This is a transcript of The Resonance from 2025 August 17.
00:00: Start recording. We should be live.
00:04: Hello. I'm going to post the
00:06: announcements.
00:09: It's a
00:11: special DR episode.
00:15: >> Yes.
00:15: >> Hello.
00:17: Live streams
00:20: to office hours.
00:24: There we go. And post and socials. Post.
00:29: Hello chat post.
00:33: Okay, it's posted. Hello. Can you hear
00:37: us? Hello. We have a is uh we have
00:41: climbber. We've got a ber foxian
00:45: vision flux is saying dragonite. Yes,
00:47: this is dragonite. As you can see, we're
00:51: um actually let's let's wait for people
00:54: to pile up before we we get into it. We
00:57: already got Schnappet from D uh Grand
00:59: UK. We we we didn't want to we want we
01:02: want people to know what's happening,
01:03: you know, with like all the all the
01:06: dragon stuff.
01:08: >> Yeah.
01:11: Well, welcome to Yellow Dragon Studios
01:13: Resonance podcast. Yes, people are
01:16: noticing we are Durks. Hello.
01:21: Well,
01:24: Decon is no. Yeah, but was last week. Oh
01:27: my god. Thank you.
01:28: >> Oh my goodness.
01:31: >> Ah, we'll get we'll get into this soon.
01:34: Thank you for the for confl.
01:42: >> Anyways, we are on the pre-release.
01:45: Anyway, hello everyone. Welcome to
01:46: another episode of the resonance. Uh,
01:49: this is another special episode. Uh,
01:52: because you gave us even more subs last
01:54: week than the one before, like 200 subs,
01:56: and we demanded we derk up. So, we dered
01:59: up. As you can see, we are clearly
02:02: durks, you know, like we have like, you
02:03: know, the the dark face, we have the
02:05: dark horns. Uh, but it goes more than
02:08: that. Uh, if I swoop the camera around,
02:12: you can see there's um the dark fire
02:16: blooded blanks. Uh they're connected via
02:19: the Durk esophagus
02:22: um fire esophagus.
02:25: So we can you know like Durks they
02:27: famously they can uh breathe fire. So
02:32: >> yeah well for right now my uh I'm a
02:35: little stuffed up.
02:36: >> Yeah, he's a little stuffed up. He's
02:37: he's been dealing with like a dark dirt
02:39: microbes. Um
02:41: >> yes,
02:41: >> you know they clog up like you know
02:43: sinuses with the direct mucus and that
02:45: prevents the fire from going through. Um
02:48: also you know Derek's uh dragons they
02:51: you know uh they have scales and we have
02:54: definitely a lot of a lot of scale. You
02:56: can see like you know we're like
02:57: definitely way too too too scaled
03:01: for this uh for this world which you
03:03: know is typical D behavior. Um
03:07: >> additionally scale we have many scales.
03:09: Yeah, we have many scale. There's so
03:11: much there's so much scale. Our we have
03:13: so many scales that like the scale is
03:14: actually continuous spectrum, you know,
03:17: they're not discrete scales. It's um
03:19: it's a real number rather than an
03:21: integer. We also, you know, uh dragons,
03:25: they, you know, they have hordes and
03:28: because I like fruit, I have dragon
03:31: fruit horde, you know, like because
03:33: Durk, like, you know, only dragons can
03:35: have dragon fruit because it has dragon
03:37: in the name and that's how it works. So,
03:39: I have like, you know, this this
03:40: beautiful horde over here. So, sir,
03:43: where's where's where's your horde?
03:46: >> Uh, my dog ate it.
03:47: >> Your dog ate it? Well, oh my god. Thank
03:51: you.
03:52: >> We're getting 10.
03:55: >> The question is what? What is your
03:57: Howard?
03:58: >> Um,
04:01: probably like miscellaneous like
04:04: electronics and circuit boards.
04:06: >> Misy. Yes, a misord description here.
04:12: >> I mean, I have that kind of heart, too.
04:14: Well, that's actually true because, you
04:15: know, dragons, they can have more than
04:17: one horde. You have like, you know, this
04:18: dragon fruit here. But, you know, you
04:20: might be wondering, how does, you know,
04:22: dragons like how do they breathe fire?
04:25: You know, where does that come from? And
04:27: as I've already, you know, shown you, it
04:28: comes from like, you know, these um
04:31: these uh dragon
04:34: uh fire blowing blers. Uh but in order
04:38: to actually uh breed fire, dragons
04:39: there, you know, they're mythical
04:41: creatures. And in mythology, you know,
04:43: we often have stuff like, you know, like
04:45: ghosts. So, in order to breed fire, I
04:48: have these this horde of ghost peppers
04:52: over here. I don't know if we can send
04:53: them on the camera because they're very
04:55: they're very very ghostly. So I will
04:58: like you know eat these ghost peppers
05:00: and because they're uh very spicy but
05:04: they're also very ghostly their essence
05:06: gets transformed into the fire.
05:10: So that's that's how fire breathing
05:12: works which we know you know as a
05:13: dragon. There's another part that like
05:16: and I grabbed a few of them. There's
05:19: another part uh that's actually hard to
05:20: see because of the choice of the
05:22: environment. Um,
05:25: if I scale down a little bit, uh, which,
05:29: you know, like this der can do too
05:31: because like you know, magic, uh, you
05:33: can see the tail,
05:35: you know, it has a it it it has some
05:38: dark uh
05:40: dark u,
05:43: not prosthetics, what is it called? The
05:46: >> Yes, the dark spines. You know, there's
05:47: dark spines on the tail, which uh is a
05:50: very dorky behavior, too. And if we look
05:52: at Syros,
05:54: you know, he has some too.
05:56: You see, like these are fine. Like, you
05:58: know, these are these are not not
06:00: supposed to come off, but um you know,
06:02: there are bacteria that's clogging up
06:05: his mucus, so they kind of come off,
06:07: which uh unfortunate situation for
06:09: Durks, but um it's it's it's how it goes
06:13: sometimes. He has to he has to
06:15: >> he had to go back like he has to he has
06:17: to eat a lot of durk penicellin
06:19: >> and let's let's let let me get my scale
06:22: back and um we should be able to start
06:24: answering your questions as durks which
06:26: we most definitely are. Oh and also like
06:28: we are in a cave which you know tons
06:31: also do.
06:33: >> Yes.
06:35: >> So we're definitely durks. Um and we are
06:40: here to answer any questions you might
06:42: have you know about resonate whether
06:43: it's about the platform itself its
06:45: development its future its past whether
06:48: it's about team or like if you want to
06:49: you know personal questions uh what we
06:51: want to ask feel free uh make sure to
06:54: put at the question
06:58: make sure to put a question mark at the
07:00: end of the question uh that way it pops
07:02: on our thing over here uh that way we
07:05: don't miss it. Uh but first we're going
07:08: to go through all the questions that
07:09: have accumulated from Discord. So um we
07:14: should be able to get started. Am I
07:16: forgetting anything? My brain's very
07:18: dirted up. So I'm like um
07:23: No, I don't I don't think so.
07:28: >> I think we're good.
07:29: >> I think so.
07:30: >> I think we're good. Oh, and also we are
07:32: on the pre-release build in case you
07:33: were like wondering. We we've done like
07:34: one episode like last time and uh um
07:38: it's
07:40: um
07:40: >> I think I'm allergic to mono.
07:42: >> Yeah, it's kind of hard to go back like
07:45: I have to do go there sometimes but it's
07:47: kind of making less and less uh because
07:50: you know it's just oh my god thank you
07:51: moon base for subscription.
07:54: Yay. Moon base is like, "Yep, you all
07:56: look like DS. Have my prime." There we
07:58: go. You got it. You know, from from Moon
08:01: base, we definitely def almost
08:03: definitely darks.
08:06: >> Yep.
08:08: >> I wonder why my my fire is clogged.
08:10: >> Yeah, your fire's clogged. Like we you
08:13: should have seen S has like a beautiful
08:15: flame
08:17: and like it just got all clogged up like
08:21: wor. We'll see. Yes,
08:23: >> we have a lull in the comments. We'll uh
08:25: I'll I'll see if I can fix it.
08:27: >> Yes. Anyway, let's let's get uh let's
08:30: get started actually answering the
08:31: questions. So, uh with that
08:36: uh
08:38: let's go to our first Discord question.
08:40: It's possible these are we kind of
08:43: jumbled them a little bit too. So, they
08:45: might not be in the same order from
08:46: Discord, but ultimately doesn't matter.
08:49: So, the first question we have is from
08:51: Quesates. Is there specific reason to
08:53: epilepsy warning badges have been added
08:55: to official batch list under disability
08:56: list? I feel like that one would be
08:58: pretty important in the context of VR
09:00: especially to have it show across
09:02: avatars and session users list. So it's
09:05: a combination of two things is like one
09:07: for a while we're kind of like we're a
09:08: little bit concerned that like you know
09:10: epileps is one of those things that can
09:11: become very targeted. So like if you
09:13: know you have the badge people can you
09:15: know make systems or things like to
09:17: troll people to intentionally harm them.
09:20: Uh so having that kind of indicator can
09:23: be potentially like you know harmful in
09:26: a way and one of the ways we wanted to
09:27: kind of approach it is instead add like
09:29: a toggle for uh people who have epilepsy
09:32: which will like locally derend any
09:34: content that's you know marked as
09:36: potentially dangerous for people with
09:37: epilepsy. But it's also going to do it
09:38: in a way that's um you know not really
09:43: possible to detect like you know with
09:45: in-game content because like everything
09:46: else will see that content and actually
09:48: with the spliting the way you kind of
09:50: approach like some of the layer system
09:51: it might be relatively easy to add and
09:53: there might be kind of better way to
09:55: approach it. We'll probably still add
09:57: the
09:59: badge so people can you know decide for
10:00: themselves you know if they want to have
10:02: it or not. Um,
10:05: and that's mostly like you know just
10:06: kind of fell
10:08: you know with like lots of things that
10:10: we kind of have to do like it kind of
10:11: just kind of fell behind and hasn't been
10:13: added yet. But there is that concern we
10:16: have with it and we would like you know
10:17: to have like tooling which allows people
10:20: to you know protect themselves with
10:21: epilepsy um without necessarily even
10:24: revealing they have it because that um
10:28: um that can potentially be dangerous
10:31: depending you know on what like probably
10:32: not with the current community but like
10:34: longterm uh once we get like you know
10:36: bigger user base and there's you know
10:38: more people kind of trolling it
10:39: potentially can be. So we also want to
10:42: invest time like enting some more like
10:43: you know tooling probably just like you
10:45: know epilepsy check and it's going to be
10:46: something similar where like you know
10:47: the way you have a hidden layer there's
10:49: going to be like you know say epilepsy
10:50: layer you mark any like if you're a
10:52: content creator you mark anything you
10:54: know if it's a flashing light if it's
10:55: flashing visual you mark with it oh my
10:58: god thank you
11:00: missed that one indicator there um
11:05: and you essentially mark it and that way
11:06: like if people have that mode on it gets
11:08: drendered for their personal view. Um,
11:14: but yeah, uh, that's one of those things
11:17: that's just going to easily get cleaned
11:19: up.
11:21: I'll give it like a bunch of other
11:22: badges. Uh, next question we have is
11:27: from Abyssmo.
11:29: Let's see. Yeahos asking uh would it be
11:32: possible for resonate to gather metrics
11:34: for user hardware specs and if you had
11:36: information would affect high approach
11:37: optimizing fixing engine for specific
11:39: brands so possible yes um it's one of
11:42: those things you know like where like
11:44: once we start collecting certain data we
11:45: need to like you know make sure we
11:46: inform you of doing that it's also like
11:48: question of like um are people okay with
11:51: like data being kind of collected pretty
11:53: much like almost
11:55: most software kind of does this to some
11:57: extent but you know some like are more
12:00: transparent about it than others. So
12:01: like if we were to do something like
12:02: that, we would probably you know ask
12:05: people like you know are you okay like
12:06: getting this collected? Um
12:09: but in terms of like you know affecting
12:12: the optimizing I don't know if
12:14: necessarily
12:16: would significantly because like I feel
12:18: like we're still at the stage you know
12:19: where like most of the optimizations
12:21: they're very general which is you know
12:23: trying to make things run as fast as
12:24: possible just on everything. Um and I
12:28: don't know how much benefit we have you
12:30: know to like really hard optimize things
12:32: you know for very specific GPUs very
12:34: specific CPUs because you know when you
12:37: do that like you need to invest a lot of
12:38: time that only helps particular piece of
12:41: hardware and I don't think we're at the
12:43: size you know like where that would be
12:46: like something we can really invest time
12:47: into right now. Um
12:51: I mean it can help like in certain
12:53: things like for example you could see
12:54: like you know a lot of people are like
12:55: using these things but I don't know if
12:56: it would like I don't know at a stage if
12:58: would like really influence the
13:00: development significantly
13:02: uh because most optimizations are like I
13:04: said like very very general ones.
13:09: Uh,
13:13: next question
13:16: is from Colin the cat. Uh, Colin is
13:20: asking since Viceims can't be computed
13:22: on Linux because the Facebook library is
13:24: not available for Linux, would you
13:25: consider integrating community projects
13:27: if they're major enough? Oh, definitely.
13:29: like if there license that we can use uh
13:32: like we would love to like place OVR lip
13:34: like you know lip sync because it's like
13:36: it's a library that you know pretty much
13:39: is the only viable solution that like
13:42: you know we know of and is you know
13:45: owned by Facebook
13:47: and it's not available for Linux and
13:48: other platforms so like you know don't
13:50: have control over it um and like like
13:53: pretty much like all social VR is you
13:55: know based on this library like for to
13:57: have like device animations which you
13:59: can't see because of the direct but um
14:03: I would love there to be like you know
14:05: like actual open open source alternative
14:07: and like you know displays the over lip
14:09: sync so if like something good comes out
14:12: would definitely integrate it um if the
14:15: library say like isn't like quite on the
14:17: same level we might like you know that
14:19: thing where we just use it for example
14:21: on Linux um and we'll still keep like
14:23: use like using the overall lip sync on
14:25: Windows but eventually I would just love
14:27: to throw you know throw that one way and
14:29: go for like open solution if one exists.
