The Resonance/2025-08-10/Transcript

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This is a transcript of The Resonance from 2025 August 10.

This transcript is auto-generated from YouTube. There may be missing information or inaccuracies reflected in it, but it is better to have searchable text in general than an unsearchable audio or video. It is heavily encouraged to verify any information from the source using the provided timestamps.

00:00: Start recording.

00:02: Hello.

00:04: >> Hello.

00:05: >> Hello.

00:07: Do we have anyone? I'm going to post the

00:09: announcement. Hello.

00:13: There's one announcement. Uh

00:17: there's the second announcement.

00:22: >> Hi. Yeah. What's up, Jack?

00:24: >> Hello bird. Yeah, Jack is the same bird

00:26: like which is correct. We'll get into

00:28: that in a second once I finish posting

00:30: those announcements.

00:33: Can you hear us? Fine. Is the audio

00:34: okay?

00:39: Posting another announcement. Then one

00:41: more announcement post.

00:44: Hello. Hello.

00:47: >> Hi.

00:48: >> Hello. Welcome everyone to another

00:52: episode of the resonance.

00:55: This is a this is a very special

00:57: edition, you know, compared to like the

00:59: the previous Well, this previous one is

01:01: also special. The previous was special

01:02: in a way that led to this one being

01:04: special in a different way. Um,

01:08: so last week you guys gave us uh you

01:12: gave us 150 subs, which was very

01:14: unexpected but very welcome. and you

01:17: demanded bird and you know we sat down

01:20: we were like you know how much how much

01:22: how much of a bird will 150 subs warrant

01:26: and uh so this stream we're we're bird

01:29: we're definitely birds you know like as

01:32: can be evidenced you know by the beak

01:33: like you know the big moves with the

01:35: mouth like as a real bird would be which

01:37: we you know this is what we are we are

01:39: real bird

01:40: >> it's also evidence you know we have

01:42: feathers so we can you know we can we

01:45: can Um what what are what are verters

01:48: used for?

01:49: >> Oh right it's flying flying as is

01:52: evidence you know if I if I just take

01:53: the camera and if I like zoom out a

01:55: little bit you can see we're actually in

01:57: middle of air you know because like we

01:58: do like flap flap like

02:00: >> flap flap like you know flying this is

02:01: this is how birds work.

02:03: >> Um so we're definitely

02:06: legit birds.

02:09: >> Yes. you know, it was it was uh based on

02:13: blobs, like it was it was like $250

02:16: something dollars worth of uh revenue

02:18: from from the subs. Um, so split between

02:22: the two people, this is how much bird

02:23: that gets you.

02:25: >> It's like, you know, but in case that's

02:27: not enough,

02:29: uh, we actually have a little bit extra

02:31: treat. Um, in case you want even more

02:34: bird, um, there's been one flying around

02:37: somewhere. Um,

02:40: >> oh, there we go. There we go. Look, we

02:42: got another bird.

02:44: >> Well, we got a

02:45: >> Well, come say hello to uh yellow decoy.

02:51: >> Yellow decoy.

02:52: >> It's yellow decoy.

02:54: >> Also, I'm I'm Burkus and uh this is Bert

02:57: Cyro.

02:58: >> Yeah, I'm I'm

03:00: >> And this is this is this is yellow

03:01: decoy, otherwise known as Godly.

03:03: >> Yes, yellow decoy. That's me.

03:06: >> Yep. Decoys. Decoy.

03:09: >> So,

03:10: >> and I'm going to clap like this the

03:11: entire stream.

03:12: >> Oh my. Wait, are you flapping your

03:14: hands?

03:15: >> Yes.

03:16: >> Oh my god. You're gonna get a workout.

03:20: >> That's going to be some concentration.

03:22: So, anyway, welcome welcome to the

03:25: special edition. Um,

03:28: resonance the bird sonance. This is the

03:31: bird edition of the resonance where we

03:33: are totally real birds just as you know

03:36: that like that real bird over there.

03:40: >> So welcome

03:41: >> cereal.

03:44: >> Flap flap.

03:46: >> I'm flapping right. This is flapping.

03:48: >> Yeah, this is this flapping. Like see

03:50: Syra using a special technique called

03:52: it's like you know if you watch any

03:53: anime you know you know how they like

03:55: take the sword and they just do like and

03:58: like and they just do things so fast you

03:59: barely see them do that it's like so

04:02: good at being a bird that's what he's

04:03: doing he's flapping so fast he's like

04:05: it's like a hummingbird

04:06: >> yeah I'm a hummingbird

04:07: >> is a hummingbird he's flapping so fast

04:09: that you know we can't even see it and

04:12: we're actually running on the

04:13: pre-release so like we're like you know

04:14: running smoother than we otherwise would

04:16: have but like you know hummingbird it's

04:17: like thousands of flabs, you know, per

04:20: second. And we're not quite there yet.

04:21: Like we'll need to wait for uh we'll

04:24: need to wait for net uh

04:28: >> 27.

04:29: >> Yes,

04:31: wait for net 27 for that.

04:34: >> But we're definitely birds. Uh and we

04:37: are here to answer any questions you

04:39: might have about the Resonite. Uh you

04:41: can pretty much ask like you know

04:42: anything. uh whatever you would like to

04:44: know whether it has to do with

04:45: development of the platform, its future,

04:47: its past uh whatever the team you can

04:49: ask us personal questions to like if you

04:51: want to get us know a little bit more we

04:53: also since we have a special guest Godly

04:55: you can direct some questions to him as

04:57: well. Um the only thing make sure Oh my

05:00: god. Yes. Trip your holics is like FPS

05:03: flaps per second. You see like you need

05:05: you need higher FPS to be able to see

05:07: Syro's extremely fast flaps. Yeah.

05:14: >> And what I was saying, uh, if you were

05:15: going to ask like any questions, make

05:17: sure to put a question mark at the end

05:19: of it. That way, it's going to pop on

05:20: our thing here. So, if I just switch the

05:22: camera and I just show you over here,

05:26: you see like there's already questions.

05:28: There's already questions. Uh,

05:31: there's already questions popping up.

05:32: So, we're going to be got going into

05:34: these in a little bit. Uh, but we also

05:37: have some questions from Discord. Uh but

05:40: if you're if you if you're watching this

05:42: live like you know don't ask questions

05:43: at Discord. We're not monitoring it. Uh

05:45: that's just in advanced questions. Uh

05:48: we're going to give a little bit of time

05:49: to like you know for questions to pile

05:51: up on Twitch and as we go through the

05:53: discord ones uh while answering them in

05:56: bird bird form. So with that uh let's

06:00: get started. Actually are we forgetting

06:03: anything? Do do we have anything more?

06:06: >> Tweet.

06:08: Tweet tweet stream. Yay.

06:11: >> Hi.

06:11: >> Thank you for the raid.

06:17: Okay, let's let's let's let's get

06:19: started with actual questions. I'm going

06:20: to uh we're going to fix the camera so

06:24: it's not like floating around, which you

06:26: know it matches the bird, but like it

06:28: makes things a little bit harder to

06:29: read. So, we do need to we we're making

06:32: the camera perch. The camera's perching

06:34: midair, which it can do because the

06:35: camera is also a bird.

06:39: see that though.

06:41: Yeah.

06:41: >> Yeah. You can see that because the the

06:43: beak is cold. Like the beak is literally

06:45: on the lens and like you know like if if

06:47: it wasn't cold like you know you would

06:48: just see inside of a beacon that

06:50: wouldn't be like that that would be

06:52: conducive to seeing us being birds. So

06:57: anyway, the first question we have is uh

07:02: hold on let me adjust this. The first

07:04: question we have is from Phoenix.

07:07: Phoenix is asking, "Protolex can be

07:08: pretty complex with the foot guns

07:10: included like endless synchronous while

07:12: loops being easily accessible and a lot

07:14: of it can be unintuitive. You don't have

07:16: compliance background to recognize

07:18: underlying paradigms. What ideas does my

07:20: team have to improve user friendlies and

07:22: vulnerability of protoflux?"

07:24: So there's like a few things in that

07:26: question I feel. Um, one of them, the

07:28: first thing I would say is like I don't

07:30: think you actually need like you know

07:31: computer science background to

07:32: understand protolax. We got a lot of

07:33: users who don't have a background who

07:35: are programming and created like amazing

07:37: things. Um we got like you know people

07:40: like users who are like um you know who

07:43: actually learn programming you know

07:44: through protoflux but we also get users

07:46: who come from other programming

07:48: backgrounds and generally I feel it

07:50: comes down to like you know just

07:52: understanding programming which in on

07:54: itself you know it's a learning process

07:58: like it's not something you just get

07:59: instantly. Um if you if you look like

08:03: you know at like classical programming

08:04: languages you know say like s like C++

08:07: C# python like you know whatever

08:09: language the things like you mentioned

08:12: like you know for example infinite loops

08:13: you can do in those as well so it's not

08:15: something that we do specific to

08:17: protoflux uh with that said you know

08:20: there's a number of things uh that can

08:22: be done to make it easier to learn uh

08:24: which is you know making like tutorials

08:28: um being able to like you know sort of

08:29: like learn it step by step and I

08:32: actually feel that like you know by

08:34: having a programming language that's

08:36: sort of embedded in a interactive work

08:39: like this um that makes the learning

08:43: easier because you can immediately kind

08:44: of you know see the output because if

08:46: you if you're like if you like learned

08:48: like you know from like resources like

08:50: the classical languages often times like

08:53: you just write console applications that

08:54: you know print something out it can be

08:56: fairly unengaging and boring versus like

08:59: you know having it like where like you

09:00: plug something in it and it changes

09:02: color, it moves around and this cool

09:04: things that makes it a lot more

09:06: engaging. And we've kind of seen people,

09:08: you know, learn that way. The other part

09:12: that people I've noticed like people are

09:13: doing is uh when somebody makes a cool

09:15: tool, they'll take it apart. You know,

09:17: they'll see like how it's programmed.

09:19: They unplug the profiles, they make

09:20: modifications to it, and that's also

09:21: like, you know, really good for the

09:23: learning process. So making it easier to

09:26: sort of share

09:28: um share like you know um creations say

09:33: for example of the workshop that might

09:34: you know help with that too. People can

09:36: find like cool gadgets they can take

09:37: them apart make their own versions learn

09:39: through the process. For the protolex

09:41: itself um we definitely do want to like

09:44: improve a lot of the interactions for

09:46: it. So for example, making it easier to

09:47: find nodes, making more contextual

09:49: actions. Um, giving you like user more

09:52: feedback as you're kind of like building

09:54: things. Um, uh, for some of the things

09:57: like for example the Y loops like

09:59: there's a mechanism, but it was actually

10:00: broken and, uh, only found it on

10:03: pre-release where if you end up like

10:06: making like infinite loop, there's a

10:07: like sort of watchdog mechanism that

10:10: breaks it, you know, so like you freeze

10:11: for a bit, but then like, you know, it

10:12: unfreezes and like marks the should mark

10:14: no Z red. Um that part still needs to be

10:17: added because right now it'll just uh

10:19: shut down the world. Um but for example,

10:21: you know, we want to make change like

10:23: where it just marks nodes red be like

10:25: this was stuck in a infinite loop so it

10:27: makes you um it makes you you know shoot

10:31: yourself in a foot or like claw um a bit

10:35: less.

10:37: But that's pretty much it because of any

10:40: more on this one.

10:43: >> I think you covered it pretty well. I I

10:45: think

10:46: Yeah. Like the most exciting thing to me

10:49: is seeing uh people come in without much

10:52: of a programming background and just

10:53: kind of playing around with it and

10:55: screwing around and sure they might make

10:56: some mistakes and there might be some uh

10:59: crashes or something but uh they they

11:01: just have fun and they're learning

11:03: programming in the process which is like

11:06: it's awesome.

11:08: I feel like it's kind of part of the

11:09: experience is like you know when you're

11:10: like learning programming like you'll

11:11: make things that explode.

11:14: We just we just we just make it the we

11:16: make we make make the explosions a

11:17: little bit more content.

11:19: >> Yeah.

11:21: >> That's that's one of my favorite things

11:23: just seeing people like you know like

11:26: learning naturally.

11:28: >> Yeah for sure. And trust me even after

11:31: 18 years of programming uh you still

11:33: make things explode sometimes. Oh yeah,

11:36: that happened quite a bit even with the

11:39: pre-release.

11:42: It's part of the job. Anyway, next

11:44: question is from Charismare. Uh, what

11:46: made you interested in creating a

11:48: Resonite? Did you take inspiration from

11:49: other sandbox titles such as Minecraft?

11:52: So, there's actually a lot of things

11:54: that kind of come like, you know, into

11:55: Resonide. Like, I like to say this like

11:57: bunch of like things I really wanted to

11:59: do that all sort of converged into one.

12:01: And um there actually should be a video.

12:05: Oh my god. Thank you. Thank you for the

12:07: cheer.

12:09: >> Thank you.

12:09: >> Thank you, Jack.

12:11: >> Um there's like it should be like a

12:13: longer video. So I'm probably not going

12:14: to go super into depth because uh it's

12:16: kind of covered like on the previous

12:18: ones. Uh but Minecraft was actually one

12:20: of the inspirations. And one of the

12:23: aspects of Minecraft I really liked is

12:25: like you know what it's the game itself

12:28: where you know it's this kind of sandbox

12:29: experience. you can build lot of kind of

12:31: cool stuff. Part I really love about

12:34: Minecraft, you know, is this modding

12:36: community because I've seen like people

12:38: make like the most insane mods like

12:40: completely changing the game without

12:42: like you know being able to like without

12:43: having actually access to the engine and

12:46: having to sort of you know decompile

12:47: stuff and work around it. So one of my

12:49: thinking was like what if the engine was

12:51: you know made so you can access

12:52: everything in game everything's you know

12:54: just accessible. Um what kind of cool

12:57: stuff could people make? Um, so that was

13:00: definitely one of the inspirations, but

13:02: there were like there were like a number

13:03: of others as well. Uh, and I do

13:06: recommend like watching that video if

13:07: you want a little bit more in depth,

13:09: >> you know, like the Minecraft world in

13:11: Border.

13:12: >> Oh yeah, that came like later.

13:16: And next question is from Zenuru.

13:19: Um, Zeno is asking, "With the spliting

13:22: pre-release being available for just

13:23: over a month now, how do you feel about

13:25: people already working on their own

13:26: renders? Uh there's ongoing effort to

13:28: make renderite uh in go over rendering

13:31: discussion and can even run in VR. It's

13:33: really cool like it's always like funny

13:36: like seeing because like I'm kind of

13:37: like working just making like this kind

13:39: of like work. Um but seeing people like

13:42: you know take that work and like build

13:43: on top of it and do like all of like

13:45: cool stuff. Um and seeing how it you

13:48: know performs in those different kind of

13:49: scenarios that's like like it's very

13:52: like exciting. Um and so I guess it also

13:55: looks surprising like you know how much

13:56: people can get like you know uh in this

13:58: amount of time and I think it actually

14:00: helps us a lot because uh we do

14:03: eventually want to like you know switch

14:04: away from Unity for a different like

14:06: official render. So like a lot of this

14:08: kind of work um I feel it's kind of like

14:12: it's going to help like you know that

14:13: process

14:14: um because we can see you know this is

14:16: how it runs you know with this render

14:17: this how it runs with this render these

14:19: are the challenges you know maybe with

14:20: this particular render. So when we are

14:23: deciding which renderer we want to go

14:26: with um we have like you know kind of

14:29: resource like in the community to tap

14:30: into and we kind of like like thinking

14:33: about like making the new render more

14:35: kind of community source as well. Um but

14:38: there kind of something that's going to

14:40: happen after like splittening uh because

14:42: there's like we need to like put stuff

14:43: together. We need to put like new

14:45: requirements what do we need and so on.

14:47: Uh but it's been definitely giving me a

14:50: lot more kind of

14:53: it's been a lot more like weight to you

14:55: know to that consideration is like that

14:57: um we could we could like you know make

15:00: this render switch more of a community

15:02: effort. Um and essentially like you know

15:06: help get get help like you know bringing

15:08: us or moving us away from Unity

15:11: completely. Um so yeah it's been very

15:15: exciting.

15:17: I keep I keep meeting people in the

15:19: pre-release uh running the GDAU renderer

15:23: and uh it has like every time I see

15:26: someone in there on it, it has moved

15:28: further along like it has become more

15:31: advanced like closer to uh rendering

15:34: things as as they currently are. Uh so

15:37: seeing how quickly that's moving is

15:39: pretty wild.

