The Resonance/2025-08-17/Transcript

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This is a transcript of The Resonance from 2025 August 17.

This transcript is auto-generated from YouTube. There may be missing information or inaccuracies reflected in it, but it is better to have searchable text in general than an unsearchable audio or video. It is heavily encouraged to verify any information from the source using the provided timestamps.

00:00: Start recording. We should be live.

00:04: Hello. I'm going to post the

00:06: announcements.

00:09: It's a

00:11: special DR episode.

00:15: >> Yes.

00:15: >> Hello.

00:17: Live streams

00:20: to office hours.

00:24: There we go. And post and socials. Post.

00:29: Hello chat post.

00:33: Okay, it's posted. Hello. Can you hear

00:37: us? Hello. We have a is uh we have

00:41: climbber. We've got a ber foxian

00:45: vision flux is saying dragonite. Yes,

00:47: this is dragonite. As you can see, we're

00:51: um actually let's let's wait for people

00:54: to pile up before we we get into it. We

00:57: already got Schnappet from D uh Grand

00:59: UK. We we we didn't want to we want we

01:02: want people to know what's happening,

01:03: you know, with like all the all the

01:06: dragon stuff.

01:08: >> Yeah.

01:11: Well, welcome to Yellow Dragon Studios

01:13: Resonance podcast. Yes, people are

01:16: noticing we are Durks. Hello.

01:21: Well,

01:24: Decon is no. Yeah, but was last week. Oh

01:27: my god. Thank you.

01:28: >> Oh my goodness.

01:31: >> Ah, we'll get we'll get into this soon.

01:34: Thank you for the for confl.

01:42: >> Anyways, we are on the pre-release.

01:45: Anyway, hello everyone. Welcome to

01:46: another episode of the resonance. Uh,

01:49: this is another special episode. Uh,

01:52: because you gave us even more subs last

01:54: week than the one before, like 200 subs,

01:56: and we demanded we derk up. So, we dered

01:59: up. As you can see, we are clearly

02:02: durks, you know, like we have like, you

02:03: know, the the dark face, we have the

02:05: dark horns. Uh, but it goes more than

02:08: that. Uh, if I swoop the camera around,

02:12: you can see there's um the dark fire

02:16: blooded blanks. Uh they're connected via

02:19: the Durk esophagus

02:22: um fire esophagus.

02:25: So we can you know like Durks they

02:27: famously they can uh breathe fire. So

02:32: >> yeah well for right now my uh I'm a

02:35: little stuffed up.

02:36: >> Yeah, he's a little stuffed up. He's

02:37: he's been dealing with like a dark dirt

02:39: microbes. Um

02:41: >> yes,

02:41: >> you know they clog up like you know

02:43: sinuses with the direct mucus and that

02:45: prevents the fire from going through. Um

02:48: also you know Derek's uh dragons they

02:51: you know uh they have scales and we have

02:54: definitely a lot of a lot of scale. You

02:56: can see like you know we're like

02:57: definitely way too too too scaled

03:01: for this uh for this world which you

03:03: know is typical D behavior. Um

03:07: >> additionally scale we have many scales.

03:09: Yeah, we have many scale. There's so

03:11: much there's so much scale. Our we have

03:13: so many scales that like the scale is

03:14: actually continuous spectrum, you know,

03:17: they're not discrete scales. It's um

03:19: it's a real number rather than an

03:21: integer. We also, you know, uh dragons,

03:25: they, you know, they have hordes and

03:28: because I like fruit, I have dragon

03:31: fruit horde, you know, like because

03:33: Durk, like, you know, only dragons can

03:35: have dragon fruit because it has dragon

03:37: in the name and that's how it works. So,

03:39: I have like, you know, this this

03:40: beautiful horde over here. So, sir,

03:43: where's where's where's your horde?

03:46: >> Uh, my dog ate it.

03:47: >> Your dog ate it? Well, oh my god. Thank

03:51: you.

03:52: >> We're getting 10.

03:55: >> The question is what? What is your

03:57: Howard?

03:58: >> Um,

04:01: probably like miscellaneous like

04:04: electronics and circuit boards.

04:06: >> Misy. Yes, a misord description here.

04:12: >> I mean, I have that kind of heart, too.

04:14: Well, that's actually true because, you

04:15: know, dragons, they can have more than

04:17: one horde. You have like, you know, this

04:18: dragon fruit here. But, you know, you

04:20: might be wondering, how does, you know,

04:22: dragons like how do they breathe fire?

04:25: You know, where does that come from? And

04:27: as I've already, you know, shown you, it

04:28: comes from like, you know, these um

04:31: these uh dragon

04:34: uh fire blowing blers. Uh but in order

04:38: to actually uh breed fire, dragons

04:39: there, you know, they're mythical

04:41: creatures. And in mythology, you know,

04:43: we often have stuff like, you know, like

04:45: ghosts. So, in order to breed fire, I

04:48: have these this horde of ghost peppers

04:52: over here. I don't know if we can send

04:53: them on the camera because they're very

04:55: they're very very ghostly. So I will

04:58: like you know eat these ghost peppers

05:00: and because they're uh very spicy but

05:04: they're also very ghostly their essence

05:06: gets transformed into the fire.

05:10: So that's that's how fire breathing

05:12: works which we know you know as a

05:13: dragon. There's another part that like

05:16: and I grabbed a few of them. There's

05:19: another part uh that's actually hard to

05:20: see because of the choice of the

05:22: environment. Um,

05:25: if I scale down a little bit, uh, which,

05:29: you know, like this der can do too

05:31: because like you know, magic, uh, you

05:33: can see the tail,

05:35: you know, it has a it it it has some

05:38: dark uh

05:40: dark u,

05:43: not prosthetics, what is it called? The

05:46: >> Yes, the dark spines. You know, there's

05:47: dark spines on the tail, which uh is a

05:50: very dorky behavior, too. And if we look

05:52: at Syros,

05:54: you know, he has some too.

05:56: You see, like these are fine. Like, you

05:58: know, these are these are not not

06:00: supposed to come off, but um you know,

06:02: there are bacteria that's clogging up

06:05: his mucus, so they kind of come off,

06:07: which uh unfortunate situation for

06:09: Durks, but um it's it's it's how it goes

06:13: sometimes. He has to he has to

06:15: >> he had to go back like he has to he has

06:17: to eat a lot of durk penicellin

06:19: >> and let's let's let let me get my scale

06:22: back and um we should be able to start

06:24: answering your questions as durks which

06:26: we most definitely are. Oh and also like

06:28: we are in a cave which you know tons

06:31: also do.

06:33: >> Yes.

06:35: >> So we're definitely durks. Um and we are

06:40: here to answer any questions you might

06:42: have you know about resonate whether

06:43: it's about the platform itself its

06:45: development its future its past whether

06:48: it's about team or like if you want to

06:49: you know personal questions uh what we

06:51: want to ask feel free uh make sure to

06:54: put at the question

06:58: make sure to put a question mark at the

07:00: end of the question uh that way it pops

07:02: on our thing over here uh that way we

07:05: don't miss it. Uh but first we're going

07:08: to go through all the questions that

07:09: have accumulated from Discord. So um we

07:14: should be able to get started. Am I

07:16: forgetting anything? My brain's very

07:18: dirted up. So I'm like um

07:23: No, I don't I don't think so.

07:28: >> I think we're good.

07:29: >> I think so.

07:30: >> I think we're good. Oh, and also we are

07:32: on the pre-release build in case you

07:33: were like wondering. We we've done like

07:34: one episode like last time and uh um

07:38: it's

07:40: um

07:40: >> I think I'm allergic to mono.

07:42: >> Yeah, it's kind of hard to go back like

07:45: I have to do go there sometimes but it's

07:47: kind of making less and less uh because

07:50: you know it's just oh my god thank you

07:51: moon base for subscription.

07:54: Yay. Moon base is like, "Yep, you all

07:56: look like DS. Have my prime." There we

07:58: go. You got it. You know, from from Moon

08:01: base, we definitely def almost

08:03: definitely darks.

08:06: >> Yep.

08:08: >> I wonder why my my fire is clogged.

08:10: >> Yeah, your fire's clogged. Like we you

08:13: should have seen S has like a beautiful

08:15: flame

08:17: and like it just got all clogged up like

08:21: wor. We'll see. Yes,

08:23: >> we have a lull in the comments. We'll uh

08:25: I'll I'll see if I can fix it.

08:27: >> Yes. Anyway, let's let's get uh let's

08:30: get started actually answering the

08:31: questions. So, uh with that

08:36: uh

08:38: let's go to our first Discord question.

08:40: It's possible these are we kind of

08:43: jumbled them a little bit too. So, they

08:45: might not be in the same order from

08:46: Discord, but ultimately doesn't matter.

08:49: So, the first question we have is from

08:51: Quesates. Is there specific reason to

08:53: epilepsy warning badges have been added

08:55: to official batch list under disability

08:56: list? I feel like that one would be

08:58: pretty important in the context of VR

09:00: especially to have it show across

09:02: avatars and session users list. So it's

09:05: a combination of two things is like one

09:07: for a while we're kind of like we're a

09:08: little bit concerned that like you know

09:10: epileps is one of those things that can

09:11: become very targeted. So like if you

09:13: know you have the badge people can you

09:15: know make systems or things like to

09:17: troll people to intentionally harm them.

09:20: Uh so having that kind of indicator can

09:23: be potentially like you know harmful in

09:26: a way and one of the ways we wanted to

09:27: kind of approach it is instead add like

09:29: a toggle for uh people who have epilepsy

09:32: which will like locally derend any

09:34: content that's you know marked as

09:36: potentially dangerous for people with

09:37: epilepsy. But it's also going to do it

09:38: in a way that's um you know not really

09:43: possible to detect like you know with

09:45: in-game content because like everything

09:46: else will see that content and actually

09:48: with the spliting the way you kind of

09:50: approach like some of the layer system

09:51: it might be relatively easy to add and

09:53: there might be kind of better way to

09:55: approach it. We'll probably still add

09:57: the

09:59: badge so people can you know decide for

10:00: themselves you know if they want to have

10:02: it or not. Um,

10:05: and that's mostly like you know just

10:06: kind of fell

10:08: you know with like lots of things that

10:10: we kind of have to do like it kind of

10:11: just kind of fell behind and hasn't been

10:13: added yet. But there is that concern we

10:16: have with it and we would like you know

10:17: to have like tooling which allows people

10:20: to you know protect themselves with

10:21: epilepsy um without necessarily even

10:24: revealing they have it because that um

10:28: um that can potentially be dangerous

10:31: depending you know on what like probably

10:32: not with the current community but like

10:34: longterm uh once we get like you know

10:36: bigger user base and there's you know

10:38: more people kind of trolling it

10:39: potentially can be. So we also want to

10:42: invest time like enting some more like

10:43: you know tooling probably just like you

10:45: know epilepsy check and it's going to be

10:46: something similar where like you know

10:47: the way you have a hidden layer there's

10:49: going to be like you know say epilepsy

10:50: layer you mark any like if you're a

10:52: content creator you mark anything you

10:54: know if it's a flashing light if it's

10:55: flashing visual you mark with it oh my

10:58: god thank you

11:00: missed that one indicator there um

11:05: and you essentially mark it and that way

11:06: like if people have that mode on it gets

11:08: drendered for their personal view. Um,

11:14: but yeah, uh, that's one of those things

11:17: that's just going to easily get cleaned

11:19: up.

11:21: I'll give it like a bunch of other

11:22: badges. Uh, next question we have is

11:27: from Abyssmo.

11:29: Let's see. Yeahos asking uh would it be

11:32: possible for resonate to gather metrics

11:34: for user hardware specs and if you had

11:36: information would affect high approach

11:37: optimizing fixing engine for specific

11:39: brands so possible yes um it's one of

11:42: those things you know like where like

11:44: once we start collecting certain data we

11:45: need to like you know make sure we

11:46: inform you of doing that it's also like

11:48: question of like um are people okay with

11:51: like data being kind of collected pretty

11:53: much like almost

11:55: most software kind of does this to some

11:57: extent but you know some like are more

12:00: transparent about it than others. So

12:01: like if we were to do something like

12:02: that, we would probably you know ask

12:05: people like you know are you okay like

12:06: getting this collected? Um

12:09: but in terms of like you know affecting

12:12: the optimizing I don't know if

12:14: necessarily

12:16: would significantly because like I feel

12:18: like we're still at the stage you know

12:19: where like most of the optimizations

12:21: they're very general which is you know

12:23: trying to make things run as fast as

12:24: possible just on everything. Um and I

12:28: don't know how much benefit we have you

12:30: know to like really hard optimize things

12:32: you know for very specific GPUs very

12:34: specific CPUs because you know when you

12:37: do that like you need to invest a lot of

12:38: time that only helps particular piece of

12:41: hardware and I don't think we're at the

12:43: size you know like where that would be

12:46: like something we can really invest time

12:47: into right now. Um

12:51: I mean it can help like in certain

12:53: things like for example you could see

12:54: like you know a lot of people are like

12:55: using these things but I don't know if

12:56: it would like I don't know at a stage if

12:58: would like really influence the

13:00: development significantly

13:02: uh because most optimizations are like I

13:04: said like very very general ones.

13:09: Uh,

13:13: next question

13:16: is from Colin the cat. Uh, Colin is

13:20: asking since Viceims can't be computed

13:22: on Linux because the Facebook library is

13:24: not available for Linux, would you

13:25: consider integrating community projects

13:27: if they're major enough? Oh, definitely.

13:29: like if there license that we can use uh

13:32: like we would love to like place OVR lip

13:34: like you know lip sync because it's like

13:36: it's a library that you know pretty much

13:39: is the only viable solution that like

13:42: you know we know of and is you know

13:45: owned by Facebook

13:47: and it's not available for Linux and

13:48: other platforms so like you know don't

13:50: have control over it um and like like

13:53: pretty much like all social VR is you

13:55: know based on this library like for to

13:57: have like device animations which you

13:59: can't see because of the direct but um

14:03: I would love there to be like you know

14:05: like actual open open source alternative

14:07: and like you know displays the over lip

14:09: sync so if like something good comes out

14:12: would definitely integrate it um if the

14:15: library say like isn't like quite on the

14:17: same level we might like you know that

14:19: thing where we just use it for example

14:21: on Linux um and we'll still keep like

14:23: use like using the overall lip sync on

14:25: Windows but eventually I would just love

14:27: to throw you know throw that one way and

14:29: go for like open solution if one exists.

14:31: So, um if there's a community like

14:34: there, I have to like make one. I think

14:36: that can be big for like social VR space

14:38: because I feel like we're probably not

14:39: alone in the sentiment. Uh having like

14:43: especially for something fundamental

14:44: like this, having less, you know, closed

14:47: solutions is like better.

14:51: It's also cool like, you know, with

14:52: people like in the community like just

14:54: making kind of cool things, you know,

14:56: where they're needed.

14:58: I've seen one that was like a

15:00: handcrafted visim algorithm rather than

15:03: a a neural network based one.

15:05: >> Yeah,

15:07: cool.

15:08: >> Ultimately doesn't matter how it works

15:09: under like you know does how does the

15:12: output look.

15:13: >> Oh yeah, if it looks great then you know

15:15: I thought it was cool that it was

15:17: handcrafted. The

15:22: next question is

15:25: uh from Brief Triger. Uh

15:30: uh can you tell me the work being put

15:32: into being able to paint textures right

15:34: onto modules avatars and on painting 2D

15:37: pixel textures? If not, what do you

15:39: think of concept? And of course typings.