14:31: So, um if there's a community like
14:34: there, I have to like make one. I think
14:36: that can be big for like social VR space
14:38: because I feel like we're probably not
14:39: alone in the sentiment. Uh having like
14:43: especially for something fundamental
14:44: like this, having less, you know, closed
14:47: solutions is like better.
14:51: It's also cool like, you know, with
14:52: people like in the community like just
14:54: making kind of cool things, you know,
14:56: where they're needed.
14:58: I've seen one that was like a
15:00: handcrafted visim algorithm rather than
15:03: a a neural network based one.
15:05: >> Yeah,
15:07: cool.
15:08: >> Ultimately doesn't matter how it works
15:09: under like you know does how does the
15:12: output look.
15:13: >> Oh yeah, if it looks great then you know
15:15: I thought it was cool that it was
15:17: handcrafted. The
15:22: next question is
15:25: uh from Brief Triger. Uh
15:30: uh can you tell me the work being put
15:32: into being able to paint textures right
15:34: onto modules avatars and on painting 2D
15:37: pixel textures? If not, what do you
15:39: think of concept? And of course typings.
15:41: Um we have typics later, so I'm going to
15:43: like leave that part for now. Uh right
15:45: now there's like not like any specific
15:48: work being put into like you know
15:49: tooling for that. Uh so like it's
15:52: something we not want to do like have
15:53: more kind of functionality for it but
15:55: right now it's you know not being
15:56: actively developed. That said there are
15:58: are methods you can actually use to
16:00: paint on textures. One of them um
16:03: actually would you mind a little field
16:04: trip?
16:07: Uh
16:08: >> sure. Let's go. Uh there's the uh let's
16:12: see
16:16: there's the neuroid uh avatar creator by
16:20: orange. Uh and they actually have that
16:22: functionality where you can draw. So
16:24: let's see. Let's give it a spin and see
16:26: if it works. So this is called
16:31: my hair. Um
16:34: hold on. How do I do this?
16:38: Actually, no. Wait a dummy. I can just
16:40: do this. So, this is called uh Neoroid
16:44: Avatar Creator and actually uses the
16:46: brush system. Uh so, I'm going to open
16:48: it up.
16:59: There we go. Oh no, not Durk. I haven't
17:02: favored Avatar. Hold on. Hold on. I'm
17:04: going to fix that in a second.
17:13: Oh,
17:15: >> there we are.
17:17: >> There we go. There we go.
17:19: >> You're not Derek either.
17:23: >> Don't worry about it.
17:26: >> What is this?
17:27: >> Don't worry about it.
17:28: >> What is this?
17:31: Anyways,
17:34: so we come over here. Um, you see
17:37: there's uh
17:40: very dark sneezed.
17:42: >> You sneezed.
17:44: So, we've got uh there's a brush.
17:49: Actually, switch the camera to manual so
17:53: I can give you a bit of showcase. So,
17:56: you can see this lets you draw on the
18:00: avatar directly. So you can just grab
18:02: the brush and you know and I can just
18:04: start you should be able to start
18:05: drawing.
18:07: Oh, that's selected on the eyes right
18:08: now. That's creepy.
18:12: Forget how do you
18:15: take which one do you want to do? How do
18:18: we go? I did the arms.
18:20: >> Oh, it's a symmetrical texture. I see.
18:22: >> Oh, symmetrical texture.
18:25: Pick like a different color. So like
18:27: with the brush system, you can actually
18:28: make systems to like, you know, draw on
18:30: things
18:35: >> and give them highlights.
18:37: >> Yep. So I'm not going to like do like
18:40: anything too complex, but you can see
18:42: there's ways you can already do that.
18:45: It's pretty neat,
18:48: unlike, you know, this creation that
18:49: I've made in the past few seconds. But
18:51: um
18:53: >> Yep.
18:55: >> Okay. We teleported.
18:57: >> We teleported. We're back. Hope this
18:59: answers your question. Uh but yeah, we
19:01: definitely would want to do like more
19:03: kind of tooling so it's easier and we
19:05: can make like more robust systems for
19:07: like you know drawing on textures and
19:08: drawing on avatars. But there are other
19:10: ways you can do that like the brush
19:11: system the if you have the mesh like you
19:14: know purple UV map like it's going to
19:16: work well with that.
19:23: Next question.
19:25: Uh this a little bit longer one uh is
19:28: from Castro. I apolog
19:40: [Music]
19:45: now. You have seen it and now you can do
19:47: it. There's ways to do it. Uh in
19:50: achieves R studio wor should do being
19:51: able to control brush stroke size angle
19:53: positive or mixing. I don't even know if
19:54: I've seen painting tool yet. What? Wait,
19:59: how have you not seen has a very
20:01: extensive like brush tool set like we've
20:03: got a lot. Um, also we just finished
20:06: reading the I'm part of a group in V
20:08: does weekly drawing sessions together.
20:09: They have custom world even they put
20:11: drawing surfaces a huge work formation
20:13: sometimes murals together on it. It's
20:15: great relaxing creative community and
20:17: like to be able to do similar. You can
20:19: do similar there's literally walls that
20:21: are made just with our brush system. Um,
20:23: if I actually switch this, uh, let me go
20:27: render private UI. Um, I'm going to go
20:30: third person so I can show you
20:36: show my UI. Um, if you go to Resonite
20:40: Essentials
20:43: tools, uh, and you go brushes, we
20:46: actually have lots of different brushes.
20:48: So, uh, I'm going to move it back here.
20:51: And I'm going to disable that. Uh, you
20:54: know, you've got like stuff like, you
20:57: know, billboard brushes. So, you can do,
20:59: you know, volutric stuff. So, like, you
21:01: know, this one you can draw clouds.
21:04: Yeah. And I've got a cloud. Or you can
21:06: draw, you know, fire.
21:09: And you can do like, you know, you can
21:11: do like stuff like this. I'm just going
21:13: to give you a quick showcase. You can,
21:14: you know, do stuff like this
21:17: or this.
21:19: Oh, this one's very slow. So, these are
21:22: like, you know, billboard brushes. Um,
21:24: then we've also got
21:27: uh
21:29: box brushes. Uh, these, you know,
21:32: another style. So, this will kind of
21:34: draw like kind of like boxy kind of
21:36: shapes.
21:38: Let me actually get closer to the camera
21:40: for this one. you know, this is like a
21:42: boxy shape and it's actually 3D. These
21:44: are like, you know, fully 3D.
21:49: You've got, you know, this one's kind of
21:51: like
21:53: positioning differently. It's also like
21:55: really cool about all of these brushes.
21:57: All of these are made in game. Like the
21:59: brush system, it's very scriptable. It's
22:02: very extensible. Uh oh, there's this
22:04: one. You can you can like script it. You
22:06: can configure. There's lots of options.
22:08: There's a lot of different types of
22:09: brushes and you can make your own
22:12: brushes which I think is like one of the
22:13: most powerful things. Um, oh, we got the
22:17: convex all brushes. So, you know, we can
22:19: do which is great for like, you know,
22:21: shapes like rocks and stuff. Uh, so we
22:25: got a few here. So, let me just grab
22:27: this one. So, this one's more like,
22:30: you know, if you if you play like
22:32: Tilbury brush, this is, you know, pretty
22:33: much the same thing as you know, we can
22:34: do convex convex house. It's quite fun.
22:38: Um, and it's great for like building
22:40: environments like you know like I think
22:42: this one oh this is wood. Um,
22:46: so you can you can like literally build
22:48: entire environments out of this. Uh,
22:51: this one you can actually see the
22:52: geometry, you know, how it's being
22:54: generated on the fly.
22:57: Uh, there's been a rocket. I don't see
22:59: the rock one at hand, but uh,
23:03: there's also geometry line brushes.
23:05: These are also very versatile. So,
23:10: uh I'm just going to spawn a few.
23:12: There's like this one. This one is
23:13: actually my favorite. I usually use this
23:15: like, you know, for notes. Actually, you
23:17: might have seen like me use this brush,
23:18: you know, for um you might have seen me
23:21: to use the brush for like um you know,
23:24: drawing like notes and stuff. So, it's
23:26: like this one. Um
23:29: they all like you know, these are just
23:30: different configurations of the same
23:32: system. So you can like you know do all
23:34: kinds of different
23:37: different like you know drawings. This
23:38: one's more like you know
23:41: more flat shaded.
23:45: Uh you can do different profiles. So
23:47: this one for example you know this is
23:49: kind of like
23:52: flat like instead of like cube and it
23:55: all can be configured. Um you can adjust
23:58: you know the profiles of the things or
24:00: like in this case. So you see this
24:02: brush, you see how the how these are
24:04: moving. That's scripted in game. You can
24:06: just you can just you know create
24:08: multiple tips for the brush and like you
24:11: know do whatever you want with purple
24:12: flags or you know components like this
24:14: one. I think literally just has a spin
24:15: around it and as it spins you know when
24:18: you draw
24:20: it actually makes you know this kind of
24:21: spiral. So you can make very extensive
24:25: brushes and also these work great with
24:28: the material system. So you see I for
24:30: example have this one. I can also
24:33: if I make it bigger um you see now
24:37: select thick. But what is super neat the
24:41: brush system works with the material
24:43: system too. So I can for example grab a
24:46: few materials. So like if I do like this
24:49: for example um this and what would be
24:53: another good one? Uh have it animated
24:57: this one. This one I like this one. So,
25:00: you know, say for example, I have like a
25:02: fluffy material. What do you do? You
25:03: have a material orb. You literally dip
25:05: the brush into the material orb. And
25:08: now, you know, now I'm going to be I'm
25:10: clicking things. Um, and now I can draw
25:14: fluffy thing.
25:17: Or, you know, I I dip the brush into the
25:19: sun and I can make a sun noodle,
25:23: you know, whatever. And you see the
25:25: material itself is animated.
25:27: >> This noodle. Yeah, this the sun noodle
25:31: uh or you know say this one this was
25:33: metallic. This is you know simple just
25:34: metallic thing and this works with any
25:36: of the other brush. You can do it with
25:38: the convex. can do it with the box
25:40: brushes uh or metap. The metap super
25:42: neat
25:48: and it's also super cool again with
25:50: animated ones like this one has like
25:51: animated where it moves the texture and
25:53: I love doing this one because you know
25:56: it just kind of animates
25:59: and you can create like lots of like
26:01: real and neat effects with this. Um and
26:04: also I skipped like more brushes. Um
26:07: there's even more.
26:09: >> Uh there's so many and these are just
26:12: some examples. Like literally you can
26:14: make your own brushes.
26:17: Um oh there's this ones. These ones
26:19: these are specifically made to make
26:20: plants. But this is all the same brush
26:23: system. Like literally all of these are
26:26: made with the same system,
26:29: you know, with the same kind of
26:29: capabilities. It's just like different
26:31: configurations, different scripting.
26:32: Like this one's super neat. So this
26:33: one's actually cycling different you
26:35: know uh different textures. It uses like
26:38: a texture at class and you can configure
26:40: it too and then you can you know use it
26:41: to like draw grass
26:44: and this this has actually been used to
26:46: build some of the environments on here
26:47: too. So the brushes they're designed to
26:50: be like you know like a work tool. Uh or
26:52: you can do yeah there's like wine
26:54: brushes. So actually some of the plants
26:57: in this world they were made with the
26:59: brushes too. like you know you see like
27:00: the wines. Um actually I don't know
27:03: where the wines were. These wines were I
27:05: know some of these have been uh it's
27:07: been going while so I don't quite
27:08: remember but um
27:11: uh you know we can do like vines so like
27:14: if you want to you know make the world
27:16: nicer you can just be like you know like
27:19: be like I just want some you know vines
27:21: on this thing
27:23: and just draw it in.
27:28: It's a very easy way, you know, to build
27:31: a world. So, it's not like, you know,
27:33: it's not just about like, you know,
27:34: making murals. You can actually use the
27:36: brush to build the environment in the
27:39: Resonate itself. They are they are as
27:41: much an art tools, they're a building
27:43: tool. Oh, and oh, I see I found the rock
27:46: brushes. They're literally a separate
27:47: category. So, you know, we have a bunch
27:50: of preconfigured rock brushes, and it's
27:52: actually the convex hull uh brush, but
27:54: you know, we can just make a rock.
27:58: you know, and say like you you're
27:59: building an environment and you want,
28:00: you know, some extra rocks over here.
28:02: So, you can just, you know, make a make
28:04: a border over here.
28:06: I can just shape it.
28:12: Now, I got a boulder.
28:14: >> Very It's very slippery in here. There
28:16: we go.
28:16: >> Yes. So yeah, the the the brush system
28:20: in Resonite, it's it's actually one of
28:22: the pres I'm like really proud of
28:23: because like I made I I specifically
28:25: wrote it to be very
28:27: versatile. Like all of these brushes,
28:29: these are just some examples you can
28:30: find in Essentials, but you can make
28:33: this on your own. Like you can make
28:34: whatever like you know brush like you'd
28:36: really like. Like the system is
28:39: surprisingly powerful and I I feel like
28:41: not enough people like really use it. Uh
28:43: so there's a good chunk you know of
28:44: people like that to use the brush
28:46: system. And this another one that like
28:48: was super fun. This one was a little bit
28:49: too small for it. But uh I made like a
28:52: brush uh that like there was this like
28:54: hollow tube and we would actually draw
28:56: the tube make it a mesh collider and
28:58: then we would like you know zoom through
29:00: it like we would like actually there
29:02: should be a video like I remember we
29:04: made a video a while back like deer
29:06: thing some of the brush system that's on
29:08: our YouTube channel. So give that one a
29:09: check because um we did show it in the
29:11: cloud home too. But yeah, there's the
29:14: brush system and there's another like
29:16: you know I believe like it's very very
29:18: powerful like probably like uh one of
29:20: the most powerful like systems.