15:41: I think someone's also making a render

15:43: in uh SDL3's GPU back end, which is

15:46: really cool to see. Yeah, they're doing

15:48: it in Zigg.

15:50: >> Oh, I've heard about that one, too. This

15:52: is very cool. It also makes me like, you

15:54: know, like one of the things that like u

15:57: we've been leaning more and more into

15:59: is, you know, making things more

16:01: community based because I feel like

16:02: community and like, you know, the stuff

16:04: you guys like do that's like one of the

16:06: greatest strengths of Razite. And for

16:10: example, you know, when we kind of

16:11: reworked the uh say like in terms of

16:13: entity interfaces, that was actually

16:15: motivated by um community making their

16:18: own video players, you know, just

16:20: building like with like whatever

16:21: primitives or like or even like using

16:24: the old video player, which is kind of

16:26: very clanky, but like you know, building

16:28: a better version of it. Uh so the

16:30: thinking was you know let's just

16:31: introduce sort of interfaces so both our

16:34: our own art team can like make a new

16:35: video player in game and make like a

16:37: really cool one but also gives everyone

16:39: else the power you know to make your own

16:42: either like modify the default one if

16:43: you want to add some functionality if

16:45: you want to change something or you know

16:48: uh make completely new one from scratch

16:51: and I feel you know doing more of that

16:54: like you know giving more tools and

16:56: leaning more into like you know everyone

16:58: in the community being able to like you

16:59: know build build upon the engine and

17:03: build you know a lot of cool stuff

17:05: that's accessible then to other

17:06: community people like that's going to be

17:09: like one of our greatest strengths like

17:10: going forward and the the the work on

17:14: the renderers like a field that's just

17:16: you know another example of that. So

17:18: then very excited.

17:24: Uh let's see next questions from our

17:28: boy.

17:30: Uh our boy is asking uh do you think

17:33: that stuttering or long freezing when

17:35: joining large populated world will ever

17:37: be fixed or mitigated with loading

17:38: screen or something? Uh I tried to get a

17:40: friend new to VR to try but it was too

17:43: much for them and they had to take it

17:44: off after swapping worlds a few times.

17:47: So this actually we're running on the

17:49: pre-release right now and like one of

17:51: the like big improvements is like stuff

17:53: like stuttering is like way lower like

17:55: things like load way faster the

17:57: stuttering is like the hitches are

17:58: lower. Um so I think like that alone

18:01: like should help a lot like with

18:03: situations like this making things like

18:04: more comfortable. There's actually a

18:06: quote I got like from like he said like

18:09: the pre is the most comfortable lagging

18:11: he ever had. That said, um I don't think

18:16: like completely eliminating all issues

18:18: and stuttering like eliminating 100% of

18:21: them is like you know ever going to be

18:22: possible because there's

18:24: so many possible you know sources of

18:26: them. Uh and eliminating like all of

18:30: them like

18:33: that's going to be like pretty much like

18:34: near impossible. However, that doesn't

18:37: mean like we we cannot significantly

18:39: improve things and even with uh you know

18:43: even even like like once the uh the

18:45: splittening is done there's still like a

18:47: number of things we can do where we

18:48: smooth out like you know a lot of the

18:50: loading processes we uh do more like

18:53: kind of multi- thread updating for

18:54: worlds for example when a world is

18:55: loading in um there's like part happens

18:58: synchronously and it kind of freezes you

19:00: for a bit um we can split it off so it

19:02: like runs on background thread until

19:04: it's all you know good and

19:06: Uh so that could help improve things

19:08: quite a bit. And there's actually one

19:09: change that's on the board for post

19:11: splittening. Uh which will make the

19:14: renderer just keep rendering new frames

19:16: when the main engine hitches. So like

19:18: you might hitch a little bit but then

19:20: like you know you can still look around

19:22: the stuff will stop moving. So like

19:24: things will be frozen but like you will

19:26: you know you will be like you will still

19:28: get like new frames and there's going to

19:30: be probably you know indicator saying

19:31: like you know oh the engine is like you

19:33: know the engine is sold. Uh but that

19:37: should hopefully improve like you know

19:38: how comfortable things feel. So while we

19:42: not be like ever going to be eliminate

19:44: like you know 1% of them like there's

19:46: definitely

19:47: um there's definitely like a lot that we

19:50: can do to help improve it. But the

19:53: important thing is also like you know

19:54: there like the hitching it's not like

19:56: it's not like it's like one buck. It's

19:58: essentially like lots and lots of like

20:00: different things that can all you know

20:02: cause a hitch. So it's not like a single

20:03: thing that can be like you know fixed

20:06: but there's going to be multiple kind of

20:08: contributing factors and we can focus on

20:10: fixing like uh or mitigating the most

20:13: common ones.

20:20: Uh let's see. Next question is from

20:23: missing.

20:26: Uh missing is asking uh what's actually

20:30: located at the others that's written on

20:32: YDMS website. Do you have an actual

20:35: physical location? Me and some other

20:36: users started painting a big loopy and a

20:39: spot uh in uh W place and only after

20:42: starting realized that there might

20:43: actually be nothing there. So, um, the

20:47: address that is listed is something

20:48: called a virtual office. Uh, and for

20:52: companies like ours, like you know,

20:53: where we pretty much all remote, like

20:55: we're working from our homes, um, that's

20:58: usually kind of the best approach. Uh,

21:00: because, uh, if you're a registered

21:03: business in, you know, in Czecha, you

21:05: need to have an address and the address

21:07: must be, you know, approved for use for

21:09: a business. And you can technically use

21:12: your home address for it, but like it's

21:14: very strongly advised against doing

21:17: that. Like you should like you should

21:19: almost like never use like your home

21:21: address as your business address because

21:23: there's just lots of complications that

21:25: stem from that. Um but to solve that

21:29: problem, especially, you know, for

21:30: companies that like don't really rely on

21:32: physical location, um there are these

21:35: other companies that provide um

21:38: something called virtual offices. And

21:40: what it is for essentially a relatively

21:42: small yearly payment uh they will say

21:45: you know that your business uh is can be

21:47: represent like found at the address. Uh

21:50: uh so they usually have like in case

21:53: like you want to do meet things like you

21:54: know at the location they have like

21:56: rooms that can be rented. Uh so like if

21:59: you want to be meet you know

22:00: specifically at the business otherwise

22:01: you can go there but they also handle

22:03: mail. So if like you know if we get

22:05: official mail that arrives at the

22:08: physical like you know address uh they

22:11: will essentially scan it and they will

22:13: forward it to us or they will like you

22:15: know in case they cannot scan it uh if

22:17: it's something you know that has to be

22:18: received by us they will forward it to

22:21: whatever address we want. Um, so the way

22:24: it's it's sort of like

22:26: it's a way to kind of like you know

22:27: fulfill the legal obligation of having

22:29: physical address without like needing to

22:31: have like you know physical offices of

22:33: our own which would be a lot more

22:34: expensive to like you know rent and

22:36: maintain. And usually with virtual

22:38: offices like there'll be a lot of

22:40: different businesses who are going to be

22:41: located at the address because one of

22:43: the benefit benefits is like you know uh

22:47: a lot of businesses that don't need a

22:48: physical location like that they can

22:50: pull the place. So, um you'll probably

22:53: find a lot of other businesses that are

22:55: located at the same address.

23:01: Uh next question is

23:07: uh from Paul uh Papaltine. Is there a

23:10: reason why some prototypes take in some

23:12: parameters using inputs while others use

23:14: globals? Uh as an example, I'm looking a

23:16: couple of nodes that do similar things.

23:17: file while true which is updating user

23:20: global and fire on true which was only

23:22: for user input. Uh why do they pass in

23:26: the user value differently? Would you

23:27: consider unifying APIs to be more

23:29: consistent? Why and why not? So uh yes

23:32: there is like uh there's a big reason

23:34: for that and it kind of depends on how

23:36: those nodes register with events. Uh

23:38: because with globals globals they they

23:41: will never change during evaluation

23:44: phase. Uh essentially once you set

23:46: global that value is kind of propagated

23:48: and it's like also expected not to

23:50: change very often. Uh it can like change

23:52: every frame but like it's expected not

23:53: to change very often and it never can

23:56: change during evaluation because of that

23:59: the node can actually make an assumption

24:01: is like while um it can uh make an

24:04: assumption that this value is not going

24:06: to ch like if you're evaluating the node

24:09: the value is not going to change and it

24:11: allows to implement certain like in

24:12: optimizations. So for example uh you

24:15: know with the ones that like where use

24:17: user as a global it actually registers

24:20: events with that user

24:23: um so it can more efficiently you know

24:24: handle those events instead of like

24:26: checking you know all the time for every

24:28: single user. Something like fire on true

24:31: if it accepts the input as like you know

24:34: actual input on the node the value of

24:36: that input is not going to be known

24:38: until the node is actually running and

24:40: evaluating. What that means is like if

24:42: the value is changing literally every

24:45: user in the session has to run the note.

24:47: The node has to evaluate what user

24:50: should be handling this value and

24:54: um and then you know deciding like how

24:56: it continues

24:58: but you know that's like a lot less

24:59: efficient. Uh however it is more dynamic

25:01: which means you can even you can even

25:03: run the node like you know in a loop and

25:05: each iteration of the loop it actually

25:07: gives it a different input. So the node

25:08: can change its behavior. Um so having it

25:12: as an input it's is essentially more

25:14: dynamic

25:16: but you know it doesn't allow for

25:18: certain optimizations because if you

25:19: don't know what the value is until the

25:22: node gets evaluated you cannot like you

25:24: know you cannot hook into events because

25:26: you don't know who who are you going to

25:28: hook into events because you don't know

25:30: until

25:32: whatever impulse you know actually

25:34: happens with the globals um it allows to

25:37: do that kind of optimization where it's

25:39: like okay I'm going to be I'm going to

25:41: be only like sending events for the

25:42: specific user or the specific you know

25:44: source. So I'm just going to register

25:46: all the events and I'm just going to

25:48: wait for that system to send me an event

25:49: and then I'm going to evolate. Um

25:52: because of the reason it's also never

25:53: going to be unified. We can maybe like

25:55: provide like both versions but uh we

25:58: cannot unify it without you know making

26:00: some of the nodes like very heavily

26:02: unoptimized uh because they would have

26:04: to be like you know just constantly

26:05: checking on every single user if they

26:08: should be updating or not.

26:14: And next question is from Ozie.

26:19: Uh with the splitening showing pretty

26:20: dang good progress, is there

26:22: consideration on how when you want to

26:23: drop the update with major blockers or

26:25: clear up? Uh it was mentioned before

26:27: with the spliting having marketing push

26:29: and the like. Is it planned to have that

26:32: happen alongside the release or is it

26:34: getting the update out of the door more

26:35: preferred? So we pretty much like as

26:38: soon as like you know all the blockers

26:39: are like uh out of the way uh we're

26:43: going to push this to release so it's

26:44: going to be available to everyone. Uh

26:47: and like you know this kind of like

26:48: where the work on the marketing push

26:49: like is going to start like where you

26:51: know various like influencers they can

26:53: start like making content um and you

26:57: know just starting kind of pushing it

26:58: out. Usually the way we approach things

27:01: and we've kind of you know we've done

27:02: this for audio we've done this for

27:03: photon dust and lots of like other uh

27:05: precises before is when it hits the main

27:08: that's usually not the end of it. Uh

27:11: usually we get like you know number of

27:13: other like issues that prop up. um you

27:15: know there's like some bugs that don't

27:16: get discovered during the pre-release

27:18: testing. Um usually the pre-release like

27:20: they tend to be more minor ones. So uh

27:23: they don't tend to be you know ones that

27:24: are catastrophic that make things

27:26: unusable but there's still like you know

27:27: stuff that corps up. So uh we will be

27:30: like you know doing a bunch of kind of

27:31: cleanup uh and also doing some of the

27:33: posting task you know like some

27:35: additional optimizations like you know

27:37: for example switching some of the

27:38: libraries updating some of the

27:39: libraries. So, as like you know the

27:41: marketing push is going on, there's

27:42: still going to be additional updates for

27:44: the split ending and additional sort of,

27:46: you know, cleanup.

27:48: But, uh, right now the goal is pretty

27:49: much, you know, get it out of the door

27:51: as soon as possible. Get it like, you

27:53: know, into everybody's hands, get

27:55: everybody, you know, cool like

27:56: performance improvements and start like

27:58: making a lot more buzz about it

28:02: as we kind of continue improving things.

28:06: Uh,

28:09: all right. Oh, there's like a collide.

28:10: Oh, no. There's a collider. I can't grab

28:12: that one.

28:14: >> Oh, thank you.

28:17: >> Bird stream.

28:18: >> The birds. Because we're birds, we can

28:20: just fly, you know. We can just uh Yeah,

28:23: I have to I have to flop a little bit

28:24: more because, you know, this is how it

28:26: works. I charge up and that way I don't

28:28: fall.

28:29: >> There we go. Okay, this should be

28:31: enough.

28:32: Thank you.

28:35: Next question is that is a big one. Um

28:42: uh Yosh this technical question is

28:44: relevant to me making mod related

28:46: texture decoding encoding is just

28:48: general curiosity because there's no

28:50: binary 16 floating point in it framework

28:52: element score currently uses half

28:54: precision floating point polyfill I

28:55: think this is from gist

28:58: just uh hover net 5 as native half

29:00: precision loing pointing type would be

29:02: perhaps be go pole splittening to switch

29:04: to using built-in half precision

29:06: floating point type instead of one in

29:08: element score. I only asked because I

29:10: don't see tracking GitHub issue about

29:11: it. Oh yeah, that's actually we don't

29:13: want to switch to the native one.

29:16: Actually, one there's been um when I

29:19: implemented the new mesh upload, I

29:22: actually added like a thing which will

29:24: store the UVs, you know, as half

29:27: precision to save VRM. Uh but because

29:30: like we we we use you know the polyfill

29:32: that you blinked uh it it doesn't

29:35: actually have like super good

29:36: implementation for conversions you know

29:38: from floats to half and it ends up like

29:41: you know introducing too much error uh

29:44: due to like you know rounding errors and

29:46: whatever. Uh and as a result like a lot

29:49: of the meshes like we got like bug

29:51: reports like where the UVs would be just

29:52: kind of skewed. They would be kind of

29:54: you know poor quality. So I had to

29:55: switch it back to floats

29:58: um which uses you know double the amount

30:00: of VRM but like you know doesn't have

30:03: the the do weird rounding errors.

30:05: However, the official one inn net um

30:08: actually has way way better algorithm

30:10: that's specifically designed to like you

30:12: know avoid these kind of rounding errors

30:13: and produce like much better

30:15: conversions. It's it should also have

30:17: like much better kind of performance

30:18: because they they spent a lot of time

30:20: like I think the whole conversion like

30:22: the algorithm but look at the source

30:23: code because I was like thinking about

30:25: porting it for a little bit. Um but the

30:28: whole source code like it like the

30:29: conversion is like branchless so it can

30:32: execute like super fast. So um once the

30:36: splitting is done like we do want to

30:37: switch um probably make an issue so we

30:39: don't forget but um yeah that's what is

30:43: going to happen either way.

30:47: And the last question gets I would

30:51: actually say don't make a good guess

30:52: before this one just we'll probably make

30:54: one of our own

30:57: or you can actually make one either way

30:59: works. Um

31:02: so last question from uh

31:06: Korak

31:08: I don't know how to pronounce it.

31:10: Uh,

31:12: Coltuk is asking, "How do I make the

31:15: Elder texture stop staring at me when

31:17: making a render? It has four eyes and

31:20: it's making me a bit uneasy. What does

31:22: it want?" This is very, very, very

31:24: simple. The Elder Texture just wants to

31:27: see you. And the problem is, if it's

31:30: developing more eyes is that it cannot

31:32: see you. You need to allow yourself to

31:34: be seen by the Eldrich texture because

31:37: as long as it cannot see you, it's going

31:38: to keep adding more eyes because it

31:40: thinks it needs more eyes to see you. So

31:44: simply allow yourself to be seen by the

31:46: Elder texture, that will make the

31:48: Eldrich texture satisfied and the eyes

31:50: will go away. But as long as you remain

31:53: unseen by the Eldrich texture, it will

31:55: keep adding eyes until those eyes see

31:58: you. You can think of it, you know, as a

32:00: plant. If a plant, you know, doesn't

32:02: have enough nutrients, it's going to

32:03: grow more roots. It's going to grow more

32:06: leaves. It's going to grow, you know,

32:07: more pestles so it can gather more

32:09: resources. It's the same for the Elder

32:12: texture.