15:41: Um we have typics later, so I'm going to

15:43: like leave that part for now. Uh right

15:45: now there's like not like any specific

15:48: work being put into like you know

15:49: tooling for that. Uh so like it's

15:52: something we not want to do like have

15:53: more kind of functionality for it but

15:55: right now it's you know not being

15:56: actively developed. That said there are

15:58: are methods you can actually use to

16:00: paint on textures. One of them um

16:03: actually would you mind a little field

16:04: trip?

16:07: Uh

16:08: >> sure. Let's go. Uh there's the uh let's

16:12: see

16:16: there's the neuroid uh avatar creator by

16:20: orange. Uh and they actually have that

16:22: functionality where you can draw. So

16:24: let's see. Let's give it a spin and see

16:26: if it works. So this is called

16:31: my hair. Um

16:34: hold on. How do I do this?

16:38: Actually, no. Wait a dummy. I can just

16:40: do this. So, this is called uh Neoroid

16:44: Avatar Creator and actually uses the

16:46: brush system. Uh so, I'm going to open

16:48: it up.

16:59: There we go. Oh no, not Durk. I haven't

17:02: favored Avatar. Hold on. Hold on. I'm

17:04: going to fix that in a second.

17:13: Oh,

17:15: >> there we are.

17:17: >> There we go. There we go.

17:19: >> You're not Derek either.

17:23: >> Don't worry about it.

17:26: >> What is this?

17:27: >> Don't worry about it.

17:28: >> What is this?

17:31: Anyways,

17:34: so we come over here. Um, you see

17:37: there's uh

17:40: very dark sneezed.

17:42: >> You sneezed.

17:44: So, we've got uh there's a brush.

17:49: Actually, switch the camera to manual so

17:53: I can give you a bit of showcase. So,

17:56: you can see this lets you draw on the

18:00: avatar directly. So you can just grab

18:02: the brush and you know and I can just

18:04: start you should be able to start

18:05: drawing.

18:07: Oh, that's selected on the eyes right

18:08: now. That's creepy.

18:12: Forget how do you

18:15: take which one do you want to do? How do

18:18: we go? I did the arms.

18:20: >> Oh, it's a symmetrical texture. I see.

18:22: >> Oh, symmetrical texture.

18:25: Pick like a different color. So like

18:27: with the brush system, you can actually

18:28: make systems to like, you know, draw on

18:30: things

18:35: >> and give them highlights.

18:37: >> Yep. So I'm not going to like do like

18:40: anything too complex, but you can see

18:42: there's ways you can already do that.

18:45: It's pretty neat,

18:48: unlike, you know, this creation that

18:49: I've made in the past few seconds. But

18:51: um

18:53: >> Yep.

18:55: >> Okay. We teleported.

18:57: >> We teleported. We're back. Hope this

18:59: answers your question. Uh but yeah, we

19:01: definitely would want to do like more

19:03: kind of tooling so it's easier and we

19:05: can make like more robust systems for

19:07: like you know drawing on textures and

19:08: drawing on avatars. But there are other

19:10: ways you can do that like the brush

19:11: system the if you have the mesh like you

19:14: know purple UV map like it's going to

19:16: work well with that.

19:23: Next question.

19:25: Uh this a little bit longer one uh is

19:28: from Castro. I apolog

19:40: [Music]

19:45: now. You have seen it and now you can do

19:47: it. There's ways to do it. Uh in

19:50: achieves R studio wor should do being

19:51: able to control brush stroke size angle

19:53: positive or mixing. I don't even know if

19:54: I've seen painting tool yet. What? Wait,

19:59: how have you not seen has a very

20:01: extensive like brush tool set like we've

20:03: got a lot. Um, also we just finished

20:06: reading the I'm part of a group in V

20:08: does weekly drawing sessions together.

20:09: They have custom world even they put

20:11: drawing surfaces a huge work formation

20:13: sometimes murals together on it. It's

20:15: great relaxing creative community and

20:17: like to be able to do similar. You can

20:19: do similar there's literally walls that

20:21: are made just with our brush system. Um,

20:23: if I actually switch this, uh, let me go

20:27: render private UI. Um, I'm going to go

20:30: third person so I can show you

20:36: show my UI. Um, if you go to Resonite

20:40: Essentials

20:43: tools, uh, and you go brushes, we

20:46: actually have lots of different brushes.

20:48: So, uh, I'm going to move it back here.

20:51: And I'm going to disable that. Uh, you

20:54: know, you've got like stuff like, you

20:57: know, billboard brushes. So, you can do,

20:59: you know, volutric stuff. So, like, you

21:01: know, this one you can draw clouds.

21:04: Yeah. And I've got a cloud. Or you can

21:06: draw, you know, fire.

21:09: And you can do like, you know, you can

21:11: do like stuff like this. I'm just going

21:13: to give you a quick showcase. You can,

21:14: you know, do stuff like this

21:17: or this.

21:19: Oh, this one's very slow. So, these are

21:22: like, you know, billboard brushes. Um,

21:24: then we've also got

21:27: uh

21:29: box brushes. Uh, these, you know,

21:32: another style. So, this will kind of

21:34: draw like kind of like boxy kind of

21:36: shapes.

21:38: Let me actually get closer to the camera

21:40: for this one. you know, this is like a

21:42: boxy shape and it's actually 3D. These

21:44: are like, you know, fully 3D.

21:49: You've got, you know, this one's kind of

21:51: like

21:53: positioning differently. It's also like

21:55: really cool about all of these brushes.

21:57: All of these are made in game. Like the

21:59: brush system, it's very scriptable. It's

22:02: very extensible. Uh oh, there's this

22:04: one. You can you can like script it. You

22:06: can configure. There's lots of options.

22:08: There's a lot of different types of

22:09: brushes and you can make your own

22:12: brushes which I think is like one of the

22:13: most powerful things. Um, oh, we got the

22:17: convex all brushes. So, you know, we can

22:19: do which is great for like, you know,

22:21: shapes like rocks and stuff. Uh, so we

22:25: got a few here. So, let me just grab

22:27: this one. So, this one's more like,

22:30: you know, if you if you play like

22:32: Tilbury brush, this is, you know, pretty

22:33: much the same thing as you know, we can

22:34: do convex convex house. It's quite fun.

22:38: Um, and it's great for like building

22:40: environments like you know like I think

22:42: this one oh this is wood. Um,

22:46: so you can you can like literally build

22:48: entire environments out of this. Uh,

22:51: this one you can actually see the

22:52: geometry, you know, how it's being

22:54: generated on the fly.

22:57: Uh, there's been a rocket. I don't see

22:59: the rock one at hand, but uh,

23:03: there's also geometry line brushes.

23:05: These are also very versatile. So,

23:10: uh I'm just going to spawn a few.

23:12: There's like this one. This one is

23:13: actually my favorite. I usually use this

23:15: like, you know, for notes. Actually, you

23:17: might have seen like me use this brush,

23:18: you know, for um you might have seen me

23:21: to use the brush for like um you know,

23:24: drawing like notes and stuff. So, it's

23:26: like this one. Um

23:29: they all like you know, these are just

23:30: different configurations of the same

23:32: system. So you can like you know do all

23:34: kinds of different

23:37: different like you know drawings. This

23:38: one's more like you know

23:41: more flat shaded.

23:45: Uh you can do different profiles. So

23:47: this one for example you know this is

23:49: kind of like

23:52: flat like instead of like cube and it

23:55: all can be configured. Um you can adjust

23:58: you know the profiles of the things or

24:00: like in this case. So you see this

24:02: brush, you see how the how these are

24:04: moving. That's scripted in game. You can

24:06: just you can just you know create

24:08: multiple tips for the brush and like you

24:11: know do whatever you want with purple

24:12: flags or you know components like this

24:14: one. I think literally just has a spin

24:15: around it and as it spins you know when

24:18: you draw

24:20: it actually makes you know this kind of

24:21: spiral. So you can make very extensive

24:25: brushes and also these work great with

24:28: the material system. So you see I for

24:30: example have this one. I can also

24:33: if I make it bigger um you see now

24:37: select thick. But what is super neat the

24:41: brush system works with the material

24:43: system too. So I can for example grab a

24:46: few materials. So like if I do like this

24:49: for example um this and what would be

24:53: another good one? Uh have it animated

24:57: this one. This one I like this one. So,

25:00: you know, say for example, I have like a

25:02: fluffy material. What do you do? You

25:03: have a material orb. You literally dip

25:05: the brush into the material orb. And

25:08: now, you know, now I'm going to be I'm

25:10: clicking things. Um, and now I can draw

25:14: fluffy thing.

25:17: Or, you know, I I dip the brush into the

25:19: sun and I can make a sun noodle,

25:23: you know, whatever. And you see the

25:25: material itself is animated.

25:27: >> This noodle. Yeah, this the sun noodle

25:31: uh or you know say this one this was

25:33: metallic. This is you know simple just

25:34: metallic thing and this works with any

25:36: of the other brush. You can do it with

25:38: the convex. can do it with the box

25:40: brushes uh or metap. The metap super

25:42: neat

25:48: and it's also super cool again with

25:50: animated ones like this one has like

25:51: animated where it moves the texture and

25:53: I love doing this one because you know

25:56: it just kind of animates

25:59: and you can create like lots of like

26:01: real and neat effects with this. Um and

26:04: also I skipped like more brushes. Um

26:07: there's even more.

26:09: >> Uh there's so many and these are just

26:12: some examples. Like literally you can

26:14: make your own brushes.

26:17: Um oh there's this ones. These ones

26:19: these are specifically made to make

26:20: plants. But this is all the same brush

26:23: system. Like literally all of these are

26:26: made with the same system,

26:29: you know, with the same kind of

26:29: capabilities. It's just like different

26:31: configurations, different scripting.

26:32: Like this one's super neat. So this

26:33: one's actually cycling different you

26:35: know uh different textures. It uses like

26:38: a texture at class and you can configure

26:40: it too and then you can you know use it

26:41: to like draw grass

26:44: and this this has actually been used to

26:46: build some of the environments on here

26:47: too. So the brushes they're designed to

26:50: be like you know like a work tool. Uh or

26:52: you can do yeah there's like wine

26:54: brushes. So actually some of the plants

26:57: in this world they were made with the

26:59: brushes too. like you know you see like

27:00: the wines. Um actually I don't know

27:03: where the wines were. These wines were I

27:05: know some of these have been uh it's

27:07: been going while so I don't quite

27:08: remember but um

27:11: uh you know we can do like vines so like

27:14: if you want to you know make the world

27:16: nicer you can just be like you know like

27:19: be like I just want some you know vines

27:21: on this thing

27:23: and just draw it in.

27:28: It's a very easy way, you know, to build

27:31: a world. So, it's not like, you know,

27:33: it's not just about like, you know,

27:34: making murals. You can actually use the

27:36: brush to build the environment in the

27:39: Resonate itself. They are they are as

27:41: much an art tools, they're a building

27:43: tool. Oh, and oh, I see I found the rock

27:46: brushes. They're literally a separate

27:47: category. So, you know, we have a bunch

27:50: of preconfigured rock brushes, and it's

27:52: actually the convex hull uh brush, but

27:54: you know, we can just make a rock.

27:58: you know, and say like you you're

27:59: building an environment and you want,

28:00: you know, some extra rocks over here.

28:02: So, you can just, you know, make a make

28:04: a border over here.

28:06: I can just shape it.

28:12: Now, I got a boulder.

28:14: >> Very It's very slippery in here. There

28:16: we go.

28:16: >> Yes. So yeah, the the the brush system

28:20: in Resonite, it's it's actually one of

28:22: the pres I'm like really proud of

28:23: because like I made I I specifically

28:25: wrote it to be very

28:27: versatile. Like all of these brushes,

28:29: these are just some examples you can

28:30: find in Essentials, but you can make

28:33: this on your own. Like you can make

28:34: whatever like you know brush like you'd

28:36: really like. Like the system is

28:39: surprisingly powerful and I I feel like

28:41: not enough people like really use it. Uh

28:43: so there's a good chunk you know of

28:44: people like that to use the brush

28:46: system. And this another one that like

28:48: was super fun. This one was a little bit

28:49: too small for it. But uh I made like a

28:52: brush uh that like there was this like

28:54: hollow tube and we would actually draw

28:56: the tube make it a mesh collider and

28:58: then we would like you know zoom through

29:00: it like we would like actually there

29:02: should be a video like I remember we

29:04: made a video a while back like deer

29:06: thing some of the brush system that's on

29:08: our YouTube channel. So give that one a

29:09: check because um we did show it in the

29:11: cloud home too. But yeah, there's the

29:14: brush system and there's another like

29:16: you know I believe like it's very very

29:18: powerful like probably like uh one of

29:20: the most powerful like systems.

29:23: Oh, I'm being adjusted. One of the most

29:25: powerful kind of systems. Um and I would

29:28: love more people to kind of use it. And

29:30: there's been like you know some creator

29:31: gems like where they like make a lot of

29:33: the environment like you know just with

29:35: the brush system alone.

29:37: So hopefully that kind of answers that

29:40: question. A bit of attention on the

29:42: brush.

29:43: >> The brushes are cool.

29:45: >> The brushes are cool. I'm I'm I'm very

29:46: proud of that system.

29:50: Uh let's move this out of the way. So

29:54: the next question

29:56: is from Envy.

30:03: Envy is asking are you thinking of

30:05: making the headless software more easily

30:07: accessible in the future to people who

30:08: don't know how to set up one or have

30:10: hardware for it for example subscription

30:13: just to have access to headless server

30:14: that setup is there already. Yes. Yeah.

30:17: This is one of the things we want to do

30:18: and I feel one of the things that's

30:20: going to be like a good you know revenue

30:22: source for Resonite and supporting it

30:24: development is we want to offer a

30:26: service where you know if you pay a

30:29: subscription uh because you know the

30:31: hosting it cost oh my god thank you for

30:33: the for subscription uh Renard Renard 79

30:41: thank you

30:43: but like for subscription like uh where

30:46: pretty much like the goal is to make it

30:49: as easy as you know you go say for

30:51: example the worst category and you find

30:53: a world that you want to host and you

30:55: like instead of like you know starting

30:56: the session you'll be start as headless

30:58: and you know that's just going to do it

31:00: it's going to set up everything for you

31:01: it's going to pull a server you don't

31:03: need to worry about it you just find a

31:04: world say you know host this as headless

31:07: uh maybe it's going to be you know under

31:08: a UI where you can say say like you know

31:10: I want this world to be like hosted

31:12: permanently so it can be accessible you

31:14: know to

31:15: Uh so you can kind of configure it to be

31:17: like you know permanently run uh and

31:20: just make it very very easy to use. Um

31:23: and I feel like GDO is going to be one

31:24: of those things where it kind of follows

31:27: the similar philosophy you know that

31:29: Valve has with Steam where

31:32: uh you you essential as a company you

31:35: make things like you don't restrict

31:37: people from being able to do things but

31:38: you make it easier for them. And if you

31:40: make things very very easy, a lot of

31:42: people like you know are willing to like

31:44: pay money for that. Um and as a good

31:46: like you know revenue source without

31:48: like you know having to be kind of evil

31:49: about things. So that's definitely a

31:52: thing we would love to do.

31:55: It's actually one of the things we need

31:56: molecule for too because we need to like

31:57: you know be able to manage um uh manage

32:01: things.