29:23: Oh, I'm being adjusted. One of the most
29:25: powerful kind of systems. Um and I would
29:28: love more people to kind of use it. And
29:30: there's been like you know some creator
29:31: gems like where they like make a lot of
29:33: the environment like you know just with
29:35: the brush system alone.
29:37: So hopefully that kind of answers that
29:40: question. A bit of attention on the
29:42: brush.
29:43: >> The brushes are cool.
29:45: >> The brushes are cool. I'm I'm I'm very
29:46: proud of that system.
29:50: Uh let's move this out of the way. So
29:54: the next question
29:56: is from Envy.
30:03: Envy is asking are you thinking of
30:05: making the headless software more easily
30:07: accessible in the future to people who
30:08: don't know how to set up one or have
30:10: hardware for it for example subscription
30:13: just to have access to headless server
30:14: that setup is there already. Yes. Yeah.
30:17: This is one of the things we want to do
30:18: and I feel one of the things that's
30:20: going to be like a good you know revenue
30:22: source for Resonite and supporting it
30:24: development is we want to offer a
30:26: service where you know if you pay a
30:29: subscription uh because you know the
30:31: hosting it cost oh my god thank you for
30:33: the for subscription uh Renard Renard 79
30:41: thank you
30:43: but like for subscription like uh where
30:46: pretty much like the goal is to make it
30:49: as easy as you know you go say for
30:51: example the worst category and you find
30:53: a world that you want to host and you
30:55: like instead of like you know starting
30:56: the session you'll be start as headless
30:58: and you know that's just going to do it
31:00: it's going to set up everything for you
31:01: it's going to pull a server you don't
31:03: need to worry about it you just find a
31:04: world say you know host this as headless
31:07: uh maybe it's going to be you know under
31:08: a UI where you can say say like you know
31:10: I want this world to be like hosted
31:12: permanently so it can be accessible you
31:14: know to
31:15: Uh so you can kind of configure it to be
31:17: like you know permanently run uh and
31:20: just make it very very easy to use. Um
31:23: and I feel like GDO is going to be one
31:24: of those things where it kind of follows
31:27: the similar philosophy you know that
31:29: Valve has with Steam where
31:32: uh you you essential as a company you
31:35: make things like you don't restrict
31:37: people from being able to do things but
31:38: you make it easier for them. And if you
31:40: make things very very easy, a lot of
31:42: people like you know are willing to like
31:44: pay money for that. Um and as a good
31:46: like you know revenue source without
31:48: like you know having to be kind of evil
31:49: about things. So that's definitely a
31:52: thing we would love to do.
31:55: It's actually one of the things we need
31:56: molecule for too because we need to like
31:57: you know be able to manage um uh manage
32:01: things.
32:06: Next question is from Stella. Uh for
32:09: pretext, I know this one happened for OR
32:12: lip sync current workload with spliting
32:13: but would YMS consider collaborating
32:15: with open source projects more directly
32:16: if opportunity arises where there are no
32:19: al other alternatives. So it kind of
32:22: depends what like you mean by
32:24: collaborating. I don't think we
32:25: necessarily have like you know the
32:26: bandwidth to like you know implement the
32:29: library ourselves because that's quite a
32:31: fair amount of work. So we're most
32:33: likely to just you know if there's an
32:35: open source solution that we you know is
32:38: compatible you know with us uh we would
32:41: like love to use it. Um I don't know if
32:44: it like go much beyond that like you
32:46: know like like I I don't know like what
32:48: kind of you know resources maybe if
32:50: there's like you know small fixes and
32:52: improvements that we could do maybe uh
32:55: but in terms of like you know putting
32:57: significant amount of time into the
32:58: development that might be
33:01: not something we like you know we'll
33:03: have time to do uh because we already
33:05: have like you know lots of other
33:06: projects with resite itself and we're
33:09: not like big enough company to like uh
33:11: to be able a for like know we're just
33:13: going to develop this like in house
33:16: at least not like you know with the
33:18: other priorities we have
33:20: um
33:22: let's see next question
33:26: is from missing
33:29: this one's actually related um missing
33:33: is asking assuming you uh dyd this
33:36: costume as well how did you create your
33:38: new dragon enhancements what tools did
33:40: you use how long did it take to make
33:41: them work with your avatars. Uh this is
33:44: this is this is naturally grown skull
33:47: and like you know it's um these are
33:50: natural like you know lung fire bloods
33:53: that are on my back. So uh they have no
33:55: idea what they're talking about. I'm
33:57: definitely darks.
34:00: >> Yeah. Very very very clearly like
34:03: scientifically proven even by the fact
34:05: that I have a dragon cold.
34:07: >> Yeah. He has a dragon cold. How how
34:10: would he have how would he have dragon
34:11: cold if it wasn't a dragon? So, you
34:13: know, you can ask my dragon fruit horde,
34:16: you know, like ask the dragon fruit.
34:18: >> Hey, there we go.
34:19: >> Oh, there we go. Now it works. See? See,
34:21: he's all clearing up already. See, I
34:23: just I just I just I just waved I waved
34:26: the dragon fruit and like you know he
34:29: cyro as a dragon.
34:31: He's immediately cured by the powers of
34:33: dragon fruit. There we go. See, now you
34:36: can see his beautiful green flame.
34:39: Yes.
34:41: >> Because he's he's a copper based dragon.
34:43: You can see like you know these are kind
34:44: of like all co like you know kind of
34:45: copper like a little bit brown.
34:48: >> Yes.
34:48: >> And copper like I think that's called
34:50: the copper stinks green.
34:53: >> Yeah. Copper copper oxidizes into um
34:56: into a green like this is actually how
34:59: how I think some green fire powders work
35:02: is they copper them.
35:03: >> Yeah. There's like always like some kind
35:05: of like metal and I think copper like I
35:07: was a association with copper being
35:08: green but I don't know if it's because
35:10: of the rust because copper also rusts
35:12: into green like the green patina but uh
35:16: yeah
35:26: see definitely normal dragon behavior.
35:31: So the answer is your question
35:37: and then next question we got is uh from
35:43: I can actually read it yet uh from uh B2
35:47: unit uh would you when you pick up
35:49: further development for gashian spot
35:51: tools pipeline would you consider adding
35:52: components for mesh embedded skinned
35:54: gashion spot support in Resonite? So it
35:57: also includes a file and because
35:59: Resonate supports PDFs, we just got a
36:01: file here. Um this show a little bit
36:04: like too much because like the proposal
36:08: um
36:13: >> h
36:13: >> the proposal like uh like one thing
36:15: that's kind of like missing. Oh, like
36:18: the thing that doesn't really make sense
36:20: to me about this like proposal is like
36:22: you know what's the motivation for this?
36:25: because um
36:27: like you know gashian split avatars
36:29: there's like a number of like issues.
36:32: I'm just looking at this like what are
36:33: humanoid avatar
36:36: embedded gussian spot like there's a lot
36:39: of like stuff like where I'm like I
36:40: don't
36:42: understand like what is this like
36:46: meant to do like because so the problem
36:49: like with gian splats um for like
36:52: avatars is like one they don't react
36:54: with environment lighting you know so
36:57: it's uh
37:00: like like If if you use them, you know,
37:02: say in this world and the water is like
37:04: darker, they just kind of glow because
37:06: like the the gussian splats that you
37:08: know essentially to capture the light
37:10: like you know like it's kind of like
37:11: light encoded into the splats but you
37:14: don't have like any of like you know
37:15: surface information. You don't have like
37:17: how it kind of reacts. It's however the
37:19: light was you know when it was captured
37:20: in the scene. So in most environments at
37:24: least you know once you'd be like in the
37:25: resonite like you know it's not going to
37:28: look right because it's just not going
37:29: to react with the light thing. The other
37:31: thing they're going to be very very
37:33: heavy because like learning gions plus
37:35: is pretty heavy on itself and they're
37:37: also not like unless like we rework the
37:40: pipeline like they're not going to blend
37:41: well together because gash and splits
37:43: don't also blend well with together. So
37:45: it's like to me it's like you know very
37:49: very niche thing which is like it's it's
37:51: one of those things where it's like you
37:52: know you can technically do it and this
37:55: one feels kind of really strange way
37:57: about going about it like because like
37:59: you can just have like you know do the
38:01: same kind of skin mesh like kind of
38:02: calculations you just transform you know
38:04: the gussian splice by bones but the
38:06: problem is also like you know you don't
38:08: have tooling for this you know like it's
38:10: not really something that's like well
38:11: established
38:12: um so it's one of those things that like
38:15: It's neat technically, but like I don't
38:17: know if there's like too much practical
38:18: purpose. And
38:21: like it's it's just like ultimately ends
38:25: up like not being like, you know, worth
38:27: like effort to put into it because like
38:29: like I I don't see people using that,
38:32: you know, in practice because it doesn't
38:34: fit like into the pipeline like you know
38:36: how people like making the avatars.
38:37: There's like you know like there's
38:39: better approaches for this. You also
38:41: have, you know, consider stuff like, you
38:42: know, how do you do facial animations
38:44: with that because like, you know,
38:45: there's not really tooling for that.
38:47: There's a lot of tooling for traditional
38:48: meshes, you know, to the blend shapes
38:49: and so on, but there's not really much
38:51: to do with gashion splits and that' be
38:53: kind of hard to capture. So, until
38:56: there's like, you know, some significant
38:58: established tooling for making those
39:00: kinds of avatars, I don't see us like
39:02: implementing this. Um, you can always,
39:05: you know, make a GitHub issue and see
39:06: like, you know, if you get like lots of
39:08: people to uphold it and we see their
39:09: significant interest in it, you know,
39:11: then that might change the conversation.
39:15: But like to me like this proposal like
39:18: it it seems like it just kind of focuses
39:20: more like, you know, on the technical
39:23: details like way too much and the
39:25: technical details don't really make
39:26: super much sense to me.
39:30: like I don't understand like you know
39:31: what the embedded thing is because it
39:32: just says like embedded cash and split
39:34: and I'm like
39:38: what does it mean? Um and like usually
39:42: if if you want like you know proposal
39:43: like like one of the things you actually
39:44: want to focus on is you know you don't
39:46: jump into the technical details but
39:48: because technical details you know
39:50: that's like asking how you know how do
39:53: you implement this but before you start
39:56: asking how do you implement this you
39:58: should ask should you implement this and
40:01: that's often times like the more
40:02: important question and it's actually
40:03: something we kind of say you know where
40:04: people just immediately jump into how
40:06: but we have to kind of be like you know
40:09: you need to back for a little bit and
40:11: focus why why why should we implement
40:14: this feature like why because like it's
40:16: going to cost us you know time and if we
40:18: put time into this feature it means some
40:21: other feature that might otherwise have
40:22: been implemented will now not get
40:24: implemented because we have allocated
40:26: time to this one so there needs to be a
40:29: solid reason for that and if the
40:30: motivation for that isn't clear and if
40:32: the benefit of that isn't clear you know
40:34: it's not likely to get prioritized so at
40:37: this point like I would say probably
40:39: not. Um
40:42: and again like you know things can
40:43: change in the future but right now um
40:47: right now like I find it unlikely.
40:54: Uh and we've got like one more questions
40:55: on a little bit longer one. Uh where I'm
40:59: going to put this I'm going to put this
41:00: here.
41:03: Um Case is asking have you seen VRC
41:05: light volumes yet? Uh if so do you have
41:07: any thoughts about it? If similar
41:08: technology could benefit resonate summer
41:10: is a voxal based baked 3D lighting
41:12: solution especially 3D light map that is
41:14: able to provide detail lightning to
41:16: deming items like avatars and props as
41:18: they move through the world similar to
41:19: sonic unleash bake global illumination
41:21: system it serves as a great middle
41:23: ground between dynamic and bake lighting
41:25: much more performant dynamic lighting
41:27: allowing for more detailed lighting in
41:29: an environment in scenarios where fully
41:31: dynamic lighting isn't needed honestly
41:33: most social VR worlds having something
41:35: similar I think would be great do for
41:38: creators like causes interest back
41:39: lightning uh could potentially help
41:42: bridge the visual gap between there's an
41:43: advant
41:45: comes to back lighting and instead of
41:47: shader differences
41:49: um so I've like heard about it I don't
41:51: know like much on technical level but um
41:54: because I haven't like like really
41:55: looked into like the technical details
41:56: of it um it's probably not something we
42:01: would implement you know right now as as
42:04: long as we're using Unity because we
42:05: want to move away from Unity And every
42:07: single rendering feature we add to
42:09: Unity, you know, we'll have to rework
42:12: for whatever new rendering engine
42:14: happens. So it it kind of becomes easier
42:17: to just you know think of
42:19: we switch engine first that opens up a
42:21: lot more like you know kind of options
42:23: and then we think what kind of fe
42:24: rendering features we can actually
42:26: implement with whatever rendering engine
42:28: we end up going with. Uh and it's going
42:30: to you know depend on its capabilities
42:32: on its structure and so on. So right now
42:35: I probably wouldn't give this like super
42:36: much consideration. Uh because like
42:40: that's going to make you know it's going
42:41: to make the switch to a different
42:42: learning engine harder because maybe
42:44: this maybe this method like you know
42:46: works really well with Unity but it
42:47: doesn't work well you know with whatever
42:50: other engine maybe it doesn't work well
42:51: with godo maybe it doesn't work well
42:52: with be you know whatever other engine
42:54: we want to do and even it does it might
42:57: be a lot of work to like reintroduce it.
42:59: Um, so we don't want to like you know
43:02: keep adding like more work for the
43:03: eventual switch. We want to do the
43:05: switch first and then start you know
43:07: expanding from there for new rendering
43:09: features.