32:13: Seeing you is a resource that uh powers

32:16: the Elderish texture. It needs to see

32:18: you to live. So, as long

32:22: as you can as you remain unseen, it will

32:25: keep growing more eyes.

32:29: It's very simple. Just let yourself be

32:31: seen and the eyes will go away.

32:34: >> Very simple.

32:35: >> So simple.

32:36: >> I have an urge to make a Bloodborne

32:37: reference.

32:39: >> I don't know what that is. I've heard

32:41: about it, but I

32:44: >> never played it. Anyway, that's all the

32:48: uh all the questions from uh from

32:49: Discord. So, uh we should be able to

32:52: start going through the Twitch ones. Um,

32:57: so the first question, uh, from as on

32:59: Twitch, where is decoy? Uh, we have we

33:01: have yellow decoy.

33:03: >> I'm right here.

33:04: >> Yeah, there we go.

33:06: >> Yeah, right here. What are you talking

33:07: about? I I actually have So, and we also

33:11: have two questions next which are sort

33:13: of related. Um,

33:19: come on, let me scale them together. So,

33:22: we have a um Asent is asking bird uh

33:26: hnoped

33:28: ornoid or however you pronounce it. Uh

33:31: and bird hypon. And I'm going to answer

33:34: is kia birds. Kia birds.

33:37: They're really cool birds. They're very

33:39: smart,

33:42: but they're also very they like to

33:44: pester people a lot. So, they they're

33:46: they're both types because they're like

33:47: very smart birds, and smart birds are

33:49: cool, but they also they will like, you

33:50: know, pester you. So they also snapp it.

33:55: >> Are they anything like crows or ravens?

33:58: >> Yeah, they're very like they're they're

34:00: kind of on the other level like you know

34:01: of like smartness. Um but I think unlike

34:04: crows and ravens like they will often

34:06: times like they'll just destroy your

34:08: houses like like people people like in

34:11: New Zealand like uh I've heard like they

34:12: have to like you know key proof like

34:14: their houses because they'll they'll

34:16: just they'll get into everything.

34:18: They're like super curious and they'll

34:20: be like, you know, tearing your like

34:21: housing like lines and they'll like if

34:23: there's like a cable, they'll tear it

34:24: out. If there's like anything like if

34:26: you have an antenna on your house,

34:27: they'll like bite it and like, you know,

34:29: tear it over because they're like

34:30: curious like what it is. So, they're

34:32: very very pesky, but also very smart.

34:38: >> That's my favorite combination of

34:40: traits.

34:41: >> Yeah,

34:42: >> I like I like ravens and stuff and

34:44: crows.

34:45: >> Ravens and crows are super cool, too.

34:48: They have a concept of fun.

34:50: >> Yeah.

34:53: But uh Kia I feel the Kia parrots embody

34:56: both taongs and schnoid at the same

34:58: time. So there we go. One one we

35:02: we killed two birds with one stone.

35:06: >> Wow.

35:09: >> Well, we have three birds here.

35:11: >> Three birds. Okay. Um

35:14: >> we'll need a at least

35:16: down.

35:17: >> We know. Oh, it's okay because Ace is

35:19: Ace also asked asked um Tongs.

35:23: So, we have we have we have two the

35:26: technical three still then because

35:28: that's the same question. So, you know,

35:29: it just it works out.

35:32: >> All right. This I'll let it slide this

35:34: time.

35:42: Uh, Jack the Fox is asking, "Uh, did you

35:44: already complete the Avali starter pack?

35:47: Making custom name place to show your

35:48: name in Scratch."

35:51: >> Huh?

35:52: >> I've always scratch.

35:53: >> Yeah, it's the language that uh like the

35:55: written language that Avali use.

35:57: >> Oh, I'm not familiar with that

35:59: unfortunately.

36:02: >> I only know the numbers. I definitely

36:03: don't know the alphabet. Yeah. Yeah.

36:05: >> It's it's it literally is just like

36:08: refined chicken scratch is what it looks

36:10: like.

36:10: >> Oh my god.

36:13: >> Yeah. We're we're we're very new to

36:15: being birds. Like definitely, you know,

36:18: real birds. So, uh we still need to go

36:20: to a bird uh school to learn bird

36:24: things.

36:25: >> I'm normally bird adjacent at best.

36:31: >> Next questions from Moon. You pre

36:33: stream? Yes, we're on the pre-release.

36:35: It's actually it's getting like very

36:37: stable. And it's kind of weird because

36:38: this is like technically this is the

36:40: first time I've actually been properly

36:41: in VR outside of like, you know, testing

36:43: on the pre-release because I I keep

36:45: missing all the cool Oh my god.

36:47: >> That's not a stream.

36:49: >> Nobody donated.

36:52: >> I like I literally every single time I

36:56: was like on release, I would be out

36:57: there in desktop because I'm all like,

36:58: you know, on desktop I'm still like

36:59: working on stuff. Um, and I wouldn't

37:01: jump into VR and just like do a bunch of

37:03: like cool testing events happening. Like

37:05: yesterday there was like the Bazerisk

37:06: that KOA was hosting and actually when

37:08: me and Gar were like in a balloon clock

37:10: tower and we were like oh buzzerisk and

37:12: we're like we want to go but game we

37:15: can't leave the game and then when the

37:16: game ended like the basis ended.

37:19: >> Yeah. the bass had shut down like a few

37:21: minutes before our game ended and we're

37:23: like no no and I miss all the all the

37:26: cool like testing testing things and

37:29: then like I saw like message from Ka he

37:31: was like apparently he running on some

37:32: kind of dual core like machine uh he was

37:34: like done now server too weak

37:39: >> yeah the ser the server itself was

37:41: having more problems than the actual

37:42: like server software

37:45: >> and here some they said like some kind

37:47: of like machine at the home like It has

37:49: just two cores.

37:50: >> It's a V with like one core and one

37:55: thread. I won't get into it.

37:56: >> Oh no,

37:58: but it

38:00: got to be more.

38:02: Uh, next question is from Navy 3001.

38:06: Uh, so what's your ETA for the re

38:09: pre-release to enter live? I think there

38:11: is a chance of it happening, you know,

38:13: this upcoming week. Uh, we'll still have

38:15: to see because like, you know, there's a

38:17: there's a number of issues. Most of them

38:18: seem kind of small like that like we can

38:21: kind of sort through them but you know

38:22: stuff always happens so um these things

38:25: can be difficult to predict but like

38:26: we're we're getting very close like a

38:29: lot of the issues that were like you

38:30: know definitely major blockers you know

38:33: ones that like where things are unstable

38:35: they're exploding or like you know

38:37: somebody's VR is like not working at all

38:39: those are like all pretty much seem to

38:41: be eliminated so most of the issues like

38:43: are like more minor issues like you know

38:45: like some specific things don't work

38:47: quite Right. Um, and I think like lot of

38:51: them can be kind of knocked out

38:52: relatively quick, but I also thought

38:54: that about, you know, some of the other

38:56: issues and they like being a rabbit

38:57: hole. So,

39:00: it's hard to say, but it is getting it's

39:02: getting very very close.

39:10: Next questions from uh B_. When do you

39:13: think the flat planning will launch?

39:14: right now.

39:17: >> If uh if not yellow decoy gets his way

39:20: tomorrow.

39:22: >> What?

39:24: >> See this the flapping? We flap. So we

39:27: can keep like you know flying in the

39:28: air. This is how birds work. Like you

39:29: just you have to charge your flying

39:31: meter with the flapping and then like

39:33: you know it's charged up. You can just

39:35: you can rest for a little bit. But you

39:36: have to make sure like your flopping

39:37: meter doesn't go like below zero because

39:39: then you fall then gravitate takes over.

39:42: >> I need a few sticky on myself. You just

39:45: can't look down when you stop flapping.

39:48: >> That's so smooth.

39:51: >> Oh yeah, it's like the was it called the

39:54: wild equ.

39:56: >> Yeah, the logic. There's actually a

39:58: world that does that. Like somebody made

40:00: a world where as like as you don't look

40:01: down, you don't fall. But the moment you

40:03: look down, you fall.

40:06: >> I was like thinking it's actually that

40:08: makes kind of cool like gameplay because

40:09: that' be cool VR game where you have to

40:10: like, you know, follow cartoon physics

40:12: to like solve puzzles.

40:17: Anyway, next question.

40:23: And next question is from Ace on Twitch.

40:24: What do you guys think about the new

40:25: yearly batches just made on the new

40:27: delog? Another questions. How come there

40:28: was no 2017 batch until now? Um, so

40:33: they're pretty cool. Like I do like like

40:35: the like how it's kind of evolving the

40:36: style of it. Um,

40:39: and for the 2000 Oh my god. Thank you

40:42: for the subscription. Thank you. Oops.

40:45: Thank you very much.

40:46: >> For 2017, it's because there's like

40:49: literally like

40:51: 40 people for 2017. So, it was just

40:54: never like really worth the effort and

40:55: most of them are like bunch of them like

40:57: test accounts and lot of like

41:00: I think only like there's like a very

41:02: few that actually

41:05: play. So,

41:08: it was never really like you know worth

41:09: like that too much effort unfortunately.

41:18: Andreas is asking uh so folks data type

41:22: question why are strings of value

41:24: components but objects in protoflux yes

41:27: uh that's a good question uh essentially

41:29: what what like the data model and what

41:31: protoflux considers as value and object

41:33: types you know those are kind of

41:35: different concepts so uh for data model

41:38: purposes what is considered a value is

41:41: essentially

41:42: atomic like it's considered like you

41:44: know this is just a base chunk of data

41:47: that's you know like a data primitive uh

41:49: and that's you know sort of undivisible.

41:52: It's just you know it's just a value

41:54: that can be assigned to a field and it's

41:56: always assigned as a whole. It's never

41:59: kind of you know

42:01: like for example we have a list of

42:03: things you know it can like expand have

42:04: multiple values you can you can change

42:06: the individual values in the list uh you

42:09: can sort of mutate just parts of it. is

42:11: not atomic. Um

42:15: but for values uh you know they just

42:18: they treat it like you know like

42:19: non-divisible atomic primitive unit. Um

42:24: and data model doesn't really care you

42:26: know how those values are allocated. So

42:28: they can both be like you know value

42:29: types or they can be um types allocated

42:32: on the heap like under the hood. For

42:34: data model it makes no difference

42:35: because it doesn't really deal with

42:37: things on that level.

42:40: uh for protoflux uh protoflux it's um

42:43: it's essentially like a VM for like you

42:46: know like a scripting language and the

42:48: way it works with types it actually has

42:50: to it has like its own kind of stag uh

42:54: when executing the program. So it needs

42:56: to care on how those types are

42:58: allocated.

42:59: So it these to distinguish what actually

43:01: is a value type and what is a heap type

43:04: and strings because they're um they're

43:07: essentially values that um can have

43:10: varying length uh they are always

43:12: allocated on the heap in C. Therefore

43:15: they have to be an object type because

43:18: um you know you cannot put them like on

43:20: the stack because of the varying size.

43:24: So it's pretty much like that like you

43:26: know they like these is like bit of like

43:29: overloaded term like where for protoflux

43:31: it means like one thing and in data

43:33: model like it means like a different

43:34: thing uh because like in in data model

43:37: you don't have a concept of like you

43:39: know like where things are located. it's

43:42: like if it's on the ST if it's on the

43:44: heap like data model doesn't care um

43:47: whereas the protolex does and it's

43:50: something we kind of like we don't want

43:51: to like hide it for the most part

43:53: because like the node overloading system

43:55: should care take care of like you know

43:58: deciding which type of the note to use

44:00: but it needs like you know a little bit

44:01: additional UI uh to handle that um but

44:05: it's pretty much

44:12: Let's see.

44:17: Jack the fox out asking, "Can I have

44:19: splitening pretty please? It's available

44:22: for everyone. You can you can just go on

44:23: the pre branch and then you can have

44:25: splitening. You can help us test

44:27: things."

44:29: Yeah, you can come on over and uh

44:34: enjoy the enjoy like the the smoothness.

44:38: It's actually a good like PSA is like

44:40: you know we're still doing the testing.

44:42: Um if you can you know jump on a

44:44: pre-release um mind like you know read

44:47: all the warnings and everything we have

44:49: because you know those are important but

44:51: if with those warnings you can like you

44:53: know we can help us test things uh that

44:56: can help like you know catch things and

44:58: issues before this hits main because um

45:01: for anything that's you know kind of

45:02: skipped during testing that doesn't get

45:04: found during this per testing we'll have

45:06: to fix things after it's live and once

45:08: it's live you know you don't have the

45:09: choice of going back so you kind of have

45:11: to wait for us to like fix things. Um,

45:14: so usually it's better like you know the

45:15: more participation we get during the

45:16: pre-release the smoother things are once

45:19: things get out

45:22: and if you like you know if if uh if

45:24: there are like any giant blockers that

45:26: are found out like you know we will

45:27: delay the release but if there are non

45:30: found then like you know we will release

45:31: it as soon as we can.

45:36: As Twitch is asking, can can uh can we

45:39: have Twitch commands at home again? Um,

45:43: and we could

45:46: >> need a bag of confetti to

45:50: >> uh

45:51: um

45:55: Does this work?

45:57: >> I guess.

45:58: >> I think it would qualify. There's a bonk

46:01: command, right?

46:01: >> Yeah. There we go.

46:05: Wait, does it do the beak? Oh, it does

46:07: the beak.

46:10: >> Flat.

46:11: >> There we go. Bunk sire. Hold on. Hold

46:13: on. So, there's bonkro. So, um

46:17: uh there's bonks. Uh uh

46:21: >> what what else do we have? There's bird.

46:22: We already bird. So, oh flap and Okay,

46:24: flap. Flapping. There we go.

46:29: There we go. Twitch. Come on. Tw Oh,

46:30: oops. That was accidental bonk.

46:33: Yeah, there we go. Twitch Twitch

46:34: commands at home.

46:38: Uh,

46:40: Nicon is asking, "Will these beer bars

46:42: be public assets?" Um, probably not.

46:52: >> Uh, JD4 is asking, "What is the word?"

46:55: The word is contraiulations.

46:59: It could it could also be potentially

47:01: alien in nature.

47:05: >> Ace on Twitch is asking

47:08: >> uh why is the Twitch chat pro below you

47:10: guys? It's we have like one for like you

47:12: know for the question that's like right

47:14: over there but like whenever people

47:15: subscribe you know it sprays particles

47:17: but you can't see it. So like as a

47:19: workaround we just put one below.

47:21: Actually hold on let me just put it I'm

47:23: going to put it there we go that way.

47:25: So, you know, now you can't see it, but

47:26: if it sprays particles, we get sprayed

47:28: with particles on streams. Uh, that's

47:31: our work around for, you know, not being

47:34: able to position where where the

47:35: confetti comes from.

47:39: Oh, and check answered with the

47:41: confetti. Thank you for the bits.

47:43: >> Yeah, there we go. See, see, this is

47:46: why. Thank you for the subscription.

47:48: genius

47:51: >> for demonstration.

47:57: >> Oh my god. Uh, check the frogs. Well,

47:59: this is not even question to us. J is

48:01: asking Glitch for as cat, how do you

48:03: feel about being a bird now?

48:06: I feel like it it feel you want like a

48:08: real interesting answer like uh ask him

48:11: how he would feel if I was a w.

48:18: >> Next question is from meta 4744. For

48:22: someone who is brand new to the game and

48:23: worlds wants to deep dive into it but

48:26: finds learning curve too steep, what

48:28: would you recommend? Um, and it kind of

48:30: depends a little bit like what you're

48:32: into in the game, but uh I would

48:33: definitely advise, you know, take things

48:35: slow. Uh, don't be afraid to ask for

48:38: help. Uh, like our community is like

48:39: super helpful. We have like, you know,

48:41: the mentor group. So, if you see people

48:43: with the green light bulb like icon,

48:45: like you know, we can you can ask them

48:46: for help with whatever like you need.

48:48: People are super like wanting to help.