32:06: Next question is from Stella. Uh for

32:09: pretext, I know this one happened for OR

32:12: lip sync current workload with spliting

32:13: but would YMS consider collaborating

32:15: with open source projects more directly

32:16: if opportunity arises where there are no

32:19: al other alternatives. So it kind of

32:22: depends what like you mean by

32:24: collaborating. I don't think we

32:25: necessarily have like you know the

32:26: bandwidth to like you know implement the

32:29: library ourselves because that's quite a

32:31: fair amount of work. So we're most

32:33: likely to just you know if there's an

32:35: open source solution that we you know is

32:38: compatible you know with us uh we would

32:41: like love to use it. Um I don't know if

32:44: it like go much beyond that like you

32:46: know like like I I don't know like what

32:48: kind of you know resources maybe if

32:50: there's like you know small fixes and

32:52: improvements that we could do maybe uh

32:55: but in terms of like you know putting

32:57: significant amount of time into the

32:58: development that might be

33:01: not something we like you know we'll

33:03: have time to do uh because we already

33:05: have like you know lots of other

33:06: projects with resite itself and we're

33:09: not like big enough company to like uh

33:11: to be able a for like know we're just

33:13: going to develop this like in house

33:16: at least not like you know with the

33:18: other priorities we have

33:20: um

33:22: let's see next question

33:26: is from missing

33:29: this one's actually related um missing

33:33: is asking assuming you uh dyd this

33:36: costume as well how did you create your

33:38: new dragon enhancements what tools did

33:40: you use how long did it take to make

33:41: them work with your avatars. Uh this is

33:44: this is this is naturally grown skull

33:47: and like you know it's um these are

33:50: natural like you know lung fire bloods

33:53: that are on my back. So uh they have no

33:55: idea what they're talking about. I'm

33:57: definitely darks.

34:00: >> Yeah. Very very very clearly like

34:03: scientifically proven even by the fact

34:05: that I have a dragon cold.

34:07: >> Yeah. He has a dragon cold. How how

34:10: would he have how would he have dragon

34:11: cold if it wasn't a dragon? So, you

34:13: know, you can ask my dragon fruit horde,

34:16: you know, like ask the dragon fruit.

34:18: >> Hey, there we go.

34:19: >> Oh, there we go. Now it works. See? See,

34:21: he's all clearing up already. See, I

34:23: just I just I just I just waved I waved

34:26: the dragon fruit and like you know he

34:29: cyro as a dragon.

34:31: He's immediately cured by the powers of

34:33: dragon fruit. There we go. See, now you

34:36: can see his beautiful green flame.

34:39: Yes.

34:41: >> Because he's he's a copper based dragon.

34:43: You can see like you know these are kind

34:44: of like all co like you know kind of

34:45: copper like a little bit brown.

34:48: >> Yes.

34:48: >> And copper like I think that's called

34:50: the copper stinks green.

34:53: >> Yeah. Copper copper oxidizes into um

34:56: into a green like this is actually how

34:59: how I think some green fire powders work

35:02: is they copper them.

35:03: >> Yeah. There's like always like some kind

35:05: of like metal and I think copper like I

35:07: was a association with copper being

35:08: green but I don't know if it's because

35:10: of the rust because copper also rusts

35:12: into green like the green patina but uh

35:16: yeah

35:26: see definitely normal dragon behavior.

35:31: So the answer is your question

35:37: and then next question we got is uh from

35:43: I can actually read it yet uh from uh B2

35:47: unit uh would you when you pick up

35:49: further development for gashian spot

35:51: tools pipeline would you consider adding

35:52: components for mesh embedded skinned

35:54: gashion spot support in Resonite? So it

35:57: also includes a file and because

35:59: Resonate supports PDFs, we just got a

36:01: file here. Um this show a little bit

36:04: like too much because like the proposal

36:08: um

36:13: >> h

36:13: >> the proposal like uh like one thing

36:15: that's kind of like missing. Oh, like

36:18: the thing that doesn't really make sense

36:20: to me about this like proposal is like

36:22: you know what's the motivation for this?

36:25: because um

36:27: like you know gashian split avatars

36:29: there's like a number of like issues.

36:32: I'm just looking at this like what are

36:33: humanoid avatar

36:36: embedded gussian spot like there's a lot

36:39: of like stuff like where I'm like I

36:40: don't

36:42: understand like what is this like

36:46: meant to do like because so the problem

36:49: like with gian splats um for like

36:52: avatars is like one they don't react

36:54: with environment lighting you know so

36:57: it's uh

37:00: like like If if you use them, you know,

37:02: say in this world and the water is like

37:04: darker, they just kind of glow because

37:06: like the the gussian splats that you

37:08: know essentially to capture the light

37:10: like you know like it's kind of like

37:11: light encoded into the splats but you

37:14: don't have like any of like you know

37:15: surface information. You don't have like

37:17: how it kind of reacts. It's however the

37:19: light was you know when it was captured

37:20: in the scene. So in most environments at

37:24: least you know once you'd be like in the

37:25: resonite like you know it's not going to

37:28: look right because it's just not going

37:29: to react with the light thing. The other

37:31: thing they're going to be very very

37:33: heavy because like learning gions plus

37:35: is pretty heavy on itself and they're

37:37: also not like unless like we rework the

37:40: pipeline like they're not going to blend

37:41: well together because gash and splits

37:43: don't also blend well with together. So

37:45: it's like to me it's like you know very

37:49: very niche thing which is like it's it's

37:51: one of those things where it's like you

37:52: know you can technically do it and this

37:55: one feels kind of really strange way

37:57: about going about it like because like

37:59: you can just have like you know do the

38:01: same kind of skin mesh like kind of

38:02: calculations you just transform you know

38:04: the gussian splice by bones but the

38:06: problem is also like you know you don't

38:08: have tooling for this you know like it's

38:10: not really something that's like well

38:11: established

38:12: um so it's one of those things that like

38:15: It's neat technically, but like I don't

38:17: know if there's like too much practical

38:18: purpose. And

38:21: like it's it's just like ultimately ends

38:25: up like not being like, you know, worth

38:27: like effort to put into it because like

38:29: like I I don't see people using that,

38:32: you know, in practice because it doesn't

38:34: fit like into the pipeline like you know

38:36: how people like making the avatars.

38:37: There's like you know like there's

38:39: better approaches for this. You also

38:41: have, you know, consider stuff like, you

38:42: know, how do you do facial animations

38:44: with that because like, you know,

38:45: there's not really tooling for that.

38:47: There's a lot of tooling for traditional

38:48: meshes, you know, to the blend shapes

38:49: and so on, but there's not really much

38:51: to do with gashion splits and that' be

38:53: kind of hard to capture. So, until

38:56: there's like, you know, some significant

38:58: established tooling for making those

39:00: kinds of avatars, I don't see us like

39:02: implementing this. Um, you can always,

39:05: you know, make a GitHub issue and see

39:06: like, you know, if you get like lots of

39:08: people to uphold it and we see their

39:09: significant interest in it, you know,

39:11: then that might change the conversation.

39:15: But like to me like this proposal like

39:18: it it seems like it just kind of focuses

39:20: more like, you know, on the technical

39:23: details like way too much and the

39:25: technical details don't really make

39:26: super much sense to me.

39:30: like I don't understand like you know

39:31: what the embedded thing is because it

39:32: just says like embedded cash and split

39:34: and I'm like

39:38: what does it mean? Um and like usually

39:42: if if you want like you know proposal

39:43: like like one of the things you actually

39:44: want to focus on is you know you don't

39:46: jump into the technical details but

39:48: because technical details you know

39:50: that's like asking how you know how do

39:53: you implement this but before you start

39:56: asking how do you implement this you

39:58: should ask should you implement this and

40:01: that's often times like the more

40:02: important question and it's actually

40:03: something we kind of say you know where

40:04: people just immediately jump into how

40:06: but we have to kind of be like you know

40:09: you need to back for a little bit and

40:11: focus why why why should we implement

40:14: this feature like why because like it's

40:16: going to cost us you know time and if we

40:18: put time into this feature it means some

40:21: other feature that might otherwise have

40:22: been implemented will now not get

40:24: implemented because we have allocated

40:26: time to this one so there needs to be a

40:29: solid reason for that and if the

40:30: motivation for that isn't clear and if

40:32: the benefit of that isn't clear you know

40:34: it's not likely to get prioritized so at

40:37: this point like I would say probably

40:39: not. Um

40:42: and again like you know things can

40:43: change in the future but right now um

40:47: right now like I find it unlikely.

40:54: Uh and we've got like one more questions

40:55: on a little bit longer one. Uh where I'm

40:59: going to put this I'm going to put this

41:00: here.

41:03: Um Case is asking have you seen VRC

41:05: light volumes yet? Uh if so do you have

41:07: any thoughts about it? If similar

41:08: technology could benefit resonate summer

41:10: is a voxal based baked 3D lighting

41:12: solution especially 3D light map that is

41:14: able to provide detail lightning to

41:16: deming items like avatars and props as

41:18: they move through the world similar to

41:19: sonic unleash bake global illumination

41:21: system it serves as a great middle

41:23: ground between dynamic and bake lighting

41:25: much more performant dynamic lighting

41:27: allowing for more detailed lighting in

41:29: an environment in scenarios where fully

41:31: dynamic lighting isn't needed honestly

41:33: most social VR worlds having something

41:35: similar I think would be great do for

41:38: creators like causes interest back

41:39: lightning uh could potentially help

41:42: bridge the visual gap between there's an

41:43: advant

41:45: comes to back lighting and instead of

41:47: shader differences

41:49: um so I've like heard about it I don't

41:51: know like much on technical level but um

41:54: because I haven't like like really

41:55: looked into like the technical details

41:56: of it um it's probably not something we

42:01: would implement you know right now as as

42:04: long as we're using Unity because we

42:05: want to move away from Unity And every

42:07: single rendering feature we add to

42:09: Unity, you know, we'll have to rework

42:12: for whatever new rendering engine

42:14: happens. So it it kind of becomes easier

42:17: to just you know think of

42:19: we switch engine first that opens up a

42:21: lot more like you know kind of options

42:23: and then we think what kind of fe

42:24: rendering features we can actually

42:26: implement with whatever rendering engine

42:28: we end up going with. Uh and it's going

42:30: to you know depend on its capabilities

42:32: on its structure and so on. So right now

42:35: I probably wouldn't give this like super

42:36: much consideration. Uh because like

42:40: that's going to make you know it's going

42:41: to make the switch to a different

42:42: learning engine harder because maybe

42:44: this maybe this method like you know

42:46: works really well with Unity but it

42:47: doesn't work well you know with whatever

42:50: other engine maybe it doesn't work well

42:51: with godo maybe it doesn't work well

42:52: with be you know whatever other engine

42:54: we want to do and even it does it might

42:57: be a lot of work to like reintroduce it.

42:59: Um, so we don't want to like you know

43:02: keep adding like more work for the

43:03: eventual switch. We want to do the

43:05: switch first and then start you know

43:07: expanding from there for new rendering

43:09: features.

43:11: So with that uh we've got the

43:16: uh we have the discord questions. So we

43:19: can start going through

43:24: let's see oh just there's quite a bit uh

43:26: we can start going you know through the

43:27: questions from from the Twitch chat and

43:30: for those you for those of you who don't

43:32: know um

43:36: actually what time is it? Uh we've been

43:38: going for 45 minutes. Um, for those of

43:42: you who want to know, um, if you want to

43:44: ask a question, make sure to put a

43:45: question mark pops on our thing, uh, and

43:48: make sure we don't miss it. So, first we

43:50: got Grand Cave with this.

43:53: Um, so let me let me consult the schnoit

43:58: list. I actually have a document for

44:00: this. Um, I feel I'm going to pick like

44:03: a shorter one because we already spent

44:05: like a lot of on these questions and a

44:06: little bit of a um

44:10: how the ding up.

44:12: >> Yeah.

44:13: >> And the filter. Uh,

44:17: so let me see what my [ __ ] could be.

44:22: Mhm.

44:28: Oh, I do have like one that's kind of

44:29: related like to some of the GitHub stuff

44:31: sometimes. Um, so

44:35: um because I kind of something like kind

44:37: of deal with recently because like I've

44:38: been kind of working very very heavily

44:40: on the spliting

44:42: um

44:43: and that's kind of it makes my brain

44:45: like really tired and really worn out

44:47: plus like often times like have to like

44:49: read through lots of get up issues. So,

44:52: one of the things that like um ends up

44:54: being a bit of an issue for me is like

44:55: when people use very complex like

44:57: sentence structures to describe their

44:59: bugs like where it's like you know if

45:01: like do do this and this and this and

45:03: expecting this and do this and do this

45:05: do this and do this and it's like and my

45:06: brain is like those are words I don't

45:08: know what they mean. Um it's like you

45:11: know some some things like you know it

45:14: becomes like really hard to parse and

45:16: usually like what works really best for

45:18: like me like when I'm making it up

45:20: reports is like being succin succinct

45:23: but it's not a point and making things

45:25: more into bullet points be like you know

45:27: this is what I expect this is what I do

45:28: this but like when it's like a sentence

45:30: and it just kind of you know it feels

45:31: like reading an essay my brain just kind

45:33: of is like I I don't know what they're I

45:35: don't know what you're saying. Um

45:38: there's like literally like there's

45:40: actually a scene I wanted to show from

45:42: like one of the British shows where

45:46: which kind of summarizes like how my

45:48: brain like feels with it. Um if you've

45:51: seen the show Black Books

45:54: um there's a scene like where uh Bernard

45:58: he's uh

46:00: accidental fire. There's a scene where

46:02: Bernard likes doing his taxes and like

46:05: you know it perfectly just summarizes

46:10: perfectly summarizes how things like

46:12: sometimes feel to me.

46:14: >> Oh, YouTube videos work now. That's

46:16: cool.

46:16: >> Oh yeah, they work. So I mean

46:21: Oh no, what was that?

46:24: >> There we go.

46:26: And it's also related because uh you

46:28: know Grand DK, this is a UK show.

46:31: Why?

46:32: >> Because you can suck your ass.

46:35: >> You'll just have to do them yourself.

46:37: >> So, watch the scene after this.

46:39: >> Give it Give it a go. Sure. I could I'm

46:41: sure I could.

46:42: >> Oh, Sarah, your thing is on, sir.

46:44: >> Oh, sorry.

46:45: >> What does that mean?

46:49: >> Now, what?

46:50: >> That's my brain. Sometimes

46:51: >> you live in a council flat beside a

46:53: river, but are not blind. What?

46:58: What is your mother's maiden name? What?

47:00: What's your first name?

47:01: >> That's my brain.

47:04: >> Like my brain before it does this like

47:05: what it's like. I just I don't know. I I

47:07: don't know what basic words mean

47:09: anymore.

47:11: >> Did your non- returnturnable outgoings

47:14: for the first half of the year exceed

47:15: your deductions for quarterly VAT

47:17: returns?

47:22: >> So that's that's that's me sometimes.

47:25: Generally, generally the request is you

47:27: know keep keep the language very simple

47:30: because my brain gets really tired

47:32: especially reading through lots of

47:33: issues and when the description is like

47:35: you know I say like my brain would lally

47:37: just be like like what does that mean? I

47:39: don't know what that means

47:42: like words don't parse anymore.

47:48: Do we have one?

47:50: >> Um,

47:54: audio on Linux, I guess.

47:56: Yeah,

47:58: >> that was a little bit rough because

48:00: there's like four or five different like

48:03: audio systems for Linux that like

48:06: >> apparently people still all don't have

48:08: Pipewire and they and some of them just

48:11: keep using Pulse Audio or even like Jack

48:14: or just straight Elsa. And I'm I'm just

48:17: like why can't why can't there just be

48:19: one anymore?

48:22: >> Why does it have to be like five?

48:25: I feel like all you had to say is audio

48:27: on Linux. Like it feels like it just

48:29: explains everything.