43:11: So with that uh we've got the
43:16: uh we have the discord questions. So we
43:19: can start going through
43:24: let's see oh just there's quite a bit uh
43:26: we can start going you know through the
43:27: questions from from the Twitch chat and
43:30: for those you for those of you who don't
43:32: know um
43:36: actually what time is it? Uh we've been
43:38: going for 45 minutes. Um, for those of
43:42: you who want to know, um, if you want to
43:44: ask a question, make sure to put a
43:45: question mark pops on our thing, uh, and
43:48: make sure we don't miss it. So, first we
43:50: got Grand Cave with this.
43:53: Um, so let me let me consult the schnoit
43:58: list. I actually have a document for
44:00: this. Um, I feel I'm going to pick like
44:03: a shorter one because we already spent
44:05: like a lot of on these questions and a
44:06: little bit of a um
44:10: how the ding up.
44:12: >> Yeah.
44:13: >> And the filter. Uh,
44:17: so let me see what my [ __ ] could be.
44:22: Mhm.
44:28: Oh, I do have like one that's kind of
44:29: related like to some of the GitHub stuff
44:31: sometimes. Um, so
44:35: um because I kind of something like kind
44:37: of deal with recently because like I've
44:38: been kind of working very very heavily
44:40: on the spliting
44:42: um
44:43: and that's kind of it makes my brain
44:45: like really tired and really worn out
44:47: plus like often times like have to like
44:49: read through lots of get up issues. So,
44:52: one of the things that like um ends up
44:54: being a bit of an issue for me is like
44:55: when people use very complex like
44:57: sentence structures to describe their
44:59: bugs like where it's like you know if
45:01: like do do this and this and this and
45:03: expecting this and do this and do this
45:05: do this and do this and it's like and my
45:06: brain is like those are words I don't
45:08: know what they mean. Um it's like you
45:11: know some some things like you know it
45:14: becomes like really hard to parse and
45:16: usually like what works really best for
45:18: like me like when I'm making it up
45:20: reports is like being succin succinct
45:23: but it's not a point and making things
45:25: more into bullet points be like you know
45:27: this is what I expect this is what I do
45:28: this but like when it's like a sentence
45:30: and it just kind of you know it feels
45:31: like reading an essay my brain just kind
45:33: of is like I I don't know what they're I
45:35: don't know what you're saying. Um
45:38: there's like literally like there's
45:40: actually a scene I wanted to show from
45:42: like one of the British shows where
45:46: which kind of summarizes like how my
45:48: brain like feels with it. Um if you've
45:51: seen the show Black Books
45:54: um there's a scene like where uh Bernard
45:58: he's uh
46:00: accidental fire. There's a scene where
46:02: Bernard likes doing his taxes and like
46:05: you know it perfectly just summarizes
46:10: perfectly summarizes how things like
46:12: sometimes feel to me.
46:14: >> Oh, YouTube videos work now. That's
46:16: cool.
46:16: >> Oh yeah, they work. So I mean
46:21: Oh no, what was that?
46:24: >> There we go.
46:26: And it's also related because uh you
46:28: know Grand DK, this is a UK show.
46:31: Why?
46:32: >> Because you can suck your ass.
46:35: >> You'll just have to do them yourself.
46:37: >> So, watch the scene after this.
46:39: >> Give it Give it a go. Sure. I could I'm
46:41: sure I could.
46:42: >> Oh, Sarah, your thing is on, sir.
46:44: >> Oh, sorry.
46:45: >> What does that mean?
46:49: >> Now, what?
46:50: >> That's my brain. Sometimes
46:51: >> you live in a council flat beside a
46:53: river, but are not blind. What?
46:58: What is your mother's maiden name? What?
47:00: What's your first name?
47:01: >> That's my brain.
47:04: >> Like my brain before it does this like
47:05: what it's like. I just I don't know. I I
47:07: don't know what basic words mean
47:09: anymore.
47:11: >> Did your non- returnturnable outgoings
47:14: for the first half of the year exceed
47:15: your deductions for quarterly VAT
47:17: returns?
47:22: >> So that's that's that's me sometimes.
47:25: Generally, generally the request is you
47:27: know keep keep the language very simple
47:30: because my brain gets really tired
47:32: especially reading through lots of
47:33: issues and when the description is like
47:35: you know I say like my brain would lally
47:37: just be like like what does that mean? I
47:39: don't know what that means
47:42: like words don't parse anymore.
47:48: Do we have one?
47:50: >> Um,
47:54: audio on Linux, I guess.
47:56: Yeah,
47:58: >> that was a little bit rough because
48:00: there's like four or five different like
48:03: audio systems for Linux that like
48:06: >> apparently people still all don't have
48:08: Pipewire and they and some of them just
48:11: keep using Pulse Audio or even like Jack
48:14: or just straight Elsa. And I'm I'm just
48:17: like why can't why can't there just be
48:19: one anymore?
48:22: >> Why does it have to be like five?
48:25: I feel like all you had to say is audio
48:27: on Linux. Like it feels like it just
48:29: explains everything.
48:31: >> It's good with pipe wire. Pipewire is
48:33: like the savior of audio on Linux. It
48:35: makes it work good. But apparently
48:37: there's like four or five people on this
48:38: earth who still don't have pipewire and
48:41: I want to cry.
48:44: Like can if you cry can
48:48: do dragons cry if you if you cry as a
48:51: dragon. Can we just Can you just
48:53: vaporize the tears?
48:56: >> Oh, I think if you I think the the tears
48:58: of a dragon are highly sought after.
49:01: >> Oh, yeah. They can have like healing
49:03: properties and whatnot. Maybe that's
49:05: what maybe that's why it's making me
49:06: cry. Like it's like, you know, so people
49:08: can get like free dragon triers.
49:10: >> Yeah.
49:14: >> Next question is from uh Ace on Twitch.
49:17: We've got a Durk Tongs. Uh, I would say
49:21: it's like, you know, the best thing
49:22: about being a dragon is having like uh
49:25: having like a built-in cooking ability.
49:27: Like you just want to like, you know,
49:28: heat up your pizza, you just go, you
49:31: know, like uh let me let me find a
49:33: pizza.
49:36: Uh let's see. Food.
49:41: >> Oh, it's like it has extra flavor to it,
49:43: you know. You need some like trace
49:45: almonds.
49:47: >> Yeah, it's extra seasoning. It's like
49:49: makes it extra spicy. So like you know
49:51: you're like you're like uh I hope this
49:53: is normal pizza. Um so you see like
49:55: pizza you're like this pizza's a little
49:56: bit cold.
49:58: >> I know it's good and I can eat it.
50:01: >> Yummy.
50:04: Your daily dose of carbon.
50:06: >> Yes. And copper.
50:12: >> Uh the kakan. No bird. No bird. That was
50:15: last week.
50:16: >> Bird. Birds are related to uh this
50:21: species of animal I think.
50:23: >> Next question is Gun is asking, "Have
50:25: you stapled a skull onto yours?" Uh no,
50:28: this is uh using glue. I mean um
50:30: naturally formed gluing
50:34: um
50:35: >> bio bioglue.
50:37: It's biomucus
50:39: actually. No, it's been welded in with
50:41: the fire.
50:42: >> Yeah. Yeah. Yeah. Yeah.
50:44: >> Yeah. That's how it works. Oh yeah,
50:46: there there's another checkpoint there's
50:47: like you know you can just do welding
50:49: with your mouth. Yep.
50:54: >> Uh next question is from as twitch 17.
50:57: Uh where is godly? I believe he's at a
51:00: furrycon right now.
51:02: >> Yes.
51:07: >> Uh next is asking are we on pre-release?
51:09: Yes, we are on the pre build. Uh they're
51:12: kind of like I've been kind of like now
51:14: at a point like where I'm kind of maning
51:15: the pre at this point. Um it's got to be
51:18: released very very soon. So
51:21: making sure everything is like you know
51:22: stable and nice.
51:27: [Laughter]
51:29: >> Next question. Uh Meowman will addition
51:33: of web assembly increase the likelihood
51:34: of Rust users accelerate the oxidation
51:37: rate of chicken eggs across mainland
51:39: China. I believe the addition of web
51:42: assembly will will just increase
51:44: likelihood of Rust users. Like that's
51:46: it. Like
51:49: >> yeah, that's what they mean by accident.
51:51: >> That's that's that's that's where you
51:53: needed to stop the sentence.
51:55: We'll definitely get a lot more users.
52:00: Also, thank you
52:02: uh kind of missed this one. Thank you
52:05: Tally Bit for the for the subscription.
52:11: Oh my god, we got so many D questions.
52:13: Do we have like a serious question?
52:16: Um, BD what is Derek exactly? Um, this
52:21: definitely this minute, pal.
52:22: >> Yeah,
52:26: on Twitch, how tired is the fruits? Uh I
52:30: mean you should judge that yourself from
52:32: my sentence structure and in general
52:38: >> I'm tired.
52:41: >> Yes.
52:44: Shining here is asking do I need to
52:46: paint a fru color dragon model now? I
52:49: mean you can.
52:52: I wouldn't say you need to but you can.
52:58: Um, Ace on Twitch is asking, "What is
53:01: the next sub goal?" Um, I will say this
53:04: kind of depends on what do you want us
53:07: to become. The price is going to be
53:09: different.
53:11: You tell you tell us what do you want us
53:13: to become and we'll give you the price.
53:18: >> We'll give you a quote.
53:20: >> Ge redundant hordes. Uh,
53:26: >> geor redundant. I don't know what it
53:27: means.
53:27: >> What does that mean?
53:28: >> I don't know. Oh, there you go. There's
53:31: Godly.
53:34: You asked. Uh, Godly, can you believe I
53:36: end up at IFC without any notice missing
53:38: the durance? I cry. You did you hear? I
53:41: So, um, yeah, I' I've heard like I've
53:44: heard like from other pursuers at like
53:46: IFC and they're like, "Oh, godly just
53:48: showed up out of nowhere."
53:54: I got this one. Uh
54:00: check the fox is asking can I have
54:03: performance now? Pretty please. I mean
54:04: the pre is available to everyone. So
54:06: technically yes you can. Um but soon
54:09: very soon it's very likely going to be
54:11: increased uh incre increased released uh
54:16: this upcoming week.
54:18: >> Yes.
54:22: >> Uh where's the dark tales? We show the
54:24: tails. Some of these are kind of older
54:25: questions. So, oh my god, there's a lot
54:28: of things. Why is there the same
54:30: question multiple times? So, please just
54:33: ask your question once. It takes us
54:35: like, you know, a bit to get through
54:37: them.
54:41: Dagimmorf uh is asking, uh,
54:46: is there currently a way to normalize
54:48: sounds that get close to you? For
54:50: example, can I have a person talking to
54:51: me normally at 1 mm 1 m distance, but if
54:55: they walk up to me and whisper, it still
54:56: feels like they're screaming in my ears.
54:58: As someone that doesn't like sudden loud
55:00: sounds, I'm looking for a way that stops
55:01: increasing sounds within a certain
55:03: distance. Um, I mean, by default, like
55:06: the audio outputs should do that. They
55:08: have like a minimum distance, uh, which
55:09: is like, you know, the maximum level
55:10: they'll kind of go at and they'll not go
55:12: higher if they get closer. Um I don't
55:16: like what you mean by normalize because
55:17: normalize usually means you know it gets
55:19: normalized to some you know consistent
55:22: level so that would actually mean like
55:24: you know it's not varying it's not
55:26: changing. Um you might just want to like
55:29: you know lower the distance or you might
55:31: like you know use like ear muff or
55:33: something. I'm not sure if I'm like
55:34: quite understanding right.
55:37: >> Yeah. Ear muff mode will allow you to
55:39: more finely tune how uh like people's
55:42: voices and stuff are attenuated around
55:44: you. Like you can make it so that if
55:46: you're looking away from a group of
55:47: people, they're quieter and stuff like
55:48: that too.
55:50: I might be more like throwing it out.
55:56: Uh Grand is asking uh is it possible uh
56:01: to get a component immortal avatar name
56:03: plate visibility driver but drives a
56:05: bull based on if local user has
56:06: specified user blocked or mutually
56:07: blocked so systems don't leak info about
56:09: block users in their location
56:11: >> uh for example calling systems
56:15: >> but that seems
56:16: >> kind of trick
56:18: >> that that already seems like leaking it
56:19: though cuz you have it then you can you
56:22: can you can just query that value off of
56:24: the user
56:25: >> within with like an impulse spoof and
56:28: >> it's already that's leaked
56:30: >> that feels like like more of an side
56:32: problem is like you know you're trying
56:33: to like specific way to solve a thing. I
56:35: feel like if you feel there's like some
56:37: kind of leaking going on like you should
56:39: make a Git issue about that but not like
56:41: you know necessarily specific way to
56:42: kind of fix it and let us kind of figure
56:44: out what's going on. Uh because I'm I'm
56:46: I'm I'm a bit confused.
56:54: As Twitch is asking uh Resonance idol
56:57: audition when uh I can happen sometime
57:00: like few events we will be like in
57:02: person.
57:08: Next question is from uh Beard of Borg.
57:11: Do Borgs have beards?
57:14: >> That's a good username.
57:15: Beard of Borg, what popular social
57:18: worlds are there ones people always go
57:21: daily and hang out aka worlds where
57:23: there's always people to hang talk to I
57:26: don't think it's like specific like you
57:27: know which worlds like uh usually the
57:29: best way is like you know you go to
57:30: worlds um worlds tab and you go to
57:33: active sessions so you can find you know
57:36: which reward worlds are currently you
57:37: know active and it kind of changes like
57:38: you know over time people will host like
57:40: different types of worlds. Thank you.
57:44: Thank you for the thank you for for the
57:46: cheer. Oh no, what does this button do?
57:50: But yeah, there's um check out check out
57:52: the active sessions tab uh on the uh if
57:55: you go worlds active sessions, you'll
57:57: see like you know where where people
57:59: currently are.
58:03: Angel boy VR is asking how is the
58:05: durgening going? Um it's going well.
58:08: I've got lots of lots of fruit.
58:12: You just get free dragon fruit as a
58:13: dragon.
58:15: >> Yeah, it's just kind of like you just
58:17: kind of find it.