48:52: Uh, so, you know, don't you don't have

48:55: to like be worried that like bothering

48:56: anyone. Uh but generally, you know,

48:58: takes things slow. There's a lot of

49:00: stuff to discover in thereite. Um even

49:02: people who've been on here for, you

49:04: know, years and years often times

49:06: they'll still be discovering new things

49:08: about this platform because there's just

49:09: so much. So, um take it slow. Don't be

49:13: afraid, you know, to like ask people uh

49:16: check for some like there's like cool

49:17: YouTube tutorials as well. Uh if that's,

49:19: you know, kind of what you prefer. Um

49:22: but yes, and that's generally my advice.

49:25: Also, don't feel like you need to know

49:28: everything, right? Like, like it there

49:31: are plenty of people that are uh you

49:34: know, just socialize here. Uh just hang

49:36: out with people and have fun. Um and

49:40: even if you do want to know some things,

49:42: you know, uh trying to learn literally

49:45: everything there is to know, uh you're

49:47: probably going to overload yourself

49:48: because yeah, there is literally stuff

49:50: that I've heard fuks been like, "Oh,

49:51: wow. I didn't even know that was

49:53: possible." Yeah.

49:55: >> So, go ahead.

49:57: >> I I I like there's actually parts of the

50:00: code and functions that I wrote that I

50:03: forgot about. I'm like, "Oh, I forgot I

50:06: made that thing."

50:09: >> So, like, you know, if I can't like

50:10: remember everything that's in here, like

50:12: I don't think anyone else can.

50:14: >> Yeah. And and many people are good at

50:17: like a specific uh group of subjects,

50:20: but not necessarily incredible at

50:22: others. there are plenty of people to

50:24: you know ask for help and get help from

50:26: uh and talk to for advice or or you know

50:30: assistance with doing whatever you are

50:31: trying to achieve. So

50:34: yes um the whole like philosophy of

50:37: resite is to allow people who have

50:38: different you know skill sets who have

50:40: different interests to certainly exist

50:42: and complement each other. So we don't

50:45: expect you know everyone to be like a

50:46: super good programmer with protolex. We

50:48: don't expect everyone you know to be

50:49: good at setting up avatars. Uh that's

50:52: why you know people who are good at

50:54: those skills you know they can be

50:56: helping out people who you know maybe

50:57: are more like interested in socializing

50:59: and we actually get a good chunk of

51:00: people on here who like you know they

51:02: don't really know how to use inspectors

51:03: they do know how to use you know proto

51:05: flags but often times they'll have like

51:06: you know their friends and other people

51:08: help you know set up stuff for them

51:10: which people who do like doing that kind

51:12: of stuff you know they often times like

51:13: super happy to do. So the whole idea of

51:17: the platform is you know everybody kind

51:19: of have like different approach but like

51:21: everybody in the community sort of

51:22: complements each other and can help each

51:24: other out.

51:27: It's also like a cool group like like if

51:29: you're like looking for setting up

51:30: avatars. Uh there have been people like

51:32: setting up resonate packages for a lot

51:34: of common bases. So that might also make

51:36: things easier you know getting into. So,

51:38: if you want your avatar in, it might be

51:40: worth checking if there's a resinite

51:42: package for it because that literally

51:44: goes from like, you know, you having to

51:46: actually set up the avatar,

51:48: which is quite complicated, you know,

51:49: process, uh, because you have to lo

51:51: development tools to just like, you

51:52: know, drag and drop, maybe assign a few

51:54: textures, and you're pretty much done.

52:02: And next question is from Jay Widen 4.

52:06: Uh Joe is asking a while ago I looked at

52:09: some old de logs of very early FX

52:11: engine. One thing I noticed is that you

52:13: had to do everything physically before

52:15: inspector looking around for tools,

52:17: manual scaling, that sort of thing. And

52:18: later on with the build and windows.

52:20: What do you think would look like if it

52:22: kept more physical mechanical approach?

52:25: Um it was the thing it probably look you

52:27: know like that like where you just do a

52:29: lot of stuff like very physically. Um I

52:33: like wanted to like you know push a

52:34: little of that because it feels like you

52:35: know it's very natural for VR to

52:37: interact with things physically you know

52:38: like kind of move things and so on. The

52:40: problem like there are like two major

52:42: problems with it though. One it's new so

52:46: a lot of like you know people who like

52:48: who are coming to the platform

52:50: um like it just made this learning curve

52:53: like you know extra steep for them uh

52:56: because they had to like you know figure

52:57: out a whole new mechanisms to interact

52:59: with things. So like doing things in a

53:01: more traditional way, it makes it a bit

53:03: friendlier. Um, it's also the other

53:06: thing is like not everything kind of

53:08: works like super well because if you

53:09: consider something like the inspector,

53:11: you know, you could sort of make it

53:13: physical, but like ultimately like I

53:15: don't think it's something that

53:16: translates as well like not like not in

53:18: a generic manner where you can like

53:20: literally edit like every piece of it

53:22: because the physical tools, the way I

53:25: think about them, they're always like

53:27: they're metaphors, you know, for

53:28: specific interactions. And with

53:30: inspectors there's just like so many

53:32: different possibilities of what you can

53:34: be doing that like you know there's not

53:36: going to be enough time to implement you

53:37: know the tools like metaphors for all of

53:40: them. However,

53:43: what I want us to do like you know is

53:47: do both. So like you have like you know

53:48: that sort of more traditional approach

53:50: but there's also like you know more kind

53:52: of physical ways of like doing things uh

53:55: for you know the most common actions and

53:57: you can you know we can see that like in

53:58: one of the tools like if you for example

54:00: grab the

54:02: um if you grab you know something like

54:04: the material tool you know that's still

54:07: like a very physical way of doing things

54:09: where you can literally like you know

54:11: the material it becomes like a thing

54:13: like a physical object you can grab.

54:15: It's like a carfish. You can put it in

54:17: and you know, you can just apply to

54:18: anything. Um,

54:22: and that's sort of like, you know, and

54:24: what is it doing? It's not doing

54:26: anything different that it couldn't do

54:27: through the inspector. Like I could open

54:29: like what I just did. I could just open

54:31: this in the inspector like the ground. I

54:33: could find a reference to material

54:35: component, assign it to the mesh

54:37: renderer, but it's a little bit more

54:38: like, you know, involved versus having

54:40: this tool be,

54:43: you know, sort of like a manual sort of

54:46: metaphor for doing that. It simplifies

54:48: the action because now you don't need to

54:50: do the inspector and it's much quicker

54:51: to do too because it becomes visual. So,

54:54: um, the tools are fundamentally not

54:56: doing anything

54:58: that would be impossible to do with the

55:00: inspector. They're just making the

55:01: common interactions,

55:03: you know, easier and more intuitive. And

55:05: I would I wouldn't want us to do like

55:07: kind of more where you have like, you

55:09: know, the sort of baseline of the

55:10: inspector being able to edit anything

55:13: and follow for a lot of common

55:14: interactions. There's like, you know,

55:15: some kind of tool that simplifies it.

55:18: For example, you know, say you wanted to

55:19: set up like, you know, a joint um a

55:23: joint component. It might be much easier

55:24: with a tool where just say you mark,

55:26: okay, this is the joint entrance. This

55:27: is the to this is the one I want to like

55:29: attach it to. And then you know you

55:31: click a thing to specify the axis and

55:33: you can like literally just move it

55:35: around and there's like no

55:36: visualizations for it rather than like

55:38: having to figure out the numbers and

55:39: axes and the inspector fields. But doing

55:42: those it requires you know

55:44: implementation time for each versus the

55:47: inspectors you know general that like

55:48: just handles everything without having

55:50: to do any specific work for each

55:59: uh

56:03: Platypus is asking how many VR headsets

56:06: and bits of VR hardware have you

56:07: accumulated over years? Do you do

56:09: companies send you stuff to try? So, I

56:12: do have a bunch, but I actually like

56:15: about

56:16: what year is it like about three years

56:18: ago now.

56:20: Um, I lost a lot of it unfortunately.

56:24: Um,

56:26: but yes, uh, sometimes companies, you

56:28: know, they will send us stuff actually.

56:30: Um,

56:31: can I talk about it? One,

56:34: >> I think so. Yeah, if you if you're

56:35: willing to. Yeah, like I don't mind like

56:37: talking about it. Uh um I recently got

56:40: uh the Babble face tracker uh from DFG

56:43: Hiatus has been like, you know, very

56:44: kind to like send one. Um and I've been

56:47: kind of like wanting to play with it,

56:48: which is one of the reasons I kind of

56:49: like well so when I'm done with the

56:51: split tending, I can actually do a lot

56:52: of the other stuff. Um so sometimes

56:55: companies, you know, will send like cool

56:56: hardware and uh um we really know get it

57:00: integrated. Um we also got like the I

57:03: got the gloves. Um I'm not using them

57:05: right now, but I got the Diver X gloves

57:08: um uh from the Diver X team. So just

57:11: make kind of like, you know, fun to kind

57:12: of mess with and play with. And I've

57:13: like seen a bunch of people like, you

57:14: know, in the community like running with

57:16: them. And we actually, it's also kind of

57:18: cool because like sometimes companies

57:19: send us like stuff early and like when

57:21: we go to Diverx gloves, like you know,

57:23: we've tried them out and we actually

57:24: gave Diverx a lot of feedback uh based

57:26: on sort of like the early versions and

57:29: they fixed a lot of the stuff and made

57:30: it like you know, much more kind of

57:32: reliable and much easier to use. So

57:34: sometimes like you get like you know

57:35: this two-way process where um you can

57:38: help like you know uh you can help like

57:41: your company sort of like refine its

57:43: hardware too. Um or it's like you know

57:46: software for that hardware. Um so yeah I

57:49: I got like I got a bunch like I got some

57:50: really old ones like I actually have the

57:52: old like DK DK1. Um I have uh you know

57:57: some of the like other like prototypes

58:00: uh some other headsets. I I have to

58:02: actually go through them because I don't

58:03: remember what I accumulated.

58:06: Uh but yeah,

58:10: let's go. Let's go a few.

58:18: Uh next questions from as on Twitch.

58:22: Uh as Twitch is asking, "Fruits, do you

58:24: ever plan on recreating your older

58:26: projects in resite whenever you have the

58:28: free time? For example, sideline,

58:30: overlight, etc. I saw some old videos on

58:32: your YouTube channel and made me

58:33: curious. So, some of them, yes.

58:36: Actually, like the big long-term goal is

58:41: to build a versions of those like on

58:43: here and sort of like made them part

58:45: like, you know, of the sort of like lore

58:46: of the platform. Um, I kind of like miss

58:49: doing those kinds of projects because

58:51: like like you know, like I really like

58:52: doing like you know, storytelling, game

58:54: design, you know, and making cool games

58:57: and I haven't been able to do that for

58:58: like years.

59:01: Um and my hope is like you know at some

59:03: point like we'll essentially be able to

59:04: do these kinds of projects and use them

59:06: sort of to drive you know some features

59:08: because

59:10: oop as I really like you know what the

59:13: Blender Foundation did like while back

59:15: where they actually started like you

59:17: know making producing actual kind of

59:18: like short movies and films with Blender

59:21: and through that process they actually

59:23: improved the tooling a lot because you

59:25: know they started putting it through

59:27: real world like use cases and the

59:29: artists you They were like, "We need

59:30: this functionality, we need this

59:31: functionality." And that helped improve

59:33: Blender a lot as a tool just by, you

59:36: know, using it as a real world tool

59:39: rather than sort of like, you know,

59:40: developing it a little bit more in a

59:41: vacuum. Um,

59:43: >> dog fooding.

59:44: >> Yeah, dog fooding. I kind of do dog

59:46: fooding a little bit, but not like, you

59:49: know, quite a depth on that level where

59:52: we actually bing, you know, really like

59:54: some kind of project. Um,

59:58: so at some point I would really want to

01:00:00: like you know start like doing that and

01:00:02: just be like okay this game needs like

01:00:03: this kind of functionality. Like I have

01:00:04: a game that I was working on that I

01:00:07: think a lot of people don't know about.

01:00:08: It was called um originally it was

01:00:11: called gaps between art uh and I kind of

01:00:14: was continuing to develop it uh under

01:00:17: the name Paintline.

01:00:20: Um, and essentially what it what Oh,

01:00:23: what it was is like, you know, it was

01:00:24: like a puzzle game where you solve

01:00:27: puzzles. It was kind of portal and you

01:00:29: solve puzzles by painting the

01:00:31: environment and working with paint and

01:00:33: working with color. And I want to like,

01:00:36: you know, still like build it because

01:00:37: like like I designed like I did it for a

01:00:39: game jam. Um, and design a bunch of like

01:00:42: puzzles with it and I was like really

01:00:44: happy with the concept and I had like

01:00:45: lots of ideas like you know what kind of

01:00:47: puzzles you could do with that. And also

01:00:49: it kind of fit into the story line

01:00:51: because it would technically would be

01:00:53: prequel for sighteline. Um,

01:00:57: and in order to build it here, we would

01:01:00: like, you know, functionality like being

01:01:02: able to programmatically write into

01:01:03: textures, you know, so we can paint on

01:01:05: stuff. And this, you know, functionality

01:01:07: that's going to useful for so much

01:01:08: different stuff because you could like,

01:01:09: you know, use it to build tools to like

01:01:11: customize avatars. You could just, you

01:01:13: know, draw on them. Uh but this would be

01:01:15: like you know really good kind of like

01:01:17: impulse to be like okay we're building

01:01:19: this game we need this functionality we

01:01:20: need this functionality. So we add

01:01:22: generic functionality to the engine uh

01:01:24: in order to be able to build this

01:01:26: project but it's also useful for tons of

01:01:29: other stuff. Um, so yes, I would

01:01:32: definitely want to do it at some point

01:01:34: plus do sort of like you know

01:01:37: do sort of like you know more I don't

01:01:40: know what the term for it is

01:01:43: sort of like storytelling that's like

01:01:45: you know mixed with like you know this

01:01:47: where like you can be like you know just

01:01:48: a social platform but also like there

01:01:50: might be you know some ways to find some

01:01:52: mysteries and find you know some content

01:01:54: that's like you know not like super

01:01:56: obvious uh but you can you know we could

01:02:00: tell like a we could like tell a story

01:02:02: through like little pieces and nuggets

01:02:04: that will you know just slowly appear

01:02:06: over time and you'll have to like piece

01:02:07: it together. So

01:02:10: yeah, I would I would want to do that

01:02:12: but uh

01:02:14: still right now it's not the right time

01:02:16: for it just yet.

01:02:19: I do wonder though um like one thing

01:02:22: I've been kind of thinking is like you

01:02:23: know doing sometimes like videos like on

01:02:25: the old projects I did. I don't know if

01:02:27: that's something people would be like

01:02:29: interested in watching, but um

01:02:33: if you're like, you know, interested in

01:02:34: it, like I could do like a stream and

01:02:36: just go over those and showcase some of

01:02:38: my old work.

01:02:39: >> That'd be quite the uh trip down memory

01:02:41: lane, I imagine.

01:02:43: >> Yeah, I got lots of like old projects.

01:02:49: But yes, um there's not a lot to do

01:02:51: them,

01:02:53: but we'll we'll we'll see when the time

01:02:55: is right.

01:02:58: Um, next questions from Angel Boy VR. If

01:03:02: no one asked before, what's the world

01:03:03: name you guys are in? So, this world is

01:03:07: Tarzan Treehouse by Gearbell. And I kind

01:03:09: of picked it because uh bird.

01:03:13: I was like I was just like I was spent

01:03:14: like some time like setting up the bird.

01:03:16: I was like, "Oh, wait. I need a war. I

01:03:17: just need something like natural jungle

01:03:19: with trees." So, I so just searched like

01:03:22: tree or something and found this. So,

01:03:24: um, here we are. Oh, and we need to flap

01:03:27: so we don't fall down.

01:03:29: >> Bird.

01:03:30: >> Bird.

01:03:38: Um,

01:03:40: Angel Boy VR is asking, "What exact bird

01:03:43: species are you guys representing?" Um,

01:03:46: um, some sort of sci-fi space fox bird

01:03:49: wolf bird sort of bird thing.

01:03:54: Uh, I'm sure the chapori is inspired by

01:03:58: some species of bird. I I don't know

01:04:00: what it is, though.

01:04:02: >> Oh, it's just a chapori.

01:04:03: >> Yeah, it's a chapor.

01:04:06: >> I'm a

01:04:09: sigh raven.

01:04:12: >> Siren.

01:04:13: I thought you were going to say bird.

01:04:15: Bird martin.

01:04:16: >> Bird martin. Well, I mean, it's kind of

01:04:18: like a bit of an oxymoron or something.

01:04:21: whatever that word means. Cuz like I eat

01:04:24: birds cuz I think Martins eat eggs.