48:31: >> It's good with pipe wire. Pipewire is

48:33: like the savior of audio on Linux. It

48:35: makes it work good. But apparently

48:37: there's like four or five people on this

48:38: earth who still don't have pipewire and

48:41: I want to cry.

48:44: Like can if you cry can

48:48: do dragons cry if you if you cry as a

48:51: dragon. Can we just Can you just

48:53: vaporize the tears?

48:56: >> Oh, I think if you I think the the tears

48:58: of a dragon are highly sought after.

49:01: >> Oh, yeah. They can have like healing

49:03: properties and whatnot. Maybe that's

49:05: what maybe that's why it's making me

49:06: cry. Like it's like, you know, so people

49:08: can get like free dragon triers.

49:10: >> Yeah.

49:14: >> Next question is from uh Ace on Twitch.

49:17: We've got a Durk Tongs. Uh, I would say

49:21: it's like, you know, the best thing

49:22: about being a dragon is having like uh

49:25: having like a built-in cooking ability.

49:27: Like you just want to like, you know,

49:28: heat up your pizza, you just go, you

49:31: know, like uh let me let me find a

49:33: pizza.

49:36: Uh let's see. Food.

49:41: >> Oh, it's like it has extra flavor to it,

49:43: you know. You need some like trace

49:45: almonds.

49:47: >> Yeah, it's extra seasoning. It's like

49:49: makes it extra spicy. So like you know

49:51: you're like you're like uh I hope this

49:53: is normal pizza. Um so you see like

49:55: pizza you're like this pizza's a little

49:56: bit cold.

49:58: >> I know it's good and I can eat it.

50:01: >> Yummy.

50:04: Your daily dose of carbon.

50:06: >> Yes. And copper.

50:12: >> Uh the kakan. No bird. No bird. That was

50:15: last week.

50:16: >> Bird. Birds are related to uh this

50:21: species of animal I think.

50:23: >> Next question is Gun is asking, "Have

50:25: you stapled a skull onto yours?" Uh no,

50:28: this is uh using glue. I mean um

50:30: naturally formed gluing

50:34: um

50:35: >> bio bioglue.

50:37: It's biomucus

50:39: actually. No, it's been welded in with

50:41: the fire.

50:42: >> Yeah. Yeah. Yeah. Yeah.

50:44: >> Yeah. That's how it works. Oh yeah,

50:46: there there's another checkpoint there's

50:47: like you know you can just do welding

50:49: with your mouth. Yep.

50:54: >> Uh next question is from as twitch 17.

50:57: Uh where is godly? I believe he's at a

51:00: furrycon right now.

51:02: >> Yes.

51:07: >> Uh next is asking are we on pre-release?

51:09: Yes, we are on the pre build. Uh they're

51:12: kind of like I've been kind of like now

51:14: at a point like where I'm kind of maning

51:15: the pre at this point. Um it's got to be

51:18: released very very soon. So

51:21: making sure everything is like you know

51:22: stable and nice.

51:27: [Laughter]

51:29: >> Next question. Uh Meowman will addition

51:33: of web assembly increase the likelihood

51:34: of Rust users accelerate the oxidation

51:37: rate of chicken eggs across mainland

51:39: China. I believe the addition of web

51:42: assembly will will just increase

51:44: likelihood of Rust users. Like that's

51:46: it. Like

51:49: >> yeah, that's what they mean by accident.

51:51: >> That's that's that's that's where you

51:53: needed to stop the sentence.

51:55: We'll definitely get a lot more users.

52:00: Also, thank you

52:02: uh kind of missed this one. Thank you

52:05: Tally Bit for the for the subscription.

52:11: Oh my god, we got so many D questions.

52:13: Do we have like a serious question?

52:16: Um, BD what is Derek exactly? Um, this

52:21: definitely this minute, pal.

52:22: >> Yeah,

52:26: on Twitch, how tired is the fruits? Uh I

52:30: mean you should judge that yourself from

52:32: my sentence structure and in general

52:38: >> I'm tired.

52:41: >> Yes.

52:44: Shining here is asking do I need to

52:46: paint a fru color dragon model now? I

52:49: mean you can.

52:52: I wouldn't say you need to but you can.

52:58: Um, Ace on Twitch is asking, "What is

53:01: the next sub goal?" Um, I will say this

53:04: kind of depends on what do you want us

53:07: to become. The price is going to be

53:09: different.

53:11: You tell you tell us what do you want us

53:13: to become and we'll give you the price.

53:18: >> We'll give you a quote.

53:20: >> Ge redundant hordes. Uh,

53:26: >> geor redundant. I don't know what it

53:27: means.

53:27: >> What does that mean?

53:28: >> I don't know. Oh, there you go. There's

53:31: Godly.

53:34: You asked. Uh, Godly, can you believe I

53:36: end up at IFC without any notice missing

53:38: the durance? I cry. You did you hear? I

53:41: So, um, yeah, I' I've heard like I've

53:44: heard like from other pursuers at like

53:46: IFC and they're like, "Oh, godly just

53:48: showed up out of nowhere."

53:54: I got this one. Uh

54:00: check the fox is asking can I have

54:03: performance now? Pretty please. I mean

54:04: the pre is available to everyone. So

54:06: technically yes you can. Um but soon

54:09: very soon it's very likely going to be

54:11: increased uh incre increased released uh

54:16: this upcoming week.

54:18: >> Yes.

54:22: >> Uh where's the dark tales? We show the

54:24: tails. Some of these are kind of older

54:25: questions. So, oh my god, there's a lot

54:28: of things. Why is there the same

54:30: question multiple times? So, please just

54:33: ask your question once. It takes us

54:35: like, you know, a bit to get through

54:37: them.

54:41: Dagimmorf uh is asking, uh,

54:46: is there currently a way to normalize

54:48: sounds that get close to you? For

54:50: example, can I have a person talking to

54:51: me normally at 1 mm 1 m distance, but if

54:55: they walk up to me and whisper, it still

54:56: feels like they're screaming in my ears.

54:58: As someone that doesn't like sudden loud

55:00: sounds, I'm looking for a way that stops

55:01: increasing sounds within a certain

55:03: distance. Um, I mean, by default, like

55:06: the audio outputs should do that. They

55:08: have like a minimum distance, uh, which

55:09: is like, you know, the maximum level

55:10: they'll kind of go at and they'll not go

55:12: higher if they get closer. Um I don't

55:16: like what you mean by normalize because

55:17: normalize usually means you know it gets

55:19: normalized to some you know consistent

55:22: level so that would actually mean like

55:24: you know it's not varying it's not

55:26: changing. Um you might just want to like

55:29: you know lower the distance or you might

55:31: like you know use like ear muff or

55:33: something. I'm not sure if I'm like

55:34: quite understanding right.

55:37: >> Yeah. Ear muff mode will allow you to

55:39: more finely tune how uh like people's

55:42: voices and stuff are attenuated around

55:44: you. Like you can make it so that if

55:46: you're looking away from a group of

55:47: people, they're quieter and stuff like

55:48: that too.

55:50: I might be more like throwing it out.

55:56: Uh Grand is asking uh is it possible uh

56:01: to get a component immortal avatar name

56:03: plate visibility driver but drives a

56:05: bull based on if local user has

56:06: specified user blocked or mutually

56:07: blocked so systems don't leak info about

56:09: block users in their location

56:11: >> uh for example calling systems

56:15: >> but that seems

56:16: >> kind of trick

56:18: >> that that already seems like leaking it

56:19: though cuz you have it then you can you

56:22: can you can just query that value off of

56:24: the user

56:25: >> within with like an impulse spoof and

56:28: >> it's already that's leaked

56:30: >> that feels like like more of an side

56:32: problem is like you know you're trying

56:33: to like specific way to solve a thing. I

56:35: feel like if you feel there's like some

56:37: kind of leaking going on like you should

56:39: make a Git issue about that but not like

56:41: you know necessarily specific way to

56:42: kind of fix it and let us kind of figure

56:44: out what's going on. Uh because I'm I'm

56:46: I'm I'm a bit confused.

56:54: As Twitch is asking uh Resonance idol

56:57: audition when uh I can happen sometime

57:00: like few events we will be like in

57:02: person.

57:08: Next question is from uh Beard of Borg.

57:11: Do Borgs have beards?

57:14: >> That's a good username.

57:15: Beard of Borg, what popular social

57:18: worlds are there ones people always go

57:21: daily and hang out aka worlds where

57:23: there's always people to hang talk to I

57:26: don't think it's like specific like you

57:27: know which worlds like uh usually the

57:29: best way is like you know you go to

57:30: worlds um worlds tab and you go to

57:33: active sessions so you can find you know

57:36: which reward worlds are currently you

57:37: know active and it kind of changes like

57:38: you know over time people will host like

57:40: different types of worlds. Thank you.

57:44: Thank you for the thank you for for the

57:46: cheer. Oh no, what does this button do?

57:50: But yeah, there's um check out check out

57:52: the active sessions tab uh on the uh if

57:55: you go worlds active sessions, you'll

57:57: see like you know where where people

57:59: currently are.

58:03: Angel boy VR is asking how is the

58:05: durgening going? Um it's going well.

58:08: I've got lots of lots of fruit.

58:12: You just get free dragon fruit as a

58:13: dragon.

58:15: >> Yeah, it's just kind of like you just

58:17: kind of find it.

58:18: >> I just hoard it.

58:24: Feel like we're getting all the silly

58:25: questions today. Uh Das is asking, "But

58:28: how but do you have a brush to tell us

58:30: why kids love Cinnamon Toast Crunch?" I

58:33: don't even know what Cinnamon Toast

58:35: Crunch is.

58:35: >> It's a It's an American cereal. They're

58:37: little um Oh,

58:39: >> they're little like uh they're basically

58:42: like kind of flat wafers that are coated

58:44: in uh copious amounts of sugar and

58:47: cinnamon. Mostly sugar though.

58:49: >> Okay. I mean, it could make such brush.

58:53: >> I feel like you would shrivel and die

58:55: it.

58:57: >> Yeah,

58:59: I I can't I can't do too much sugar.

59:02: Uh next questions from Nukiun. Sometimes

59:04: we talk about proposed systems for

59:06: connecting worlds like embedding them or

59:08: under seamless transitions. As someone

59:09: who's already building system which

59:10: connect worlds in a seemingly seamless

59:13: way. What would what could we do now to

59:15: make implementation easy later? Do we

59:17: now know how the systems will work from

59:19: creative perspective? Uh that's way too

59:21: soon to ask that unfortunately like one

59:24: of the things is you know that kind of

59:27: comes part of like you know working

59:28: those systems like fully fleshing out

59:30: their design you know and approach. So

59:34: like

59:36: right now like you know there's not

59:37: really like anything specific you can do

59:39: for that.

59:43: Uh next question is from nukun.

59:46: Um you have talked about bipo physics 2

59:49: being implemented as well. What will it

59:51: look like? I'm guessing you have some

59:52: components of perflex nodes in mind. We

59:55: already have bippopysics 2. What we're

59:57: going to be doing is just upgrading to

59:58: latest version. Um so like there's not

01:00:01: really much not really much anything

01:00:03: that will change you know with the

01:00:05: perlex nodes we have or the components

01:00:07: we have. We just get like an upgrade uh

01:00:10: which should give like additional

01:00:12: performance benefits.

01:00:17: Niconun uh I've never seen uh other

01:00:21: texture in world. Can you show it on

01:00:22: stream so world can know? Um we can't

01:00:25: show the other texture on stream. The

01:00:27: other texture decides when it will be

01:00:30: seen by you

01:00:33: as in the the other texture decides when

01:00:36: it will show itself to you.

01:00:40: Next question is from Progen Flux. Uh

01:00:44: with the pre in mind an AMD X3D CPU,

01:00:48: should I run both uh renderite and

01:00:50: fension on the 3D cache course or one or

01:00:52: the other? What do you think would be

01:00:54: ideal? Um I mean I don't have X3 CPU so

01:00:58: like you know test both scenarios and

01:01:00: see which gives you better performance.

01:01:02: That's usually like you know answer the

01:01:03: performance question is you know profile

01:01:04: it test it.

01:01:07: >> It's just a hunch I don't think it would

01:01:08: be a problem to run it on the 3D ones.

01:01:11: >> I know I know like uh one user like uh

01:01:15: run it like they can experiment and got

01:01:16: better performance like one way but I

01:01:18: don't remember the details

01:01:20: unfortunately.

01:01:22: Uh, next question is from Bravo Jules

01:01:26: Bear. Uh, will rebranding a new release

01:01:29: a new Steam release such that I buy the

01:01:32: new release.

01:01:35: >> Yeah, we're not rebranding and it's it's

01:01:37: just going to be normal update and you

01:01:38: don't need to buy anything.

01:01:40: >> Um, and you can support us.

01:01:42: >> Yeah, it's free. Like it's free to play.

01:01:45: Like if you do support us, you know that

01:01:46: helps a ton. Uh so we definitely

01:01:49: appreciate the support and uh you know

01:01:51: if you support us that allows us to make

01:01:53: more features like you know like a

01:01:54: splitening um but ultimately Resonate is

01:01:58: free to play on Steam and it's not being

01:02:00: rebranded.

01:02:02: >> Yeah, it helps us keep it free to play

01:02:04: too. Makes it easier.

01:02:10: >> Uh Luki [ __ ] we know what's the

01:02:12: upcoming Spliting update. What's going

01:02:13: to be in the next couple updates after

01:02:15: that? Um, I mean once the spliting

01:02:18: releases, there's going to be still more

01:02:20: updates to splitening. Some things, you

01:02:21: know, that will be polished after

01:02:23: release, like especially if there are

01:02:24: like smaller bugs, you know, or more

01:02:26: specific bugs that won't become a

01:02:28: blockers for the release. Um, and it's

01:02:31: also going to be like little additional

01:02:32: performance updates like with some of

01:02:34: the changes we'll be able to do uh for

01:02:36: the bigger updates that hasn't been

01:02:38: decided yet.

01:02:42: Check the fox author. Sha Shack the Fox

01:02:45: authors asking author next goal.

01:02:48: We could do authors.

01:02:50: >> I mean I wouldn't mind it.

01:02:52: >> Wouldn't mind it. I say 200 subs too. I

01:02:58: the same this the same like we we did

01:03:00: this one.

01:03:02: >> It's just otter. So it's just

01:03:05: >> it's just otter.

01:03:06: >> Yeah. It's just the others. This is fine

01:03:10: as we declare war on all otterters by uh

01:03:16: dissing them.

01:03:18: You know, we go to like a pool war or

01:03:20: like a river world or something. Oh my

01:03:22: god.

01:03:23: >> Uh oh. They want

01:03:26: so bad. They want it so bad.

01:03:29: >> How many was that?

01:03:30: >> How many was that?

01:03:31: >> That was a few.

01:03:32: >> There was a few. That could be the other

01:03:35: score.

01:03:36: >> That was at least a bunch. That's got to

01:03:38: be at least 50.

01:03:39: >> Oh my god. Now they're going, "How many

01:03:41: subs officially for other avatars?"

01:03:44: >> Yeah.

01:03:45: >> Yeah. Like

01:03:47: >> 200.

01:03:48: >> We set it at 200.

01:03:50: >> Yep.

01:03:51: >> Are question is are people in the chat

01:03:54: like

01:03:56: Oh, but they want to see the Are they Oh

01:03:58: my god. Thank you, Jack.

01:04:00: >> All right. Jack really wants to see

01:04:01: otter too.

01:04:02: >> Yeah, he he would.

01:04:06: >> Yeah. I mean, if you want, you know the

01:04:08: drill.

