on
44:23: the pre branch and then you can have
44:25: splitening. You can help us test
44:27: things."
44:29: Yeah, you can come on over and uh
44:34: enjoy the enjoy like the the smoothness.
44:38: It's actually a good like PSA is like
44:40: you know we're still doing the testing.
44:42: Um if you can you know jump on a
44:44: pre-release um mind like you know read
44:47: all the warnings and everything we have
44:49: because you know those are important but
44:51: if with those warnings you can like you
44:53: know we can help us test things uh that
44:56: can help like you know catch things and
44:58: issues before this hits main because um
45:01: for anything that's you know kind of
45:02: skipped during testing that doesn't get
45:04: found during this per testing we'll have
45:06: to fix things after it's live and once
45:08: it's live you know you don't have the
45:09: choice of going back so you kind of have
45:11: to wait for us to like fix things. Um,
45:14: so usually it's better like you know the
45:15: more participation we get during the
45:16: pre-release the smoother things are once
45:19: things get out
45:22: and if you like you know if if uh if
45:24: there are like any giant blockers that
45:26: are found out like you know we will
45:27: delay the release but if there are non
45:30: found then like you know we will release
45:31: it as soon as we can.
45:36: As Twitch is asking, can can uh can we
45:39: have Twitch commands at home again? Um,
45:43: and we could
45:46: >> need a bag of confetti to
45:50: >> uh
45:51: um
45:55: Does this work?
45:57: >> I guess.
45:58: >> I think it would qualify. There's a bonk
46:01: command, right?
46:01: >> Yeah. There we go.
46:05: Wait, does it do the beak? Oh, it does
46:07: the beak.
46:10: >> Flat.
46:11: >> There we go. Bunk sire. Hold on. Hold
46:13: on. So, there's bonkro. So, um
46:17: uh there's bonks. Uh uh
46:21: >> what what else do we have? There's bird.
46:22: We already bird. So, oh flap and Okay,
46:24: flap. Flapping. There we go.
46:29: There we go. Twitch. Come on. Tw Oh,
46:30: oops. That was accidental bonk.
46:33: Yeah, there we go. Twitch Twitch
46:34: commands at home.
46:38: Uh,
46:40: Nicon is asking, "Will these beer bars
46:42: be public assets?" Um, probably not.
46:52: >> Uh, JD4 is asking, "What is the word?"
46:55: The word is contraiulations.
46:59: It could it could also be potentially
47:01: alien in nature.
47:05: >> Ace on Twitch is asking
47:08: >> uh why is the Twitch chat pro below you
47:10: guys? It's we have like one for like you
47:12: know for the question that's like right
47:14: over there but like whenever people
47:15: subscribe you know it sprays particles
47:17: but you can't see it. So like as a
47:19: workaround we just put one below.
47:21: Actually hold on let me just put it I'm
47:23: going to put it there we go that way.
47:25: So, you know, now you can't see it, but
47:26: if it sprays particles, we get sprayed
47:28: with particles on streams. Uh, that's
47:31: our work around for, you know, not being
47:34: able to position where where the
47:35: confetti comes from.
47:39: Oh, and check answered with the
47:41: confetti. Thank you for the bits.
47:43: >> Yeah, there we go. See, see, this is
47:46: why. Thank you for the subscription.
47:48: genius
47:51: >> for demonstration.
47:57: >> Oh my god. Uh, check the frogs. Well,
47:59: this is not even question to us. J is
48:01: asking Glitch for as cat, how do you
48:03: feel about being a bird now?
48:06: I feel like it it feel you want like a
48:08: real interesting answer like uh ask him
48:11: how he would feel if I was a w.
48:18: >> Next question is from meta 4744. For
48:22: someone who is brand new to the game and
48:23: worlds wants to deep dive into it but
48:26: finds learning curve too steep, what
48:28: would you recommend? Um, and it kind of
48:30: depends a little bit like what you're
48:32: into in the game, but uh I would
48:33: definitely advise, you know, take things
48:35: slow. Uh, don't be afraid to ask for
48:38: help. Uh, like our community is like
48:39: super helpful. We have like, you know,
48:41: the mentor group. So, if you see people
48:43: with the green light bulb like icon,
48:45: like you know, we can you can ask them
48:46: for help with whatever like you need.
48:48: People are super like wanting to help.
48:52: Uh, so, you know, don't you don't have
48:55: to like be worried that like bothering
48:56: anyone. Uh but generally, you know,
48:58: takes things slow. There's a lot of
49:00: stuff to discover in thereite. Um even
49:02: people who've been on here for, you
49:04: know, years and years often times
49:06: they'll still be discovering new things
49:08: about this platform because there's just
49:09: so much. So, um take it slow. Don't be
49:13: afraid, you know, to like ask people uh
49:16: check for some like there's like cool
49:17: YouTube tutorials as well. Uh if that's,
49:19: you know, kind of what you prefer. Um
49:22: but yes, and that's generally my advice.
49:25: Also, don't feel like you need to know
49:28: everything, right? Like, like it there
49:31: are plenty of people that are uh you
49:34: know, just socialize here. Uh just hang
49:36: out with people and have fun. Um and
49:40: even if you do want to know some things,
49:42: you know, uh trying to learn literally
49:45: everything there is to know, uh you're
49:47: probably going to overload yourself
49:48: because yeah, there is literally stuff
49:50: that I've heard fuks been like, "Oh,
49:51: wow. I didn't even know that was
49:53: possible." Yeah.
49:55: >> So, go ahead.
49:57: >> I I I like there's actually parts of the
50:00: code and functions that I wrote that I
50:03: forgot about. I'm like, "Oh, I forgot I
50:06: made that thing."
50:09: >> So, like, you know, if I can't like
50:10: remember everything that's in here, like
50:12: I don't think anyone else can.
50:14: >> Yeah. And and many people are good at
50:17: like a specific uh group of subjects,
50:20: but not necessarily incredible at
50:22: others. there are plenty of people to
50:24: you know ask for help and get help from
50:26: uh and talk to for advice or or you know
50:30: assistance with doing whatever you are
50:31: trying to achieve. So
50:34: yes um the whole like philosophy of
50:37: resite is to allow people who have
50:38: different you know skill sets who have
50:40: different interests to certainly exist
50:42: and complement each other. So we don't
50:45: expect you know everyone to be like a
50:46: super good programmer with protolex. We
50:48: don't expect everyone you know to be
50:49: good at setting up avatars. Uh that's
50:52: why you know people who are good at
50:54: those skills you know they can be
50:56: helping out people who you know maybe
50:57: are more like interested in socializing
50:59: and we actually get a good chunk of
51:00: people on here who like you know they
51:02: don't really know how to use inspectors
51:03: they do know how to use you know proto
51:05: flags but often times they'll have like
51:06: you know their friends and other people
51:08: help you know set up stuff for them
51:10: which people who do like doing that kind
51:12: of stuff you know they often times like
51:13: super happy to do. So the whole idea of
51:17: the platform is you know everybody kind
51:19: of have like different approach but like
51:21: everybody in the community sort of
51:22: complements each other and can help each
51:24: other out.
51:27: It's also like a cool group like like if
51:29: you're like looking for setting up
51:30: avatars. Uh there have been people like
51:32: setting up resonate packages for a lot
51:34: of common bases. So that might also make
51:36: things easier you know getting into. So,
51:38: if you want your avatar in, it might be
51:40: worth checking if there's a resinite
51:42: package for it because that literally
51:44: goes from like, you know, you having to
51:46: actually set up the avatar,
51:48: which is quite complicated, you know,
51:49: process, uh, because you have to lo
51:51: development tools to just like, you
51:52: know, drag and drop, maybe assign a few
51:54: textures, and you're pretty much done.
52:02: And next question is from Jay Widen 4.
52:06: Uh Joe is asking a while ago I looked at
52:09: some old de logs of very early FX
52:11: engine. One thing I noticed is that you
52:13: had to do everything physically before
52:15: inspector looking around for tools,
52:17: manual scaling, that sort of thing. And
52:18: later on with the build and windows.
52:20: What do you think would look like if it
52:22: kept more physical mechanical approach?
52:25: Um it was the thing it probably look you
52:27: know like that like where you just do a
52:29: lot of stuff like very physically. Um I
52:33: like wanted to like you know push a
52:34: little of that because it feels like you
52:35: know it's very natural for VR to
52:37: interact with things physically you know
52:38: like kind of move things and so on. The
52:40: problem like there are like two major
52:42: problems with it though. One it's new so
52:46: a lot of like you know people who like
52:48: who are coming to the platform
52:50: um like it just made this learning curve
52:53: like you know extra steep for them uh
52:56: because they had to like you know figure
52:57: out a whole new mechanisms to interact
52:59: with things. So like doing things in a
53:01: more traditional way, it makes it a bit
53:03: friendlier. Um, it's also the other
53:06: thing is like not everything kind of
53:08: works like super well because if you
53:09: consider something like the inspector,
53:11: you know, you could sort of make it
53:13: physical, but like ultimately like I
53:15: don't think it's something that
53:16: translates as well like not like not in
53:18: a generic manner where you can like
53:20: literally edit like every piece of it
53:22: because the physical tools, the way I
53:25: think about them, they're always like
53:27: they're metaphors, you know, for
53:28: specific interactions. And with
53:30: inspectors there's just like so many
53:32: different possibilities of what you can
53:34: be doing that like you know there's not
53:36: going to be enough time to implement you
53:37: know the tools like metaphors for all of
53:40: them. However,
53:43: what I want us to do like you know is
53:47: do both. So like you have like you know
53:48: that sort of more traditional approach
53:50: but there's also like you know more kind
53:52: of physical ways of like doing things uh
53:55: for you know the most common actions and
53:57: you can you know we can see that like in
53:58: one of the tools like if you for example
54:00: grab the
54:02: um if you grab you know something like
54:04: the material tool you know that's still
54:07: like a very physical way of doing things
54:09: where you can literally like you know
54:11: the material it becomes like a thing
54:13: like a physical object you can grab.
54:15: It's like a carfish. You can put it in
54:17: and you know, you can just apply to
54:18: anything. Um,
54:22: and that's sort of like, you know, and
54:24: what is it doing? It's not doing
54:26: anything different that it couldn't do
54:27: through the inspector. Like I could open
54:29: like what I just did. I could just open
54:31: this in the inspector like the ground. I
54:33: could find a reference to material
54:35: component, assign it to the mesh
54:37: renderer, but it's a little bit more
54:38: like, you know, involved versus having
54:40: this tool be,
54:43: you know, sort of like a manual sort of
54:46: metaphor for doing that. It simplifies
54:48: the action because now you don't need to
54:50: do the inspector and it's much quicker
54:51: to do too because it becomes visual. So,
54:54: um, the tools are fundamentally not
54:56: doing anything
54:58: that would be impossible to do with the
55:00: inspector. They're just making the
55:01: common interactions,
55:03: you know, easier and more intuitive. And
55:05: I would I wouldn't want us to do like
55:07: kind of more where you have like, you
55:09: know, the sort of baseline of the
55:10: inspector being able to edit anything
55:13: and follow for a lot of common
55:14: interactions. There's like, you know,
55:15: some kind of tool that simplifies it.