01:04:28: >> Yeah. But you see, you are what you eat.

01:04:31: Therefore, you're a bird.

01:04:32: >> That's not eggs.

01:04:34: >> So, is there uh did you two come from

01:04:37: some kind of like shared an ancestry to

01:04:40: explain the beaks or uh is that just

01:04:42: coincidence?

01:04:44: >> We actually use the cloning technology.

01:04:47: >> Like it's called the duplicate button in

01:04:49: the inspector.

01:04:52: Yeah,

01:04:57: >> you can clone body powers in the

01:04:59: Resonite

01:05:01: >> effortlessly.

01:05:02: >> Yeah.

01:05:02: >> Bonus

01:05:03: >> so easy.

01:05:08: >> No moral implications at all.

01:05:11: >> Nope.

01:05:12: >> Nope.

01:05:12: >> What are those?

01:05:17: >> Next question is from Jan. What is the

01:05:19: release? I don't mean default branch

01:05:21: channel used for how soon is it updated.

01:05:23: So the release channel um that's the

01:05:27: actual like it's pretty much the same as

01:05:28: the main release. The main reason is me

01:05:32: it was made is because uh it used to be

01:05:35: poss like it used to be possible uh to

01:05:38: push to the main branch on Steam from a

01:05:41: script and then Valve changed it so it's

01:05:44: no longer possible. So normally like you

01:05:46: know whenever when I was like releasing

01:05:47: a new build I would just be like okay I

01:05:50: run the script the script like publishes

01:05:52: you know the build and it says this as

01:05:54: the main branch and like I'm done.

01:05:56: >> Oh my god. Thank you jig foxer.

01:05:59: >> Yay. Oh my god. These are so smooth.

01:06:01: >> These are so smooth.

01:06:04: >> Thank you.

01:06:05: >> Oh my god.

01:06:08: >> But yes um

01:06:11: uh it was possible to you know just run

01:06:12: with a script. So we just run a script

01:06:14: and I'm done like and everybody gets you

01:06:16: know the new build. But then Valve like

01:06:18: you know changed it. They changed like

01:06:20: you know how publishing happens. You

01:06:22: actually need to go into the into the

01:06:23: portal. So what I had to do is I had to

01:06:26: make a branch uh and I just called it

01:06:28: release. So I run a script it pushes it

01:06:31: to the release branch and then I need to

01:06:33: go and say this release branch also

01:06:35: publish this to the main branch and I

01:06:37: need to do it manually through the

01:06:38: interface. So it's pretty much like you

01:06:39: know just kind of helper for whenever

01:06:42: I'm like looking for which which uh

01:06:44: branch I need to or which like depot I

01:06:47: need to like you know set as the main

01:06:48: one. I can see okay this is the latest

01:06:51: release one so I'm just going to set

01:06:52: this one and set this to the default

01:06:53: branch as well. Um you can technically

01:06:57: use it like you you you might get like

01:06:59: you know you might get new updates like

01:07:01: a minute early if you use it but like

01:07:02: it's mostly just a helper for the

01:07:05: publishing process. like it's it should

01:07:07: always it should almost always be the

01:07:09: same as the main branch.

01:07:20: So beauty is asking does the elders

01:07:23: texture hunger more when a calling

01:07:25: system is preventing you from being

01:07:26: seen? Aha. So calling system might be

01:07:30: preventing from being seen but we have

01:07:31: to think if you are prevented from being

01:07:33: seen where are you? What actually

01:07:36: happens is you are in the elder realm.

01:07:38: So the calling system actually helps the

01:07:40: elder structure to see you because you

01:07:42: go into its realm because if normal

01:07:45: people can see you

01:07:47: but you still exist. You know you don't

01:07:48: cease to exist. You have to be

01:07:51: somewhere. You are in the Elderish

01:07:53: realm. That's where you go. In fact the

01:07:56: eyes that the Elderish texture develops,

01:07:59: they actually come from that realm. So

01:08:02: those eyes that are in the alish

01:08:03: texture, they very well may be your own

01:08:06: eyes that are cold that have seeped

01:08:09: through the alish texture to see others.

01:08:16: >> I have no further questions.

01:08:19: >> Perfect.

01:08:20: >> I think you are crystal clear.

01:08:24: >> Uh Nikki is asking

01:08:28: I don't think anyone has asked this yet.

01:08:29: What?

01:08:31: I got a question. Um,

01:08:38: next question is from Lola. Who makes

01:08:40: the best pancakes in Resonate? I've been

01:08:42: longing for some virtual pancakes. I

01:08:45: don't know about virtual ones, but

01:08:46: Glavin makes good pancakes.

01:08:48: >> Glavin does make very good pancakes. I'm

01:08:50: usually a waffle guy, but Glavin makes

01:08:52: excellent pancakes.

01:08:54: He made he made like the first pancakes

01:08:57: where I was like where like I didn't

01:08:59: feel like I'm like going to go into

01:09:02: sugar coma. Like they were actually kind

01:09:03: of like you know soft and fluffy and

01:09:05: like not not too overwhelming.

01:09:09: I remember the first time I went to BLFC

01:09:11: like we went to like one of the uh GSR

01:09:13: like we went to like uh what's it

01:09:16: called? There was like a I forget the

01:09:18: name of the place. The like grand cafe.

01:09:21: Yeah, I think it was that one. Uh, and

01:09:23: we got like pancakes and I like ate both

01:09:25: of them and it was just sitting there

01:09:27: and my vision started going black and

01:09:29: I'm like this is way too much sugar.

01:09:32: I'm like I'm too European for this much.

01:09:36: Um,

01:09:36: >> can't hand the American Can't handle the

01:09:38: American ways.

01:09:39: >> Nope.

01:09:42: Um and then like I was a little bit like

01:09:44: apprehensive like when Gloven's going to

01:09:46: make pancakes, but he was like, you

01:09:47: know, he said like he has a special mix.

01:09:49: Um that's really good for pancakes and

01:09:51: it was very good.

01:09:52: >> Yeah, it's baller.

01:09:58: >> Uh

01:10:00: Modern Balloon is asking what do you

01:10:02: think of GitHub issue? Oh my god, thank

01:10:04: you for the cheer, Noble Rain.

01:10:09: Moralone is asking, "What do you think

01:10:10: of GitHub issue number 4680?"

01:10:14: Um, I don't know what that one is. Oh my

01:10:17: god. Thank

01:10:20: >> so much.

01:10:23: >> Why?

01:10:26: >> It's a hype train. I can't just let that

01:10:28: fly by.

01:10:29: >> But you're just

01:10:33: What the heck?

01:10:35: >> See what you did. See what you did.

01:10:38: Oh my god. Thank you.

01:10:40: >> Look how smooth the confetti is.

01:10:41: >> It's so smooth. Oh my god.

01:10:44: >> Angel voice says, "Uh, Fruks and Cyro

01:10:46: Derk Avatar."

01:10:48: >> Derek Avatar.

01:10:50: >> Oh.

01:10:52: Oh,

01:10:53: >> I'd be down.

01:10:53: >> We need more We need more subs.

01:10:56: >> We need more subs for that. Yes.

01:11:00: >> My god.

01:11:02: >> I'm not biased at all, but this is a

01:11:04: great idea.

01:11:06: I mean, you have to not specify which

01:11:08: kind of dark,

01:11:09: >> bro. Who is that?

01:11:12: >> What was that?

01:11:14: >> Oh my god. Thank you very much for the

01:11:16: subscription.

01:11:20: >> This is This is uh

01:11:23: >> What's this? U Good thing.

01:11:28: >> One of the people that received a

01:11:29: subscription is in my house right now.

01:11:31: >> Oh my god. A Canadian guest, too. Yeah,

01:11:34: like that.

01:11:36: >> Guess here.

01:11:37: >> Guess here. Oh, yeah. He was mentioning

01:11:39: because he wanted to watch the bird.

01:11:40: Like, you know, he was he was intrigued.

01:11:42: So, G, what do you actually have a

01:11:44: question to you? Um, what do you think

01:11:46: of the bird?

01:11:50: >> Yeah, I know. I know that you have an

01:11:52: Aven yourself. How do we

01:11:53: >> Yeah, he showed it on the stream.

01:11:55: >> That was That was the bird pre.

01:11:59: >> The skeleton came first and then came

01:12:01: the flesh. The burdening.

01:12:04: >> The burdening.

01:12:07: Anyway, to the actual question. Uh, oh

01:12:09: my god, they could show us some sort of

01:12:11: subscription.

01:12:15: >> This This is good marketing. We should

01:12:17: do this more often. Yeah, we get uh

01:12:21: Well, we have to figure out like a goal

01:12:22: for Durk. What's What's the price for

01:12:24: Durk?

01:12:26: >> Two.

01:12:27: >> Two. Just two subscriptions.

01:12:29: >> Yeah, I think this is a great idea.

01:12:31: That's not enough.

01:12:33: >> I don't know what you're talking about.

01:12:39: >> What do you think is enough then?

01:12:41: >> Oh, 150 again.

01:12:44: >> 150.

01:12:45: >> How much was the bird?

01:12:47: >> 150.

01:12:48: >> 150. Let's go 200.

01:12:50: >> 200 for a derek.

01:12:52: >> Whoa. Dragon's more expensive than bird.

01:12:54: I guess that makes sense.

01:12:55: >> Yeah. Listen, pal. They're tend to be a

01:12:58: lot bigger.

01:13:00: >> But Durk actually makes sense because

01:13:02: like you know the Durks have to hoard.

01:13:04: They have to hoard.

01:13:06: >> Yeah, we need treasure.

01:13:08: >> Then treasure in bits.

01:13:13: >> Yeah, I think so. The actual question

01:13:15: actually. Can are you able to pull which

01:13:17: issue this is? I don't know which one

01:13:19: this is.

01:13:22: >> Please please explain what the question

01:13:25: is next time. pretty

01:13:26: >> think their blades.

01:13:29: >> 4608

01:13:31: >> 4608

01:13:33: >> 608.

01:13:37: >> Oh my god. Thank you.

01:13:38: >> Builtin built-in collider based avatar

01:13:40: interaction systems. Okay, this is a bit

01:13:42: of a bigger one.

01:13:44: >> Uh I don't know if we can I don't think

01:13:48: I can understand this in in a timely

01:13:51: manner. Yeah, I've heard about that one,

01:13:53: but like I kind of need to more dig into

01:13:56: it first before

01:13:59: like before kind of like figure out what

01:14:00: would be kind of good approach for it.

01:14:03: >> Yeah.

01:14:03: >> The only thing the only thing like I can

01:14:04: say is like you know like if if you feel

01:14:06: like something like this is like

01:14:07: important give it up votes because that

01:14:09: like helps uh helps like you know

01:14:11: deciding like what to prioritize. But

01:14:14: right now like unfortunately I don't

01:14:16: have like too much specific just like

01:14:19: stuff like I would want to expand upon

01:14:20: like you know with the spatial variables

01:14:23: uh and kind of more mechanisms for it.

01:14:25: So maybe some of it will cover some of

01:14:27: this but um also like I haven't dug into

01:14:30: the issue in depth so I can't say yet

01:14:34: but I definitely believe if there's ways

01:14:36: to like make like you know interactions

01:14:37: easier like we like building those kinds

01:14:39: of systems. Oh my god. Thank you.

01:14:42: >> Damn boy.

01:14:44: The dragon really wants the dragon

01:14:46: stream.

01:14:46: >> They want the dragon.

01:14:49: >> I mean, I I get it.

01:14:53: >> But yeah, please also also include an

01:14:55: explanation with your question because

01:14:57: we're not going to hunt down GitHub

01:14:58: issue numbers all day, unfortunately.

01:15:00: >> Yeah, it's better to kind of be like I

01:15:03: mean, can like mention the GitHub issue,

01:15:04: but like include include like which one

01:15:06: which one it is.

01:15:13: It's on Twitch. Um Sarah, how do you

01:15:16: feel? You can speak and listen to other

01:15:18: pe people in the Linux pre-release.

01:15:22: >> Uh it feels good because for like a

01:15:24: whole month I wasn't able to. So I I no

01:15:27: longer have insane FOMO. So that's good.

01:15:32: >> Definitely a bit of a motivator to try

01:15:34: and get that working as fast as

01:15:35: possible.

01:15:36: On the downside, you have to deal with

01:15:40: our shenanigans again.

01:15:42: >> Yeah.

01:15:43: >> What do you mean?

01:15:44: >> In the pre-release.

01:15:47: >> What? I don't get

01:15:49: >> your auditory senses are able to be

01:15:51: assaulted once more.

01:15:53: >> Yeah.

01:15:54: >> Oh, I could just turn them off

01:15:58: on Linux consult.

01:16:00: >> I I'll just uh I'll just I I can blink

01:16:03: my ears.

01:16:04: >> You can This is the funny thing. is like

01:16:06: we can close our eyes but we can't close

01:16:08: our ears.

01:16:08: >> You sure can't.

01:16:10: >> You can blink your ears pal but you

01:16:12: can't.

01:16:14: It's actually a funny thing because like

01:16:16: one of the differences like when working

01:16:18: on visuals uh versus audio is like if I

01:16:22: mess up like something like even visuals

01:16:24: and like say meshes start exploding and

01:16:26: flashing like I'm not photosensitive

01:16:28: like it's going to it's different for

01:16:29: photosensitive people but um you know

01:16:33: it's just like oh it's flashing it's

01:16:34: gonna this kind of whatever um like I

01:16:37: can literally like you know be staring

01:16:38: into like a flashing thing and it's just

01:16:40: going to be maybe it's a little

01:16:41: uncomfort uncomfortable but like you

01:16:43: know generally I'm fine with it myself,

01:16:45: but if I mess up audio, it makes a

01:16:47: horrible screech. And when I was

01:16:48: originally implementing audio with the

01:16:50: video players, there's a few times where

01:16:52: I blown up my ears where I just got like

01:16:54: a random like random noise in the memory

01:16:57: as audio data and it's it's awful. It

01:16:59: like it it hurts. And it's like so

01:17:03: interesting to me, you know, that like

01:17:04: audio, which is technically kind of

01:17:07: simpler than visuals in some ways

01:17:08: because it's kind of less data,

01:17:11: the mistakes tend to hurt a lot more

01:17:13: than visuals. At least, you know, unless

01:17:16: you're photosensitive because you're

01:17:17: photosensitive and like you get flashing

01:17:19: visuals, you know, then that might give

01:17:21: you a seizure or um what's it called?

01:17:23: Migraine and other like negative effects

01:17:26: and then you know then it's a different

01:17:27: story. But um with ears like it feels

01:17:31: like you can't like you can't close

01:17:34: them. Like I literally had to like just

01:17:36: throw my headset off because like it

01:17:37: started screeching.

01:17:40: >> I was going to ask if there were any

01:17:41: instances where you just like rip your

01:17:43: headphones off of your head.

01:17:44: >> That happened a few times. That that

01:17:48: actually happened to me with the SDL

01:17:49: audio system because I used the wrong

01:17:51: Indianness for the sample.

01:17:53: >> Oh no. And so it was just the loudest

01:17:56: digital like copper on the tongue

01:17:59: inducing like taste inducing noise I've

01:18:02: ever heard.

01:18:04: >> I've I've had it like happen also like

01:18:07: randomly like before like where your

01:18:08: headphones just went full screech like

01:18:10: that at full volume out of the blue and

01:18:12: like for a second like it feels like you

01:18:15: just like you just died instantly and

01:18:17: like entered some kind of like noise

01:18:19: like demon realm or something. It makes

01:18:22: my It makes my tongue taste like like

01:18:25: burnt copper metal crap whenever that

01:18:28: happens. Like it gives me like It gives

01:18:30: me actual like

01:18:31: >> Oh my god. Thank you, Tech.

01:18:33: >> Thank Thank you, Techno.

01:18:34: >> Thanks, Techno.

01:18:35: >> Thank you.

01:18:36: >> But but like it's so bad that it makes

01:18:38: me Jesus.

01:18:40: >> How long is that list?

01:18:42: >> I think Techno just gave up all the subs

01:18:44: they needed.

01:18:46: >> Oh my god. Techno crazy. literally out

01:18:50: the chat history.

01:18:51: >> Oh my god, it's so

01:18:55: >> Thank you so much.

01:18:56: >> Heck no really wants dragon stream, too.

01:18:58: >> Dragon.

01:18:59: >> Yeah, I feel I feel dragon's happening

01:19:01: at this point.