58:18: >> I just hoard it.
58:24: Feel like we're getting all the silly
58:25: questions today. Uh Das is asking, "But
58:28: how but do you have a brush to tell us
58:30: why kids love Cinnamon Toast Crunch?" I
58:33: don't even know what Cinnamon Toast
58:35: Crunch is.
58:35: >> It's a It's an American cereal. They're
58:37: little um Oh,
58:39: >> they're little like uh they're basically
58:42: like kind of flat wafers that are coated
58:44: in uh copious amounts of sugar and
58:47: cinnamon. Mostly sugar though.
58:49: >> Okay. I mean, it could make such brush.
58:53: >> I feel like you would shrivel and die
58:55: it.
58:57: >> Yeah,
58:59: I I can't I can't do too much sugar.
59:02: Uh next questions from Nukiun. Sometimes
59:04: we talk about proposed systems for
59:06: connecting worlds like embedding them or
59:08: under seamless transitions. As someone
59:09: who's already building system which
59:10: connect worlds in a seemingly seamless
59:13: way. What would what could we do now to
59:15: make implementation easy later? Do we
59:17: now know how the systems will work from
59:19: creative perspective? Uh that's way too
59:21: soon to ask that unfortunately like one
59:24: of the things is you know that kind of
59:27: comes part of like you know working
59:28: those systems like fully fleshing out
59:30: their design you know and approach. So
59:34: like
59:36: right now like you know there's not
59:37: really like anything specific you can do
59:39: for that.
59:43: Uh next question is from nukun.
59:46: Um you have talked about bipo physics 2
59:49: being implemented as well. What will it
59:51: look like? I'm guessing you have some
59:52: components of perflex nodes in mind. We
59:55: already have bippopysics 2. What we're
59:57: going to be doing is just upgrading to
59:58: latest version. Um so like there's not
01:00:01: really much not really much anything
01:00:03: that will change you know with the
01:00:05: perlex nodes we have or the components
01:00:07: we have. We just get like an upgrade uh
01:00:10: which should give like additional
01:00:12: performance benefits.
01:00:17: Niconun uh I've never seen uh other
01:00:21: texture in world. Can you show it on
01:00:22: stream so world can know? Um we can't
01:00:25: show the other texture on stream. The
01:00:27: other texture decides when it will be
01:00:30: seen by you
01:00:33: as in the the other texture decides when
01:00:36: it will show itself to you.
01:00:40: Next question is from Progen Flux. Uh
01:00:44: with the pre in mind an AMD X3D CPU,
01:00:48: should I run both uh renderite and
01:00:50: fension on the 3D cache course or one or
01:00:52: the other? What do you think would be
01:00:54: ideal? Um I mean I don't have X3 CPU so
01:00:58: like you know test both scenarios and
01:01:00: see which gives you better performance.
01:01:02: That's usually like you know answer the
01:01:03: performance question is you know profile
01:01:04: it test it.
01:01:07: >> It's just a hunch I don't think it would
01:01:08: be a problem to run it on the 3D ones.
01:01:11: >> I know I know like uh one user like uh
01:01:15: run it like they can experiment and got
01:01:16: better performance like one way but I
01:01:18: don't remember the details
01:01:20: unfortunately.
01:01:22: Uh, next question is from Bravo Jules
01:01:26: Bear. Uh, will rebranding a new release
01:01:29: a new Steam release such that I buy the
01:01:32: new release.
01:01:35: >> Yeah, we're not rebranding and it's it's
01:01:37: just going to be normal update and you
01:01:38: don't need to buy anything.
01:01:40: >> Um, and you can support us.
01:01:42: >> Yeah, it's free. Like it's free to play.
01:01:45: Like if you do support us, you know that
01:01:46: helps a ton. Uh so we definitely
01:01:49: appreciate the support and uh you know
01:01:51: if you support us that allows us to make
01:01:53: more features like you know like a
01:01:54: splitening um but ultimately Resonate is
01:01:58: free to play on Steam and it's not being
01:02:00: rebranded.
01:02:02: >> Yeah, it helps us keep it free to play
01:02:04: too. Makes it easier.
01:02:10: >> Uh Luki [ __ ] we know what's the
01:02:12: upcoming Spliting update. What's going
01:02:13: to be in the next couple updates after
01:02:15: that? Um, I mean once the spliting
01:02:18: releases, there's going to be still more
01:02:20: updates to splitening. Some things, you
01:02:21: know, that will be polished after
01:02:23: release, like especially if there are
01:02:24: like smaller bugs, you know, or more
01:02:26: specific bugs that won't become a
01:02:28: blockers for the release. Um, and it's
01:02:31: also going to be like little additional
01:02:32: performance updates like with some of
01:02:34: the changes we'll be able to do uh for
01:02:36: the bigger updates that hasn't been
01:02:38: decided yet.
01:02:42: Check the fox author. Sha Shack the Fox
01:02:45: authors asking author next goal.
01:02:48: We could do authors.
01:02:50: >> I mean I wouldn't mind it.
01:02:52: >> Wouldn't mind it. I say 200 subs too. I
01:02:58: the same this the same like we we did
01:03:00: this one.
01:03:02: >> It's just otter. So it's just
01:03:05: >> it's just otter.
01:03:06: >> Yeah. It's just the others. This is fine
01:03:10: as we declare war on all otterters by uh
01:03:16: dissing them.
01:03:18: You know, we go to like a pool war or
01:03:20: like a river world or something. Oh my
01:03:22: god.
01:03:23: >> Uh oh. They want
01:03:26: so bad. They want it so bad.
01:03:29: >> How many was that?
01:03:30: >> How many was that?
01:03:31: >> That was a few.
01:03:32: >> There was a few. That could be the other
01:03:35: score.
01:03:36: >> That was at least a bunch. That's got to
01:03:38: be at least 50.
01:03:39: >> Oh my god. Now they're going, "How many
01:03:41: subs officially for other avatars?"
01:03:44: >> Yeah.
01:03:45: >> Yeah. Like
01:03:47: >> 200.
01:03:48: >> We set it at 200.
01:03:50: >> Yep.
01:03:51: >> Are question is are people in the chat
01:03:54: like
01:03:56: Oh, but they want to see the Are they Oh
01:03:58: my god. Thank you, Jack.
01:04:00: >> All right. Jack really wants to see
01:04:01: otter too.
01:04:02: >> Yeah, he he would.
01:04:06: >> Yeah. I mean, if you want, you know the
01:04:08: drill.
01:04:09: >> You know the drill. I
01:04:11: >> got 25 out of 200.
01:04:13: >> I I feel I feel bad wallets with this.
01:04:18: I'm like, it's so goofy.
01:04:20: >> I mean, it help the development. So,
01:04:22: like, you know, thank Thank you so much.
01:04:25: >> If you want, you got to pay for it.
01:04:27: >> Yes,
01:04:28: >> the deal.
01:04:30: We'll have to figure out at this level.
01:04:34: It's funny also to figure out like
01:04:35: instant water.
01:04:38: >> Yeah.
01:04:41: >> Next questions from Bit Crack. I feel
01:04:43: like they were like waiting for that
01:04:44: because that was like instant.
01:04:47: [Laughter]
01:04:49: Um, next question is from Bitrack IGN.
01:04:51: So, if I'm correct, if you have
01:04:52: something like an avatar multiple times,
01:04:54: the asset system figures out you've
01:04:55: already uploaded the same texture mesh,
01:04:58: but does that mean if a new avatar comes
01:04:59: out, the cost of mesh is incurred on the
01:05:03: person that uploads it first? No. The uh
01:05:05: so um the system there's like two levels
01:05:08: of the duplication. the assets are if
01:05:11: you upload anything you know save it to
01:05:13: anything to your inventory or like you
01:05:14: know save a world to your account uh
01:05:17: each unique assets only gets counted
01:05:19: once against your storage. So if you
01:05:22: have the same texture or same mesh on
01:05:23: the uh you know avatar or whatever it is
01:05:25: like it doesn't have to be avatar it's
01:05:26: like generic um it's only counted once
01:05:30: you know like if you have like if if you
01:05:31: have a you know 16 megabytes texture and
01:05:33: you have 10 avatars that use the texture
01:05:36: the texture the 16 megabytes is only
01:05:39: counted once. Um however um
01:05:45: the it's also like you know uh there's
01:05:47: also global like the duplication where
01:05:48: we actually also store the asset once
01:05:50: but if multiple people save the same
01:05:52: texture the texture is still counted
01:05:54: against each individual's person account
01:05:56: because you're essentially you know
01:05:58: saying like you know like I need this
01:06:00: saved don't delete this but we to like
01:06:03: optimize the storage we only actually
01:06:05: have like one copies which saves like
01:06:07: you know some of course cars on our end
01:06:09: Um so the cost is incurred for every you
01:06:13: like the cost for storage is incurred
01:06:15: for every unique asset you save. Uh it
01:06:19: doesn't go you know to the person who
01:06:20: uploaded it first. Um and the system
01:06:23: like you know conversely if that person
01:06:24: who uploaded it first they delete it you
01:06:27: know we still keep the asset if other
01:06:29: people have it. And it's, you know, one
01:06:30: of the reasons like it doesn't go just
01:06:32: to the first person because if the first
01:06:34: person uploads an asset, then somebody
01:06:35: else saves it, the first person deletes
01:06:37: it, then you know, there's technically
01:06:39: nobody like holding the asset. Um, and
01:06:42: we just poof. Um, so it doesn't work,
01:06:44: you know, that way.
01:06:46: Um, but yeah, if if there's a new update
01:06:48: like there's like the mesh asset changes
01:06:50: or texture set changes, uh, that incurs
01:06:53: additional storage because the asset is
01:06:55: actually different.
01:06:58: Uh Nikki Kun is asking uh I should say
01:07:03: what are you planning to work after you
01:07:05: done bugging back fixing this release?
01:07:07: Um like I said earlier like the big goal
01:07:10: hasn't been decided yet.
01:07:13: Uh bitar guy chin is asking uh plus one
01:07:17: forgot to mention previous question
01:07:18: about asset system. I was talking about
01:07:20: storage cost of the mesh. Yeah like I
01:07:23: think we cannot explain it. Uh,
01:07:27: next question is from Jack the Fox for
01:07:28: Fox spotter. Um,
01:07:31: Jack is asking, "I have a bit of a
01:07:32: ramble question regarding Protolux or
01:07:34: more specifically about your thought
01:07:36: process when you designed it, especially
01:07:38: when compared to the scripting language
01:07:39: of your previous project. What were
01:07:40: design goals, learnings you had made
01:07:42: with all language you wanted to improve
01:07:44: with Parallax?" Um,
01:07:48: there's a bunch. So like Protolex like
01:07:50: I've had a lot of more experience you
01:07:52: know with like generally kind of
01:07:54: language and VMs. So Protolex is like
01:07:56: very VM based like language where
01:07:59: there's actually like you know virtual
01:08:00: machine is very stack based. So it's
01:08:02: like more like kind of low level.
01:08:05: Um and a lot of like this design has
01:08:07: been kind of influenced you know by sort
01:08:09: of the pitfalls that my previous
01:08:11: language like you know like run into.
01:08:13: And it's pretty much meant to be like
01:08:15: you know one that's designed that
01:08:17: actually it's kind of separate thing
01:08:19: mostly that's embedded within the engine
01:08:22: rather than like you know just fully
01:08:24: existing within the engine which allows
01:08:26: you know it to be used in different
01:08:28: scenarios like you can have like a
01:08:29: different context we can run it in um
01:08:33: um and you could potentially you know
01:08:35: build something with perflex in game and
01:08:37: then for example have run it in
01:08:39: isolation or you could you know build
01:08:40: like a shader eventually once you have
01:08:42: you know shader port where the same kind
01:08:45: of setup can be you know transported to
01:08:46: like you know different representations.
01:08:49: Um, so there's like a bunch like it's
01:08:52: been kind of designed to be more just
01:08:54: more more kind of powerful and it's been
01:08:56: kind of inspired a lot like you know
01:08:57: with how VMs like works like you know
01:08:59: for example the core language like you
01:09:01: know the C# uses VM um which is like a
01:09:05: stack based kind of VM for how it
01:09:06: executes
01:09:11: and for for its
01:09:15: grand UK is asking
01:09:18: uh is there any easy ways to move
01:09:20: components between slots. Uh if why not
01:09:22: excluding special components like simple
01:09:24: water protection and their special
01:09:25: requirements. Yeah, you just drag it. Uh
01:09:28: let's see actually we can show you um
01:09:32: you lally just grab the component and
01:09:33: drop it on where you want to put it and
01:09:36: that does it actually. Sorry, do you
01:09:38: want to do demonstration?
01:09:40: >> Yeah, I can demonstrate.
01:09:42: Uh let me get another inspector.
01:09:44: >> Hold on. Let me make the camera
01:09:52: Okay, I'll just attach a value field or
01:09:55: something.
01:09:56: Let's say you have your component. Oh,
01:09:58: there we go.
01:10:00: >> You say you have your component on one
01:10:02: slot. You can literally just take the
01:10:05: component
01:10:07: and you grab it and then you drop it on
01:10:10: the empty space on the other slot and
01:10:12: the context menu will come up asking if
01:10:14: you want to copy the component or move
01:10:16: it. In this case, I want to move it. So,
01:10:18: I click move and it moves it over there.
01:10:20: And when you move a component, it will
01:10:21: keep anything that's attach it will keep
01:10:24: anything that's attached to it like
01:10:25: drives um or anything that wants uh to
01:10:29: reference it uh intact um as if it was
01:10:33: always on that slot, which is very very
01:10:35: useful.
01:10:37: >> Studies.
01:10:43: Uh, next question is from
01:10:47: um, Elman Legato. Are you going to go to
01:10:50: your friends? Yes, I will be there.
01:10:56: There's actually Resonate Meetup. So,
01:10:58: check the programming.
01:11:01: >> Oh, that's part of the chat.