55:18: For example, you know, say you wanted to
55:19: set up like, you know, a joint um a
55:23: joint component. It might be much easier
55:24: with a tool where just say you mark,
55:26: okay, this is the joint entrance. This
55:27: is the to this is the one I want to like
55:29: attach it to. And then you know you
55:31: click a thing to specify the axis and
55:33: you can like literally just move it
55:35: around and there's like no
55:36: visualizations for it rather than like
55:38: having to figure out the numbers and
55:39: axes and the inspector fields. But doing
55:42: those it requires you know
55:44: implementation time for each versus the
55:47: inspectors you know general that like
55:48: just handles everything without having
55:50: to do any specific work for each
55:59: uh
56:03: Platypus is asking how many VR headsets
56:06: and bits of VR hardware have you
56:07: accumulated over years? Do you do
56:09: companies send you stuff to try? So, I
56:12: do have a bunch, but I actually like
56:15: about
56:16: what year is it like about three years
56:18: ago now.
56:20: Um, I lost a lot of it unfortunately.
56:24: Um,
56:26: but yes, uh, sometimes companies, you
56:28: know, they will send us stuff actually.
56:30: Um,
56:31: can I talk about it? One,
56:34: >> I think so. Yeah, if you if you're
56:35: willing to. Yeah, like I don't mind like
56:37: talking about it. Uh um I recently got
56:40: uh the Babble face tracker uh from DFG
56:43: Hiatus has been like, you know, very
56:44: kind to like send one. Um and I've been
56:47: kind of like wanting to play with it,
56:48: which is one of the reasons I kind of
56:49: like well so when I'm done with the
56:51: split tending, I can actually do a lot
56:52: of the other stuff. Um so sometimes
56:55: companies, you know, will send like cool
56:56: hardware and uh um we really know get it
57:00: integrated. Um we also got like the I
57:03: got the gloves. Um I'm not using them
57:05: right now, but I got the Diver X gloves
57:08: um uh from the Diver X team. So just
57:11: make kind of like, you know, fun to kind
57:12: of mess with and play with. And I've
57:13: like seen a bunch of people like, you
57:14: know, in the community like running with
57:16: them. And we actually, it's also kind of
57:18: cool because like sometimes companies
57:19: send us like stuff early and like when
57:21: we go to Diverx gloves, like you know,
57:23: we've tried them out and we actually
57:24: gave Diverx a lot of feedback uh based
57:26: on sort of like the early versions and
57:29: they fixed a lot of the stuff and made
57:30: it like you know, much more kind of
57:32: reliable and much easier to use. So
57:34: sometimes like you get like you know
57:35: this two-way process where um you can
57:38: help like you know uh you can help like
57:41: your company sort of like refine its
57:43: hardware too. Um or it's like you know
57:46: software for that hardware. Um so yeah I
57:49: I got like I got a bunch like I got some
57:50: really old ones like I actually have the
57:52: old like DK DK1. Um I have uh you know
57:57: some of the like other like prototypes
58:00: uh some other headsets. I I have to
58:02: actually go through them because I don't
58:03: remember what I accumulated.
58:06: Uh but yeah,
58:10: let's go. Let's go a few.
58:18: Uh next questions from as on Twitch.
58:22: Uh as Twitch is asking, "Fruits, do you
58:24: ever plan on recreating your older
58:26: projects in resite whenever you have the
58:28: free time? For example, sideline,
58:30: overlight, etc. I saw some old videos on
58:32: your YouTube channel and made me
58:33: curious. So, some of them, yes.
58:36: Actually, like the big long-term goal is
58:41: to build a versions of those like on
58:43: here and sort of like made them part
58:45: like, you know, of the sort of like lore
58:46: of the platform. Um, I kind of like miss
58:49: doing those kinds of projects because
58:51: like like you know, like I really like
58:52: doing like you know, storytelling, game
58:54: design, you know, and making cool games
58:57: and I haven't been able to do that for
58:58: like years.
59:01: Um and my hope is like you know at some
59:03: point like we'll essentially be able to
59:04: do these kinds of projects and use them
59:06: sort of to drive you know some features
59:08: because
59:10: oop as I really like you know what the
59:13: Blender Foundation did like while back
59:15: where they actually started like you
59:17: know making producing actual kind of
59:18: like short movies and films with Blender
59:21: and through that process they actually
59:23: improved the tooling a lot because you
59:25: know they started putting it through
59:27: real world like use cases and the
59:29: artists you They were like, "We need
59:30: this functionality, we need this
59:31: functionality." And that helped improve
59:33: Blender a lot as a tool just by, you
59:36: know, using it as a real world tool
59:39: rather than sort of like, you know,
59:40: developing it a little bit more in a
59:41: vacuum. Um,
59:43: >> dog fooding.
59:44: >> Yeah, dog fooding. I kind of do dog
59:46: fooding a little bit, but not like, you
59:49: know, quite a depth on that level where
59:52: we actually bing, you know, really like
59:54: some kind of project. Um,
59:58: so at some point I would really want to
01:00:00: like you know start like doing that and
01:00:02: just be like okay this game needs like
01:00:03: this kind of functionality. Like I have
01:00:04: a game that I was working on that I
01:00:07: think a lot of people don't know about.
01:00:08: It was called um originally it was
01:00:11: called gaps between art uh and I kind of
01:00:14: was continuing to develop it uh under
01:00:17: the name Paintline.
01:00:20: Um, and essentially what it what Oh,
01:00:23: what it was is like, you know, it was
01:00:24: like a puzzle game where you solve
01:00:27: puzzles. It was kind of portal and you
01:00:29: solve puzzles by painting the
01:00:31: environment and working with paint and
01:00:33: working with color. And I want to like,
01:00:36: you know, still like build it because
01:00:37: like like I designed like I did it for a
01:00:39: game jam. Um, and design a bunch of like
01:00:42: puzzles with it and I was like really
01:00:44: happy with the concept and I had like
01:00:45: lots of ideas like you know what kind of
01:00:47: puzzles you could do with that. And also
01:00:49: it kind of fit into the story line
01:00:51: because it would technically would be
01:00:53: prequel for sighteline. Um,
01:00:57: and in order to build it here, we would
01:01:00: like, you know, functionality like being
01:01:02: able to programmatically write into
01:01:03: textures, you know, so we can paint on
01:01:05: stuff. And this, you know, functionality
01:01:07: that's going to useful for so much
01:01:08: different stuff because you could like,
01:01:09: you know, use it to build tools to like
01:01:11: customize avatars. You could just, you
01:01:13: know, draw on them. Uh but this would be
01:01:15: like you know really good kind of like
01:01:17: impulse to be like okay we're building
01:01:19: this game we need this functionality we
01:01:20: need this functionality. So we add
01:01:22: generic functionality to the engine uh
01:01:24: in order to be able to build this
01:01:26: project but it's also useful for tons of
01:01:29: other stuff. Um, so yes, I would
01:01:32: definitely want to do it at some point
01:01:34: plus do sort of like you know
01:01:37: do sort of like you know more I don't
01:01:40: know what the term for it is
01:01:43: sort of like storytelling that's like
01:01:45: you know mixed with like you know this
01:01:47: where like you can be like you know just
01:01:48: a social platform but also like there
01:01:50: might be you know some ways to find some
01:01:52: mysteries and find you know some content
01:01:54: that's like you know not like super
01:01:56: obvious uh but you can you know we could
01:02:00: tell like a we could like tell a story
01:02:02: through like little pieces and nuggets
01:02:04: that will you know just slowly appear
01:02:06: over time and you'll have to like piece
01:02:07: it together. So
01:02:10: yeah, I would I would want to do that
01:02:12: but uh
01:02:14: still right now it's not the right time
01:02:16: for it just yet.
01:02:19: I do wonder though um like one thing
01:02:22: I've been kind of thinking is like you
01:02:23: know doing sometimes like videos like on
01:02:25: the old projects I did. I don't know if
01:02:27: that's something people would be like
01:02:29: interested in watching, but um
01:02:33: if you're like, you know, interested in
01:02:34: it, like I could do like a stream and
01:02:36: just go over those and showcase some of
01:02:38: my old work.
01:02:39: >> That'd be quite the uh trip down memory
01:02:41: lane, I imagine.
01:02:43: >> Yeah, I got lots of like old projects.
01:02:49: But yes, um there's not a lot to do
01:02:51: them,
01:02:53: but we'll we'll we'll see when the time
01:02:55: is right.
01:02:58: Um, next questions from Angel Boy VR. If
01:03:02: no one asked before, what's the world
01:03:03: name you guys are in? So, this world is
01:03:07: Tarzan Treehouse by Gearbell. And I kind
01:03:09: of picked it because uh bird.
01:03:13: I was like I was just like I was spent
01:03:14: like some time like setting up the bird.
01:03:16: I was like, "Oh, wait. I need a war. I
01:03:17: just need something like natural jungle
01:03:19: with trees." So, I so just searched like
01:03:22: tree or something and found this. So,
01:03:24: um, here we are. Oh, and we need to flap
01:03:27: so we don't fall down.
01:03:29: >> Bird.
01:03:30: >> Bird.
01:03:38: Um,
01:03:40: Angel Boy VR is asking, "What exact bird
01:03:43: species are you guys representing?" Um,
01:03:46: um, some sort of sci-fi space fox bird
01:03:49: wolf bird sort of bird thing.
01:03:54: Uh, I'm sure the chapori is inspired by
01:03:58: some species of bird. I I don't know
01:04:00: what it is, though.
01:04:02: >> Oh, it's just a chapori.
01:04:03: >> Yeah, it's a chapor.
01:04:06: >> I'm a
01:04:09: sigh raven.
01:04:12: >> Siren.
01:04:13: I thought you were going to say bird.
01:04:15: Bird martin.
01:04:16: >> Bird martin. Well, I mean, it's kind of
01:04:18: like a bit of an oxymoron or something.
01:04:21: whatever that word means. Cuz like I eat
01:04:24: birds cuz I think Martins eat eggs.
01:04:28: >> Yeah. But you see, you are what you eat.
01:04:31: Therefore, you're a bird.
01:04:32: >> That's not eggs.
01:04:34: >> So, is there uh did you two come from
01:04:37: some kind of like shared an ancestry to
01:04:40: explain the beaks or uh is that just
01:04:42: coincidence?
01:04:44: >> We actually use the cloning technology.
01:04:47: >> Like it's called the duplicate button in
01:04:49: the inspector.
01:04:52: Yeah,
01:04:57: >> you can clone body powers in the
01:04:59: Resonite
01:05:01: >> effortlessly.
01:05:02: >> Yeah.
01:05:02: >> Bonus
01:05:03: >> so easy.