01:19:03: >> Yeah. Okay, guess

01:19:06: >> this is this is this is this is viable

01:19:08: market. This is viable business

01:19:09: strategy. We just, you know, become bird

01:19:12: and become dragon again and you know

01:19:13: other things for everyone's amusement

01:19:16: >> while answering technical questions.

01:19:18: >> Yeah, we we we explain Resonate uh and

01:19:22: in in return for listening to our

01:19:24: explanations, they get to make us look

01:19:25: silly.

01:19:26: >> Yes, I'm fine with this.

01:19:30: >> But yeah, no, the audio stuff like I I

01:19:33: have had it actually make me taste like

01:19:36: burnt metal copper. It's weird sesthesia

01:19:39: that sound gives for me.

01:19:40: >> Yeah.

01:19:42: Like random garbage like memory data.

01:19:45: Somebody actually asked like if I'm

01:19:46: going to add like you know if uh audio

01:19:49: audio like Aldish audio is going to

01:19:51: manifest. I'm like you don't want that.

01:19:52: Surely don't want that.

01:19:54: >> You don't you don't want to listen to

01:19:55: your to your shared memory maps. Trust

01:19:57: me it's not good.

01:19:58: >> It's it's it's it's not good. Like I

01:20:01: >> just convert just convert the Eldrich

01:20:03: texture into audio data. I'm sure it'll

01:20:06: be fine. No, you don't want that. I had

01:20:09: to listen to that and you don't want

01:20:10: that. It's actually funny because like I

01:20:12: had it happen like when I was testing it

01:20:14: happened for the first time. It freaked

01:20:15: me out. Um and I was like, "Okay, this

01:20:18: time I'm doing another chest. I'm going

01:20:20: to be careful." I spawned the video

01:20:22: player. I went super far away from it.

01:20:24: I'm going to It's going to be fine. It's

01:20:25: low volume. I'm far away from it. It was

01:20:27: not fine. It was awful. It was still a

01:20:31: horrible screech that was like way too

01:20:33: loud and like it had any right to be

01:20:36: not have 32-bit audio and have it like

01:20:38: exceed the max volume limit on the

01:20:40: freaking game because it's 32-bit audio.

01:20:43: >> This was 32bit

01:20:45: >> random memory data. So, it was like, you

01:20:47: know, it was like out of bounds volumes,

01:20:48: it was infinities, it was nans, it was

01:20:50: like everything. It was just garbage

01:20:52: memory data.

01:20:53: >> It was awful.

01:20:58: >> Yikes.

01:21:00: Yeah, we we we we sometimes blow our

01:21:02: ears so you don't have to.

01:21:06: >> Yeah, we're we need to like come on

01:21:07: stream with like bandages around our

01:21:09: ears like sometime.

01:21:12: >> It is it is one of the reasons like when

01:21:13: we were doing the audio testing like I

01:21:16: knew like stuff like that could happen.

01:21:17: I tried like pretty much eliminate all

01:21:18: of it but I was like I know stuff like

01:21:20: that can happen with audio engine. So

01:21:22: like I put a warning there. I'll be like

01:21:24: lower volume like set it really really

01:21:26: low. be super careful like you know with

01:21:29: this because I didn't want that to

01:21:30: happen to people. Unfortunately, like we

01:21:32: had no cases of that because I fixed all

01:21:34: of them. Um but it is

01:21:36: >> so you were the victim before they were.

01:21:39: >> Yep.

01:21:41: It is like it it it it is extremely

01:21:44: unpleasant for audio like that.

01:21:47: >> The flashbacks to Zeta Re.

01:21:49: >> Yeah. The I remember the delog.

01:21:54: >> Yeah.

01:21:56: Do you want to bring it in?

01:21:58: >> Yeah, I can go get it. Let me go get it.

01:22:00: >> Do you have it?

01:22:01: >> I I I can grab it. Let me It'll take

01:22:03: >> I might have it. Oh my god. The

01:22:05: inventory is so smooth. Actually, wait.

01:22:08: I have it.

01:22:09: >> Oh, you have it. Okay. Yeah.

01:22:12: >> Um

01:22:13: >> All right.

01:22:16: >> Okay. You ready for this? Oh,

01:22:19: >> this is This is like not even a bad one,

01:22:21: but this is a taste of how loud can

01:22:23: get. You'll you'll be able to see how

01:22:25: loud this like good. Um,

01:22:29: let's actually I should probably lower

01:22:31: it on the stream like this. You think

01:22:33: this is good? Yep.

01:22:42: Uh, it's not very audible.

01:22:45: Oh, it will be

01:22:50: can see.

01:22:52: Okay, that wasn't too bad. Hold on.

01:22:55: >> Okay. Okay, that wasn't too bad. I'm

01:22:56: going to I'm going to make it a bit

01:22:57: louder.

01:23:07: [Music]

01:23:10: >> Oh my god.

01:23:14: >> You can see

01:23:16: >> you can see how loud that was. It goes

01:23:20: off of like 10 times the amount of the

01:23:22: freaking waveform area.

01:23:24: >> It literally went off the chart. See,

01:23:26: Cyro has blown his ears out so you don't

01:23:29: have to.

01:23:32: >> Appreciate Appreciate our sacrifice.

01:23:35: >> Count yourselves lucky that you still

01:23:37: have all of the all of the freaking

01:23:41: Count yourselves lucky you still have

01:23:42: your freaking like ear hairs intact.

01:23:46: Your eard drums have not been ruptured

01:23:48: repeatedly.

01:23:49: >> Oh yeah.

01:23:52: >> But yes. Um

01:23:53: >> some someone asked if that's why you

01:23:55: have holes in your ears.

01:23:56: >> No, that's probably for better Wi-Fi

01:23:58: reception.

01:23:59: >> Ah yeah, that makes sense.

01:24:01: >> They also whistle when I run apparently.

01:24:07: >> That tickles me.

01:24:09: >> Okay, I think we can consider this

01:24:11: question answered. Yeah. Okay.

01:24:16: >> Oh my god. Or Arian is asking go to

01:24:19: stream when um

01:24:21: >> when feature parity

01:24:23: >> Yeah, feature parody. If they get

01:24:25: feature parody, I will be they will have

01:24:27: my hat. Hats off to them.

01:24:32: >> Um

01:24:33: next question is from Moonbase. How much

01:24:35: do I need to donate to get sound bite

01:24:37: for stream? What is sound bite? I don't

01:24:40: know what sound bite is. I don't know

01:24:42: what sound bite is.

01:24:44: >> Like like just having a soundboard of

01:24:47: clips of common sayings that FK says.

01:24:51: >> Oh,

01:24:54: >> that's my interpretation.

01:24:59: >> Oh, that's like a uh an avatar,

01:25:03: >> huh?

01:25:04: >> Can I bring Wait, can I bring in Ben?

01:25:06: >> I think I might know what they mean. Is

01:25:09: it that avatar with that's like the got

01:25:11: the really sharp teeth and has speakers

01:25:13: all over it?

01:25:14: >> Oh, that one. Okay. I mean, we're only

01:25:17: doing Durk. I feel we need to do Durk

01:25:19: first.

01:25:22: >> That is pretty cool, though. Like I

01:25:25: >> Yeah,

01:25:27: at least I think that's what it is. I

01:25:29: can't remember.

01:25:30: >> Maybe.

01:25:31: >> Yeah. Yeah. This the ears are like uh

01:25:34: they've got like what looks like a sound

01:25:37: like speaker

01:25:38: >> texture and the tail is like audio jack.

01:25:41: >> Oh the they're saying the one that that

01:25:44: dino uses the the pool toy. I don't know

01:25:48: if I

01:25:49: >> one then.

01:25:50: >> Yeah. I don't know if I want to do that

01:25:51: one. Sorry.

01:25:54: We might do it more generic so we have

01:25:57: more wiggle room.

01:25:59: >> Yeah.

01:26:03: Oh my god. Thank you, Kissle Blades.

01:26:06: Thank you.

01:26:08: >> How many subs to do a hot tub stream?

01:26:11: >> Well, depends if you mean VR hot tub or

01:26:13: real real world hot tub.

01:26:16: >> Man, that's going to be an expensive one

01:26:18: if it's a real world hot tub stream.

01:26:20: >> Yeah, unless we time it right with like,

01:26:22: you know,

01:26:23: >> something like

01:26:25: >> Yeah. Listen, if you want to if you want

01:26:27: to fund an actual like real life hot tub

01:26:29: stream, we're not going to stop yet.

01:26:34: Like we will if if you did that, we

01:26:36: would put it towards that. We would do

01:26:37: it.

01:26:39: >> Smile.

01:26:40: >> That'd be good.

01:26:42: >> I There's got to be few opportunities,

01:26:44: so maybe

01:26:45: >> that that could actually be a reality

01:26:48: actually.

01:26:54: So, Angel Boy VR uh isn't that called

01:26:59: gaining altitudes in context of charging

01:27:01: by flapping? No. See like we actually

01:27:03: remain so like the way birds work is

01:27:06: like you you flap around and the the

01:27:08: feathers they are moving they are moving

01:27:10: through the gravity field and they

01:27:13: actually charge up like you know gra

01:27:15: like they they are up against you know

01:27:17: the way like you get like you know

01:27:18: static electricity when you're up

01:27:19: against something they actually charge

01:27:21: me up with anti-gravity particles uh and

01:27:24: those anti-gravity particles cancel out

01:27:26: the gravity particles uh so I don't fall

01:27:28: down and I just have to make sure to top

01:27:30: it up you know so it keeps counseling

01:27:32: each other and they remain like you know

01:27:34: stationary in middle of the air. That's

01:27:36: how birds work which you know we we we

01:27:38: know how birds work because we are

01:27:39: differently birds.

01:27:41: >> Yes.

01:27:44: >> And we have always been birds.

01:27:47: >> We haven't always been birds but like at

01:27:48: least we haven't. We're not YouTubers

01:27:51: but uh as newly found birds like you

01:27:53: know this is this is how

01:27:56: this is how birds work.

01:27:58: >> Absolutely. We just we gained the innate

01:28:01: knowledge of uh birdhood.

01:28:04: >> Yes.

01:28:07: >> Bark I mean

01:28:10: >> chirp

01:28:11: chirp

01:28:14: >> noon is asking so any info on be physics

01:28:17: 2 sounds like it'll be brought in soon

01:28:18: after splittening.

01:28:20: We're already using physics 2. It

01:28:22: probably mean like you know updating it

01:28:24: to the latest comet uh like to the

01:28:26: latest you know like release which yes

01:28:28: it will happen sometime after spliting

01:28:30: which is kind of exciting because like

01:28:32: on pre like right now like like it

01:28:35: already runs crazy like it l like bitool

01:28:38: is one of the things that benefits the

01:28:39: most uh like especially with particles

01:28:42: you know with particle collisions like

01:28:44: it just it just chews through it. Um,

01:28:47: and as without like, you know, having

01:28:48: the version that's optimized for it,

01:28:50: like do do we want to do a showcase?

01:28:52: >> Yeah. Let me uh I have the I have my

01:28:54: like souped up like sticky note gun.

01:28:57: >> Okay.

01:28:58: >> Yeah, I have a So, the sticky note gun

01:29:01: shoots 6,000 sticky notes per second.

01:29:04: And uh yeah, I think the I think the

01:29:07: performance speaks for itself. That's uh

01:29:10: >> I'm sure that's probably hurting more

01:29:11: that's hurting more on the GPU rendering

01:29:14: than

01:29:16: That is nuts. That looks so smooth on

01:29:18: that.

01:29:20: >> Like there is

01:29:21: >> Hold on. Hold on. Let me Let me do a

01:29:22: side shot.

01:29:30: That is insane.

01:29:33: >> It's still running at like full frame

01:29:34: rate for me. That's crazy.

01:29:36: >> Yeah. Barely dropping any.

01:29:42: >> Wow. And I think we also have um

01:29:45: >> wait, let me let me do the rate tracer

01:29:47: one. I have a I have I have one that's

01:29:49: just casually doing rate tracing with

01:29:53: particles.

01:29:54: Is this thing I actually haven't seen it

01:29:56: in VR. Oh, there we go.

01:29:58: >> Oh my god.

01:30:01: >> So, oh no, there's something. Oh no.

01:30:05: Well, this doesn't work well. What is

01:30:07: happening? Actually, I'm not going to

01:30:11: get rid of it because it's not

01:30:12: interacting well with something. So,

01:30:15: normally that one runs way better, but

01:30:17: there's might be something in here.

01:30:19: >> I have a I have a I have a more narrow

01:30:21: gun version of it here.

01:30:25: >> Is he Let's try this one.

01:30:28: >> So, this one is like just Is that okay

01:30:31: for you?

01:30:32: >> Yeah, that's decent. I wonder what is

01:30:34: that one because we tried like in

01:30:35: different worlds and it run pretty well.

01:30:39: Yeah, we can just do just like casual,

01:30:41: you know, we're just rascing with the

01:30:43: particle system. Even see like it cast

01:30:46: shadows if you look at it from a side

01:30:47: profile.

01:30:53: I don't know if that's working.

01:30:57: Is it working?

01:30:59: >> Yeah.

01:31:02: >> Yeah. You can do uh ray tracing and

01:31:04: resonate with the particle system.

01:31:06: >> Yeah.

01:31:08: Like just be that was just like insanely

01:31:12: benefiting and that's you know that's

01:31:14: without like the net like specific

01:31:16: optimizations because we're using an old

01:31:18: fork before they switch to that.

01:31:25: Next question is from uh Fered. Uh do

01:31:29: you plan for do you plan for the

01:31:32: functions at least for functions you

01:31:33: forget to write and stop or draft on the

01:31:36: wiki in public notes for people to check

01:31:39: it out and hope grow articles.

01:31:43: >> I

01:31:44: I don't know if I understand what you're

01:31:46: asking. I'm sorry.

01:31:50: Uh

01:31:54: >> yeah, that's parts.

01:31:56: >> I'm sorry. Like I might need to rephrase

01:31:58: that.

01:32:02: >> Maybe they're referring to Protolex

01:32:04: nodes. I'm not sure.

01:32:06: >> I mean, that's kind of what I thought

01:32:07: initially when started reading it, but

01:32:09: then was like, you know, talking about

01:32:10: wiki and other stuff, so I'm not quite

01:32:13: certain.

01:32:16: You might need to rephrase that, please.

01:32:20: And next question is from as on Twitch.

01:32:22: Are you able to see like at the end of

01:32:24: split ending tunnel? Yes, I finally

01:32:26: actually can because like you don't know

01:32:28: it's running like you be doing stream on

01:32:29: it. There being like events running on

01:32:31: it. Um it's getting pretty stable. So

01:32:34: it's now like mostly just kind of

01:32:35: cleaning up the smaller issues and like

01:32:38: it's getting there. Like I can I can

01:32:41: feel it getting close to release now

01:32:43: which is really nice.

01:32:45: A couple of my friends even use it in VR

01:32:47: on Linux and it works just fine.

01:32:49: >> Yeah,

01:32:55: it's going to be a hard one. How much

01:32:57: time? We have 30 minutes left. Um,

01:33:01: Nukon's asking favorite Sonic the

01:33:03: Hedgehog level. That is a hard one. I

01:33:06: have like a bunch like depends like

01:33:07: which game you ask too. Um,

01:33:12: jeez. Which one would I even pick?

01:33:15: Because there's like a lot of like

01:33:16: really good ones. Uh it depends, you

01:33:18: know, which requesting like uh talking

01:33:20: like you know old games. I'm going to

01:33:23: I'm going to say

01:33:25: Press Garden Axe 2 in Sonic Mania. That

01:33:28: one's like beautiful. The music is like

01:33:29: beautiful and just love like the visuals

01:33:31: of it. Um but also like I love like a

01:33:34: lot of them like like there's like you

01:33:35: know even we go like you know with that

01:33:37: one and or even like Sonic 3 is like say

01:33:39: flying butter zone. That was like a lot

01:33:41: of lot of fun. Um, there's like, you

01:33:43: know, modern modern Sonic games

01:33:47: like the I really like the

01:33:50: like in the Sonic Shadow Generations was

01:33:53: like a lot of like really good ones and

01:33:55: the space arc like that's like I really

01:33:57: enjoyed that one for example because

01:33:58: like that's the first like you get and

01:34:01: like then it starts I don't want to

01:34:02: spoil too much but like you get like you

01:34:04: know into like the level kind of

01:34:06: transforming and like it it gets really

01:34:08: cool and mind-blowing. Um, jeez. You

01:34:12: would I would say I would say narrow

01:34:15: down to specific Sonic game and because

01:34:18: this is this is this is hard.