01:04:09: >> You know the drill. I

01:04:11: >> got 25 out of 200.

01:04:13: >> I I feel I feel bad wallets with this.

01:04:18: I'm like, it's so goofy.

01:04:20: >> I mean, it help the development. So,

01:04:22: like, you know, thank Thank you so much.

01:04:25: >> If you want, you got to pay for it.

01:04:27: >> Yes,

01:04:28: >> the deal.

01:04:30: We'll have to figure out at this level.

01:04:34: It's funny also to figure out like

01:04:35: instant water.

01:04:38: >> Yeah.

01:04:41: >> Next questions from Bit Crack. I feel

01:04:43: like they were like waiting for that

01:04:44: because that was like instant.

01:04:47: [Laughter]

01:04:49: Um, next question is from Bitrack IGN.

01:04:51: So, if I'm correct, if you have

01:04:52: something like an avatar multiple times,

01:04:54: the asset system figures out you've

01:04:55: already uploaded the same texture mesh,

01:04:58: but does that mean if a new avatar comes

01:04:59: out, the cost of mesh is incurred on the

01:05:03: person that uploads it first? No. The uh

01:05:05: so um the system there's like two levels

01:05:08: of the duplication. the assets are if

01:05:11: you upload anything you know save it to

01:05:13: anything to your inventory or like you

01:05:14: know save a world to your account uh

01:05:17: each unique assets only gets counted

01:05:19: once against your storage. So if you

01:05:22: have the same texture or same mesh on

01:05:23: the uh you know avatar or whatever it is

01:05:25: like it doesn't have to be avatar it's

01:05:26: like generic um it's only counted once

01:05:30: you know like if you have like if if you

01:05:31: have a you know 16 megabytes texture and

01:05:33: you have 10 avatars that use the texture

01:05:36: the texture the 16 megabytes is only

01:05:39: counted once. Um however um

01:05:45: the it's also like you know uh there's

01:05:47: also global like the duplication where

01:05:48: we actually also store the asset once

01:05:50: but if multiple people save the same

01:05:52: texture the texture is still counted

01:05:54: against each individual's person account

01:05:56: because you're essentially you know

01:05:58: saying like you know like I need this

01:06:00: saved don't delete this but we to like

01:06:03: optimize the storage we only actually

01:06:05: have like one copies which saves like

01:06:07: you know some of course cars on our end

01:06:09: Um so the cost is incurred for every you

01:06:13: like the cost for storage is incurred

01:06:15: for every unique asset you save. Uh it

01:06:19: doesn't go you know to the person who

01:06:20: uploaded it first. Um and the system

01:06:23: like you know conversely if that person

01:06:24: who uploaded it first they delete it you

01:06:27: know we still keep the asset if other

01:06:29: people have it. And it's, you know, one

01:06:30: of the reasons like it doesn't go just

01:06:32: to the first person because if the first

01:06:34: person uploads an asset, then somebody

01:06:35: else saves it, the first person deletes

01:06:37: it, then you know, there's technically

01:06:39: nobody like holding the asset. Um, and

01:06:42: we just poof. Um, so it doesn't work,

01:06:44: you know, that way.

01:06:46: Um, but yeah, if if there's a new update

01:06:48: like there's like the mesh asset changes

01:06:50: or texture set changes, uh, that incurs

01:06:53: additional storage because the asset is

01:06:55: actually different.

01:06:58: Uh Nikki Kun is asking uh I should say

01:07:03: what are you planning to work after you

01:07:05: done bugging back fixing this release?

01:07:07: Um like I said earlier like the big goal

01:07:10: hasn't been decided yet.

01:07:13: Uh bitar guy chin is asking uh plus one

01:07:17: forgot to mention previous question

01:07:18: about asset system. I was talking about

01:07:20: storage cost of the mesh. Yeah like I

01:07:23: think we cannot explain it. Uh,

01:07:27: next question is from Jack the Fox for

01:07:28: Fox spotter. Um,

01:07:31: Jack is asking, "I have a bit of a

01:07:32: ramble question regarding Protolux or

01:07:34: more specifically about your thought

01:07:36: process when you designed it, especially

01:07:38: when compared to the scripting language

01:07:39: of your previous project. What were

01:07:40: design goals, learnings you had made

01:07:42: with all language you wanted to improve

01:07:44: with Parallax?" Um,

01:07:48: there's a bunch. So like Protolex like

01:07:50: I've had a lot of more experience you

01:07:52: know with like generally kind of

01:07:54: language and VMs. So Protolex is like

01:07:56: very VM based like language where

01:07:59: there's actually like you know virtual

01:08:00: machine is very stack based. So it's

01:08:02: like more like kind of low level.

01:08:05: Um and a lot of like this design has

01:08:07: been kind of influenced you know by sort

01:08:09: of the pitfalls that my previous

01:08:11: language like you know like run into.

01:08:13: And it's pretty much meant to be like

01:08:15: you know one that's designed that

01:08:17: actually it's kind of separate thing

01:08:19: mostly that's embedded within the engine

01:08:22: rather than like you know just fully

01:08:24: existing within the engine which allows

01:08:26: you know it to be used in different

01:08:28: scenarios like you can have like a

01:08:29: different context we can run it in um

01:08:33: um and you could potentially you know

01:08:35: build something with perflex in game and

01:08:37: then for example have run it in

01:08:39: isolation or you could you know build

01:08:40: like a shader eventually once you have

01:08:42: you know shader port where the same kind

01:08:45: of setup can be you know transported to

01:08:46: like you know different representations.

01:08:49: Um, so there's like a bunch like it's

01:08:52: been kind of designed to be more just

01:08:54: more more kind of powerful and it's been

01:08:56: kind of inspired a lot like you know

01:08:57: with how VMs like works like you know

01:08:59: for example the core language like you

01:09:01: know the C# uses VM um which is like a

01:09:05: stack based kind of VM for how it

01:09:06: executes

01:09:11: and for for its

01:09:15: grand UK is asking

01:09:18: uh is there any easy ways to move

01:09:20: components between slots. Uh if why not

01:09:22: excluding special components like simple

01:09:24: water protection and their special

01:09:25: requirements. Yeah, you just drag it. Uh

01:09:28: let's see actually we can show you um

01:09:32: you lally just grab the component and

01:09:33: drop it on where you want to put it and

01:09:36: that does it actually. Sorry, do you

01:09:38: want to do demonstration?

01:09:40: >> Yeah, I can demonstrate.

01:09:42: Uh let me get another inspector.

01:09:44: >> Hold on. Let me make the camera

01:09:52: Okay, I'll just attach a value field or

01:09:55: something.

01:09:56: Let's say you have your component. Oh,

01:09:58: there we go.

01:10:00: >> You say you have your component on one

01:10:02: slot. You can literally just take the

01:10:05: component

01:10:07: and you grab it and then you drop it on

01:10:10: the empty space on the other slot and

01:10:12: the context menu will come up asking if

01:10:14: you want to copy the component or move

01:10:16: it. In this case, I want to move it. So,

01:10:18: I click move and it moves it over there.

01:10:20: And when you move a component, it will

01:10:21: keep anything that's attach it will keep

01:10:24: anything that's attached to it like

01:10:25: drives um or anything that wants uh to

01:10:29: reference it uh intact um as if it was

01:10:33: always on that slot, which is very very

01:10:35: useful.

01:10:37: >> Studies.

01:10:43: Uh, next question is from

01:10:47: um, Elman Legato. Are you going to go to

01:10:50: your friends? Yes, I will be there.

01:10:56: There's actually Resonate Meetup. So,

01:10:58: check the programming.

01:11:01: >> Oh, that's part of the chat.

01:11:02: >> Yeah, part of the chat. Uh, next

01:11:05: questions from Dwagmorph.

01:11:08: Uh, going back to the sound question

01:11:09: before about normalizing sounds within

01:11:11: distance. You mentioned that is supposed

01:11:13: to do what I'm asking for, but I've

01:11:14: played with the sound settings and

01:11:16: memory still get extremely louder for me

01:11:18: when too close. Could you show what

01:11:20: setting might be missing out on? Sorry

01:11:22: for any question. Um, I'm actually not

01:11:25: sure. So, if that like doesn't do it,

01:11:27: like there might be something different

01:11:29: like you might want to like just lower

01:11:30: people's volume like overall. Um, but if

01:11:34: like you know none of the settings like

01:11:35: do what you want to do, I would

01:11:38: recommend like making a GitHub issue and

01:11:40: sort of documenting you know what you're

01:11:41: seeing or in this case hearing so you

01:11:43: can kind of better understand the

01:11:45: problem.

01:11:47: Uh because like it feels like if they're

01:11:48: like you know too loud like went too

01:11:50: close maybe you're like you know like

01:11:52: bass volume is like just too much. Um

01:11:57: but I'm not sure if I'm like you know

01:11:59: understanding exactly what's happening.

01:12:02: Yeah, cuz like if if Fuks is like right

01:12:04: in my head, it's still a very

01:12:07: comfortable volume for me to be

01:12:08: listening to him at. It essentially

01:12:10: becomes like, you know, as if he's

01:12:11: talking in my head like it's in Discord

01:12:13: or whatever. So, definitely maybe try

01:12:16: turning your volume down. I know it

01:12:18: sounds silly, but

01:12:22: yeah.

01:12:24: And if it doesn't work, like, you know,

01:12:25: I recommend making the get and just kind

01:12:27: of documenting what you're saying.

01:12:29: Next question is from Grand K. Do we

01:12:31: blocking components? Most non mode

01:12:33: calling systems attempt to put user into

01:12:34: slots that then control uh visibility in

01:12:37: active avatars with alternate audio

01:12:39: output for voice when headrox is

01:12:41: disabled. In this case, the user root

01:12:43: gets hidden when the user is blocked.

01:12:44: But the slot show that user is not

01:12:47: disabled and links their position by the

01:12:48: way they work. And there is a good way

01:12:50: to solve this without a way to check

01:12:51: user block status from what I can tell.

01:12:54: I mean this is the thing you should

01:12:56: report that uh if there's like an issue

01:12:58: report it and like you know it might not

01:13:01: even look like a be thing like that you

01:13:02: need to solve it and maybe things that

01:13:04: we need to solve and make the blocking

01:13:05: system you know deal with those kinds of

01:13:07: scenarios. So

01:13:10: you know that's the main thing is like

01:13:12: you know that stuff should be reported

01:13:13: but like rather than like reporting the

01:13:15: way you want it to solve report the

01:13:17: problem itself that way you know we can

01:13:19: potentially come up like you know with

01:13:20: more general kind of solutions

01:13:27: we got the subscriptions. Thank you.

01:13:35: Uh,

01:13:36: Nuki [ __ ] is asking, uh, what problem

01:13:39: solution for long-term habitation in

01:13:41: space either on spaceship, space

01:13:42: station, moon, do you find most

01:13:44: interesting? What about it would you

01:13:45: like to see and interact with and why? I

01:13:49: mean, it kind of depends like what level

01:13:50: you're looking at. Like if you're

01:13:51: looking at this from just like

01:13:52: storytelling perspective or if it's

01:13:54: like, you know, more physical because

01:13:56: the biggest problem is like, you know,

01:13:57: like the body kind of atrophies in

01:14:00: space. Um,

01:14:02: and there's also like you know like if

01:14:04: and it kind of depends too because like

01:14:05: if you're on a spaceship like or even

01:14:07: like on the moon you have to deal with

01:14:08: like increased levels of radiation too

01:14:11: because you know with earth the

01:14:13: atmosphere it filters like most of the

01:14:15: radiation but if you're in a spaceship

01:14:17: or if you're like on the moon which has

01:14:18: no atmosphere um you know you're kind of

01:14:21: exposed to all of that. There's also

01:14:22: like you know extreme temperature

01:14:23: swings. Uh

01:14:26: I mean there's a lot um if you're like

01:14:29: for example on the moon like moon you

01:14:30: have like a moon basis you know like how

01:14:31: do you survive how do you make it like

01:14:33: you know self sustainable

01:14:35: um

01:14:37: I don't know it kind of depends like

01:14:38: what kind of context you're asking this

01:14:40: in but uh

01:14:43: it's kind of what comes to mind

01:14:48: which charism is asking question for

01:14:50: cyro uh in terms of running on Linux

01:14:54: What advantages does it have over

01:14:55: Windows?

01:14:58: >> Um,

01:15:00: well,

01:15:03: >> I would say

01:15:05: I would say that if you Yeah, if you're

01:15:07: talking about like just what advantages

01:15:08: Linux has over Windows, um,

01:15:13: my opinion is very biased because I've

01:15:15: been using Linux for a while. Um, but I

01:15:19: would say that I like the fact that I

01:15:22: actually own my operating system and

01:15:24: don't feel like I'm, you know, renting

01:15:26: it because

01:15:29: uh,

01:15:31: oops. I guess this Windows update, you

01:15:33: know, turned all of the settings I

01:15:35: turned off back on that I didn't want on

01:15:36: for some reason. Uh, which seems to be a

01:15:39: common theme with all of the Windows

01:15:41: settings related to telemetry.

01:15:44: Uh,

01:15:45: I also like the fact that my uh calendar

01:15:48: doesn't use all of my CPU and lock up my

01:15:51: entire computer when I open it uh like

01:15:53: Fuksus does sometimes.

01:15:55: >> That feels really bad in VR.

01:15:58: >> I could imagine. Um, I would say that uh

01:16:03: Oh, that is actually a thing that is an

01:16:04: objective like not meme. Um although the

01:16:08: other ones I would I would say are

01:16:09: actually still pretty bad. But that is

01:16:12: actually a a serious one I should say.

01:16:15: uh is that VR actually runs faster on

01:16:19: Linux because uh it's not using

01:16:23: uh all of like the Open VR calls that uh

01:16:26: we still have to use because we're not

01:16:28: an open XR game yet are just translated

01:16:31: into Open XR analytics from the uh

01:16:34: compatibility layers like Open Composite

01:16:36: and uh now the new one seems to be

01:16:39: XRISER

01:16:41: uh which take those calls and translate

01:16:43: them directly into Open XR, which means

01:16:46: that the game runs faster and has

01:16:48: overall more stable frame times in VR.

01:16:58: This is like quite a question, but uh uh

01:17:01: Angel Boys at the end of all this for

01:17:04: you and for the amazing effort you do

01:17:06: for us. It's absolute deser also. You're

01:17:08: cute. No denying

01:17:12: you. You're

01:17:12: >> damn right. We're damn right we're cute.

01:17:16: Glend is asking uh clarification

01:17:19: component moving question I mean

01:17:20: programmatically like with flex or

01:17:22: actions uh right now you can't

01:17:24: >> yeah sorry

01:17:27: >> but it would be like a thing with

01:17:29: component access

01:17:31: um Kobe your is asking is clipboard on

01:17:34: Linux another schnoid

01:17:37: >> it's like a hash schnoid I'd say

01:17:39: clipboard on Linux is not that bad we

01:17:42: just got to you just got finagle it.

01:17:45: Especially on Wayland

01:17:47: >> saying it's a it's not a schnophead.

01:17:49: It's a schno.

01:17:50: >> Yeah, it's just a schno. It doesn't

01:17:52: quite make me dematerialize. It's just

01:17:54: kind of annoying.

01:17:59: Uh, next question from Andrew Boy VR.

01:18:03: Angel is asking in context of voices

01:18:05: being loud for the person, it sounds

01:18:06: like what they want is linear falloff

01:18:08: instead of logarithmic and then setting

01:18:10: the minmax volume so the volume stays

01:18:13: exact same from origin. So main

01:18:14: threshold before fall off and usually

01:18:17: linear makes things more loud like

01:18:19: louder. So, I don't know if that's

01:18:22: >> I think he might have got it backwards

01:18:24: cuz um our ears perceive like volume on

01:18:29: a logarithmic scale or at least one that

01:18:32: closely approximates a logarithmic

01:18:34: scale.