01:05:08: >> No moral implications at all.
01:05:11: >> Nope.
01:05:12: >> Nope.
01:05:12: >> What are those?
01:05:17: >> Next question is from Jan. What is the
01:05:19: release? I don't mean default branch
01:05:21: channel used for how soon is it updated.
01:05:23: So the release channel um that's the
01:05:27: actual like it's pretty much the same as
01:05:28: the main release. The main reason is me
01:05:32: it was made is because uh it used to be
01:05:35: poss like it used to be possible uh to
01:05:38: push to the main branch on Steam from a
01:05:41: script and then Valve changed it so it's
01:05:44: no longer possible. So normally like you
01:05:46: know whenever when I was like releasing
01:05:47: a new build I would just be like okay I
01:05:50: run the script the script like publishes
01:05:52: you know the build and it says this as
01:05:54: the main branch and like I'm done.
01:05:56: >> Oh my god. Thank you jig foxer.
01:05:59: >> Yay. Oh my god. These are so smooth.
01:06:01: >> These are so smooth.
01:06:04: >> Thank you.
01:06:05: >> Oh my god.
01:06:08: >> But yes um
01:06:11: uh it was possible to you know just run
01:06:12: with a script. So we just run a script
01:06:14: and I'm done like and everybody gets you
01:06:16: know the new build. But then Valve like
01:06:18: you know changed it. They changed like
01:06:20: you know how publishing happens. You
01:06:22: actually need to go into the into the
01:06:23: portal. So what I had to do is I had to
01:06:26: make a branch uh and I just called it
01:06:28: release. So I run a script it pushes it
01:06:31: to the release branch and then I need to
01:06:33: go and say this release branch also
01:06:35: publish this to the main branch and I
01:06:37: need to do it manually through the
01:06:38: interface. So it's pretty much like you
01:06:39: know just kind of helper for whenever
01:06:42: I'm like looking for which which uh
01:06:44: branch I need to or which like depot I
01:06:47: need to like you know set as the main
01:06:48: one. I can see okay this is the latest
01:06:51: release one so I'm just going to set
01:06:52: this one and set this to the default
01:06:53: branch as well. Um you can technically
01:06:57: use it like you you you might get like
01:06:59: you know you might get new updates like
01:07:01: a minute early if you use it but like
01:07:02: it's mostly just a helper for the
01:07:05: publishing process. like it's it should
01:07:07: always it should almost always be the
01:07:09: same as the main branch.
01:07:20: So beauty is asking does the elders
01:07:23: texture hunger more when a calling
01:07:25: system is preventing you from being
01:07:26: seen? Aha. So calling system might be
01:07:30: preventing from being seen but we have
01:07:31: to think if you are prevented from being
01:07:33: seen where are you? What actually
01:07:36: happens is you are in the elder realm.
01:07:38: So the calling system actually helps the
01:07:40: elder structure to see you because you
01:07:42: go into its realm because if normal
01:07:45: people can see you
01:07:47: but you still exist. You know you don't
01:07:48: cease to exist. You have to be
01:07:51: somewhere. You are in the Elderish
01:07:53: realm. That's where you go. In fact the
01:07:56: eyes that the Elderish texture develops,
01:07:59: they actually come from that realm. So
01:08:02: those eyes that are in the alish
01:08:03: texture, they very well may be your own
01:08:06: eyes that are cold that have seeped
01:08:09: through the alish texture to see others.
01:08:16: >> I have no further questions.
01:08:19: >> Perfect.
01:08:20: >> I think you are crystal clear.
01:08:24: >> Uh Nikki is asking
01:08:28: I don't think anyone has asked this yet.
01:08:29: What?
01:08:31: I got a question. Um,
01:08:38: next question is from Lola. Who makes
01:08:40: the best pancakes in Resonate? I've been
01:08:42: longing for some virtual pancakes. I
01:08:45: don't know about virtual ones, but
01:08:46: Glavin makes good pancakes.
01:08:48: >> Glavin does make very good pancakes. I'm
01:08:50: usually a waffle guy, but Glavin makes
01:08:52: excellent pancakes.
01:08:54: He made he made like the first pancakes
01:08:57: where I was like where like I didn't
01:08:59: feel like I'm like going to go into
01:09:02: sugar coma. Like they were actually kind
01:09:03: of like you know soft and fluffy and
01:09:05: like not not too overwhelming.
01:09:09: I remember the first time I went to BLFC
01:09:11: like we went to like one of the uh GSR
01:09:13: like we went to like uh what's it
01:09:16: called? There was like a I forget the
01:09:18: name of the place. The like grand cafe.
01:09:21: Yeah, I think it was that one. Uh, and
01:09:23: we got like pancakes and I like ate both
01:09:25: of them and it was just sitting there
01:09:27: and my vision started going black and
01:09:29: I'm like this is way too much sugar.
01:09:32: I'm like I'm too European for this much.
01:09:36: Um,
01:09:36: >> can't hand the American Can't handle the
01:09:38: American ways.
01:09:39: >> Nope.
01:09:42: Um and then like I was a little bit like
01:09:44: apprehensive like when Gloven's going to
01:09:46: make pancakes, but he was like, you
01:09:47: know, he said like he has a special mix.
01:09:49: Um that's really good for pancakes and
01:09:51: it was very good.
01:09:52: >> Yeah, it's baller.
01:09:58: >> Uh
01:10:00: Modern Balloon is asking what do you
01:10:02: think of GitHub issue? Oh my god, thank
01:10:04: you for the cheer, Noble Rain.
01:10:09: Moralone is asking, "What do you think
01:10:10: of GitHub issue number 4680?"
01:10:14: Um, I don't know what that one is. Oh my
01:10:17: god. Thank
01:10:20: >> so much.
01:10:23: >> Why?
01:10:26: >> It's a hype train. I can't just let that
01:10:28: fly by.
01:10:29: >> But you're just
01:10:33: What the heck?
01:10:35: >> See what you did. See what you did.
01:10:38: Oh my god. Thank you.
01:10:40: >> Look how smooth the confetti is.
01:10:41: >> It's so smooth. Oh my god.
01:10:44: >> Angel voice says, "Uh, Fruks and Cyro
01:10:46: Derk Avatar."
01:10:48: >> Derek Avatar.
01:10:50: >> Oh.
01:10:52: Oh,
01:10:53: >> I'd be down.
01:10:53: >> We need more We need more subs.
01:10:56: >> We need more subs for that. Yes.
01:11:00: >> My god.
01:11:02: >> I'm not biased at all, but this is a
01:11:04: great idea.
01:11:06: I mean, you have to not specify which
01:11:08: kind of dark,
01:11:09: >> bro. Who is that?
01:11:12: >> What was that?
01:11:14: >> Oh my god. Thank you very much for the
01:11:16: subscription.
01:11:20: >> This is This is uh
01:11:23: >> What's this? U Good thing.
01:11:28: >> One of the people that received a
01:11:29: subscription is in my house right now.
01:11:31: >> Oh my god. A Canadian guest, too. Yeah,
01:11:34: like that.
01:11:36: >> Guess here.
01:11:37: >> Guess here. Oh, yeah. He was mentioning
01:11:39: because he wanted to watch the bird.
01:11:40: Like, you know, he was he was intrigued.
01:11:42: So, G, what do you actually have a
01:11:44: question to you? Um, what do you think
01:11:46: of the bird?
01:11:50: >> Yeah, I know. I know that you have an
01:11:52: Aven yourself. How do we
01:11:53: >> Yeah, he showed it on the stream.
01:11:55: >> That was That was the bird pre.
01:11:59: >> The skeleton came first and then came
01:12:01: the flesh. The burdening.
01:12:04: >> The burdening.
01:12:07: Anyway, to the actual question. Uh, oh
01:12:09: my god, they could show us some sort of
01:12:11: subscription.
01:12:15: >> This This is good marketing. We should
01:12:17: do this more often. Yeah, we get uh
01:12:21: Well, we have to figure out like a goal
01:12:22: for Durk. What's What's the price for
01:12:24: Durk?
01:12:26: >> Two.
01:12:27: >> Two. Just two subscriptions.
01:12:29: >> Yeah, I think this is a great idea.
01:12:31: That's not enough.
01:12:33: >> I don't know what you're talking about.
01:12:39: >> What do you think is enough then?
01:12:41: >> Oh, 150 again.
01:12:44: >> 150.
01:12:45: >> How much was the bird?
01:12:47: >> 150.
01:12:48: >> 150. Let's go 200.
01:12:50: >> 200 for a derek.
01:12:52: >> Whoa. Dragon's more expensive than bird.
01:12:54: I guess that makes sense.
01:12:55: >> Yeah. Listen, pal. They're tend to be a
01:12:58: lot bigger.
01:13:00: >> But Durk actually makes sense because
01:13:02: like you know the Durks have to hoard.
01:13:04: They have to hoard.
01:13:06: >> Yeah, we need treasure.
01:13:08: >> Then treasure in bits.
01:13:13: >> Yeah, I think so. The actual question
01:13:15: actually. Can are you able to pull which
01:13:17: issue this is? I don't know which one
01:13:19: this is.
01:13:22: >> Please please explain what the question
01:13:25: is next time. pretty
01:13:26: >> think their blades.
01:13:29: >> 4608
01:13:31: >> 4608
01:13:33: >> 608.
01:13:37: >> Oh my god. Thank you.
01:13:38: >> Builtin built-in collider based avatar
01:13:40: interaction systems. Okay, this is a bit
01:13:42: of a bigger one.
01:13:44: >> Uh I don't know if we can I don't think
01:13:48: I can understand this in in a timely
01:13:51: manner. Yeah, I've heard about that one,
01:13:53: but like I kind of need to more dig into
01:13:56: it first before
01:13:59: like before kind of like figure out what
01:14:00: would be kind of good approach for it.
01:14:03: >> Yeah.
01:14:03: >> The only thing the only thing like I can
01:14:04: say is like you know like if if you feel
01:14:06: like something like this is like
01:14:07: important give it up votes because that
01:14:09: like helps uh helps like you know
01:14:11: deciding like what to prioritize. But
01:14:14: right now like unfortunately I don't
01:14:16: have like too much specific just like
01:14:19: stuff like I would want to expand upon
01:14:20: like you know with the spatial variables
01:14:23: uh and kind of more mechanisms for it.
01:14:25: So maybe some of it will cover some of
01:14:27: this but um also like I haven't dug into
01:14:30: the issue in depth so I can't say yet
01:14:34: but I definitely believe if there's ways
01:14:36: to like make like you know interactions
01:14:37: easier like we like building those kinds
01:14:39: of systems. Oh my god. Thank you.
01:14:42: >> Damn boy.
01:14:44: The dragon really wants the dragon
01:14:46: stream.
01:14:46: >> They want the dragon.
01:14:49: >> I mean, I I get it.
01:14:53: >> But yeah, please also also include an
01:14:55: explanation with your question because
01:14:57: we're not going to hunt down GitHub
01:14:58: issue numbers all day, unfortunately.