01:11:02: >> Yeah, part of the chat. Uh, next
01:11:05: questions from Dwagmorph.
01:11:08: Uh, going back to the sound question
01:11:09: before about normalizing sounds within
01:11:11: distance. You mentioned that is supposed
01:11:13: to do what I'm asking for, but I've
01:11:14: played with the sound settings and
01:11:16: memory still get extremely louder for me
01:11:18: when too close. Could you show what
01:11:20: setting might be missing out on? Sorry
01:11:22: for any question. Um, I'm actually not
01:11:25: sure. So, if that like doesn't do it,
01:11:27: like there might be something different
01:11:29: like you might want to like just lower
01:11:30: people's volume like overall. Um, but if
01:11:34: like you know none of the settings like
01:11:35: do what you want to do, I would
01:11:38: recommend like making a GitHub issue and
01:11:40: sort of documenting you know what you're
01:11:41: seeing or in this case hearing so you
01:11:43: can kind of better understand the
01:11:45: problem.
01:11:47: Uh because like it feels like if they're
01:11:48: like you know too loud like went too
01:11:50: close maybe you're like you know like
01:11:52: bass volume is like just too much. Um
01:11:57: but I'm not sure if I'm like you know
01:11:59: understanding exactly what's happening.
01:12:02: Yeah, cuz like if if Fuks is like right
01:12:04: in my head, it's still a very
01:12:07: comfortable volume for me to be
01:12:08: listening to him at. It essentially
01:12:10: becomes like, you know, as if he's
01:12:11: talking in my head like it's in Discord
01:12:13: or whatever. So, definitely maybe try
01:12:16: turning your volume down. I know it
01:12:18: sounds silly, but
01:12:22: yeah.
01:12:24: And if it doesn't work, like, you know,
01:12:25: I recommend making the get and just kind
01:12:27: of documenting what you're saying.
01:12:29: Next question is from Grand K. Do we
01:12:31: blocking components? Most non mode
01:12:33: calling systems attempt to put user into
01:12:34: slots that then control uh visibility in
01:12:37: active avatars with alternate audio
01:12:39: output for voice when headrox is
01:12:41: disabled. In this case, the user root
01:12:43: gets hidden when the user is blocked.
01:12:44: But the slot show that user is not
01:12:47: disabled and links their position by the
01:12:48: way they work. And there is a good way
01:12:50: to solve this without a way to check
01:12:51: user block status from what I can tell.
01:12:54: I mean this is the thing you should
01:12:56: report that uh if there's like an issue
01:12:58: report it and like you know it might not
01:13:01: even look like a be thing like that you
01:13:02: need to solve it and maybe things that
01:13:04: we need to solve and make the blocking
01:13:05: system you know deal with those kinds of
01:13:07: scenarios. So
01:13:10: you know that's the main thing is like
01:13:12: you know that stuff should be reported
01:13:13: but like rather than like reporting the
01:13:15: way you want it to solve report the
01:13:17: problem itself that way you know we can
01:13:19: potentially come up like you know with
01:13:20: more general kind of solutions
01:13:27: we got the subscriptions. Thank you.
01:13:35: Uh,
01:13:36: Nuki [ __ ] is asking, uh, what problem
01:13:39: solution for long-term habitation in
01:13:41: space either on spaceship, space
01:13:42: station, moon, do you find most
01:13:44: interesting? What about it would you
01:13:45: like to see and interact with and why? I
01:13:49: mean, it kind of depends like what level
01:13:50: you're looking at. Like if you're
01:13:51: looking at this from just like
01:13:52: storytelling perspective or if it's
01:13:54: like, you know, more physical because
01:13:56: the biggest problem is like, you know,
01:13:57: like the body kind of atrophies in
01:14:00: space. Um,
01:14:02: and there's also like you know like if
01:14:04: and it kind of depends too because like
01:14:05: if you're on a spaceship like or even
01:14:07: like on the moon you have to deal with
01:14:08: like increased levels of radiation too
01:14:11: because you know with earth the
01:14:13: atmosphere it filters like most of the
01:14:15: radiation but if you're in a spaceship
01:14:17: or if you're like on the moon which has
01:14:18: no atmosphere um you know you're kind of
01:14:21: exposed to all of that. There's also
01:14:22: like you know extreme temperature
01:14:23: swings. Uh
01:14:26: I mean there's a lot um if you're like
01:14:29: for example on the moon like moon you
01:14:30: have like a moon basis you know like how
01:14:31: do you survive how do you make it like
01:14:33: you know self sustainable
01:14:35: um
01:14:37: I don't know it kind of depends like
01:14:38: what kind of context you're asking this
01:14:40: in but uh
01:14:43: it's kind of what comes to mind
01:14:48: which charism is asking question for
01:14:50: cyro uh in terms of running on Linux
01:14:54: What advantages does it have over
01:14:55: Windows?
01:14:58: >> Um,
01:15:00: well,
01:15:03: >> I would say
01:15:05: I would say that if you Yeah, if you're
01:15:07: talking about like just what advantages
01:15:08: Linux has over Windows, um,
01:15:13: my opinion is very biased because I've
01:15:15: been using Linux for a while. Um, but I
01:15:19: would say that I like the fact that I
01:15:22: actually own my operating system and
01:15:24: don't feel like I'm, you know, renting
01:15:26: it because
01:15:29: uh,
01:15:31: oops. I guess this Windows update, you
01:15:33: know, turned all of the settings I
01:15:35: turned off back on that I didn't want on
01:15:36: for some reason. Uh, which seems to be a
01:15:39: common theme with all of the Windows
01:15:41: settings related to telemetry.
01:15:44: Uh,
01:15:45: I also like the fact that my uh calendar
01:15:48: doesn't use all of my CPU and lock up my
01:15:51: entire computer when I open it uh like
01:15:53: Fuksus does sometimes.
01:15:55: >> That feels really bad in VR.
01:15:58: >> I could imagine. Um, I would say that uh
01:16:03: Oh, that is actually a thing that is an
01:16:04: objective like not meme. Um although the
01:16:08: other ones I would I would say are
01:16:09: actually still pretty bad. But that is
01:16:12: actually a a serious one I should say.
01:16:15: uh is that VR actually runs faster on
01:16:19: Linux because uh it's not using
01:16:23: uh all of like the Open VR calls that uh
01:16:26: we still have to use because we're not
01:16:28: an open XR game yet are just translated
01:16:31: into Open XR analytics from the uh
01:16:34: compatibility layers like Open Composite
01:16:36: and uh now the new one seems to be
01:16:39: XRISER
01:16:41: uh which take those calls and translate
01:16:43: them directly into Open XR, which means
01:16:46: that the game runs faster and has
01:16:48: overall more stable frame times in VR.
01:16:58: This is like quite a question, but uh uh
01:17:01: Angel Boys at the end of all this for
01:17:04: you and for the amazing effort you do
01:17:06: for us. It's absolute deser also. You're
01:17:08: cute. No denying
01:17:12: you. You're
01:17:12: >> damn right. We're damn right we're cute.
01:17:16: Glend is asking uh clarification
01:17:19: component moving question I mean
01:17:20: programmatically like with flex or
01:17:22: actions uh right now you can't
01:17:24: >> yeah sorry
01:17:27: >> but it would be like a thing with
01:17:29: component access
01:17:31: um Kobe your is asking is clipboard on
01:17:34: Linux another schnoid
01:17:37: >> it's like a hash schnoid I'd say
01:17:39: clipboard on Linux is not that bad we
01:17:42: just got to you just got finagle it.
01:17:45: Especially on Wayland
01:17:47: >> saying it's a it's not a schnophead.
01:17:49: It's a schno.
01:17:50: >> Yeah, it's just a schno. It doesn't
01:17:52: quite make me dematerialize. It's just
01:17:54: kind of annoying.
01:17:59: Uh, next question from Andrew Boy VR.
01:18:03: Angel is asking in context of voices
01:18:05: being loud for the person, it sounds
01:18:06: like what they want is linear falloff
01:18:08: instead of logarithmic and then setting
01:18:10: the minmax volume so the volume stays
01:18:13: exact same from origin. So main
01:18:14: threshold before fall off and usually
01:18:17: linear makes things more loud like
01:18:19: louder. So, I don't know if that's
01:18:22: >> I think he might have got it backwards
01:18:24: cuz um our ears perceive like volume on
01:18:29: a logarithmic scale or at least one that
01:18:32: closely approximates a logarithmic
01:18:34: scale.
01:18:35: >> Um
01:18:36: and so having linear audio falloff
01:18:40: sounds really loud and weird. So I don't
01:18:43: think that's what they want.
01:18:45: I the first thing would be kind of just
01:18:47: understanding you know like their issue
01:18:49: which I don't quite understand right now
01:18:51: like I feel like we need like you know
01:18:52: some demonstration like or video or
01:18:54: something.
01:19:01: Uh,
01:19:02: next question is from
01:19:05: uh
01:19:08: Gizor. One thing I was wondering what is
01:19:10: your opinion on Unity 6,000? It's
01:19:12: basically Unity in 9 with a lot of
01:19:14: things basically rework and seems
01:19:15: compatible with previous stuff and was
01:19:17: wondering what your opinions were on
01:19:18: Unity 6,000. Um, I haven't really like
01:19:22: bothered like to check it like super
01:19:24: much. Um, and there's like number of
01:19:26: reasons is like like I don't quite
01:19:28: believe it's going to be compatible with
01:19:30: stuff because like a lot of the previous
01:19:31: stuff isn't really compatible with
01:19:33: stuff. Um
01:19:35: so I I don't know if like you know does
01:19:37: this necessarily changed and ultimately
01:19:40: for us it doesn't matter because um
01:19:44: we're reached a point like you know
01:19:46: where
01:19:48: like even if everything was perfect on
01:19:50: the technological level with Unity which
01:19:52: it isn't. They've done so much stuff to
01:19:56: like make us lose trust in them that we
01:19:59: still would not stick with them. And
01:20:00: there's like a whole video um you know
01:20:03: on why.
01:20:04: So like ultimately kind of like you know
01:20:07: tuned out like of the new versions like
01:20:08: we're not going to use it. We don't plan
01:20:10: to use it. There's like at this point
01:20:13: there's pretty much probably nothing
01:20:15: they could do to make us like you know
01:20:17: stick with them. Um
01:20:20: >> yeah. So yeah,
01:20:22: >> even even if they like fixed all the
01:20:24: problems with it,
01:20:26: >> like even upgrading a minor like Unity
01:20:29: version for us still just breaks
01:20:31: everything.
01:20:32: >> Yeah. Like there are so many cases like
01:20:35: where like like we haven't tried like
01:20:36: upgrading like new versions but like
01:20:38: like stuff that we need is not supported
01:20:41: and the stuff that we use like you know
01:20:43: is broken and we report it and it would
01:20:45: be like no just use this new system and
01:20:48: we're like well this new system doesn't
01:20:49: have this very important feature that
01:20:51: this old system has that we're dependent
01:20:53: on. Um,
01:20:57: and it's like, you know, I doubt like,
01:21:00: you know, they fixed all of that. Like,
01:21:02: you know, the would like magically kind
01:21:04: of better. So I
01:21:06: but even like then like you know I don't
01:21:08: really have like much motivation to like
01:21:10: check it out and like investigate
01:21:12: because like I I know like even even if
01:21:14: it was perfect which I doubt it's going
01:21:16: to be um
01:21:19: they've done so much to damage the trust
01:21:23: that like we don't feel like you know
01:21:25: safe kind of staying with them. Um and
01:21:27: it's also like you know other things
01:21:28: like you know one thing is fixing things
01:21:30: other thing is can you you know say for
01:21:32: example compile shaders and runtime like
01:21:34: is that still like you know is that
01:21:36: possible with new versions because there
01:21:37: might be features that we really need
01:21:39: that are you know missing
01:21:41: um is also like you know the rendering
01:21:44: engine does you know 6000 does it do
01:21:46: like forward like cluster rendering like
01:21:49: what kind of options are there so
01:21:51: there's a lot of you know things on top
01:21:53: of fixing things that we would need that
01:21:56: it might necessarily have. Maybe it has
01:21:57: it. Like, like I said, I haven't like
01:21:59: really looked into it, but um at this
01:22:01: point, I don't really have like much
01:22:03: motivation to do so.
01:22:05: >> Yeah. I don't want an engine that can
01:22:07: just suddenly say like, "Haha, you owe
01:22:09: us a zillion dollars now."
01:22:11: >> Yeah. It's like it's one of those things
01:22:13: is like where I'm like I could like
01:22:15: spend bunch of time investigating it and
01:22:17: at the end I'll still be like, "Well,
01:22:20: this is nice, but we're still not using
01:22:22: this." So you know and then the question
01:22:24: is like why spend the effort like you
01:22:26: know looking into this because
01:22:28: ultimately like it serves no purpose.
01:22:33: >> Um next question is from Angel boy
01:22:36: question for SQT. How are you doing? How
01:22:38: much is left for you for Linux part of
01:22:40: split tendon?
01:22:42: Uh
01:22:44: it seems like mostly like there there
01:22:48: are like a few things with the audio
01:22:49: system that uh I I might have
01:22:52: overlooked. Um those might get fixed
01:22:55: post splitting um just because it seems
01:22:58: like the majority of Linux users can use
01:22:59: the splitting fine and it seems to be
01:23:02: only more niche configurations that are
01:23:04: like not super duper uh up to snuff yet.
01:23:08: Um,
01:23:10: the only real big thing I I think I have
01:23:13: left, which isn't even that big, is just
01:23:15: the the clipboard pretty much. Just
01:23:17: getting that working cuz I mean, I'd
01:23:19: really like to press controlV on the
01:23:21: window again. I think that'd be cool.
01:23:23: Uh, I I had to drag in all of the
01:23:26: Discord pictures today, which is why
01:23:28: they were all uh jumbled. Um, so
01:23:31: definitely motivation for me to fix that
01:23:34: uh this week. So
01:23:35: >> yeah,
01:23:36: >> that's really like the big thing. Um
01:23:39: maybe a couple other small things. I'll
01:23:41: have to take a look at my plate again.