01:34:21: >> The last Sonic game I played was uh I

01:34:25: don't know does you you tell me if it

01:34:27: qualifies. Uh Shadow the Hedgehog on

01:34:29: PlayStation 2.

01:34:30: >> That qualifies.

01:34:32: >> Yeah.

01:34:35: Do they have a favorite level on that

01:34:36: one?

01:34:37: >> Oh boy. I I don't remember enough to

01:34:39: say, but uh it was right up my alley.

01:34:42: So,

01:34:46: >> but yeah, like you might need to narrow

01:34:47: it down to very specific Sonic game

01:34:49: because like I'm just having trouble

01:34:51: because like now I'm like thinking of

01:34:52: which Sonic games I want to like pick

01:34:53: ones from like earlier like like say Ruf

01:34:56: like in Sonic Generations 2. That's like

01:34:58: another excellent one. Like there's

01:35:00: there's just there's too like it's too

01:35:02: much like thinking of like which Sonic

01:35:04: games because like each one's kind of

01:35:05: plays like you know very different

01:35:12: um of favorite Sonic Hero character from

01:35:16: it tales.

01:35:21: >> I'm going to be the edge lord and say

01:35:23: shadow.

01:35:25: >> It's okay. He's been outed with infinite

01:35:29: Yeah, I like Tails as well.

01:35:31: >> Yeah,

01:35:32: >> Tails is pretty dope.

01:35:38: >> Uh Nikki's asking, "Do you have uh do

01:35:42: you have a favorite furry character and

01:35:43: unfranchise?"

01:35:45: Which is what is for a franchise? I

01:35:46: mean, there's like bunch of web comics I

01:35:48: read, but uh there's actually like one

01:35:51: web comic I like that I've been like

01:35:52: reading is called I Think I Like You.

01:35:56: It's not super sweet. It's very good. I

01:35:58: recommend it. It has like a really good

01:36:00: arc, too.

01:36:02: >> It's sort of

01:36:02: >> What genre does it live in?

01:36:04: >> It's kind of like slice of life, but it

01:36:06: does like the whole like there's like

01:36:09: supernatural elements to it as well.

01:36:10: Sort of.

01:36:13: >> You have peaked my interest.

01:36:15: >> It's very gay.

01:36:17: Very gay.

01:36:21: Any

01:36:25: any other choice on this one?

01:36:28: >> I can't think of anything off the top of

01:36:29: my head.

01:36:30: >> Okay.

01:36:30: >> Yeah. Ton of input unless you count

01:36:33: Zootopia.

01:36:34: >> Lauia is good, too. Nothing is a good

01:36:37: answer.

01:36:38: >> Or or like Bad Guys. Bad Guys was

01:36:41: absolutely fantastic.

01:36:42: >> Oh, I need to watch that one. I haven't

01:36:44: seen that one yet.

01:36:45: >> Oh, the second one just is coming out or

01:36:48: just came out. I don't know. Something.

01:36:49: So, yeah. Me too. Yes.

01:36:52: >> I haven't even seen the first one.

01:36:53: >> Oh my god. I need to catch up.

01:36:57: But I like that. I'm going to recommend.

01:36:59: I think I like you.

01:37:03: >> I was going to say like it's not furry.

01:37:06: Well, now that's just kind of like a

01:37:08: movie. Never mind.

01:37:10: >> I mean, if it's furry.

01:37:12: >> No, it's not furry.

01:37:14: >> Oh, okay.

01:37:16: I have definitely also seen a good chunk

01:37:18: of uh beast stars.

01:37:21: >> Oh, beast star is pretty good, too.

01:37:23: >> Yeah.

01:37:25: >> Also, in case uh I'm I'm I'm going to

01:37:28: give them a I'm sorry, covered. I don't

01:37:29: know where to place this.

01:37:31: >> It's okay.

01:37:36: It's good.

01:37:44: Okay, we go to move next one.

01:37:46: >> Yeah.

01:37:50: >> Um,

01:37:51: Y def is asking, do you guys have uh

01:37:55: address where people can physical fan

01:37:57: mail or snacks to? I mean, technically

01:38:00: you could send it to like, you know, the

01:38:02: company address, but they would have to

01:38:03: like forward it to us. Um, well, so it's

01:38:06: a little bit difficult because, you

01:38:07: know, like we're all kind of scattered

01:38:08: around the world. So it kind of depends

01:38:10: who do you want to send stuff to because

01:38:11: like if you send it to the company

01:38:13: address then you're kind of sending it

01:38:14: to me. Um

01:38:19: like if I don't really thought about it

01:38:21: much. It's actually funny because for

01:38:23: the whole existence of company we

01:38:24: haven't gotten like like we we got no

01:38:27: mail like on the company because like

01:38:29: nowadays all the you know legal stuff

01:38:32: it's just done through like it's

01:38:33: digital. So

01:38:36: >> thank goodness.

01:38:37: >> Yep. I mean, if it's if it's like a I

01:38:40: don't know, like

01:38:42: for for the for the maybe it could be

01:38:44: like a per like team member thing like

01:38:47: if if they happen to have a PO box or

01:38:49: something like they could list it.

01:38:52: >> I like some people told me like that I

01:38:54: should set up a PO box, but I was like

01:38:55: never given it much thought.

01:38:59: H

01:39:02: >> I mean

01:39:04: it it is a little bit difficult because

01:39:06: we don't have a single location. So like

01:39:08: you know like you kind of have to like

01:39:09: be like I want to send to this specific

01:39:11: person

01:39:14: >> and if you send one to someone you have

01:39:16: to send one to every No, I'm just

01:39:18: kidding.

01:39:19: >> To send everyone you have to mail all

01:39:21: around the world.

01:39:25: Uh check the fox. Are there any are

01:39:29: there any other examples or features

01:39:31: you'd like to implement to allow

01:39:32: specific game mechanics? I mean there's

01:39:34: like a bunch like I mean so one of the

01:39:36: big ones is going to be you know

01:39:38: literally just adding rigid body physics

01:39:39: because rigid body physics enables so

01:39:42: many games like literally just like

01:39:44: there's so many games like where like

01:39:46: 90% of the game is just physics and 10%

01:39:49: is like you know some glucose to like

01:39:51: make things like apply forces to them or

01:39:53: like you know trigger specific things.

01:39:56: So, I think that's a big one.

01:40:01: >> I I would say uh some stuff to make

01:40:05: portals easier to do, but uh honestly,

01:40:08: like

01:40:09: >> with what I've seen Red Dragon doing,

01:40:12: it's uh with the existing tool set is

01:40:15: already like really really close.

01:40:17: >> But yeah, that that stuff is also very

01:40:19: complex.

01:40:21: the portal stuff like it it doesn't at

01:40:23: least so far like I found like it

01:40:25: doesn't generalize super well

01:40:27: unfortunately

01:40:28: like it's really hard to like make it

01:40:30: work with absolutely like everything.

01:40:33: >> Yeah, you need to handle like you know

01:40:36: clipping the model and making it appear

01:40:38: like it's seamless to the portal and you

01:40:40: got to handle shading differences. You

01:40:41: got to solve physics constraints between

01:40:43: the portals and it's just like oh boy.

01:40:45: And then think about lights, particles,

01:40:47: you know, uh you might have like various

01:40:49: like rendering systems. Say you have a

01:40:50: laser. Does the laser supposed to pass

01:40:52: through? The laser is not going to know

01:40:53: there's a portal. So like the laser

01:40:54: system has to be aware that it has to go

01:40:56: through a portal or maybe you have to

01:40:58: make it in a way that like it it's not

01:41:00: aware of that, but it's somehow

01:41:02: transparent for that system which it

01:41:04: gets complicated fast.

01:41:06: >> Yeah, the knowledge of a portal system

01:41:08: needs to be like in everything for the

01:41:10: portals to work good.

01:41:14: Uh next question is from uh foolish now

01:41:19: mu uh part of the community uh is

01:41:23: working on go render. My question is if

01:41:25: the render is able to reach feature

01:41:27: parity with what uh FA for extension

01:41:32: >> uses from unity is that possibility

01:41:34: taking on good render as the official

01:41:36: render and it kind of depends on a few

01:41:38: factors because uh feature part is like

01:41:40: one thing however uh for our render like

01:41:44: you know what we want to actually go to

01:41:46: it's not about just feature parity but

01:41:48: it's also like you know for future

01:41:49: features and that's something you know

01:41:50: we kind of need to consider um because

01:41:54: We do have certain plans you know for

01:41:55: features we want to offer for certain

01:41:57: like ways we want to approach things in

01:41:59: the future. So

01:42:01: feature parach like well

01:42:04: that's going to be very impressive like

01:42:06: you know reaching that and that's

01:42:07: definitely going to help a lot with the

01:42:09: consideration it's not the only thing uh

01:42:12: and when we look at the renderer like

01:42:14: you know part of the considerations are

01:42:17: you know future features features that

01:42:19: don't exist just yet but essentially

01:42:21: seeing you know how easy are to

01:42:22: implement how easy are to maintain um

01:42:25: and so on one of those being you know

01:42:27: for example doing custom shaders and

01:42:29: questioning you know, how can we build a

01:42:30: shader system for that? You know, how

01:42:32: can we make it dynamic, but it's also

01:42:34: like extensible? Uh, and is it like, you

01:42:37: know, can it done be done in a way where

01:42:39: we kind of maintain, you know, long-term

01:42:42: compatibility of stuff. Um the other

01:42:45: part is you know the stability of the

01:42:47: engine like like how much work is like

01:42:49: you know how much how can we trust you

01:42:52: know it's going to be an active project

01:42:53: for a long time which for goto I feel

01:42:55: like you know that's actually probably

01:42:56: one of the best because there's a lot of

01:42:58: like work going into it and a lot of

01:43:00: support. So I think that one like you

01:43:03: know has very high points in in that

01:43:05: field but there's still like a number of

01:43:07: other considerations that we still also

01:43:09: have to like you know put together. we

01:43:11: need to like you know write together

01:43:12: like what do we actually need for the

01:43:14: future for it uh and then evaluate it

01:43:17: based on that. So

01:43:20: um that's one thing I do want to like

01:43:21: you know caution about is like uh but

01:43:24: it's it's super cool people in the

01:43:25: community are like you know working on

01:43:27: like you know getting stuff to work uh

01:43:30: but even like if it reaches full feature

01:43:31: parity that might not be enough for what

01:43:34: we need and there might be you know

01:43:36: certain things that like you know might

01:43:39: still make it a blocker. So if you if

01:43:41: you're working on a custom render like

01:43:43: you know like

01:43:45: um

01:43:47: it is cool like you know we're like we

01:43:49: we're cool like you know with you doing

01:43:50: kind of work uh but we don't want to

01:43:52: have like an expectation that like will

01:43:55: necessarily you know go with like you

01:43:57: know what you made we might it might

01:43:59: help with the work but also it might not

01:44:02: um and so I don't want like essential

01:44:05: anybody like you know putting a lot of

01:44:07: work into something thinking you know

01:44:09: we're going to switch to it like

01:44:10: automatically once it reaches feature

01:44:12: parity because there might be additional

01:44:13: considerations.

01:44:15: Um however sometime posting I would like

01:44:19: to kind of you know get that stuff

01:44:20: together uh figure out like you know

01:44:22: what our requirements for the render are

01:44:25: so we actually sort of explicitly define

01:44:27: it and um and then like you know we can

01:44:30: kind of like have the community for like

01:44:32: be more organized but uh that has to

01:44:34: happen sometime post spliting because

01:44:36: right now there's not enough bandwidth

01:44:38: for it.

01:44:45: Uh, Angel Boy VR is asking, "Pancakes

01:44:48: with honey, Nutella, marmalade on it.

01:44:51: Which one which one do you guys like

01:44:53: more?" Nutella is really good. I really

01:44:56: like Nutella ones. Honey is also good,

01:44:58: but it tends to be very

01:45:00: >> All of those sound pretty good. Honey

01:45:03: you would have to use very sparingly on

01:45:05: pancakes, I would think. Whoa.

01:45:07: >> Oh my god. Thank you. No rain.

01:45:11: >> If I had to choose just one of those

01:45:12: things, it would probably be Nutella.

01:45:14: >> Yeah, marmalade is good, too. Like it

01:45:16: depends a little bit like which type it

01:45:18: is, but I love marmalade. Like

01:45:21: people like blueberry marmalade. Or is

01:45:23: that a champ?

01:45:26: >> Uh I think marmalade's like citrusy

01:45:28: usually, right?

01:45:28: >> Okay.

01:45:31: I'm good, too. All of the sun good. Um,

01:45:36: as is asking, does FRS have 3D skin of

01:45:39: Gven's pancakes? Actually, might. I

01:45:41: don't have it on hand, though. I'd have

01:45:43: to I'd have to check.

01:45:47: Uh, let's go down. We might need to

01:45:49: speed start speeding through questions

01:45:51: because we got 15 minutes left. Um,

01:45:54: Griffin Phis, oh, there's something I've

01:45:55: been thinking about since server stuff's

01:45:57: been mentioned. If amount of new users

01:45:59: post patterning is rather large, do you

01:46:00: think the servers are capable of

01:46:02: handling the new numbers? Okay. Yeah,

01:46:04: like the servers like generally

01:46:06: relatively efficient. Also like the

01:46:07: worst case we can, you know, ramp them

01:46:09: up. They we can kind of scale them up.

01:46:11: Uh but we've we've had like you know

01:46:14: like a wave of users before and like

01:46:16: it's been able to handle it like pretty

01:46:17: well. So not too worried. If it's you

01:46:19: know suddenly say like 10,000 users or

01:46:22: 20,000 users or something like that that

01:46:24: might be a bit problematic. We might

01:46:26: need to kind of scale it up a bit more

01:46:28: and maybe do some like modifications.

01:46:29: But um they've also been able to kind of

01:46:32: handle a good chunk. So we'll we'll see.

01:46:35: It depends like you know how rapid like

01:46:37: the growth is.

01:46:47: Uh Triple H saying what are effects of

01:46:49: using fur essence as power s for my

01:46:51: hyperdrive? All extraction is voluntary.

01:46:53: Of course I'm

01:46:57: I'm concerned.

01:47:01: Uh you have to take that up with your

01:47:02: local uh your local

01:47:05: >> local.

01:47:06: >> We're uh we're not in the business of uh

01:47:09: uh considering moral implications right

01:47:11: now.

01:47:13: >> Next question is from Angel Boy. Oh my

01:47:15: god. Oh my god. I don't even know what

01:47:18: that is. Anonymous gift.

01:47:20: >> Oh my god. How many?

01:47:23: >> There's so many.

01:47:25: >> Literally like blocked out 100.

01:47:27: >> That's 100. That's 100.

01:47:33: >> Holy

01:47:35: >> Oh god.

01:47:35: >> Yeah, we're we're we're we're becoming

01:47:37: we're we're we're we're during

01:47:41: >> Oh my god.

01:47:42: >> Thank you so much.

01:47:43: >> We we definitely exceeded the uh 200

01:47:47: requirement at this point, I'm pretty

01:47:48: sure.

01:47:51: >> I think we just found a new business

01:47:52: model.

01:47:54: All right, let's keep doing

01:47:58: >> I mean, this is basically how streamers

01:47:59: work, you know? You let the community

01:48:01: exploit you for fun.

01:48:04: >> All right, let's dragon. Yeah.

01:48:07: >> Yep. Dragon is happening.

01:48:10: >> All right, you

01:48:12: >> happening.

01:48:14: >> Oh my god. Thank you so much. Who?

01:48:16: Whoever that was

01:48:17: >> that was uh Oh my god. Oh my god. An

01:48:21: anonymous shifter.

01:48:24: Okay. Where where were we?

01:48:26: >> I don't even know where we are now.

01:48:29: >> Uh right here, I think.

01:48:32: >> Oh my god.

01:48:36: >> Well,

01:48:37: we're dragons.

01:48:39: >> Yeah.

01:48:39: >> Yeah. Yeah. I don't think there's any

01:48:41: avoiding that.

01:48:43: >> We're dragons.

01:48:45: Move to figure something out.

01:48:48: >> I'm also entirely okay with this. Yeah,

01:48:51: I'm kind of okay with it, too.

01:48:54: I mean, the Bing's working out pretty

01:48:56: well.

01:48:57: >> Yeah.