01:15:00: >> Yeah, it's better to kind of be like I
01:15:03: mean, can like mention the GitHub issue,
01:15:04: but like include include like which one
01:15:06: which one it is.
01:15:13: It's on Twitch. Um Sarah, how do you
01:15:16: feel? You can speak and listen to other
01:15:18: pe people in the Linux pre-release.
01:15:22: >> Uh it feels good because for like a
01:15:24: whole month I wasn't able to. So I I no
01:15:27: longer have insane FOMO. So that's good.
01:15:32: >> Definitely a bit of a motivator to try
01:15:34: and get that working as fast as
01:15:35: possible.
01:15:36: On the downside, you have to deal with
01:15:40: our shenanigans again.
01:15:42: >> Yeah.
01:15:43: >> What do you mean?
01:15:44: >> In the pre-release.
01:15:47: >> What? I don't get
01:15:49: >> your auditory senses are able to be
01:15:51: assaulted once more.
01:15:53: >> Yeah.
01:15:54: >> Oh, I could just turn them off
01:15:58: on Linux consult.
01:16:00: >> I I'll just uh I'll just I I can blink
01:16:03: my ears.
01:16:04: >> You can This is the funny thing. is like
01:16:06: we can close our eyes but we can't close
01:16:08: our ears.
01:16:08: >> You sure can't.
01:16:10: >> You can blink your ears pal but you
01:16:12: can't.
01:16:14: It's actually a funny thing because like
01:16:16: one of the differences like when working
01:16:18: on visuals uh versus audio is like if I
01:16:22: mess up like something like even visuals
01:16:24: and like say meshes start exploding and
01:16:26: flashing like I'm not photosensitive
01:16:28: like it's going to it's different for
01:16:29: photosensitive people but um you know
01:16:33: it's just like oh it's flashing it's
01:16:34: gonna this kind of whatever um like I
01:16:37: can literally like you know be staring
01:16:38: into like a flashing thing and it's just
01:16:40: going to be maybe it's a little
01:16:41: uncomfort uncomfortable but like you
01:16:43: know generally I'm fine with it myself,
01:16:45: but if I mess up audio, it makes a
01:16:47: horrible screech. And when I was
01:16:48: originally implementing audio with the
01:16:50: video players, there's a few times where
01:16:52: I blown up my ears where I just got like
01:16:54: a random like random noise in the memory
01:16:57: as audio data and it's it's awful. It
01:16:59: like it it hurts. And it's like so
01:17:03: interesting to me, you know, that like
01:17:04: audio, which is technically kind of
01:17:07: simpler than visuals in some ways
01:17:08: because it's kind of less data,
01:17:11: the mistakes tend to hurt a lot more
01:17:13: than visuals. At least, you know, unless
01:17:16: you're photosensitive because you're
01:17:17: photosensitive and like you get flashing
01:17:19: visuals, you know, then that might give
01:17:21: you a seizure or um what's it called?
01:17:23: Migraine and other like negative effects
01:17:26: and then you know then it's a different
01:17:27: story. But um with ears like it feels
01:17:31: like you can't like you can't close
01:17:34: them. Like I literally had to like just
01:17:36: throw my headset off because like it
01:17:37: started screeching.
01:17:40: >> I was going to ask if there were any
01:17:41: instances where you just like rip your
01:17:43: headphones off of your head.
01:17:44: >> That happened a few times. That that
01:17:48: actually happened to me with the SDL
01:17:49: audio system because I used the wrong
01:17:51: Indianness for the sample.
01:17:53: >> Oh no. And so it was just the loudest
01:17:56: digital like copper on the tongue
01:17:59: inducing like taste inducing noise I've
01:18:02: ever heard.
01:18:04: >> I've I've had it like happen also like
01:18:07: randomly like before like where your
01:18:08: headphones just went full screech like
01:18:10: that at full volume out of the blue and
01:18:12: like for a second like it feels like you
01:18:15: just like you just died instantly and
01:18:17: like entered some kind of like noise
01:18:19: like demon realm or something. It makes
01:18:22: my It makes my tongue taste like like
01:18:25: burnt copper metal crap whenever that
01:18:28: happens. Like it gives me like It gives
01:18:30: me actual like
01:18:31: >> Oh my god. Thank you, Tech.
01:18:33: >> Thank Thank you, Techno.
01:18:34: >> Thanks, Techno.
01:18:35: >> Thank you.
01:18:36: >> But but like it's so bad that it makes
01:18:38: me Jesus.
01:18:40: >> How long is that list?
01:18:42: >> I think Techno just gave up all the subs
01:18:44: they needed.
01:18:46: >> Oh my god. Techno crazy. literally out
01:18:50: the chat history.
01:18:51: >> Oh my god, it's so
01:18:55: >> Thank you so much.
01:18:56: >> Heck no really wants dragon stream, too.
01:18:58: >> Dragon.
01:18:59: >> Yeah, I feel I feel dragon's happening
01:19:01: at this point.
01:19:03: >> Yeah. Okay, guess
01:19:06: >> this is this is this is this is viable
01:19:08: market. This is viable business
01:19:09: strategy. We just, you know, become bird
01:19:12: and become dragon again and you know
01:19:13: other things for everyone's amusement
01:19:16: >> while answering technical questions.
01:19:18: >> Yeah, we we we explain Resonate uh and
01:19:22: in in return for listening to our
01:19:24: explanations, they get to make us look
01:19:25: silly.
01:19:26: >> Yes, I'm fine with this.
01:19:30: >> But yeah, no, the audio stuff like I I
01:19:33: have had it actually make me taste like
01:19:36: burnt metal copper. It's weird sesthesia
01:19:39: that sound gives for me.
01:19:40: >> Yeah.
01:19:42: Like random garbage like memory data.
01:19:45: Somebody actually asked like if I'm
01:19:46: going to add like you know if uh audio
01:19:49: audio like Aldish audio is going to
01:19:51: manifest. I'm like you don't want that.
01:19:52: Surely don't want that.
01:19:54: >> You don't you don't want to listen to
01:19:55: your to your shared memory maps. Trust
01:19:57: me it's not good.
01:19:58: >> It's it's it's it's not good. Like I
01:20:01: >> just convert just convert the Eldrich
01:20:03: texture into audio data. I'm sure it'll
01:20:06: be fine. No, you don't want that. I had
01:20:09: to listen to that and you don't want
01:20:10: that. It's actually funny because like I
01:20:12: had it happen like when I was testing it
01:20:14: happened for the first time. It freaked
01:20:15: me out. Um and I was like, "Okay, this
01:20:18: time I'm doing another chest. I'm going
01:20:20: to be careful." I spawned the video
01:20:22: player. I went super far away from it.
01:20:24: I'm going to It's going to be fine. It's
01:20:25: low volume. I'm far away from it. It was
01:20:27: not fine. It was awful. It was still a
01:20:31: horrible screech that was like way too
01:20:33: loud and like it had any right to be
01:20:36: not have 32-bit audio and have it like
01:20:38: exceed the max volume limit on the
01:20:40: freaking game because it's 32-bit audio.
01:20:43: >> This was 32bit
01:20:45: >> random memory data. So, it was like, you
01:20:47: know, it was like out of bounds volumes,
01:20:48: it was infinities, it was nans, it was
01:20:50: like everything. It was just garbage
01:20:52: memory data.
01:20:53: >> It was awful.
01:20:58: >> Yikes.
01:21:00: Yeah, we we we we sometimes blow our
01:21:02: ears so you don't have to.
01:21:06: >> Yeah, we're we need to like come on
01:21:07: stream with like bandages around our
01:21:09: ears like sometime.
01:21:12: >> It is it is one of the reasons like when
01:21:13: we were doing the audio testing like I
01:21:16: knew like stuff like that could happen.
01:21:17: I tried like pretty much eliminate all
01:21:18: of it but I was like I know stuff like
01:21:20: that can happen with audio engine. So
01:21:22: like I put a warning there. I'll be like
01:21:24: lower volume like set it really really
01:21:26: low. be super careful like you know with
01:21:29: this because I didn't want that to
01:21:30: happen to people. Unfortunately, like we
01:21:32: had no cases of that because I fixed all
01:21:34: of them. Um but it is
01:21:36: >> so you were the victim before they were.
01:21:39: >> Yep.
01:21:41: It is like it it it it is extremely
01:21:44: unpleasant for audio like that.
01:21:47: >> The flashbacks to Zeta Re.
01:21:49: >> Yeah. The I remember the delog.
01:21:54: >> Yeah.
01:21:56: Do you want to bring it in?
01:21:58: >> Yeah, I can go get it. Let me go get it.
01:22:00: >> Do you have it?
01:22:01: >> I I I can grab it. Let me It'll take
01:22:03: >> I might have it. Oh my god. The
01:22:05: inventory is so smooth. Actually, wait.
01:22:08: I have it.
01:22:09: >> Oh, you have it. Okay. Yeah.
01:22:12: >> Um
01:22:13: >> All right.
01:22:16: >> Okay. You ready for this? Oh,
01:22:19: >> this is This is like not even a bad one,
01:22:21: but this is a taste of how loud can
01:22:23: get. You'll you'll be able to see how
01:22:25: loud this like good. Um,
01:22:29: let's actually I should probably lower
01:22:31: it on the stream like this. You think
01:22:33: this is good? Yep.
01:22:42: Uh, it's not very audible.
01:22:45: Oh, it will be
01:22:50: can see.
01:22:52: Okay, that wasn't too bad. Hold on.
01:22:55: >> Okay. Okay, that wasn't too bad. I'm
01:22:56: going to I'm going to make it a bit
01:22:57: louder.
01:23:07: [Music]
01:23:10: >> Oh my god.
01:23:14: >> You can see
01:23:16: >> you can see how loud that was. It goes
01:23:20: off of like 10 times the amount of the
01:23:22: freaking waveform area.
01:23:24: >> It literally went off the chart. See,
01:23:26: Cyro has blown his ears out so you don't
01:23:29: have to.
01:23:32: >> Appreciate Appreciate our sacrifice.
01:23:35: >> Count yourselves lucky that you still
01:23:37: have all of the all of the freaking
01:23:41: Count yourselves lucky you still have
01:23:42: your freaking like ear hairs intact.
01:23:46: Your eard drums have not been ruptured
01:23:48: repeatedly.
01:23:49: >> Oh yeah.
01:23:52: >> But yes. Um
01:23:53: >> some someone asked if that's why you
01:23:55: have holes in your ears.
01:23:56: >> No, that's probably for better Wi-Fi
01:23:58: reception.
01:23:59: >> Ah yeah, that makes sense.
01:24:01: >> They also whistle when I run apparently.
01:24:07: >> That tickles me.
01:24:09: >> Okay, I think we can consider this
01:24:11: question answered. Yeah. Okay.