01:18:35: >> Um

01:18:36: and so having linear audio falloff

01:18:40: sounds really loud and weird. So I don't

01:18:43: think that's what they want.

01:18:45: I the first thing would be kind of just

01:18:47: understanding you know like their issue

01:18:49: which I don't quite understand right now

01:18:51: like I feel like we need like you know

01:18:52: some demonstration like or video or

01:18:54: something.

01:19:01: Uh,

01:19:02: next question is from

01:19:05: uh

01:19:08: Gizor. One thing I was wondering what is

01:19:10: your opinion on Unity 6,000? It's

01:19:12: basically Unity in 9 with a lot of

01:19:14: things basically rework and seems

01:19:15: compatible with previous stuff and was

01:19:17: wondering what your opinions were on

01:19:18: Unity 6,000. Um, I haven't really like

01:19:22: bothered like to check it like super

01:19:24: much. Um, and there's like number of

01:19:26: reasons is like like I don't quite

01:19:28: believe it's going to be compatible with

01:19:30: stuff because like a lot of the previous

01:19:31: stuff isn't really compatible with

01:19:33: stuff. Um

01:19:35: so I I don't know if like you know does

01:19:37: this necessarily changed and ultimately

01:19:40: for us it doesn't matter because um

01:19:44: we're reached a point like you know

01:19:46: where

01:19:48: like even if everything was perfect on

01:19:50: the technological level with Unity which

01:19:52: it isn't. They've done so much stuff to

01:19:56: like make us lose trust in them that we

01:19:59: still would not stick with them. And

01:20:00: there's like a whole video um you know

01:20:03: on why.

01:20:04: So like ultimately kind of like you know

01:20:07: tuned out like of the new versions like

01:20:08: we're not going to use it. We don't plan

01:20:10: to use it. There's like at this point

01:20:13: there's pretty much probably nothing

01:20:15: they could do to make us like you know

01:20:17: stick with them. Um

01:20:20: >> yeah. So yeah,

01:20:22: >> even even if they like fixed all the

01:20:24: problems with it,

01:20:26: >> like even upgrading a minor like Unity

01:20:29: version for us still just breaks

01:20:31: everything.

01:20:32: >> Yeah. Like there are so many cases like

01:20:35: where like like we haven't tried like

01:20:36: upgrading like new versions but like

01:20:38: like stuff that we need is not supported

01:20:41: and the stuff that we use like you know

01:20:43: is broken and we report it and it would

01:20:45: be like no just use this new system and

01:20:48: we're like well this new system doesn't

01:20:49: have this very important feature that

01:20:51: this old system has that we're dependent

01:20:53: on. Um,

01:20:57: and it's like, you know, I doubt like,

01:21:00: you know, they fixed all of that. Like,

01:21:02: you know, the would like magically kind

01:21:04: of better. So I

01:21:06: but even like then like you know I don't

01:21:08: really have like much motivation to like

01:21:10: check it out and like investigate

01:21:12: because like I I know like even even if

01:21:14: it was perfect which I doubt it's going

01:21:16: to be um

01:21:19: they've done so much to damage the trust

01:21:23: that like we don't feel like you know

01:21:25: safe kind of staying with them. Um and

01:21:27: it's also like you know other things

01:21:28: like you know one thing is fixing things

01:21:30: other thing is can you you know say for

01:21:32: example compile shaders and runtime like

01:21:34: is that still like you know is that

01:21:36: possible with new versions because there

01:21:37: might be features that we really need

01:21:39: that are you know missing

01:21:41: um is also like you know the rendering

01:21:44: engine does you know 6000 does it do

01:21:46: like forward like cluster rendering like

01:21:49: what kind of options are there so

01:21:51: there's a lot of you know things on top

01:21:53: of fixing things that we would need that

01:21:56: it might necessarily have. Maybe it has

01:21:57: it. Like, like I said, I haven't like

01:21:59: really looked into it, but um at this

01:22:01: point, I don't really have like much

01:22:03: motivation to do so.

01:22:05: >> Yeah. I don't want an engine that can

01:22:07: just suddenly say like, "Haha, you owe

01:22:09: us a zillion dollars now."

01:22:11: >> Yeah. It's like it's one of those things

01:22:13: is like where I'm like I could like

01:22:15: spend bunch of time investigating it and

01:22:17: at the end I'll still be like, "Well,

01:22:20: this is nice, but we're still not using

01:22:22: this." So you know and then the question

01:22:24: is like why spend the effort like you

01:22:26: know looking into this because

01:22:28: ultimately like it serves no purpose.

01:22:33: >> Um next question is from Angel boy

01:22:36: question for SQT. How are you doing? How

01:22:38: much is left for you for Linux part of

01:22:40: split tendon?

01:22:42: Uh

01:22:44: it seems like mostly like there there

01:22:48: are like a few things with the audio

01:22:49: system that uh I I might have

01:22:52: overlooked. Um those might get fixed

01:22:55: post splitting um just because it seems

01:22:58: like the majority of Linux users can use

01:22:59: the splitting fine and it seems to be

01:23:02: only more niche configurations that are

01:23:04: like not super duper uh up to snuff yet.

01:23:08: Um,

01:23:10: the only real big thing I I think I have

01:23:13: left, which isn't even that big, is just

01:23:15: the the clipboard pretty much. Just

01:23:17: getting that working cuz I mean, I'd

01:23:19: really like to press controlV on the

01:23:21: window again. I think that'd be cool.

01:23:23: Uh, I I had to drag in all of the

01:23:26: Discord pictures today, which is why

01:23:28: they were all uh jumbled. Um, so

01:23:31: definitely motivation for me to fix that

01:23:34: uh this week. So

01:23:35: >> yeah,

01:23:36: >> that's really like the big thing. Um

01:23:39: maybe a couple other small things. I'll

01:23:41: have to take a look at my plate again.

01:23:45: >> I mean, Linux like feels like there's

01:23:47: like so many like niche issues like

01:23:49: where it's like niche of the niche and

01:23:51: it kind of makes it a little bit hard to

01:23:53: clean those up. But like as long as like

01:23:55: major to it works like I think it's like

01:23:57: in a good state. It's very like still

01:24:00: kind of like the system of like, you

01:24:01: know, kind of

01:24:03: like the

01:24:05: the the

01:24:07: do it yourself kind of thing.

01:24:10: >> Yeah, we're going to make sure it works

01:24:11: on most like mainstream distros, you

01:24:14: know, like Archbuntu Steam Deck. Um, but

01:24:17: other than that, if it doesn't work on

01:24:19: your super niche configuration, DIY.

01:24:25: >> Uh, and it works pretty well on Steam. I

01:24:27: like kind of played with it myself and

01:24:29: it's quite like it's actually usable on

01:24:30: Steam deck which is really neat even in

01:24:32: big worlds.

01:24:34: Yeah.

01:24:38: Glitcher is asking when is FK switching

01:24:41: to Linux

01:24:44: >> not soon enough that hand.

01:24:46: >> I mean we don't need to drag me. I just

01:24:49: there's like things like you know

01:24:50: they're preventing me but I do want to

01:24:52: like I kind of like I'm at a point where

01:24:53: I also want to like you know just get

01:24:55: rid of Windows but it's hard

01:24:59: so not soon enough

01:25:01: >> unfortunately

01:25:03: >> switching to Linux is uh one of those

01:25:06: things that takes a lot of it takes a

01:25:08: bit of effort to like become comfortable

01:25:11: with an alternative to the thing that

01:25:13: you were using as well like if uh if an

01:25:16: analog doesn't exist. Yeah.

01:25:18: >> Um, and right now we just we there's

01:25:22: just not enough time to do it.

01:25:24: >> It's also like one of those things is

01:25:26: like a lot of the Linux stuff still

01:25:27: seems like you need to invest a lot of

01:25:29: time to like make things work and I most

01:25:33: of the time I don't have the time

01:25:34: unfortunately like I kind of need like

01:25:37: you know things to just kind of work out

01:25:38: of the box

01:25:45: in mildly infuriating. Yes.

01:25:48: >> Yes.

01:25:53: >> Uh, next question is from uh, Bravo

01:25:56: Jewels Bear. Is generally enjoyable to

01:25:59: have custom animation for world visitors

01:26:01: to activate before moving initiating

01:26:03: another world map. For example, space

01:26:05: station spawning in place of a portal. I

01:26:08: think they're pretty cool like having

01:26:09: like transition systems like they are

01:26:11: like, you know, a lot of like kind of

01:26:12: flare to moving between worlds.

01:26:16: Yeah, I think people generally like

01:26:18: having like the world's having a bit

01:26:19: more of a of a uh oh, what's the term?

01:26:24: Skeumorphic, I guess, is the ter is the

01:26:27: word of the day. Uh experience when it

01:26:31: like

01:26:33: when like doing stuff like loading

01:26:35: screens like that, like having it feel

01:26:36: like it's part of the world.

01:26:38: >> Yeah,

01:26:39: that's one of the things we were test.

01:26:41: It's actually funny because on

01:26:42: previously we tested the train the

01:26:44: what's it called?

01:26:45: the train, right?

01:26:46: >> No, no, no, no. The Well, well, this

01:26:48: also actually good example, but uh the

01:26:51: new project one uh with a subway

01:26:53: station.

01:26:53: >> Subway station. Yeah, that's just called

01:26:55: subway station. Yeah, like like you you

01:26:57: get into the world like in subway

01:26:58: station, you exit and it's pretty neat.

01:27:00: But funny thing like on pre-release like

01:27:02: you would be on the subway forever. The

01:27:03: world would be all fully loaded and like

01:27:05: you know still kind of waiting in.

01:27:07: >> Yeah, we anticipated a lot longer

01:27:08: loading times on that map

01:27:10: >> and then they got fixed.

01:27:14: Um,

01:27:15: next one's from Angel Boy VR. Angel Boy

01:27:18: VR is asking, "Uh, apologies for the

01:27:20: miswording. I probably meant maxin."

01:27:23: Either way, when volume never curs a

01:27:25: certain intensity with logarithmic, I

01:27:27: use that method with all my sounds on my

01:27:29: avatar to avoid them being too loud when

01:27:31: close to origin. Well, the logarithmic

01:27:33: versus linear, they don't really change

01:27:34: the marks. They just change like the

01:27:36: curve of it based on distance. So, like

01:27:38: the marks is controlled, you know, by

01:27:40: the volume. So like if the you want like

01:27:43: if if it's too loud when you're too

01:27:45: close, you want to like you know lower

01:27:47: the volume um which limits the maximum

01:27:51: but the curve only changes how it like

01:27:54: you know attenuates with distance and

01:27:56: logarithmic that actually matches you

01:27:58: know our ears. So like to our ears

01:28:00: logarithmic is actually linear

01:28:04: uh because you know like because our

01:28:06: ears are logarithmic. So if the

01:28:08: attenuation is logarithmic, it cancels

01:28:11: out and we perceived it as linear volume

01:28:13: fall off versus if it's linear it

01:28:16: actually sounds way louder because it

01:28:18: does almost make like you know

01:28:19: hyperbolic. Um is it hyperbolic? I don't

01:28:22: know the right term.

01:28:31: Um BD is asking uh what's your favorite

01:28:36: character in Blood in the Clock Tower?

01:28:38: That's a hard question because there's

01:28:40: so many and it kind of depends which

01:28:42: character you're playing. Um and it also

01:28:45: depends you know whether you're good or

01:28:46: evil. There's like over 250 characters

01:28:49: right now and like I don't think I have

01:28:51: like a single favorite. Like you know

01:28:52: there's like I usually like you know I

01:28:55: usually like like whichever one I get

01:28:57: like I always like see the character

01:28:58: sort of like you know a mission. So,

01:29:02: um, you know, I kind of

01:29:05: the character you get kind of changes

01:29:07: how the game is, you know, for you. So,

01:29:11: I don't know. It's it's it's hard to

01:29:13: say. I've had like really good plays

01:29:16: with like a bunch of like different

01:29:17: characters and sometimes it's also like,

01:29:18: you know, not about a specific

01:29:19: character, but how it interacts with

01:29:21: other characters on the script. So, I I

01:29:24: I don't think I have a single like, you

01:29:26: know, favorite one.

01:29:30: It's also like funtimes because there's

01:29:31: so many characters often times like you

01:29:33: know you're not the same character for

01:29:35: most games.

01:29:41: Uh check the fox is asking um I don't

01:29:45: think the message okay uh what are your

01:29:47: plans on improving perlex usability in

01:29:49: the future? It's a powerful nice

01:29:50: language but currently active writing is

01:29:52: a bit painful. I know you're planning to

01:29:54: redoing the node browser, but do you

01:29:56: have any other plans? Improvements

01:29:57: should still work while using it. Yeah,

01:29:59: there's like a bunch we could do. Like

01:30:00: the node browser is definitely one of

01:30:02: them, but also I would like to have like

01:30:04: more contextual options. So, as you kind

01:30:05: of like building the nodes, you know,

01:30:07: you can like if you're for example

01:30:09: frequently using certain nodes or if

01:30:10: you're like plugging things in, it's

01:30:12: also a bit smarter. Maybe it even like

01:30:13: offers you like you know some options on

01:30:15: like recent things. when you're like

01:30:16: plugging things in, it's going to be

01:30:18: like maybe you want this node, maybe you

01:30:19: want like this note and um you can you

01:30:22: know do things like much faster. what is

01:30:25: really good is you know documenting what

01:30:26: is making things slow

01:30:29: um you know so like if it's like painful

01:30:31: what about is like you know painful and

01:30:33: we can kind of come up like you know

01:30:34: solutions for that too but there's

01:30:36: definitely like a number of things um I

01:30:40: was like you know with the note kind of

01:30:41: like placement there's like some cases

01:30:43: where some things don't overload right

01:30:45: or like you know for example with like

01:30:47: addition node anyone like addition multi

01:30:49: like it doesn't automatically

01:30:51: change between the two so there's like a

01:30:53: lot of like things.

01:30:56: >> Can I give a quick shout out?

01:30:58: >> Yes.

01:30:58: >> Uh

01:31:00: uh the what you described with it

01:31:03: offering like a a menu to pick what node

01:31:06: you want to click next like as you're

01:31:07: doing it.

01:31:08: >> Um my friend Bracert actually uh made a

01:31:12: mod for that which is really cool and it

01:31:14: makes Protolux a lot faster because it

01:31:16: suggests common nodes that go with the

01:31:18: type you're using and it's really cool.

01:31:20: >> Yeah, like I've seen it London too. is

01:31:22: very cool and it's like something we

01:31:23: want to do like you know officially at

01:31:25: some point and there's like a lot of

01:31:26: mods that kind of like you know improve

01:31:27: the experience like before we get to it

01:31:29: but uh um there there's there's I feel

01:31:33: like a lot of like little things too

01:31:34: that will just kind of help with stuff

01:31:42: moon base uh did you just barf bones?

01:31:46: Yeah, like dragons they they they eat

01:31:49: bones. So like I I

01:31:53: I barf bones instead of bubbles. It's

01:31:56: very very very dragonlike behavior.

01:31:59: >> It's like when an owl like spits up the

01:32:01: pellets.

01:32:06: >> Oh my god. Uh can hopefully favorite

01:32:10: character isn't Snake Charmer.

01:32:14: No.

01:32:15: >> Um

01:32:18: Arasmos.