01:48:59: >> All right. How

01:49:00: >> We should We should We should speed up

01:49:02: through your questions, though, because

01:49:03: there's not much time left.

01:49:05: >> Um, wait, where where were we?

01:49:08: >> Uh, we were

01:49:09: >> questions. How many Okay.

01:49:13: >> Um, how many subs does Fugs want for

01:49:16: their avatars? Also, answer your

01:49:17: questions with their species. just any

01:49:19: rescales accept any that many. Yes.

01:49:24: >> Well,

01:49:24: >> it's done. It's happening.

01:49:26: >> It's done. It's done. Uh, next questions

01:49:28: from uh Lola. Are necklaces for same

01:49:32: reason animations use them to make

01:49:34: animating easier or they for pure visual

01:49:36: effects?

01:49:38: >> What?

01:49:39: >> I don't know. I don't

01:49:43: It

01:49:43: >> doesn't pars either. I'm sorry. We have

01:49:44: to rephrase that if there's time.

01:49:49: Uh we could cheers

01:49:52: uh ice is asking fru what do you think

01:49:54: is the best way to learn flux? uh just

01:49:57: start doing it like start like messing

01:49:58: around start like pick a very simple

01:50:00: project like you know say for example

01:50:02: just driving position or color or

01:50:04: something and start messing around with

01:50:05: it uh and you know grow from there like

01:50:08: once you kind of get your foot in the

01:50:09: door uh I feel it kind of makes it

01:50:11: easier for like learn more things take

01:50:13: stuff that other people make you know

01:50:14: apart you can also visit like you know

01:50:16: some of the mentor classes you know or

01:50:17: even ask mentors like people will love

01:50:19: to show you uh I think there's some

01:50:22: tutorials as well we actually have like

01:50:24: you know we like you know because we

01:50:25: have rusty board on the him now, but

01:50:26: he's also been making proflex tutorials

01:50:29: on his YouTube channel. So, give those a

01:50:31: watch. Um, there's just number of

01:50:33: resources, but usually like, you know,

01:50:35: as with anything, any kind of skill,

01:50:37: best thing is, you know, just start

01:50:39: doing it like start like messing around

01:50:41: with it. Like, you're going to probably

01:50:43: like, you know, when you start, you're

01:50:44: going to be banging your head a bit, but

01:50:46: that is a natural part of like, you

01:50:48: know, of any learning process. So it's,

01:50:49: you know, same thing like if you're

01:50:50: learning how to draw, like the first,

01:50:53: you know, the first like thousand

01:50:56: drawings you're going to make, you are

01:50:57: not going to be that good, but they're

01:50:59: progressively get better and better. And

01:51:01: that's, you know, that's how you learn.

01:51:03: I like actually um the game director

01:51:05: from like Doom um Hugh Martin he

01:51:08: mentioned on one one of his streams is

01:51:10: you know uh he's like for like you know

01:51:13: their concept artist he's always like

01:51:15: saying you know like um you you're like

01:51:18: 1,000 carpet drawings you know from

01:51:21: being a good concept artist. So get

01:51:23: started on making the thousand those

01:51:24: thousands of drawings. And I feel like

01:51:27: this just kind of like applies to a lot

01:51:28: of other skills you know it's same with

01:51:29: proto flag. You're going to be banging

01:51:31: your head. It's going to stuff is going

01:51:32: to be difficult, but the more you do it,

01:51:33: the easier it gets. And just understand,

01:51:36: you know, the the headbanging, you know,

01:51:38: that's natural part of the process. It

01:51:40: doesn't mean, you know, that you're not

01:51:42: good at it. Uh it just means you're

01:51:43: learning and you're, you know, absorbing

01:51:45: information. Oh my god. Thank you for

01:51:48: the cheers. I'm dead.

01:51:51: >> Yeah, the the gun is happening.

01:51:55: >> Oh boy. When's the speed up? Uh

01:51:57: Terasloit, quick question. Uh, the game

01:52:00: is called There's a Nightide, but I

01:52:01: don't know what frequency it is. Is it

01:52:02: 60 Hz? What about people on three phase?

01:52:04: Is it localized? It's any frequency. All

01:52:07: frequencies are canon.

01:52:09: >> Yes.

01:52:14: Jesus.

01:52:15: >> Oh my god. There's

01:52:18: >> Yeah,

01:52:19: >> just like Hold on. Let me just

01:52:22: let me just show this.

01:52:25: Yeah. So was throwing what up stream. We

01:52:28: already did this one. They're spawning

01:52:30: out of stuff. Remember reverb had no

01:52:31: proper clamp. Are we And we could stack

01:52:34: them. Yeah, I remember too. Um how many

01:52:38: subs were hub? We cannot that one. Uh

01:52:41: this might be question so feel free to

01:52:42: skip it if you're not comfortable

01:52:43: answering. But I've been curious each

01:52:46: resonance. Are you and s are dating? No,

01:52:48: we're not dating. What?

01:52:51: >> We're not dating.

01:52:52: >> I'm not dating my boss. I'm sorry.

01:52:54: That's weird.

01:52:57: >> No, I'm ding I'm ding glitch.

01:53:00: >> It was in the chat sometimes.

01:53:02: >> Is very much already taken by a lovely

01:53:04: gray and orange cat.

01:53:07: >> Can we get a Can we get a Mau in the

01:53:09: chat?

01:53:09: >> Mow.

01:53:11: >> Yes. Speak up.

01:53:15: >> There he is.

01:53:26: Next question is from Ace on Twitch. Um,

01:53:29: if we don't reach enough the stream,

01:53:31: does it Oh, we already reached enough.

01:53:37: Uh, Angel Boys, are we going to add that

01:53:38: bug that you just had with particle

01:53:40: system? We're lagging out. So, the get

01:53:41: up issue fix of course to do. I don't

01:53:43: know if that's a bug. It just might be,

01:53:45: you know, that the colliders are like

01:53:46: too heavy for this particle case. So

01:53:49: >> yeah,

01:53:50: >> I don't think that necessarily counts.

01:53:51: >> Collider pretty much.

01:53:55: >> Uh, noble rain is asking, "What is your

01:53:58: favorite part of being a bird?" I can

01:54:00: technically see inside of my beak.

01:54:04: >> I can store PGs.

01:54:06: >> Yeah, we can store PGs.

01:54:08: >> Oh man, you're right. I see. I thought

01:54:11: you were going to say like defying

01:54:12: gravity, but those are both solid

01:54:15: reasons. Yeah, unl is good, but I can

01:54:17: also, you know, just go go to fly mode.

01:54:20: So to do that when I'm not bird,

01:54:24: >> which is not what we're doing right now.

01:54:26: >> Yes. Yeah, we're actually define the

01:54:28: gravity.

01:54:31: >> Uh yeah, have to favorite background

01:54:33: music strike from Sonic Rash. I haven't

01:54:35: played Sonic Rush enough.

01:54:39: Teras exploit Cyberpunk 27 play style. I

01:54:42: kind of cheed it. Like I got one of the

01:54:44: like tech sniper rifles and I would just

01:54:46: ping everyone and we just headshot

01:54:48: everyone through walls and then that's

01:54:50: kind of how I deal with most encounters.

01:54:52: But it felt cheap and I kind of want to

01:54:53: replay it.

01:54:55: >> Yeah.

01:54:58: >> Uh

01:54:59: >> my god, dude.

01:55:01: >> Look at this.

01:55:03: >> So many gifts.

01:55:08: >> Oh my god.

01:55:10: >> $600.

01:55:11: >> That's insane.

01:55:13: $600.

01:55:14: >> How many subs to be an anime girl?

01:55:18: >> Um, five

01:55:20: 100,000.

01:55:22: >> Yeah, that that that would be a lot.

01:55:24: That would be

01:55:30: Oh, and actually questions every 5

01:55:33: minutes. Um

01:55:37: um

01:55:39: foolish snow muse is asking what got

01:55:42: each of you into resonite fugs need not

01:55:44: to answer. I will answer it.

01:55:48: I made it.

01:55:51: >> Uh it has formed around me. Well, for

01:55:55: me, uh, I several years ago, uh, just

01:55:58: kind of like I heard about it through

01:56:01: some people, uh, inside of VR chat and,

01:56:04: uh, they were like, "Yeah, this is

01:56:06: really neat." You know, like that I I

01:56:07: love visiting this every once in a

01:56:09: while. So, I was like, "All right, yeah,

01:56:10: I'll I'll give it a shot, too." And I I

01:56:12: hopped in with a friend of mine and uh I

01:56:16: joined like I think it was Ryub's world

01:56:18: uh a really old home world of Ryobies

01:56:21: and uh just hung out with a bunch of

01:56:24: people there that were like super smart

01:56:26: and doing all kinds of neat stuff you

01:56:28: know and I uh being like a programmer

01:56:30: for a long time I of course was geeking

01:56:33: out over that

01:56:36: and uh it kind of just stuck. It just

01:56:39: stuck. Yay.

01:56:42: And I'm part of the team.

01:56:44: >> Yeah, here I am.

01:56:46: >> Yay.

01:56:48: >> Yeah, I have a bit of a Gmod background.

01:56:51: And um

01:56:52: >> Oh, yeah.

01:56:52: >> Shout out to my buddy Conduit or Mike as

01:56:55: I've known him uh for bringing uh our

01:57:01: little Gmod community over here. Uh you

01:57:04: also have him to thank for bringing over

01:57:05: Ryu as well. Um and now we're we're both

01:57:09: part of the team as well. So, you know,

01:57:11: it works out.

01:57:15: >> Scooping up all the all the all the

01:57:16: people.

01:57:17: >> I still have the screenshot where I

01:57:19: asked him like, "What's

01:57:22: this game, Mike?

01:57:24: What's this all about? What is this

01:57:26: thing?

01:57:26: >> What is this?"

01:57:29: Anyway, we've got uh two and a half

01:57:32: minutes left. So,

01:57:34: >> probably probably I'd say we're pretty

01:57:36: much done.

01:57:37: >> Yeah, pretty much done. This is like

01:57:38: super quick one. So I'm just going to go

01:57:39: intro boy anime character easy. Just put

01:57:41: ears on your head. Done. Don't want to

01:57:43: be fluffy.

01:57:45: >> I want to have snoot

01:57:49: law is asking is fellow. Yes.

01:57:54: Um is on Twitch something is asking how

01:57:57: are you guys going to be DS for the next

01:57:59: stream? You'll have to wait and see. You

01:58:01: know we we said we had a plan for birds

01:58:04: >> and we had a plan for birds. We we will

01:58:06: have a plan for Durks, but uh you know

01:58:08: that's part of the surprise is you

01:58:09: you'll have to wait and and see.

01:58:11: >> Yep.

01:58:11: >> I'm pretty sure I saw in chat that Angel

01:58:13: Boy said they were going to make fully

01:58:15: custom uh dragons for each of you uh by

01:58:18: next week.

01:58:19: >> Oh yeah. Just a completely, you know,

01:58:21: new base from scratch mode, you know.

01:58:24: >> Yeah.

01:58:27: >> Wow.

01:58:28: >> To flap. Anyways, uh we got uh two and a

01:58:33: half minutes left. Uh this pretty much

01:58:35: like, you know, all the questions I

01:58:36: think we can do at this point. Um and I

01:58:39: don't think I don't I don't see any like

01:58:41: popping in. Uh I'm just protesting,

01:58:48: but uh we should probably end the stream

01:58:50: at this point. So, thank you very much

01:58:52: everyone, you know, for for joining the

01:58:53: stream. Thank you for like you know all

01:58:55: the subs but the previous stream and you

01:58:57: know making us into birds because it's

01:58:59: kind of been like you know it is fun

01:59:02: just like doing this kind of stuff like

01:59:03: like an hour before the stream I just

01:59:05: sat in a session I imported like I

01:59:07: imported like a image of like um a

01:59:09: toucan beak I positioned like on the

01:59:11: avatar and then like you know I kind of

01:59:13: drew this around this and like and then

01:59:14: I set up the I just found like a PNG

01:59:17: like PNG of a feather and I just set set

01:59:20: this up like to be like super janky but

01:59:22: it's kind of been fun just making this.

01:59:24: And also like it's kind of interesting

01:59:25: like because I never like done like

01:59:27: method like that like where I drew

01:59:28: something with a brush based on like a

01:59:29: image reference and it's I think I think

01:59:31: it worked out okay.

01:59:33: >> Um

01:59:35: so I don't know it's kind of fun doing

01:59:37: it. I think it's kind of fun like doing

01:59:39: this way and like you know the the the

01:59:41: subs like that help support the resite

01:59:43: as well. Um you know help support like

01:59:46: you know our development, help support

01:59:48: like you know keep the lights on and

01:59:50: help pay people on the team. So, thank

01:59:52: you so much. Uh, thank you also for like

01:59:54: our questions, you know. Uh, thank you

01:59:56: Godly and S for like joining me for this

01:59:58: one, too. You know, helping answer the

02:00:00: questions. It's been like a lot of fun.

02:00:02: >> Um, and for, you know, making us DS as

02:00:05: well for the next one. So, we'll see.

02:00:08: >> Thank you so much.

02:00:10: Um and for everyone like you know thank

02:00:12: you so much you know for like being here

02:00:13: like being part of the community uh

02:00:15: playing on night supporting us you know

02:00:17: financially making cool stuff on the

02:00:18: platform like you know talking about on

02:00:20: social media like every whatever like

02:00:22: you do with night like it it helps uh

02:00:25: and we we thank you for it uh and keeps

02:00:28: like you know this pressure kind of

02:00:29: going. Um, so with that,

02:00:34: >> yes. Yeah. Like God is actually the one

02:00:36: like who implemented Strike like

02:00:38: largely. So, um, if you're on Patreon,

02:00:41: consider switching. Oh my god. Thank

02:00:42: you.

02:00:43: >> Thank you.

02:00:44: >> If you, uh, if you're on Patreon,

02:00:47: consider switching to Stripe because we

02:00:48: get like about 10% more from the same

02:00:50: amount of money you pay. So, we actually

02:00:52: end up like with more money because

02:00:54: Stripe takes a lot less than Patreon

02:00:55: does. So, that helps us a lot, too. Um,

02:01:00: oh my god.

02:01:03: Thank you. We don't even have to do

02:01:05: those anymore. We already We're already

02:01:06: going to be DS.

02:01:09: >> Um,

02:01:09: >> let's progress towards the next goal.

02:01:11: >> We don't even We don't even know what it

02:01:13: is.

02:01:15: >> TBD.

02:01:16: >> TBD. So, the last thing we have to

02:01:19: figure out who to raid because we like

02:01:22: to raid someone uh as soon as Jam

02:01:26: streaming. Also, I'm going to send you

02:01:29: over to Medra.

02:01:31: So, let's do rate

02:01:35: creat. This is so smooth. And also for

02:01:38: everyone, you know, who's been helping

02:01:39: to test, you know, the pre-release and

02:01:41: narrow bugs down. Thank you so much

02:01:43: because that's going to help like, you

02:01:45: know, bring us to the stage where now

02:01:46: it's like, you know, it's stable, pretty

02:01:49: much stable. You know, it's getting very

02:01:51: close to release. And I kind of hope

02:01:52: like we can hit it sometime next week.

02:01:54: Stuff can still happen, but we'll try.

02:01:56: Um, it is very exciting. It's really

02:01:58: weird because like it's been this thing

02:02:00: like I've been thinking about for years

02:02:01: that like wanted to do with the engine

02:02:03: and finally, you know, get rid of the

02:02:05: shackles of mono and I was here. We're

02:02:08: on it. It's working. It feels like a

02:02:10: little bit surreal. So,

02:02:13: >> stable enough for us to run a live

02:02:14: stream on.

02:02:15: >> Yeah.

02:02:16: >> Yeah.

02:02:16: >> And have tons of particles. Um, anyway,

02:02:19: I'm going to send you over to Med. Thank

02:02:22: you again very much and thank you for

02:02:24: all the sts and making us DS and helping

02:02:26: us find a new business model too. I mean

02:02:29: like that we're going to replace things

02:02:30: but uh generally this this kind of like

02:02:34: helps because like you know

02:02:36: >> it helps like you know fun development

02:02:38: and it's fun things to do.

02:02:41: So thank you so much

02:02:43: >> thank you guys

02:02:44: >> and say hi to Medra for us. Bye

02:02:48: >> bye everyone. Bye

02:02:49: >> bye. Uh,

02:02:54: and I'm going to stop streaming, stop

02:02:57: recording.