01:24:16: >> Oh my god. Or Arian is asking go to
01:24:19: stream when um
01:24:21: >> when feature parity
01:24:23: >> Yeah, feature parody. If they get
01:24:25: feature parody, I will be they will have
01:24:27: my hat. Hats off to them.
01:24:32: >> Um
01:24:33: next question is from Moonbase. How much
01:24:35: do I need to donate to get sound bite
01:24:37: for stream? What is sound bite? I don't
01:24:40: know what sound bite is. I don't know
01:24:42: what sound bite is.
01:24:44: >> Like like just having a soundboard of
01:24:47: clips of common sayings that FK says.
01:24:51: >> Oh,
01:24:54: >> that's my interpretation.
01:24:59: >> Oh, that's like a uh an avatar,
01:25:03: >> huh?
01:25:04: >> Can I bring Wait, can I bring in Ben?
01:25:06: >> I think I might know what they mean. Is
01:25:09: it that avatar with that's like the got
01:25:11: the really sharp teeth and has speakers
01:25:13: all over it?
01:25:14: >> Oh, that one. Okay. I mean, we're only
01:25:17: doing Durk. I feel we need to do Durk
01:25:19: first.
01:25:22: >> That is pretty cool, though. Like I
01:25:25: >> Yeah,
01:25:27: at least I think that's what it is. I
01:25:29: can't remember.
01:25:30: >> Maybe.
01:25:31: >> Yeah. Yeah. This the ears are like uh
01:25:34: they've got like what looks like a sound
01:25:37: like speaker
01:25:38: >> texture and the tail is like audio jack.
01:25:41: >> Oh the they're saying the one that that
01:25:44: dino uses the the pool toy. I don't know
01:25:48: if I
01:25:49: >> one then.
01:25:50: >> Yeah. I don't know if I want to do that
01:25:51: one. Sorry.
01:25:54: We might do it more generic so we have
01:25:57: more wiggle room.
01:25:59: >> Yeah.
01:26:03: Oh my god. Thank you, Kissle Blades.
01:26:06: Thank you.
01:26:08: >> How many subs to do a hot tub stream?
01:26:11: >> Well, depends if you mean VR hot tub or
01:26:13: real real world hot tub.
01:26:16: >> Man, that's going to be an expensive one
01:26:18: if it's a real world hot tub stream.
01:26:20: >> Yeah, unless we time it right with like,
01:26:22: you know,
01:26:23: >> something like
01:26:25: >> Yeah. Listen, if you want to if you want
01:26:27: to fund an actual like real life hot tub
01:26:29: stream, we're not going to stop yet.
01:26:34: Like we will if if you did that, we
01:26:36: would put it towards that. We would do
01:26:37: it.
01:26:39: >> Smile.
01:26:40: >> That'd be good.
01:26:42: >> I There's got to be few opportunities,
01:26:44: so maybe
01:26:45: >> that that could actually be a reality
01:26:48: actually.
01:26:54: So, Angel Boy VR uh isn't that called
01:26:59: gaining altitudes in context of charging
01:27:01: by flapping? No. See like we actually
01:27:03: remain so like the way birds work is
01:27:06: like you you flap around and the the
01:27:08: feathers they are moving they are moving
01:27:10: through the gravity field and they
01:27:13: actually charge up like you know gra
01:27:15: like they they are up against you know
01:27:17: the way like you get like you know
01:27:18: static electricity when you're up
01:27:19: against something they actually charge
01:27:21: me up with anti-gravity particles uh and
01:27:24: those anti-gravity particles cancel out
01:27:26: the gravity particles uh so I don't fall
01:27:28: down and I just have to make sure to top
01:27:30: it up you know so it keeps counseling
01:27:32: each other and they remain like you know
01:27:34: stationary in middle of the air. That's
01:27:36: how birds work which you know we we we
01:27:38: know how birds work because we are
01:27:39: differently birds.
01:27:41: >> Yes.
01:27:44: >> And we have always been birds.
01:27:47: >> We haven't always been birds but like at
01:27:48: least we haven't. We're not YouTubers
01:27:51: but uh as newly found birds like you
01:27:53: know this is this is how
01:27:56: this is how birds work.
01:27:58: >> Absolutely. We just we gained the innate
01:28:01: knowledge of uh birdhood.
01:28:04: >> Yes.
01:28:07: >> Bark I mean
01:28:10: >> chirp
01:28:11: chirp
01:28:14: >> noon is asking so any info on be physics
01:28:17: 2 sounds like it'll be brought in soon
01:28:18: after splittening.
01:28:20: We're already using physics 2. It
01:28:22: probably mean like you know updating it
01:28:24: to the latest comet uh like to the
01:28:26: latest you know like release which yes
01:28:28: it will happen sometime after spliting
01:28:30: which is kind of exciting because like
01:28:32: on pre like right now like like it
01:28:35: already runs crazy like it l like bitool
01:28:38: is one of the things that benefits the
01:28:39: most uh like especially with particles
01:28:42: you know with particle collisions like
01:28:44: it just it just chews through it. Um,
01:28:47: and as without like, you know, having
01:28:48: the version that's optimized for it,
01:28:50: like do do we want to do a showcase?
01:28:52: >> Yeah. Let me uh I have the I have my
01:28:54: like souped up like sticky note gun.
01:28:57: >> Okay.
01:28:58: >> Yeah, I have a So, the sticky note gun
01:29:01: shoots 6,000 sticky notes per second.
01:29:04: And uh yeah, I think the I think the
01:29:07: performance speaks for itself. That's uh
01:29:10: >> I'm sure that's probably hurting more
01:29:11: that's hurting more on the GPU rendering
01:29:14: than
01:29:16: That is nuts. That looks so smooth on
01:29:18: that.
01:29:20: >> Like there is
01:29:21: >> Hold on. Hold on. Let me Let me do a
01:29:22: side shot.
01:29:30: That is insane.
01:29:33: >> It's still running at like full frame
01:29:34: rate for me. That's crazy.
01:29:36: >> Yeah. Barely dropping any.
01:29:42: >> Wow. And I think we also have um
01:29:45: >> wait, let me let me do the rate tracer
01:29:47: one. I have a I have I have one that's
01:29:49: just casually doing rate tracing with
01:29:53: particles.
01:29:54: Is this thing I actually haven't seen it
01:29:56: in VR. Oh, there we go.
01:29:58: >> Oh my god.
01:30:01: >> So, oh no, there's something. Oh no.
01:30:05: Well, this doesn't work well. What is
01:30:07: happening? Actually, I'm not going to
01:30:11: get rid of it because it's not
01:30:12: interacting well with something. So,
01:30:15: normally that one runs way better, but
01:30:17: there's might be something in here.
01:30:19: >> I have a I have a I have a more narrow
01:30:21: gun version of it here.
01:30:25: >> Is he Let's try this one.
01:30:28: >> So, this one is like just Is that okay
01:30:31: for you?
01:30:32: >> Yeah, that's decent. I wonder what is
01:30:34: that one because we tried like in
01:30:35: different worlds and it run pretty well.
01:30:39: Yeah, we can just do just like casual,
01:30:41: you know, we're just rascing with the
01:30:43: particle system. Even see like it cast
01:30:46: shadows if you look at it from a side
01:30:47: profile.
01:30:53: I don't know if that's working.
01:30:57: Is it working?
01:30:59: >> Yeah.
01:31:02: >> Yeah. You can do uh ray tracing and
01:31:04: resonate with the particle system.
01:31:06: >> Yeah.
01:31:08: Like just be that was just like insanely
01:31:12: benefiting and that's you know that's
01:31:14: without like the net like specific
01:31:16: optimizations because we're using an old
01:31:18: fork before they switch to that.
01:31:25: Next question is from uh Fered. Uh do
01:31:29: you plan for do you plan for the
01:31:32: functions at least for functions you
01:31:33: forget to write and stop or draft on the
01:31:36: wiki in public notes for people to check
01:31:39: it out and hope grow articles.
01:31:43: >> I
01:31:44: I don't know if I understand what you're
01:31:46: asking. I'm sorry.
01:31:50: Uh
01:31:54: >> yeah, that's parts.
01:31:56: >> I'm sorry. Like I might need to rephrase
01:31:58: that.
01:32:02: >> Maybe they're referring to Protolex
01:32:04: nodes. I'm not sure.
01:32:06: >> I mean, that's kind of what I thought
01:32:07: initially when started reading it, but
01:32:09: then was like, you know, talking about
01:32:10: wiki and other stuff, so I'm not quite
01:32:13: certain.
01:32:16: You might need to rephrase that, please.
01:32:20: And next question is from as on Twitch.
01:32:22: Are you able to see like at the end of
01:32:24: split ending tunnel? Yes, I finally
01:32:26: actually can because like you don't know
01:32:28: it's running like you be doing stream on
01:32:29: it. There being like events running on
01:32:31: it. Um it's getting pretty stable. So
01:32:34: it's now like mostly just kind of
01:32:35: cleaning up the smaller issues and like
01:32:38: it's getting there. Like I can I can
01:32:41: feel it getting close to release now
01:32:43: which is really nice.
01:32:45: A couple of my friends even use it in VR
01:32:47: on Linux and it works just fine.
01:32:49: >> Yeah,
01:32:55: it's going to be a hard one. How much
01:32:57: time? We have 30 minutes left. Um,
01:33:01: Nukon's asking favorite Sonic the
01:33:03: Hedgehog level. That is a hard one. I
01:33:06: have like a bunch like depends like
01:33:07: which game you ask too. Um,
01:33:12: jeez. Which one would I even pick?
01:33:15: Because there's like a lot of like
01:33:16: really good ones. Uh it depends, you
01:33:18: know, which requesting like uh talking
01:33:20: like you know old games. I'm going to
01:33:23: I'm going to say
01:33:25: Press Garden Axe 2 in Sonic Mania. That
01:33:28: one's like beautiful. The music is like
01:33:29: beautiful and just love like the visuals
01:33:31: of it. Um but also like I love like a
01:33:34: lot of them like like there's like you
01:33:35: know even we go like you know with that
01:33:37: one and or even like Sonic 3 is like say
01:33:39: flying butter zone. That was like a lot
01:33:41: of lot of fun. Um, there's like, you
01:33:43: know, modern modern Sonic games
01:33:47: like the I really like the
01:33:50: like in the Sonic Shadow Generations was
01:33:53: like a lot of like really good ones and
01:33:55: the space arc like that's like I really
01:33:57: enjoyed that one for example because
01:33:58: like that's the first like you get and
01:34:01: like then it starts I don't want to
01:34:02: spoil too much but like you get like you
01:34:04: know into like the level kind of
01:34:06: transforming and like it it gets really
01:34:08: cool and mind-blowing. Um, jeez. You
01:34:12: would I would say I would say narrow
01:34:15: down to specific Sonic game and because
01:34:18: this is this is this is hard.
01:34:21: >> The last Sonic game I played was uh I
01:34:25: don't know does you you tell me if it
01:34:27: qualifies. Uh Shadow the Hedgehog on
01:34:29: PlayStation 2.