01:32:21: Rasmos0211

01:32:22: is asking like a stupid question but

01:32:24: here goes. Do you have any practical way

01:32:27: to establish persistent portals between

01:32:28: worlds even if they were restarted? Yes,

01:32:31: you can give your sessions you know a

01:32:33: fixed ID which allows you to make port

01:32:35: holes between them that work across a

01:32:37: restarts. Uh the only thing you need to

01:32:39: make sure the session is hosted on

01:32:41: headless and you assign it a permanent

01:32:43: you know session ID because without a

01:32:46: permanent one the session ID is like

01:32:48: generated randomly. So like between

01:32:49: three stars it will change but you can

01:32:51: change that you can configure them to

01:32:53: have a permanent one and then you link

01:32:54: that portal to the particle session ID.

01:33:00: Uh Angel Boy VR is asking um I struggle

01:33:05: with social games like Bottom Clock

01:33:06: Tower. There are extreme anxiety

01:33:08: inducing over any tips how to overcome

01:33:10: that also high FOMO. Um, so yeah,

01:33:15: Balloon Clock Tower, it can get like,

01:33:17: you know, pretty intense with it. Um,

01:33:19: there's like a few ways. Um, so one

01:33:23: thing like I usually like because it is

01:33:25: a game, you know, where you lie and

01:33:27: deceive your friends, but the way like I

01:33:30: like to look at it is like, you know,

01:33:31: imagine it like you know, sort of like

01:33:34: um improve play and you're given a

01:33:36: character to play in that game. Uh so

01:33:38: like you know it's like you um you're

01:33:42: not actually you know like lying to

01:33:43: person to like hurt them. You're playing

01:33:45: to like you know play a character you

01:33:47: know in this like shared you know shared

01:33:50: game or shared play and you want to make

01:33:53: it a good game for everyone. So you need

01:33:54: to play your character well. But that's

01:33:56: what it is you know it is a it is a play

01:33:58: and you're doing a character you know

01:34:01: you're not doing it like you know as

01:34:02: yourself about like you know some

01:34:03: serious stuff. And once the game ends,

01:34:05: you know, that's also when that ends.

01:34:08: And what is actually kind of what helps

01:34:09: me a lot too is like, you know, at the

01:34:10: end of the game often times like, you

01:34:12: know, we kind of discuss things. We're

01:34:13: like, "Oh yeah, like I wanted to like do

01:34:14: this play because I wanted you to think

01:34:16: this and I wanted to think that." And

01:34:17: everybody just kind of talks about

01:34:18: things openly. Um, the other thing that

01:34:21: can help, especially if you're like new

01:34:23: player, is there's something called a

01:34:25: revolutionary pair. Um and that's when

01:34:29: you know uh you essentially uh you have

01:34:33: like another player that you are able

01:34:37: like you know you have another player

01:34:39: um

01:34:41: that like you know you are on the same

01:34:43: team so you can fully trust them. Uh

01:34:45: there's like a mechanic where that pair

01:34:47: will misregister at least one like I

01:34:49: think once per game. I technically it

01:34:51: doesn't have to but like it it should

01:34:52: misregister at least once to cause like

01:34:55: you know some kind of confusion. Um but

01:34:58: ultimately it kind of gives you know uh

01:35:01: it gives a way to kind of more have a

01:35:04: gentler introduction to the game. Um

01:35:07: after that is also you know just kind of

01:35:08: playing a lot like the the more you play

01:35:10: the more you kind of get used to that

01:35:12: mechanic. There's also like things that

01:35:14: the story players will do like there's

01:35:15: like there's like things you're not

01:35:17: allowed to do like you're allowed to

01:35:18: like you know lie about information. You

01:35:20: can for example say like you know I

01:35:22: didn't told you know this person that or

01:35:23: you can say I didn't get like you know

01:35:24: this information or I got this

01:35:26: information and then information is made

01:35:27: up. What you're not not allowed to do is

01:35:30: do stuff you know like emotional

01:35:31: manipulation you know like you cannot

01:35:33: like you know be like you know like say

01:35:36: you cannot say like things you know like

01:35:38: I'll be like you know very sad or upset

01:35:39: like you know if like you do this you

01:35:41: know or like do that or if you don't

01:35:43: believe me like you need to keep it like

01:35:45: you know to just like lying about facts

01:35:48: but like once you try start using

01:35:50: emotional manipulation you're going to

01:35:51: get whacked by the story first like

01:35:53: that's against the rules and it's

01:35:55: because like it doesn't feel good. Um,

01:35:59: so you know there's like a

01:36:02: um

01:36:05: there's um

01:36:08: there's stuff like that that kind of

01:36:09: helps make things like you know just

01:36:11: kind of make them more comfortable. But

01:36:13: ultimately if you like you know if if

01:36:16: it's not you know for you even if it

01:36:18: also fine because like you know it is

01:36:20: not a thing that's for everyone and

01:36:21: that's fine. Um but if you're like

01:36:24: interested in you know exploring it more

01:36:25: definitely like you know um

01:36:29: like like think about as a play like you

01:36:31: know I feel kind of helps and

01:36:34: um you could like you know also ask like

01:36:35: you know the story like you could also

01:36:38: try playing as a traveler maybe in some

01:36:40: games because that kind of has like you

01:36:42: know um

01:36:45: you have like essentially maximum power

01:36:47: but like lower responsibility.

01:36:49: Um, and you can also exit the game like

01:36:52: you know early or you can like you know

01:36:54: join late too. So then maybe might help

01:36:56: too.

01:37:01: Uh,

01:37:04: Angel Boy VR is asking, "I love the

01:37:06: Durks. Where can I find them in Reso?"

01:37:09: Um,

01:37:10: on our heads. Um, like you know when

01:37:13: we're Durks, which we are.

01:37:17: Uh, next question from Deco. Which world

01:37:20: is that? So, this world is called

01:37:22: Fenitus Asteroid. Um, which like looks

01:37:26: like a cave, but then like you know you

01:37:28: look there's a door there and

01:37:31: we open the door.

01:37:37: It goes to space. We are inside

01:37:38: asteroid. We're space derks. It's

01:37:41: because I'm yellow sci-fi space derek

01:37:43: sort of thing.

01:37:46: Yeah, I'm I'm

01:37:48: Brad.

01:37:51: I'm a brown dragon.

01:37:54: Can I zoom in and space?

01:38:03: >> Let's close that though. It's a little

01:38:05: >> Yeah, it's kind of loud. Yeah, it's

01:38:07: letting all the oxygen out.

01:38:10: And we like this D. We need oxygen for

01:38:13: the fire because fire needs oxygen to

01:38:16: burn.

01:38:17: >> Yes. Oh my gosh, it's so slippery in

01:38:20: here.

01:38:22: >> It's slippery.

01:38:23: >> Uhhuh.

01:38:24: >> It's because I would cave mucus.

01:38:27: >> There we go.

01:38:32: Okay.

01:38:36: Next question is from uh Asen Twitch 17.

01:38:42: As 17 is asking, "Are the Aldrich

01:38:45: textures planning to manifest before or

01:38:47: after the Splatennium release?"

01:38:49: So, the Eldrich textures, they don't

01:38:51: plan, they just do.

01:38:57: That's actually all the questions we got

01:39:00: right now. Uh,

01:39:04: how much time we have? 1 10 minutes

01:39:06: left. So there might be like some time

01:39:07: for a bit more questions

01:39:12: or this time for this.

01:39:22: I guess my fire could also be like a

01:39:24: borax cuz

01:39:25: >> borax.

01:39:27: Yeah, there's a this this can also

01:39:29: happen if you put um borax on uh like if

01:39:34: you start borax on fire in a certain way

01:39:36: because of the uh the I think it's like

01:39:39: the it's like made of boron or

01:39:42: something. I don't know. Uh

01:39:45: we also get a question from 2017. For

01:39:48: the 200 sub goal, does the current

01:39:50: amount of subs receive carry over to the

01:39:52: next stream or does it reset? Yeah,

01:39:53: definitely carries over. Like that would

01:39:56: be mean if it didn't. Once once once we

01:39:59: hit like 200 for the next like we'll uh

01:40:03: her up

01:40:04: >> unless somebody wants to within the next

01:40:06: 20 minutes, you know, send in uh

01:40:10: uh 200US 25 uh subs.

01:40:14: Uh feel free.

01:40:22: Next question is Arasmos O211 is asking

01:40:27: uh any are there any plans to be able to

01:40:29: preload worlds? The idea being able to

01:40:30: chain wars together with minimal pain.

01:40:33: You can already do that like there's

01:40:34: nodes to open worlds which don't

01:40:36: automatically switch to the world. So

01:40:37: you can actually you know load a world

01:40:39: in advance and then only switch to it

01:40:41: once you're ready. The only thing is you

01:40:43: when you load a world like me kind of

01:40:45: cause a bit like but also you know with

01:40:46: the spliting worlds load like insanely

01:40:49: fast. uh is I feel like a bit of a

01:40:51: lesson issue too.

01:40:54: >> Yeah, it's it's very fast. Like even

01:40:57: really big maps that would usually take

01:40:59: maybe like five or sometimes in super

01:41:03: huge maps like 10 minutes to load fully,

01:41:06: they load in maybe like at most. I think

01:41:09: I think the longest I've had a world

01:41:11: load for when joining it from a cold

01:41:14: cache was maybe 45 seconds on the

01:41:16: splittening. Like not even more than a

01:41:18: minute. It's It's crazy.

01:41:20: >> It's super fast on Steam Deck, too. I

01:41:22: loaded like I loaded like Shadowed Cove.

01:41:24: Like on Steam Deck, I was just instant

01:41:26: and people loed like the Black Mesa.

01:41:28: It's insane.

01:41:29: >> It's crazy.

01:41:32: Yeah, on average it's like, you know, 10

01:41:34: to 20 seconds to load like a small to

01:41:37: mediumsiz world.

01:41:38: >> This is an instant. You click and you're

01:41:40: there.

01:41:44: >> Next question is from Fur. Uh first

01:41:48: asking is that uh is that nested war

01:41:52: system from VBFC still around? Uh the

01:41:55: system is still there. Uh you just need

01:41:57: to like set up your headlesses to like

01:41:59: you know use the session ids to kind of

01:42:00: group them.

01:42:09: Uh next questions from uh var 120. Um,

01:42:15: any plans for updates of frea mode,

01:42:17: desktop for faster world building,

01:42:19: anything? I mean, not specifically the

01:42:21: fre mode, although it's going to like

01:42:23: work with it, but we do want to do like

01:42:24: a number of things to improve the

01:42:25: desktop experience. Um, we actually have

01:42:28: like a dedicated video for that on our

01:42:30: YouTube channel. Uh, I recommend

01:42:32: checking it out because it goes into

01:42:33: like, you know, quite in depth like what

01:42:34: we want to do to make the desktop

01:42:36: experience, you know, kind of more on

01:42:38: par with what you get in Unity editor or

01:42:40: like similar editors. uh where you can

01:42:42: like you know partition your screen

01:42:44: space, you can like pin you know say

01:42:46: inspectors like you know so you always

01:42:47: have them in view uh do stuff like that

01:42:50: and it's kind of like you know free is

01:42:51: one of those things you use as part of

01:42:52: the disco thing but it's not the only

01:42:54: one um so that's definitely a thing that

01:42:58: like you know we

01:43:00: um that's going to get like you know

01:43:01: improvements in the future.

01:43:08: Next questions. Sky VT is asking,

01:43:11: um,

01:43:14: uh, I'm back from lurking. How was your

01:43:16: day, Fergus? Also, thanks for earlier.

01:43:18: Uh, I kind of woke up like a bit before

01:43:20: the stream, so like it's actually kind

01:43:21: of starting my day, but I'm bit tired

01:43:23: and a bit nauseous, unfortunately. Um,

01:43:27: but yeah, like uh um, thank you for

01:43:29: streaming, right? Uh there was actually

01:43:31: like the B Russian team like raiding it

01:43:33: but you know we generally have like the

01:43:35: rule like we want to like create

01:43:36: especially new streamers because uh we

01:43:39: want to like you know promote people

01:43:40: like you know streaming as a night. So

01:43:42: thank you.

01:43:50: And next questions from uh Angel Boy VR.

01:43:54: Uh Angel Boy VR is asking I notice free

01:43:56: cam is not respecting no clip speed set

01:43:57: in settings. Are there any plans to

01:43:59: couple that? I found working with the

01:44:00: free cam difficult due to that. Um that

01:44:03: would be actually separates the thing.

01:44:04: The free cam is actually a bit different

01:44:06: than no clip because what a free cam

01:44:07: does it sort of follows the similar

01:44:09: logic from unit.

01:44:12: Um

01:44:15: uh so

01:44:18: like where essentially like when you

01:44:19: start moving it kind of goes slow and

01:44:21: the longer you moved it's it starts sort

01:44:23: of like you know accelerating that way

01:44:25: if you're like moving like over like a

01:44:27: large distance that actually kind of you

01:44:28: know helps but it's a bit different

01:44:30: system so like there would be different

01:44:32: setting or like you know request

01:44:33: settings for that like that wouldn't be

01:44:35: too hard to expose.

01:44:38: I also got a

01:44:40: we just got a question mark. I don't

01:44:43: know what this one was.

01:44:44: >> It's a followup to uh their one in chat

01:44:47: where it's like I know a lot of people

01:44:48: have asked, but do you have an estimated

01:44:50: time till the spliting is ready and they

01:44:51: forgot to add a question mark.

01:44:54: >> Add the question mark in your question

01:44:56: because it's not going to show up. Uh

01:44:58: it'll just show up as a question mark.

01:44:59: Otherwise,

01:45:01: >> yeah, just you you need to like repost

01:45:03: the whole thing. But yes, um so right

01:45:06: now like like pretty much our plan is

01:45:08: like uh to release like on Wednesday. Um

01:45:13: so unless like you know something like

01:45:14: really interferes that uh something

01:45:17: catastrophic like it should happen on

01:45:19: Wednesday. Um which is kind of like you

01:45:21: know cleaning up cleaning up like you

01:45:23: know the last kind of like blockers for

01:45:25: it. Uh however it doesn't mean

01:45:29: um it doesn't mean like you know we'll

01:45:31: be done with it like essentially usually

01:45:33: we kind of approach things as like you

01:45:34: know we figure out what's a blocker was

01:45:36: not a blocker some issues will kind of

01:45:38: clean up like once it's kind of released

01:45:40: uh and we just kind of want to make sure

01:45:42: like generally

01:45:43: most of the experience is you know fine

01:45:45: and on par but some stuff like you know

01:45:48: it would like end up like blocking the

01:45:49: release like for way too long. Um, so we

01:45:52: kind of like deal with it like once like

01:45:54: once it's kind of out. Plus, usually

01:45:56: once things get released, that's also

01:45:57: when we find more bags because it kind

01:45:59: of gets, you know, more attention to it.

01:46:01: Uh, so there's always like, you know,

01:46:03: like a cleanup period.

01:46:13: First asking question mark. Yes.

01:46:21: Uh, next one.

01:46:27: Uh, Grand K

01:46:30: is asking GK, "Hey sir, is there any fix

01:46:33: for Chipmunk audio on Linux yet, uh,

01:46:35: that I can use?"

01:46:39: I have not heard of any like Chipmunk

01:46:42: bug on Linux.

01:46:44: Uh, that's a new one to me. None of the

01:46:46: issues I've seen mention that. I don't

01:46:48: know what you mean by chipmunk audio. Do

01:46:51: you mean with a Vive Pro or because like

01:46:54: the Vive Pro just kind of does that, but

01:46:56: if you're talking about more generally

01:46:59: then I don't know because I haven't seen

01:47:02: an issue on the Chipmunk voice reported.