01:23:45: >> I mean, Linux like feels like there's
01:23:47: like so many like niche issues like
01:23:49: where it's like niche of the niche and
01:23:51: it kind of makes it a little bit hard to
01:23:53: clean those up. But like as long as like
01:23:55: major to it works like I think it's like
01:23:57: in a good state. It's very like still
01:24:00: kind of like the system of like, you
01:24:01: know, kind of
01:24:03: like the
01:24:05: the the
01:24:07: do it yourself kind of thing.
01:24:10: >> Yeah, we're going to make sure it works
01:24:11: on most like mainstream distros, you
01:24:14: know, like Archbuntu Steam Deck. Um, but
01:24:17: other than that, if it doesn't work on
01:24:19: your super niche configuration, DIY.
01:24:25: >> Uh, and it works pretty well on Steam. I
01:24:27: like kind of played with it myself and
01:24:29: it's quite like it's actually usable on
01:24:30: Steam deck which is really neat even in
01:24:32: big worlds.
01:24:34: Yeah.
01:24:38: Glitcher is asking when is FK switching
01:24:41: to Linux
01:24:44: >> not soon enough that hand.
01:24:46: >> I mean we don't need to drag me. I just
01:24:49: there's like things like you know
01:24:50: they're preventing me but I do want to
01:24:52: like I kind of like I'm at a point where
01:24:53: I also want to like you know just get
01:24:55: rid of Windows but it's hard
01:24:59: so not soon enough
01:25:01: >> unfortunately
01:25:03: >> switching to Linux is uh one of those
01:25:06: things that takes a lot of it takes a
01:25:08: bit of effort to like become comfortable
01:25:11: with an alternative to the thing that
01:25:13: you were using as well like if uh if an
01:25:16: analog doesn't exist. Yeah.
01:25:18: >> Um, and right now we just we there's
01:25:22: just not enough time to do it.
01:25:24: >> It's also like one of those things is
01:25:26: like a lot of the Linux stuff still
01:25:27: seems like you need to invest a lot of
01:25:29: time to like make things work and I most
01:25:33: of the time I don't have the time
01:25:34: unfortunately like I kind of need like
01:25:37: you know things to just kind of work out
01:25:38: of the box
01:25:45: in mildly infuriating. Yes.
01:25:48: >> Yes.
01:25:53: >> Uh, next question is from uh, Bravo
01:25:56: Jewels Bear. Is generally enjoyable to
01:25:59: have custom animation for world visitors
01:26:01: to activate before moving initiating
01:26:03: another world map. For example, space
01:26:05: station spawning in place of a portal. I
01:26:08: think they're pretty cool like having
01:26:09: like transition systems like they are
01:26:11: like, you know, a lot of like kind of
01:26:12: flare to moving between worlds.
01:26:16: Yeah, I think people generally like
01:26:18: having like the world's having a bit
01:26:19: more of a of a uh oh, what's the term?
01:26:24: Skeumorphic, I guess, is the ter is the
01:26:27: word of the day. Uh experience when it
01:26:31: like
01:26:33: when like doing stuff like loading
01:26:35: screens like that, like having it feel
01:26:36: like it's part of the world.
01:26:38: >> Yeah,
01:26:39: that's one of the things we were test.
01:26:41: It's actually funny because on
01:26:42: previously we tested the train the
01:26:44: what's it called?
01:26:45: the train, right?
01:26:46: >> No, no, no, no. The Well, well, this
01:26:48: also actually good example, but uh the
01:26:51: new project one uh with a subway
01:26:53: station.
01:26:53: >> Subway station. Yeah, that's just called
01:26:55: subway station. Yeah, like like you you
01:26:57: get into the world like in subway
01:26:58: station, you exit and it's pretty neat.
01:27:00: But funny thing like on pre-release like
01:27:02: you would be on the subway forever. The
01:27:03: world would be all fully loaded and like
01:27:05: you know still kind of waiting in.
01:27:07: >> Yeah, we anticipated a lot longer
01:27:08: loading times on that map
01:27:10: >> and then they got fixed.
01:27:14: Um,
01:27:15: next one's from Angel Boy VR. Angel Boy
01:27:18: VR is asking, "Uh, apologies for the
01:27:20: miswording. I probably meant maxin."
01:27:23: Either way, when volume never curs a
01:27:25: certain intensity with logarithmic, I
01:27:27: use that method with all my sounds on my
01:27:29: avatar to avoid them being too loud when
01:27:31: close to origin. Well, the logarithmic
01:27:33: versus linear, they don't really change
01:27:34: the marks. They just change like the
01:27:36: curve of it based on distance. So, like
01:27:38: the marks is controlled, you know, by
01:27:40: the volume. So like if the you want like
01:27:43: if if it's too loud when you're too
01:27:45: close, you want to like you know lower
01:27:47: the volume um which limits the maximum
01:27:51: but the curve only changes how it like
01:27:54: you know attenuates with distance and
01:27:56: logarithmic that actually matches you
01:27:58: know our ears. So like to our ears
01:28:00: logarithmic is actually linear
01:28:04: uh because you know like because our
01:28:06: ears are logarithmic. So if the
01:28:08: attenuation is logarithmic, it cancels
01:28:11: out and we perceived it as linear volume
01:28:13: fall off versus if it's linear it
01:28:16: actually sounds way louder because it
01:28:18: does almost make like you know
01:28:19: hyperbolic. Um is it hyperbolic? I don't
01:28:22: know the right term.
01:28:31: Um BD is asking uh what's your favorite
01:28:36: character in Blood in the Clock Tower?
01:28:38: That's a hard question because there's
01:28:40: so many and it kind of depends which
01:28:42: character you're playing. Um and it also
01:28:45: depends you know whether you're good or
01:28:46: evil. There's like over 250 characters
01:28:49: right now and like I don't think I have
01:28:51: like a single favorite. Like you know
01:28:52: there's like I usually like you know I
01:28:55: usually like like whichever one I get
01:28:57: like I always like see the character
01:28:58: sort of like you know a mission. So,
01:29:02: um, you know, I kind of
01:29:05: the character you get kind of changes
01:29:07: how the game is, you know, for you. So,
01:29:11: I don't know. It's it's it's hard to
01:29:13: say. I've had like really good plays
01:29:16: with like a bunch of like different
01:29:17: characters and sometimes it's also like,
01:29:18: you know, not about a specific
01:29:19: character, but how it interacts with
01:29:21: other characters on the script. So, I I
01:29:24: I don't think I have a single like, you
01:29:26: know, favorite one.
01:29:30: It's also like funtimes because there's
01:29:31: so many characters often times like you
01:29:33: know you're not the same character for
01:29:35: most games.
01:29:41: Uh check the fox is asking um I don't
01:29:45: think the message okay uh what are your
01:29:47: plans on improving perlex usability in
01:29:49: the future? It's a powerful nice
01:29:50: language but currently active writing is
01:29:52: a bit painful. I know you're planning to
01:29:54: redoing the node browser, but do you
01:29:56: have any other plans? Improvements
01:29:57: should still work while using it. Yeah,
01:29:59: there's like a bunch we could do. Like
01:30:00: the node browser is definitely one of
01:30:02: them, but also I would like to have like
01:30:04: more contextual options. So, as you kind
01:30:05: of like building the nodes, you know,
01:30:07: you can like if you're for example
01:30:09: frequently using certain nodes or if
01:30:10: you're like plugging things in, it's
01:30:12: also a bit smarter. Maybe it even like
01:30:13: offers you like you know some options on
01:30:15: like recent things. when you're like
01:30:16: plugging things in, it's going to be
01:30:18: like maybe you want this node, maybe you
01:30:19: want like this note and um you can you
01:30:22: know do things like much faster. what is
01:30:25: really good is you know documenting what
01:30:26: is making things slow
01:30:29: um you know so like if it's like painful
01:30:31: what about is like you know painful and
01:30:33: we can kind of come up like you know
01:30:34: solutions for that too but there's
01:30:36: definitely like a number of things um I
01:30:40: was like you know with the note kind of
01:30:41: like placement there's like some cases
01:30:43: where some things don't overload right
01:30:45: or like you know for example with like
01:30:47: addition node anyone like addition multi
01:30:49: like it doesn't automatically
01:30:51: change between the two so there's like a
01:30:53: lot of like things.
01:30:56: >> Can I give a quick shout out?
01:30:58: >> Yes.
01:30:58: >> Uh
01:31:00: uh the what you described with it
01:31:03: offering like a a menu to pick what node
01:31:06: you want to click next like as you're
01:31:07: doing it.
01:31:08: >> Um my friend Bracert actually uh made a
01:31:12: mod for that which is really cool and it
01:31:14: makes Protolux a lot faster because it
01:31:16: suggests common nodes that go with the
01:31:18: type you're using and it's really cool.
01:31:20: >> Yeah, like I've seen it London too. is
01:31:22: very cool and it's like something we
01:31:23: want to do like you know officially at
01:31:25: some point and there's like a lot of
01:31:26: mods that kind of like you know improve
01:31:27: the experience like before we get to it
01:31:29: but uh um there there's there's I feel
01:31:33: like a lot of like little things too
01:31:34: that will just kind of help with stuff
01:31:42: moon base uh did you just barf bones?
01:31:46: Yeah, like dragons they they they eat
01:31:49: bones. So like I I
01:31:53: I barf bones instead of bubbles. It's
01:31:56: very very very dragonlike behavior.
01:31:59: >> It's like when an owl like spits up the
01:32:01: pellets.
01:32:06: >> Oh my god. Uh can hopefully favorite
01:32:10: character isn't Snake Charmer.
01:32:14: No.
01:32:15: >> Um
01:32:18: Arasmos.
01:32:21: Rasmos0211
01:32:22: is asking like a stupid question but
01:32:24: here goes. Do you have any practical way
01:32:27: to establish persistent portals between
01:32:28: worlds even if they were restarted? Yes,
01:32:31: you can give your sessions you know a
01:32:33: fixed ID which allows you to make port
01:32:35: holes between them that work across a
01:32:37: restarts. Uh the only thing you need to
01:32:39: make sure the session is hosted on
01:32:41: headless and you assign it a permanent
01:32:43: you know session ID because without a
01:32:46: permanent one the session ID is like
01:32:48: generated randomly. So like between
01:32:49: three stars it will change but you can
01:32:51: change that you can configure them to
01:32:53: have a permanent one and then you link
01:32:54: that portal to the particle session ID.
01:33:00: Uh Angel Boy VR is asking um I struggle
01:33:05: with social games like Bottom Clock
01:33:06: Tower. There are extreme anxiety
01:33:08: inducing over any tips how to overcome
01:33:10: that also high FOMO. Um, so yeah,
01:33:15: Balloon Clock Tower, it can get like,
01:33:17: you know, pretty intense with it. Um,
01:33:19: there's like a few ways. Um, so one
01:33:23: thing like I usually like because it is
01:33:25: a game, you know, where you lie and
01:33:27: deceive your friends, but the way like I
01:33:30: like to look at it is like, you know,
01:33:31: imagine it like you know, sort of like
01:33:34: um improve play and you're given a
01:33:36: character to play in that game. Uh so
01:33:38: like you know it's like you um you're
01:33:42: not actually you know like lying to
01:33:43: person to like hurt them. You're playing
01:33:45: to like you know play a character you
01:33:47: know in this like shared you know shared
01:33:50: game or shared play and you want to make
01:33:53: it a good game for everyone. So you need
01:33:54: to play your character well. But that's
01:33:56: what it is you know it is a it is a play
01:33:58: and you're doing a character you know
01:34:01: you're not doing it like you know as
01:34:02: yourself about like you know some
01:34:03: serious stuff. And once the game ends,
01:34:05: you know, that's also when that ends.
01:34:08: And what is actually kind of what helps
01:34:09: me a lot too is like, you know, at the
01:34:10: end of the game often times like, you
01:34:12: know, we kind of discuss things. We're
01:34:13: like, "Oh yeah, like I wanted to like do
01:34:14: this play because I wanted you to think
01:34:16: this and I wanted to think that." And
01:34:17: everybody just kind of talks about
01:34:18: things openly. Um, the other thing that
01:34:21: can help, especially if you're like new
01:34:23: player, is there's something called a
01:34:25: revolutionary pair. Um and that's when
01:34:29: you know uh you essentially uh you have
01:34:33: like another player that you are able
01:34:37: like you know you have another player
01:34:39: um
01:34:41: that like you know you are on the same
01:34:43: team so you can fully trust them. Uh
01:34:45: there's like a mechanic where that pair
01:34:47: will misregister at least one like I
01:34:49: think once per game. I technically it
01:34:51: doesn't have to but like it it should
01:34:52: misregister at least once to cause like
01:34:55: you know some kind of confusion. Um but
01:34:58: ultimately it kind of gives you know uh
01:35:01: it gives a way to kind of more have a
01:35:04: gentler introduction to the game. Um
01:35:07: after that is also you know just kind of
01:35:08: playing a lot like the the more you play
01:35:10: the more you kind of get used to that
01:35:12: mechanic. There's also like things that
01:35:14: the story players will do like there's
01:35:15: like there's like things you're not
01:35:17: allowed to do like you're allowed to
01:35:18: like you know lie about information. You
01:35:20: can for example say like you know I
01:35:22: didn't told you know this person that or
01:35:23: you can say I didn't get like you know
01:35:24: this information or I got this
01:35:26: information and then information is made
01:35:27: up. What you're not not allowed to do is
01:35:30: do stuff you know like emotional
01:35:31: manipulation you know like you cannot
01:35:33: like you know be like you know like say
01:35:36: you cannot say like things you know like
01:35:38: I'll be like you know very sad or upset
01:35:39: like you know if like you do this you
01:35:41: know or like do that or if you don't
01:35:43: believe me like you need to keep it like
01:35:45: you know to just like lying about facts
01:35:48: but like once you try start using
01:35:50: emotional manipulation you're going to
01:35:51: get whacked by the story first like
01:35:53: that's against the rules and it's
01:35:55: because like it doesn't feel good. Um,
01:35:59: so you know there's like a
01:36:02: um
01:36:05: there's um
01:36:08: there's stuff like that that kind of
01:36:09: helps make things like you know just
01:36:11: kind of make them more comfortable. But
01:36:13: ultimately if you like you know if if
01:36:16: it's not you know for you even if it
01:36:18: also fine because like you know it is
01:36:20: not a thing that's for everyone and
01:36:21: that's fine. Um but if you're like
01:36:24: interested in you know exploring it more
01:36:25: definitely like you know um
01:36:29: like like think about as a play like you
01:36:31: know I feel kind of helps and
01:36:34: um you could like you know also ask like
01:36:35: you know the story like you could also
01:36:38: try playing as a traveler maybe in some
01:36:40: games because that kind of has like you
01:36:42: know um
01:36:45: you have like essentially maximum power
01:36:47: but like lower responsibility.