01:34:30: >> That qualifies.
01:34:32: >> Yeah.
01:34:35: Do they have a favorite level on that
01:34:36: one?
01:34:37: >> Oh boy. I I don't remember enough to
01:34:39: say, but uh it was right up my alley.
01:34:42: So,
01:34:46: >> but yeah, like you might need to narrow
01:34:47: it down to very specific Sonic game
01:34:49: because like I'm just having trouble
01:34:51: because like now I'm like thinking of
01:34:52: which Sonic games I want to like pick
01:34:53: ones from like earlier like like say Ruf
01:34:56: like in Sonic Generations 2. That's like
01:34:58: another excellent one. Like there's
01:35:00: there's just there's too like it's too
01:35:02: much like thinking of like which Sonic
01:35:04: games because like each one's kind of
01:35:05: plays like you know very different
01:35:12: um of favorite Sonic Hero character from
01:35:16: it tales.
01:35:21: >> I'm going to be the edge lord and say
01:35:23: shadow.
01:35:25: >> It's okay. He's been outed with infinite
01:35:29: Yeah, I like Tails as well.
01:35:31: >> Yeah,
01:35:32: >> Tails is pretty dope.
01:35:38: >> Uh Nikki's asking, "Do you have uh do
01:35:42: you have a favorite furry character and
01:35:43: unfranchise?"
01:35:45: Which is what is for a franchise? I
01:35:46: mean, there's like bunch of web comics I
01:35:48: read, but uh there's actually like one
01:35:51: web comic I like that I've been like
01:35:52: reading is called I Think I Like You.
01:35:56: It's not super sweet. It's very good. I
01:35:58: recommend it. It has like a really good
01:36:00: arc, too.
01:36:02: >> It's sort of
01:36:02: >> What genre does it live in?
01:36:04: >> It's kind of like slice of life, but it
01:36:06: does like the whole like there's like
01:36:09: supernatural elements to it as well.
01:36:10: Sort of.
01:36:13: >> You have peaked my interest.
01:36:15: >> It's very gay.
01:36:17: Very gay.
01:36:21: Any
01:36:25: any other choice on this one?
01:36:28: >> I can't think of anything off the top of
01:36:29: my head.
01:36:30: >> Okay.
01:36:30: >> Yeah. Ton of input unless you count
01:36:33: Zootopia.
01:36:34: >> Lauia is good, too. Nothing is a good
01:36:37: answer.
01:36:38: >> Or or like Bad Guys. Bad Guys was
01:36:41: absolutely fantastic.
01:36:42: >> Oh, I need to watch that one. I haven't
01:36:44: seen that one yet.
01:36:45: >> Oh, the second one just is coming out or
01:36:48: just came out. I don't know. Something.
01:36:49: So, yeah. Me too. Yes.
01:36:52: >> I haven't even seen the first one.
01:36:53: >> Oh my god. I need to catch up.
01:36:57: But I like that. I'm going to recommend.
01:36:59: I think I like you.
01:37:03: >> I was going to say like it's not furry.
01:37:06: Well, now that's just kind of like a
01:37:08: movie. Never mind.
01:37:10: >> I mean, if it's furry.
01:37:12: >> No, it's not furry.
01:37:14: >> Oh, okay.
01:37:16: I have definitely also seen a good chunk
01:37:18: of uh beast stars.
01:37:21: >> Oh, beast star is pretty good, too.
01:37:23: >> Yeah.
01:37:25: >> Also, in case uh I'm I'm I'm going to
01:37:28: give them a I'm sorry, covered. I don't
01:37:29: know where to place this.
01:37:31: >> It's okay.
01:37:36: It's good.
01:37:44: Okay, we go to move next one.
01:37:46: >> Yeah.
01:37:50: >> Um,
01:37:51: Y def is asking, do you guys have uh
01:37:55: address where people can physical fan
01:37:57: mail or snacks to? I mean, technically
01:38:00: you could send it to like, you know, the
01:38:02: company address, but they would have to
01:38:03: like forward it to us. Um, well, so it's
01:38:06: a little bit difficult because, you
01:38:07: know, like we're all kind of scattered
01:38:08: around the world. So it kind of depends
01:38:10: who do you want to send stuff to because
01:38:11: like if you send it to the company
01:38:13: address then you're kind of sending it
01:38:14: to me. Um
01:38:19: like if I don't really thought about it
01:38:21: much. It's actually funny because for
01:38:23: the whole existence of company we
01:38:24: haven't gotten like like we we got no
01:38:27: mail like on the company because like
01:38:29: nowadays all the you know legal stuff
01:38:32: it's just done through like it's
01:38:33: digital. So
01:38:36: >> thank goodness.
01:38:37: >> Yep. I mean, if it's if it's like a I
01:38:40: don't know, like
01:38:42: for for the for the maybe it could be
01:38:44: like a per like team member thing like
01:38:47: if if they happen to have a PO box or
01:38:49: something like they could list it.
01:38:52: >> I like some people told me like that I
01:38:54: should set up a PO box, but I was like
01:38:55: never given it much thought.
01:38:59: H
01:39:02: >> I mean
01:39:04: it it is a little bit difficult because
01:39:06: we don't have a single location. So like
01:39:08: you know like you kind of have to like
01:39:09: be like I want to send to this specific
01:39:11: person
01:39:14: >> and if you send one to someone you have
01:39:16: to send one to every No, I'm just
01:39:18: kidding.
01:39:19: >> To send everyone you have to mail all
01:39:21: around the world.
01:39:25: Uh check the fox. Are there any are
01:39:29: there any other examples or features
01:39:31: you'd like to implement to allow
01:39:32: specific game mechanics? I mean there's
01:39:34: like a bunch like I mean so one of the
01:39:36: big ones is going to be you know
01:39:38: literally just adding rigid body physics
01:39:39: because rigid body physics enables so
01:39:42: many games like literally just like
01:39:44: there's so many games like where like
01:39:46: 90% of the game is just physics and 10%
01:39:49: is like you know some glucose to like
01:39:51: make things like apply forces to them or
01:39:53: like you know trigger specific things.
01:39:56: So, I think that's a big one.
01:40:01: >> I I would say uh some stuff to make
01:40:05: portals easier to do, but uh honestly,
01:40:08: like
01:40:09: >> with what I've seen Red Dragon doing,
01:40:12: it's uh with the existing tool set is
01:40:15: already like really really close.
01:40:17: >> But yeah, that that stuff is also very
01:40:19: complex.
01:40:21: the portal stuff like it it doesn't at
01:40:23: least so far like I found like it
01:40:25: doesn't generalize super well
01:40:27: unfortunately
01:40:28: like it's really hard to like make it
01:40:30: work with absolutely like everything.
01:40:33: >> Yeah, you need to handle like you know
01:40:36: clipping the model and making it appear
01:40:38: like it's seamless to the portal and you
01:40:40: got to handle shading differences. You
01:40:41: got to solve physics constraints between
01:40:43: the portals and it's just like oh boy.
01:40:45: And then think about lights, particles,
01:40:47: you know, uh you might have like various
01:40:49: like rendering systems. Say you have a
01:40:50: laser. Does the laser supposed to pass
01:40:52: through? The laser is not going to know
01:40:53: there's a portal. So like the laser
01:40:54: system has to be aware that it has to go
01:40:56: through a portal or maybe you have to
01:40:58: make it in a way that like it it's not
01:41:00: aware of that, but it's somehow
01:41:02: transparent for that system which it
01:41:04: gets complicated fast.
01:41:06: >> Yeah, the knowledge of a portal system
01:41:08: needs to be like in everything for the
01:41:10: portals to work good.
01:41:14: Uh next question is from uh foolish now
01:41:19: mu uh part of the community uh is
01:41:23: working on go render. My question is if
01:41:25: the render is able to reach feature
01:41:27: parity with what uh FA for extension
01:41:32: >> uses from unity is that possibility
01:41:34: taking on good render as the official
01:41:36: render and it kind of depends on a few
01:41:38: factors because uh feature part is like
01:41:40: one thing however uh for our render like
01:41:44: you know what we want to actually go to
01:41:46: it's not about just feature parity but
01:41:48: it's also like you know for future
01:41:49: features and that's something you know
01:41:50: we kind of need to consider um because
01:41:54: We do have certain plans you know for
01:41:55: features we want to offer for certain
01:41:57: like ways we want to approach things in
01:41:59: the future. So
01:42:01: feature parach like well
01:42:04: that's going to be very impressive like
01:42:06: you know reaching that and that's
01:42:07: definitely going to help a lot with the
01:42:09: consideration it's not the only thing uh
01:42:12: and when we look at the renderer like
01:42:14: you know part of the considerations are
01:42:17: you know future features features that
01:42:19: don't exist just yet but essentially
01:42:21: seeing you know how easy are to
01:42:22: implement how easy are to maintain um
01:42:25: and so on one of those being you know
01:42:27: for example doing custom shaders and
01:42:29: questioning you know, how can we build a
01:42:30: shader system for that? You know, how
01:42:32: can we make it dynamic, but it's also
01:42:34: like extensible? Uh, and is it like, you
01:42:37: know, can it done be done in a way where
01:42:39: we kind of maintain, you know, long-term
01:42:42: compatibility of stuff. Um the other
01:42:45: part is you know the stability of the
01:42:47: engine like like how much work is like
01:42:49: you know how much how can we trust you
01:42:52: know it's going to be an active project
01:42:53: for a long time which for goto I feel
01:42:55: like you know that's actually probably
01:42:56: one of the best because there's a lot of
01:42:58: like work going into it and a lot of
01:43:00: support. So I think that one like you
01:43:03: know has very high points in in that
01:43:05: field but there's still like a number of
01:43:07: other considerations that we still also
01:43:09: have to like you know put together. we
01:43:11: need to like you know write together
01:43:12: like what do we actually need for the
01:43:14: future for it uh and then evaluate it
01:43:17: based on that. So
01:43:20: um that's one thing I do want to like
01:43:21: you know caution about is like uh but
01:43:24: it's it's super cool people in the
01:43:25: community are like you know working on
01:43:27: like you know getting stuff to work uh
01:43:30: but even like if it reaches full feature
01:43:31: parity that might not be enough for what
01:43:34: we need and there might be you know
01:43:36: certain things that like you know might
01:43:39: still make it a blocker. So if you if
01:43:41: you're working on a custom render like
01:43:43: you know like
01:43:45: um
01:43:47: it is cool like you know we're like we
01:43:49: we're cool like you know with you doing
01:43:50: kind of work uh but we don't want to
01:43:52: have like an expectation that like will
01:43:55: necessarily you know go with like you
01:43:57: know what you made we might it might
01:43:59: help with the work but also it might not
01:44:02: um and so I don't want like essential
01:44:05: anybody like you know putting a lot of
01:44:07: work into something thinking you know
01:44:09: we're going to switch to it like
01:44:10: automatically once it reaches feature
01:44:12: parity because there might be additional
01:44:13: considerations.