01:47:06: >> Yeah, it might be like money to like

01:47:07: make sure that's reported.

01:47:17: Next question.

01:47:19: >> Good alliteration there.

01:47:22: >> Next questions from what's your favorite

01:47:24: future planned feature? Oh my god,

01:47:27: there's a bunch like I I hate like

01:47:29: picking favorites because I always like

01:47:31: you know have like multiple and kind of

01:47:33: depends uh depends

01:47:36: it depends you know like on the mood.

01:47:38: Uh, one thing that's like related to the

01:47:40: splitting is like I really want to like

01:47:42: do the overlay where you can like you

01:47:44: know use the resonator as overlay over

01:47:45: other applications. I think that's going

01:47:47: to be really cool and I kind of talked

01:47:48: about it like in the previous video. So

01:47:50: like check the YouTube channel there

01:47:52: should there's like a whole dedicated

01:47:54: video for resonate overlay.

01:47:56: >> I want on demand profiling

01:47:59: >> on demand. You demand it and it happens.

01:48:03: We got a angel boy VR. Um,

01:48:07: hey sir, what's that behind you?

01:48:10: >> Uh, what?

01:48:12: >> Most most likely.

01:48:15: Um,

01:48:19: whatever whatever you want to be behind

01:48:21: me. How about that? Cuz I'm not going to

01:48:23: look. Therefore, if I don't look, uh,

01:48:26: then it'll be whatever you guys want. I

01:48:28: mean, I looked and it's uh I mean, it's

01:48:31: literally just it's it's just just cave

01:48:34: pillar and uh and some vegetation, some

01:48:37: some vines.

01:48:39: >> Yeah, but now that I'm not looking, uh

01:48:42: it'll be whatever you want. So,

01:48:45: >> I ruined it.

01:48:47: >> You observed it and therefore it

01:48:48: collapsed. So,

01:48:50: >> it's collapsed. It's collapsing.

01:48:52: >> The quantum possibilities are gone.

01:48:54: Everything is gone. everything except

01:48:56: the vines and the pillar.

01:49:01: >> Yeah, that those are still there.

01:49:09: Next question is from Ky Vulps. Uh I'm

01:49:12: curious when an estimate of Visim

01:49:14: working on Linux. Do you guys have idea

01:49:15: what's going on to be fixed? It does bug

01:49:17: me not seeing my mouth move. Um so the

01:49:21: visim library for Linux that's like

01:49:24: community project. So we don't have an

01:49:26: estimate for that. Um you can have like

01:49:29: a like with Linux the way it like works

01:49:32: is you will

01:49:35: um like like even if you don't see like

01:49:38: your mouth move like other users like

01:49:40: running like will instantly analyze the

01:49:42: device in slow call and they'll see it

01:49:43: like move. So it's a bit of like

01:49:45: unfortunate thing like with Linux

01:49:46: because the library is like you know not

01:49:48: available. So it's kind of hard to fix.

01:49:52: Um,

01:49:54: but we might like end up like adding

01:49:55: like IPC mechanism and just running with

01:49:57: the Unity project. Uh, but it's like a

01:50:01: post release thing.

01:50:08: As on Twitch is asking, uh, FKS, what is

01:50:12: the longest session you've been in

01:50:13: Visual Studio? I mean depends like what

01:50:16: do you mean like

01:50:18: I don't know like I usually have it just

01:50:19: opens like and some often times I don't

01:50:22: even close it like when I co other

01:50:24: things. So um if you mean like

01:50:28: consecutively coding it's probably been

01:50:29: like you know pretty much a whole day

01:50:33: like you know like for most of the

01:50:35: waking times. Uh, probably long.

01:50:43: Uh, Enjoy Boy VR asking question to you

01:50:46: both. What's the longest session you've

01:50:48: been in there tonight?

01:50:50: Jeez, I know it's been 12 hours or more,

01:50:54: something like that. I don't know. I

01:50:56: think actually I think one time I've

01:50:57: been like 20 hours maybe. I don't know.

01:50:59: I don't remember.

01:51:01: >> I don't remember these things. I think

01:51:04: the longest time I left it open, bearing

01:51:06: in mind this isn't this was not me like

01:51:08: consecutively playing or sleeping in VR.

01:51:12: Um, was I think maybe like two days. I

01:51:16: think

01:51:18: that's about it.

01:51:20: It's kind of like how we defy the

01:51:22: session. Uh, if it's just like open or

01:51:24: if it like means actively being in

01:51:25: there.

01:51:28: >> Yeah,

01:51:28: >> usually I mean there's a lot so like it

01:51:31: just kind of blurs together.

01:51:34: We live here.

01:51:38: >> I mean, we pretty much do live here.

01:51:40: >> Yeah, we kind of live here.

01:51:45: >> Thankfully, it's a comfy place to live.

01:51:47: >> Yes.

01:51:52: >> I don't I don't think I know on that

01:51:54: one.

01:51:56: >> Next question is from as Twitch 17.

01:51:59: What's your favorite kind of Durk? I

01:52:01: kind of like the the what's it called?

01:52:03: The coord one.

01:52:07: Does it count?

01:52:09: >> What is it called?

01:52:13: Sometimes get like that. Yeah, it's

01:52:15: cold. Uh the coal. This was uh

01:52:21: >> I think

01:52:23: I think that uh I like

01:52:27: I kind of like dragons that are

01:52:30: uh

01:52:32: that have like elemental powers. I

01:52:35: suppose

01:52:37: >> these ones these are very cute.

01:52:39: >> Yeah, pretty cute.

01:52:42: >> I don't know if it counts as a dragon

01:52:43: though.

01:52:45: Yeah, that's

01:52:49: >> um I also like purple dragons. He

01:52:55: >> activated.

01:52:57: >> Yeah, he's he's going to activate in a

01:52:58: second here.

01:53:00: >> Neuron activation. Dragon activation

01:53:03: >> there. He's been activated.

01:53:05: >> The dragons of neurons

01:53:07: or are they dragons?

01:53:09: >> I I think I What? Why? What?

01:53:15: >> What you saying?

01:53:17: >> Maybe there's something different.

01:53:19: >> I don't know.

01:53:27: >> Next questions from Death Hummer. Um,

01:53:32: have you guys slept in VR?

01:53:36: >> Yes.

01:53:36: >> You've seen him sleep in VR? Yes.

01:53:44: Yes, I have.

01:53:47: >> I have VR.

01:53:49: >> Not more than maybe a few hours though

01:53:52: before like tired Cyro rips off the

01:53:54: headset.

01:53:55: >> Yeah, I usually do that too. Like like I

01:53:57: fall asleep in a few hours like I'll

01:53:59: just be like heat the headset off. I

01:54:02: kind of like curious about like the big

01:54:03: screen like you know the beyond like it

01:54:06: might be good for sleeping in VR. Yeah,

01:54:09: maybe.

01:54:19: Next question is from Satanup.

01:54:22: Um, now do you live in VR? What's the

01:54:26: thing you miss most from the physical

01:54:27: world that do you like to have in VR?

01:54:30: Food.

01:54:34: Food. Um that's the most annoying thing

01:54:37: is like you're in VR, you're like

01:54:38: hanging out and you're just like I want

01:54:39: to eat but like like most food is kind

01:54:41: of hard for you in VR

01:54:44: >> like

01:54:44: >> Yeah,

01:54:44: >> you know, you can just spawn things like

01:54:46: like these, you know, like I want to be

01:54:47: like, you know, just eat this. It

01:54:50: doesn't work.

01:54:51: >> It tends to go right through you.

01:54:53: >> Yeah. Um,

01:54:56: it's actually funny because I've been

01:54:57: kind of looking like looked like you

01:54:59: know under my Steam hours and like I

01:55:01: think like like this and that's not even

01:55:04: accurate because like I I've used VR

01:55:05: like before Steam and sometimes like the

01:55:07: Steam doesn't count it but I' I've spent

01:55:10: if if I added up all the time in VR I've

01:55:13: spent like I think like something like

01:55:15: at least four years

01:55:18: of total time in VR.

01:55:21: >> Wow.

01:55:23: Like literally if if I counted all the

01:55:26: times when I had like another headset on

01:55:29: like together, it would be like four

01:55:31: years in VR, which is kind of funny when

01:55:34: I think about it. But it's also like

01:55:36: cool because it feels like this is like,

01:55:40: you know, no way to kind of live because

01:55:44: we spend a lot of time like, you know,

01:55:45: in the digital sort of realm. It's kind

01:55:47: of how we socialize, you know, how we

01:55:49: kind of interact, how we work. And like

01:55:51: I feel like we're the first generation

01:55:53: to like, you know, be able to do that.

01:55:56: >> Mhm.

01:55:56: >> It feels feels cyberpunky kind of.

01:55:59: >> We're living uh

01:56:00: >> we're living cyberpunk.

01:56:03: >> Yeah. I mean, we're living how

01:56:06: a lot of people in the in like the like

01:56:11: 90s and early 2000s thought we'd be

01:56:13: living like 100 years from now.

01:56:15: >> Yeah. Can be it can be dark on the

01:56:18: internet.

01:56:21: like start explaining this to like you

01:56:23: know people from like

01:56:27: bunch of time ago.

01:56:28: >> Yeah. So I joined my uh boss to

01:56:31: broadcast our uh our uh our uh virtual

01:56:37: uh representations uh out to thousands

01:56:40: of people uh instantly. Um, and we were

01:56:43: both uh dragons um and in a cave in

01:56:47: space uh with lots of plants in it. Like

01:56:50: it doesn't even have that doesn't even

01:56:52: make sense, you know?

01:56:54: >> Yeah. I remember like the university guy

01:56:57: peg like when I lecture like in the

01:57:00: early days like would like have a

01:57:01: session and like he he told like

01:57:03: whenever he travels to university he

01:57:04: would like he would be explaining to the

01:57:06: bus driver as he's like you know on his

01:57:08: way to the university like you know the

01:57:09: stuff he experienced you know. um in VR

01:57:13: and it would be like, "Oh yeah, like we

01:57:14: we just like, you know, we flew around

01:57:15: that and we that we sat like you know on

01:57:17: this giant flower with like strawberries

01:57:19: and uh or we flew around like on spiders

01:57:22: then we like landed on like a big like

01:57:24: you know flower and we drew equations

01:57:26: and talked about them and like my

01:57:28: question was just like you explain to

01:57:30: the driver that happened in virtual

01:57:32: reality, right? because it's like you

01:57:34: know if if a person starts like you know

01:57:36: going about like you know all the stuff

01:57:37: that happens in here people will think

01:57:40: you're like you went mad or something

01:57:44: >> like people people who don't use VR like

01:57:46: even people nowadays who don't use VR

01:57:48: like I feel like Lisol just sounds very

01:57:50: alien to them but to us like it's just

01:57:53: normal

01:57:54: >> yeah

01:57:56: we have 3 minutes away

01:57:58: >> oh jeez there's a lot of time 2 minutes

01:58:00: left

01:58:03: New is asking, "Sire, what are the green

01:58:05: things on your back?" Uh, uh, I was on

01:58:08: the first of the stream. They were there

01:58:09: all the time.

01:58:11: >> My fire breathers.

01:58:12: >> Yeah. Does the

01:58:14: Does the does the the dragon

01:58:18: uh fire gland lungs?

01:58:22: >> Yes.

01:58:23: >> They store the essence of the

01:58:25: >> lungs.

01:58:26: >> They store the essence of the of the

01:58:28: ghost peppers.

01:58:29: >> Yes.

01:58:30: >> For the fire.

01:58:34: And his are made from copper and they

01:58:36: oxidize it's green.

01:58:38: >> Yes. Uh and one last question before we

01:58:40: end the things. Uh as is asking are

01:58:42: there other types of elders that we

01:58:44: haven't manifested yet? No actually some

01:58:46: have manifested. So if you've been

01:58:48: watching the pre-releases uh we had the

01:58:50: Eldrich textures try to manifest you

01:58:52: know through the blend shapes where they

01:58:53: just you know exploded. we to try to

01:58:56: manifest through the cube mobs, you

01:58:58: know, where we could see the end of all

01:59:01: uh that exists within people's eyes. So,

01:59:05: they have tried manifesting. They just

01:59:07: manifested through the wrong part. So,

01:59:08: we have to excise them back. So, they

01:59:10: manifest properly in a form of a texture

01:59:13: that's relatively harmless except for

01:59:14: the fact that they can see you. So, um

01:59:18: they attempted manifesting, they just

01:59:20: keep coming from the wrong ends.

01:59:22: With that uh that's all of our questions

01:59:24: for today. We've got like one less than

01:59:27: one minute and a half uh left. So thank

01:59:30: you everyone you know for watching. Uh

01:59:32: thank you for like a lot of questions

01:59:33: and thanks everyone you know for all the

01:59:35: help like you know with the spliting.

01:59:37: It's pretty much like you know like it's

01:59:39: up to the point like where it's like

01:59:40: generally very stable. There's a bunch

01:59:42: of people who are like maning it like

01:59:44: hosting things. Um and it's going to be

01:59:47: out like you know very soon. Uh we're

01:59:49: still going to keep like working on it.

01:59:51: Um but we feel like it's getting you

01:59:52: know to the state where it's like you

01:59:53: know going to be generally available. Um

01:59:56: so thank you everyone you know for like

01:59:58: helping

02:00:00: um you know find bugs helping like you

02:00:01: know make it like we get this to the

02:00:03: state making very stable. Um and also

02:00:06: thank everyone you know for just being

02:00:07: part of the community like you know

02:00:08: being part of the community making cool

02:00:10: things you know just socializing and

02:00:12: helps the platform and thank you

02:00:14: everyone who supports us you know either

02:00:15: through the f subscriptions which like

02:00:17: you know helps us a lot too um or like

02:00:20: you know on stripe or patreon if you're

02:00:22: on patreon please consider switching to

02:00:23: stripe because we get more money out of

02:00:25: it uh for the same money you pay because

02:00:27: they take less fees uh so that also

02:00:30: helps us a lot and this you know what

02:00:32: lets us you know keep doing things and

02:00:33: keep implementing stuff like you know

02:00:35: like the splitening like if if it wasn't

02:00:37: for you supporting us the spliting

02:00:40: wouldn't happen uh like we I don't think

02:00:43: we were able to do it uh and if you want

02:00:45: us to do more like that you know we need

02:00:48: we need more support too so hopefully

02:00:50: that will you know the split thing

02:00:52: itself will kind of help like you know

02:00:53: bring more users in and bring more

02:00:54: support so

02:00:57: um

02:00:58: anyway I think I think it's kind of

02:01:00: everything I'm probably forgetting a few

02:01:01: things but u thank you very much thank

02:01:03: you for watching and we'll see if we

02:01:05: have anyone to

02:01:07: raid. Let's see who's streaming. I think

02:01:09: might be just Creator Jam.

02:01:12: Uh yeah, I see Creator Jam. So, we're

02:01:14: going to send you over to Medra.

02:01:17: Um

02:01:19: and we'll see you next week.

02:01:24: Uh let's see. All right.

02:01:29: Okay. Tam.

02:01:32: So, thank you very much for watching.

02:01:34: Thank you, you know, for the subs. Thank

02:01:35: you for making us direct. I hope like

02:01:37: you enjoyed, you know, the our darkness.

02:01:43: Bye-bye.

02:01:44: >> Bye-bye.

02:01:46: Get likely singed right before you

02:01:48: leave.

02:01:52: And let's see. Closing this thing. Stop

02:01:56: streaming.