01:44:15: Um however sometime posting I would like
01:44:19: to kind of you know get that stuff
01:44:20: together uh figure out like you know
01:44:22: what our requirements for the render are
01:44:25: so we actually sort of explicitly define
01:44:27: it and um and then like you know we can
01:44:30: kind of like have the community for like
01:44:32: be more organized but uh that has to
01:44:34: happen sometime post spliting because
01:44:36: right now there's not enough bandwidth
01:44:38: for it.
01:44:45: Uh, Angel Boy VR is asking, "Pancakes
01:44:48: with honey, Nutella, marmalade on it.
01:44:51: Which one which one do you guys like
01:44:53: more?" Nutella is really good. I really
01:44:56: like Nutella ones. Honey is also good,
01:44:58: but it tends to be very
01:45:00: >> All of those sound pretty good. Honey
01:45:03: you would have to use very sparingly on
01:45:05: pancakes, I would think. Whoa.
01:45:07: >> Oh my god. Thank you. No rain.
01:45:11: >> If I had to choose just one of those
01:45:12: things, it would probably be Nutella.
01:45:14: >> Yeah, marmalade is good, too. Like it
01:45:16: depends a little bit like which type it
01:45:18: is, but I love marmalade. Like
01:45:21: people like blueberry marmalade. Or is
01:45:23: that a champ?
01:45:26: >> Uh I think marmalade's like citrusy
01:45:28: usually, right?
01:45:28: >> Okay.
01:45:31: I'm good, too. All of the sun good. Um,
01:45:36: as is asking, does FRS have 3D skin of
01:45:39: Gven's pancakes? Actually, might. I
01:45:41: don't have it on hand, though. I'd have
01:45:43: to I'd have to check.
01:45:47: Uh, let's go down. We might need to
01:45:49: speed start speeding through questions
01:45:51: because we got 15 minutes left. Um,
01:45:54: Griffin Phis, oh, there's something I've
01:45:55: been thinking about since server stuff's
01:45:57: been mentioned. If amount of new users
01:45:59: post patterning is rather large, do you
01:46:00: think the servers are capable of
01:46:02: handling the new numbers? Okay. Yeah,
01:46:04: like the servers like generally
01:46:06: relatively efficient. Also like the
01:46:07: worst case we can, you know, ramp them
01:46:09: up. They we can kind of scale them up.
01:46:11: Uh but we've we've had like you know
01:46:14: like a wave of users before and like
01:46:16: it's been able to handle it like pretty
01:46:17: well. So not too worried. If it's you
01:46:19: know suddenly say like 10,000 users or
01:46:22: 20,000 users or something like that that
01:46:24: might be a bit problematic. We might
01:46:26: need to kind of scale it up a bit more
01:46:28: and maybe do some like modifications.
01:46:29: But um they've also been able to kind of
01:46:32: handle a good chunk. So we'll we'll see.
01:46:35: It depends like you know how rapid like
01:46:37: the growth is.
01:46:47: Uh Triple H saying what are effects of
01:46:49: using fur essence as power s for my
01:46:51: hyperdrive? All extraction is voluntary.
01:46:53: Of course I'm
01:46:57: I'm concerned.
01:47:01: Uh you have to take that up with your
01:47:02: local uh your local
01:47:05: >> local.
01:47:06: >> We're uh we're not in the business of uh
01:47:09: uh considering moral implications right
01:47:11: now.
01:47:13: >> Next question is from Angel Boy. Oh my
01:47:15: god. Oh my god. I don't even know what
01:47:18: that is. Anonymous gift.
01:47:20: >> Oh my god. How many?
01:47:23: >> There's so many.
01:47:25: >> Literally like blocked out 100.
01:47:27: >> That's 100. That's 100.
01:47:33: >> Holy
01:47:35: >> Oh god.
01:47:35: >> Yeah, we're we're we're we're becoming
01:47:37: we're we're we're we're during
01:47:41: >> Oh my god.
01:47:42: >> Thank you so much.
01:47:43: >> We we definitely exceeded the uh 200
01:47:47: requirement at this point, I'm pretty
01:47:48: sure.
01:47:51: >> I think we just found a new business
01:47:52: model.
01:47:54: All right, let's keep doing
01:47:58: >> I mean, this is basically how streamers
01:47:59: work, you know? You let the community
01:48:01: exploit you for fun.
01:48:04: >> All right, let's dragon. Yeah.
01:48:07: >> Yep. Dragon is happening.
01:48:10: >> All right, you
01:48:12: >> happening.
01:48:14: >> Oh my god. Thank you so much. Who?
01:48:16: Whoever that was
01:48:17: >> that was uh Oh my god. Oh my god. An
01:48:21: anonymous shifter.
01:48:24: Okay. Where where were we?
01:48:26: >> I don't even know where we are now.
01:48:29: >> Uh right here, I think.
01:48:32: >> Oh my god.
01:48:36: >> Well,
01:48:37: we're dragons.
01:48:39: >> Yeah.
01:48:39: >> Yeah. Yeah. I don't think there's any
01:48:41: avoiding that.
01:48:43: >> We're dragons.
01:48:45: Move to figure something out.
01:48:48: >> I'm also entirely okay with this. Yeah,
01:48:51: I'm kind of okay with it, too.
01:48:54: I mean, the Bing's working out pretty
01:48:56: well.
01:48:57: >> Yeah.
01:48:59: >> All right. How
01:49:00: >> We should We should We should speed up
01:49:02: through your questions, though, because
01:49:03: there's not much time left.
01:49:05: >> Um, wait, where where were we?
01:49:08: >> Uh, we were
01:49:09: >> questions. How many Okay.
01:49:13: >> Um, how many subs does Fugs want for
01:49:16: their avatars? Also, answer your
01:49:17: questions with their species. just any
01:49:19: rescales accept any that many. Yes.
01:49:24: >> Well,
01:49:24: >> it's done. It's happening.
01:49:26: >> It's done. It's done. Uh, next questions
01:49:28: from uh Lola. Are necklaces for same
01:49:32: reason animations use them to make
01:49:34: animating easier or they for pure visual
01:49:36: effects?
01:49:38: >> What?
01:49:39: >> I don't know. I don't
01:49:43: It
01:49:43: >> doesn't pars either. I'm sorry. We have
01:49:44: to rephrase that if there's time.
01:49:49: Uh we could cheers
01:49:52: uh ice is asking fru what do you think
01:49:54: is the best way to learn flux? uh just
01:49:57: start doing it like start like messing
01:49:58: around start like pick a very simple
01:50:00: project like you know say for example
01:50:02: just driving position or color or
01:50:04: something and start messing around with
01:50:05: it uh and you know grow from there like
01:50:08: once you kind of get your foot in the
01:50:09: door uh I feel it kind of makes it
01:50:11: easier for like learn more things take
01:50:13: stuff that other people make you know
01:50:14: apart you can also visit like you know
01:50:16: some of the mentor classes you know or
01:50:17: even ask mentors like people will love
01:50:19: to show you uh I think there's some
01:50:22: tutorials as well we actually have like
01:50:24: you know we like you know because we
01:50:25: have rusty board on the him now, but
01:50:26: he's also been making proflex tutorials
01:50:29: on his YouTube channel. So, give those a
01:50:31: watch. Um, there's just number of
01:50:33: resources, but usually like, you know,
01:50:35: as with anything, any kind of skill,
01:50:37: best thing is, you know, just start
01:50:39: doing it like start like messing around
01:50:41: with it. Like, you're going to probably
01:50:43: like, you know, when you start, you're
01:50:44: going to be banging your head a bit, but
01:50:46: that is a natural part of like, you
01:50:48: know, of any learning process. So it's,
01:50:49: you know, same thing like if you're
01:50:50: learning how to draw, like the first,
01:50:53: you know, the first like thousand
01:50:56: drawings you're going to make, you are
01:50:57: not going to be that good, but they're
01:50:59: progressively get better and better. And
01:51:01: that's, you know, that's how you learn.
01:51:03: I like actually um the game director
01:51:05: from like Doom um Hugh Martin he
01:51:08: mentioned on one one of his streams is
01:51:10: you know uh he's like for like you know
01:51:13: their concept artist he's always like
01:51:15: saying you know like um you you're like
01:51:18: 1,000 carpet drawings you know from
01:51:21: being a good concept artist. So get
01:51:23: started on making the thousand those
01:51:24: thousands of drawings. And I feel like
01:51:27: this just kind of like applies to a lot
01:51:28: of other skills you know it's same with
01:51:29: proto flag. You're going to be banging
01:51:31: your head. It's going to stuff is going
01:51:32: to be difficult, but the more you do it,
01:51:33: the easier it gets. And just understand,
01:51:36: you know, the the headbanging, you know,
01:51:38: that's natural part of the process. It
01:51:40: doesn't mean, you know, that you're not
01:51:42: good at it. Uh it just means you're
01:51:43: learning and you're, you know, absorbing
01:51:45: information. Oh my god. Thank you for
01:51:48: the cheers. I'm dead.
01:51:51: >> Yeah, the the gun is happening.
01:51:55: >> Oh boy. When's the speed up? Uh
01:51:57: Terasloit, quick question. Uh, the game
01:52:00: is called There's a Nightide, but I
01:52:01: don't know what frequency it is. Is it
01:52:02: 60 Hz? What about people on three phase?
01:52:04: Is it localized? It's any frequency. All
01:52:07: frequencies are canon.
01:52:09: >> Yes.
01:52:14: Jesus.
01:52:15: >> Oh my god. There's
01:52:18: >> Yeah,
01:52:19: >> just like Hold on. Let me just
01:52:22: let me just show this.
01:52:25: Yeah. So was throwing what up stream. We
01:52:28: already did this one. They're spawning
01:52:30: out of stuff. Remember reverb had no
01:52:31: proper clamp. Are we And we could stack
01:52:34: them. Yeah, I remember too. Um how many
01:52:38: subs were hub? We cannot that one. Uh
01:52:41: this might be question so feel free to
01:52:42: skip it if you're not comfortable
01:52:43: answering. But I've been curious each
01:52:46: resonance. Are you and s are dating? No,
01:52:48: we're not dating. What?
01:52:51: >> We're not dating.
01:52:52: >> I'm not dating my boss. I'm sorry.
01:52:54: That's weird.
01:52:57: >> No, I'm ding I'm ding glitch.
01:53:00: >> It was in the chat sometimes.
01:53:02: >> Is very much already taken by a lovely
01:53:04: gray and orange cat.
01:53:07: >> Can we get a Can we get a Mau in the
01:53:09: chat?
01:53:09: >> Mow.
01:53:11: >> Yes. Speak up.
01:53:15: >> There he is.
01:53:26: Next question is from Ace on Twitch. Um,
01:53:29: if we don't reach enough the stream,
01:53:31: does it Oh, we already reached enough.
01:53:37: Uh, Angel Boys, are we going to add that
01:53:38: bug that you just had with particle
01:53:40: system? We're lagging out. So, the get
01:53:41: up issue fix of course to do. I don't
01:53:43: know if that's a bug. It just might be,
01:53:45: you know, that the colliders are like
01:53:46: too heavy for this particle case. So
01:53:49: >> yeah,
01:53:50: >> I don't think that necessarily counts.
01:53:51: >> Collider pretty much.
01:53:55: >> Uh, noble rain is asking, "What is your
01:53:58: favorite part of being a bird?" I can
01:54:00: technically see inside of my beak.
01:54:04: >> I can store PGs.
01:54:06: >> Yeah, we can store PGs.
01:54:08: >> Oh man, you're right. I see. I thought
01:54:11: you were going to say like defying
01:54:12: gravity, but those are both solid
01:54:15: reasons. Yeah, unl is good, but I can
01:54:17: also, you know, just go go to fly mode.
01:54:20: So to do that when I'm not bird,
01:54:24: >> which is not what we're doing right now.
01:54:26: >> Yes. Yeah, we're actually define the
01:54:28: gravity.
01:54:31: >> Uh yeah, have to favorite background
01:54:33: music strike from Sonic Rash. I haven't
01:54:35: played Sonic Rush enough.
01:54:39: Teras exploit Cyberpunk 27 play style. I
01:54:42: kind of cheed it. Like I got one of the
01:54:44: like tech sniper rifles and I would just
01:54:46: ping everyone and we just headshot
01:54:48: everyone through walls and then that's
01:54:50: kind of how I deal with most encounters.
01:54:52: But it felt cheap and I kind of want to
01:54:53: replay it.
01:54:55: >> Yeah.
01:54:58: >> Uh
01:54:59: >> my god, dude.
01:55:01: >> Look at this.
01:55:03: >> So many gifts.
01:55:08: >> Oh my god.
01:55:10: >> $600.
01:55:11: >> That's insane.
01:55:13: $600.
01:55:14: >> How many subs to be an anime girl?
01:55:18: >> Um, five
01:55:20: 100,000.
01:55:22: >> Yeah, that that that would be a lot.
01:55:24: That would be
01:55:30: Oh, and actually questions every 5
01:55:33: minutes. Um
01:55:37: um
01:55:39: foolish snow muse is asking what got
01:55:42: each of you into resonite fugs need not
01:55:44: to answer. I will answer it.
01:55:48: I made it.
01:55:51: >> Uh it has formed around me. Well, for
01:55:55: me, uh, I several years ago, uh, just
01:55:58: kind of like I heard about it through
01:56:01: some people, uh, inside of VR chat and,
01:56:04: uh, they were like, "Yeah, this is
01:56:06: really neat." You know, like that I I
01:56:07: love visiting this every once in a
01:56:09: while. So, I was like, "All right, yeah,
01:56:10: I'll I'll give it a shot, too." And I I
01:56:12: hopped in with a friend of mine and uh I
01:56:16: joined like I think it was Ryub's world
01:56:18: uh a really old home world of Ryobies
01:56:21: and uh just hung out with a bunch of
01:56:24: people there that were like super smart
01:56:26: and doing all kinds of neat stuff you
01:56:28: know and I uh being like a programmer
01:56:30: for a long time I of course was geeking
01:56:33: out over that
01:56:36: and uh it kind of just stuck. It just
01:56:39: stuck. Yay.
01:56:42: And I'm part of the team.
01:56:44: >> Yeah, here I am.
01:56:46: >> Yay.
01:56:48: >> Yeah, I have a bit of a Gmod background.
01:56:51: And um
01:56:52: >> Oh, yeah.
01:56:52: >> Shout out to my buddy Conduit or Mike as
01:56:55: I've known him uh for bringing uh our
01:57:01: little Gmod community over here. Uh you
01:57:04: also have him to thank for bringing over
01:57:05: Ryu as well. Um and now we're we're both
01:57:09: part of the team as well. So, you know,
01:57:11: it works out.
01:57:15: >> Scooping up all the all the all the
01:57:16: people.
01:57:17: >> I still have the screenshot where I
01:57:19: asked him like, "What's
01:57:22: this game, Mike?
01:57:24: What's this all about? What is this
01:57:26: thing?
01:57:26: >> What is this?"
01:57:29: Anyway, we've got uh two and a half
01:57:32: minutes left. So,
01:57:34: >> probably probably I'd say we're pretty
01:57:36: much done.
01:57:37: >> Yeah, pretty much done. This is like
01:57:38: super quick one. So I'm just going to go
01:57:39: intro boy anime character easy. Just put
01:57:41: ears on your head. Done. Don't want to
01:57:43: be fluffy.
01:57:45: >> I want to have snoot
01:57:49: law is asking is fellow. Yes.
01:57:54: Um is on Twitch something is asking how
01:57:57: are you guys going to be DS for the next
01:57:59: stream? You'll have to wait and see. You
01:58:01: know we we said we had a plan for birds
01:58:04: >> and we had a plan for birds. We we will
01:58:06: have a plan for Durks, but uh you know
01:58:08: that's part of the surprise is you
01:58:09: you'll have to wait and and see.
01:58:11: >> Yep.
01:58:11: >> I'm pretty sure I saw in chat that Angel
01:58:13: Boy said they were going to make fully
01:58:15: custom uh dragons for each of you uh by
01:58:18: next week.
01:58:19: >> Oh yeah. Just a completely, you know,
01:58:21: new base from scratch mode, you know.
01:58:24: >> Yeah.
01:58:27: >> Wow.
01:58:28: >> To flap. Anyways, uh we got uh two and a
01:58:33: half minutes left. Uh this pretty much
01:58:35: like, you know, all the questions I
01:58:36: think we can do at this point. Um and I
01:58:39: don't think I don't I don't see any like
01:58:41: popping in. Uh I'm just protesting,
01:58:48: but uh we should probably end the stream
01:58:50: at this point. So, thank you very much
01:58:52: everyone, you know, for for joining the
01:58:53: stream. Thank you for like you know all
01:58:55: the subs but the previous stream and you
01:58:57: know making us into birds because it's
01:58:59: kind of been like you know it is fun
01:59:02: just like doing this kind of stuff like
01:59:03: like an hour before the stream I just
01:59:05: sat in a session I imported like I
01:59:07: imported like a image of like um a
01:59:09: toucan beak I positioned like on the
01:59:11: avatar and then like you know I kind of
01:59:13: drew this around this and like and then
01:59:14: I set up the I just found like a PNG
01:59:17: like PNG of a feather and I just set set
01:59:20: this up like to be like super janky but
01:59:22: it's kind of been fun just making this.
01:59:24: And also like it's kind of interesting
01:59:25: like because I never like done like
01:59:27: method like that like where I drew
01:59:28: something with a brush based on like a
01:59:29: image reference and it's I think I think
01:59:31: it worked out okay.
01:59:33: >> Um
01:59:35: so I don't know it's kind of fun doing
01:59:37: it. I think it's kind of fun like doing
01:59:39: this way and like you know the the the
01:59:41: subs like that help support the resite
01:59:43: as well. Um you know help support like
01:59:46: you know our development, help support
01:59:48: like you know keep the lights on and
01:59:50: help pay people on the team. So, thank
01:59:52: you so much. Uh, thank you also for like
01:59:54: our questions, you know. Uh, thank you
01:59:56: Godly and S for like joining me for this
01:59:58: one, too. You know, helping answer the
02:00:00: questions. It's been like a lot of fun.
02:00:02: >> Um, and for, you know, making us DS as
02:00:05: well for the next one. So, we'll see.
02:00:08: >> Thank you so much.
02:00:10: Um and for everyone like you know thank
02:00:12: you so much you know for like being here
02:00:13: like being part of the community uh
02:00:15: playing on night supporting us you know
02:00:17: financially making cool stuff on the
02:00:18: platform like you know talking about on
02:00:20: social media like every whatever like
02:00:22: you do with night like it it helps uh
02:00:25: and we we thank you for it uh and keeps
02:00:28: like you know this pressure kind of
02:00:29: going. Um, so with that,
02:00:34: >> yes. Yeah. Like God is actually the one
02:00:36: like who implemented Strike like
02:00:38: largely. So, um, if you're on Patreon,
02:00:41: consider switching. Oh my god. Thank
02:00:42: you.
02:00:43: >> Thank you.
02:00:44: >> If you, uh, if you're on Patreon,
02:00:47: consider switching to Stripe because we
02:00:48: get like about 10% more from the same
02:00:50: amount of money you pay. So, we actually
02:00:52: end up like with more money because
02:00:54: Stripe takes a lot less than Patreon
02:00:55: does. So, that helps us a lot, too. Um,
02:01:00: oh my god.
02:01:03: Thank you. We don't even have to do
02:01:05: those anymore. We already We're already
02:01:06: going to be DS.
02:01:09: >> Um,
02:01:09: >> let's progress towards the next goal.
02:01:11: >> We don't even We don't even know what it
02:01:13: is.
02:01:15: >> TBD.
02:01:16: >> TBD. So, the last thing we have to
02:01:19: figure out who to raid because we like
02:01:22: to raid someone uh as soon as Jam
02:01:26: streaming. Also, I'm going to send you
02:01:29: over to Medra.
02:01:31: So, let's do rate
02:01:35: creat. This is so smooth. And also for
02:01:38: everyone, you know, who's been helping
02:01:39: to test, you know, the pre-release and
02:01:41: narrow bugs down. Thank you so much
02:01:43: because that's going to help like, you
02:01:45: know, bring us to the stage where now
02:01:46: it's like, you know, it's stable, pretty
02:01:49: much stable. You know, it's getting very
02:01:51: close to release. And I kind of hope
02:01:52: like we can hit it sometime next week.
02:01:54: Stuff can still happen, but we'll try.
02:01:56: Um, it is very exciting. It's really
02:01:58: weird because like it's been this thing
02:02:00: like I've been thinking about for years
02:02:01: that like wanted to do with the engine
02:02:03: and finally, you know, get rid of the
02:02:05: shackles of mono and I was here. We're
02:02:08: on it. It's working. It feels like a
02:02:10: little bit surreal. So,
02:02:13: >> stable enough for us to run a live
02:02:14: stream on.
02:02:15: >> Yeah.
02:02:16: >> Yeah.
02:02:16: >> And have tons of particles. Um, anyway,
02:02:19: I'm going to send you over to Med. Thank
02:02:22: you again very much and thank you for
02:02:24: all the sts and making us DS and helping
02:02:26: us find a new business model too. I mean
02:02:29: like that we're going to replace things
02:02:30: but uh generally this this kind of like
02:02:34: helps because like you know
02:02:36: >> it helps like you know fun development
02:02:38: and it's fun things to do.
02:02:41: So thank you so much
02:02:43: >> thank you guys
02:02:44: >> and say hi to Medra for us. Bye
02:02:48: >> bye everyone. Bye
02:02:49: >> bye. Uh,
02:02:54: and I'm going to stop streaming, stop
02:02:57: recording.