01:36:49: Um, and you can also exit the game like
01:36:52: you know early or you can like you know
01:36:54: join late too. So then maybe might help
01:36:56: too.
01:37:01: Uh,
01:37:04: Angel Boy VR is asking, "I love the
01:37:06: Durks. Where can I find them in Reso?"
01:37:09: Um,
01:37:10: on our heads. Um, like you know when
01:37:13: we're Durks, which we are.
01:37:17: Uh, next question from Deco. Which world
01:37:20: is that? So, this world is called
01:37:22: Fenitus Asteroid. Um, which like looks
01:37:26: like a cave, but then like you know you
01:37:28: look there's a door there and
01:37:31: we open the door.
01:37:37: It goes to space. We are inside
01:37:38: asteroid. We're space derks. It's
01:37:41: because I'm yellow sci-fi space derek
01:37:43: sort of thing.
01:37:46: Yeah, I'm I'm
01:37:48: Brad.
01:37:51: I'm a brown dragon.
01:37:54: Can I zoom in and space?
01:38:03: >> Let's close that though. It's a little
01:38:05: >> Yeah, it's kind of loud. Yeah, it's
01:38:07: letting all the oxygen out.
01:38:10: And we like this D. We need oxygen for
01:38:13: the fire because fire needs oxygen to
01:38:16: burn.
01:38:17: >> Yes. Oh my gosh, it's so slippery in
01:38:20: here.
01:38:22: >> It's slippery.
01:38:23: >> Uhhuh.
01:38:24: >> It's because I would cave mucus.
01:38:27: >> There we go.
01:38:32: Okay.
01:38:36: Next question is from uh Asen Twitch 17.
01:38:42: As 17 is asking, "Are the Aldrich
01:38:45: textures planning to manifest before or
01:38:47: after the Splatennium release?"
01:38:49: So, the Eldrich textures, they don't
01:38:51: plan, they just do.
01:38:57: That's actually all the questions we got
01:39:00: right now. Uh,
01:39:04: how much time we have? 1 10 minutes
01:39:06: left. So there might be like some time
01:39:07: for a bit more questions
01:39:12: or this time for this.
01:39:22: I guess my fire could also be like a
01:39:24: borax cuz
01:39:25: >> borax.
01:39:27: Yeah, there's a this this can also
01:39:29: happen if you put um borax on uh like if
01:39:34: you start borax on fire in a certain way
01:39:36: because of the uh the I think it's like
01:39:39: the it's like made of boron or
01:39:42: something. I don't know. Uh
01:39:45: we also get a question from 2017. For
01:39:48: the 200 sub goal, does the current
01:39:50: amount of subs receive carry over to the
01:39:52: next stream or does it reset? Yeah,
01:39:53: definitely carries over. Like that would
01:39:56: be mean if it didn't. Once once once we
01:39:59: hit like 200 for the next like we'll uh
01:40:03: her up
01:40:04: >> unless somebody wants to within the next
01:40:06: 20 minutes, you know, send in uh
01:40:10: uh 200US 25 uh subs.
01:40:14: Uh feel free.
01:40:22: Next question is Arasmos O211 is asking
01:40:27: uh any are there any plans to be able to
01:40:29: preload worlds? The idea being able to
01:40:30: chain wars together with minimal pain.
01:40:33: You can already do that like there's
01:40:34: nodes to open worlds which don't
01:40:36: automatically switch to the world. So
01:40:37: you can actually you know load a world
01:40:39: in advance and then only switch to it
01:40:41: once you're ready. The only thing is you
01:40:43: when you load a world like me kind of
01:40:45: cause a bit like but also you know with
01:40:46: the spliting worlds load like insanely
01:40:49: fast. uh is I feel like a bit of a
01:40:51: lesson issue too.
01:40:54: >> Yeah, it's it's very fast. Like even
01:40:57: really big maps that would usually take
01:40:59: maybe like five or sometimes in super
01:41:03: huge maps like 10 minutes to load fully,
01:41:06: they load in maybe like at most. I think
01:41:09: I think the longest I've had a world
01:41:11: load for when joining it from a cold
01:41:14: cache was maybe 45 seconds on the
01:41:16: splittening. Like not even more than a
01:41:18: minute. It's It's crazy.
01:41:20: >> It's super fast on Steam Deck, too. I
01:41:22: loaded like I loaded like Shadowed Cove.
01:41:24: Like on Steam Deck, I was just instant
01:41:26: and people loed like the Black Mesa.
01:41:28: It's insane.
01:41:29: >> It's crazy.
01:41:32: Yeah, on average it's like, you know, 10
01:41:34: to 20 seconds to load like a small to
01:41:37: mediumsiz world.
01:41:38: >> This is an instant. You click and you're
01:41:40: there.
01:41:44: >> Next question is from Fur. Uh first
01:41:48: asking is that uh is that nested war
01:41:52: system from VBFC still around? Uh the
01:41:55: system is still there. Uh you just need
01:41:57: to like set up your headlesses to like
01:41:59: you know use the session ids to kind of
01:42:00: group them.
01:42:09: Uh next questions from uh var 120. Um,
01:42:15: any plans for updates of frea mode,
01:42:17: desktop for faster world building,
01:42:19: anything? I mean, not specifically the
01:42:21: fre mode, although it's going to like
01:42:23: work with it, but we do want to do like
01:42:24: a number of things to improve the
01:42:25: desktop experience. Um, we actually have
01:42:28: like a dedicated video for that on our
01:42:30: YouTube channel. Uh, I recommend
01:42:32: checking it out because it goes into
01:42:33: like, you know, quite in depth like what
01:42:34: we want to do to make the desktop
01:42:36: experience, you know, kind of more on
01:42:38: par with what you get in Unity editor or
01:42:40: like similar editors. uh where you can
01:42:42: like you know partition your screen
01:42:44: space, you can like pin you know say
01:42:46: inspectors like you know so you always
01:42:47: have them in view uh do stuff like that
01:42:50: and it's kind of like you know free is
01:42:51: one of those things you use as part of
01:42:52: the disco thing but it's not the only
01:42:54: one um so that's definitely a thing that
01:42:58: like you know we
01:43:00: um that's going to get like you know
01:43:01: improvements in the future.
01:43:08: Next questions. Sky VT is asking,
01:43:11: um,
01:43:14: uh, I'm back from lurking. How was your
01:43:16: day, Fergus? Also, thanks for earlier.
01:43:18: Uh, I kind of woke up like a bit before
01:43:20: the stream, so like it's actually kind
01:43:21: of starting my day, but I'm bit tired
01:43:23: and a bit nauseous, unfortunately. Um,
01:43:27: but yeah, like uh um, thank you for
01:43:29: streaming, right? Uh there was actually
01:43:31: like the B Russian team like raiding it
01:43:33: but you know we generally have like the
01:43:35: rule like we want to like create
01:43:36: especially new streamers because uh we
01:43:39: want to like you know promote people
01:43:40: like you know streaming as a night. So
01:43:42: thank you.
01:43:50: And next questions from uh Angel Boy VR.
01:43:54: Uh Angel Boy VR is asking I notice free
01:43:56: cam is not respecting no clip speed set
01:43:57: in settings. Are there any plans to
01:43:59: couple that? I found working with the
01:44:00: free cam difficult due to that. Um that
01:44:03: would be actually separates the thing.
01:44:04: The free cam is actually a bit different
01:44:06: than no clip because what a free cam
01:44:07: does it sort of follows the similar
01:44:09: logic from unit.
01:44:12: Um
01:44:15: uh so
01:44:18: like where essentially like when you
01:44:19: start moving it kind of goes slow and
01:44:21: the longer you moved it's it starts sort
01:44:23: of like you know accelerating that way
01:44:25: if you're like moving like over like a
01:44:27: large distance that actually kind of you
01:44:28: know helps but it's a bit different
01:44:30: system so like there would be different
01:44:32: setting or like you know request
01:44:33: settings for that like that wouldn't be
01:44:35: too hard to expose.
01:44:38: I also got a
01:44:40: we just got a question mark. I don't
01:44:43: know what this one was.
01:44:44: >> It's a followup to uh their one in chat
01:44:47: where it's like I know a lot of people
01:44:48: have asked, but do you have an estimated
01:44:50: time till the spliting is ready and they
01:44:51: forgot to add a question mark.
01:44:54: >> Add the question mark in your question
01:44:56: because it's not going to show up. Uh
01:44:58: it'll just show up as a question mark.
01:44:59: Otherwise,
01:45:01: >> yeah, just you you need to like repost
01:45:03: the whole thing. But yes, um so right
01:45:06: now like like pretty much our plan is
01:45:08: like uh to release like on Wednesday. Um
01:45:13: so unless like you know something like
01:45:14: really interferes that uh something
01:45:17: catastrophic like it should happen on
01:45:19: Wednesday. Um which is kind of like you
01:45:21: know cleaning up cleaning up like you
01:45:23: know the last kind of like blockers for
01:45:25: it. Uh however it doesn't mean
01:45:29: um it doesn't mean like you know we'll
01:45:31: be done with it like essentially usually
01:45:33: we kind of approach things as like you
01:45:34: know we figure out what's a blocker was
01:45:36: not a blocker some issues will kind of
01:45:38: clean up like once it's kind of released
01:45:40: uh and we just kind of want to make sure
01:45:42: like generally
01:45:43: most of the experience is you know fine
01:45:45: and on par but some stuff like you know
01:45:48: it would like end up like blocking the
01:45:49: release like for way too long. Um, so we
01:45:52: kind of like deal with it like once like
01:45:54: once it's kind of out. Plus, usually
01:45:56: once things get released, that's also
01:45:57: when we find more bags because it kind
01:45:59: of gets, you know, more attention to it.
01:46:01: Uh, so there's always like, you know,
01:46:03: like a cleanup period.
01:46:13: First asking question mark. Yes.
01:46:21: Uh, next one.
01:46:27: Uh, Grand K
01:46:30: is asking GK, "Hey sir, is there any fix
01:46:33: for Chipmunk audio on Linux yet, uh,
01:46:35: that I can use?"
01:46:39: I have not heard of any like Chipmunk
01:46:42: bug on Linux.
01:46:44: Uh, that's a new one to me. None of the
01:46:46: issues I've seen mention that. I don't
01:46:48: know what you mean by chipmunk audio. Do
01:46:51: you mean with a Vive Pro or because like
01:46:54: the Vive Pro just kind of does that, but
01:46:56: if you're talking about more generally
01:46:59: then I don't know because I haven't seen
01:47:02: an issue on the Chipmunk voice reported.
01:47:06: >> Yeah, it might be like money to like
01:47:07: make sure that's reported.
01:47:17: Next question.
01:47:19: >> Good alliteration there.
01:47:22: >> Next questions from what's your favorite
01:47:24: future planned feature? Oh my god,
01:47:27: there's a bunch like I I hate like
01:47:29: picking favorites because I always like
01:47:31: you know have like multiple and kind of
01:47:33: depends uh depends
01:47:36: it depends you know like on the mood.
01:47:38: Uh, one thing that's like related to the
01:47:40: splitting is like I really want to like
01:47:42: do the overlay where you can like you
01:47:44: know use the resonator as overlay over
01:47:45: other applications. I think that's going
01:47:47: to be really cool and I kind of talked
01:47:48: about it like in the previous video. So
01:47:50: like check the YouTube channel there
01:47:52: should there's like a whole dedicated
01:47:54: video for resonate overlay.
01:47:56: >> I want on demand profiling
01:47:59: >> on demand. You demand it and it happens.
01:48:03: We got a angel boy VR. Um,
01:48:07: hey sir, what's that behind you?
01:48:10: >> Uh, what?
01:48:12: >> Most most likely.
01:48:15: Um,
01:48:19: whatever whatever you want to be behind
01:48:21: me. How about that? Cuz I'm not going to
01:48:23: look. Therefore, if I don't look, uh,
01:48:26: then it'll be whatever you guys want. I
01:48:28: mean, I looked and it's uh I mean, it's
01:48:31: literally just it's it's just just cave
01:48:34: pillar and uh and some vegetation, some
01:48:37: some vines.
01:48:39: >> Yeah, but now that I'm not looking, uh
01:48:42: it'll be whatever you want. So,
01:48:45: >> I ruined it.
01:48:47: >> You observed it and therefore it
01:48:48: collapsed. So,
01:48:50: >> it's collapsed. It's collapsing.
01:48:52: >> The quantum possibilities are gone.
01:48:54: Everything is gone. everything except
01:48:56: the vines and the pillar.
01:49:01: >> Yeah, that those are still there.
01:49:09: Next question is from Ky Vulps. Uh I'm
01:49:12: curious when an estimate of Visim
01:49:14: working on Linux. Do you guys have idea
01:49:15: what's going on to be fixed? It does bug
01:49:17: me not seeing my mouth move. Um so the
01:49:21: visim library for Linux that's like
01:49:24: community project. So we don't have an
01:49:26: estimate for that. Um you can have like
01:49:29: a like with Linux the way it like works
01:49:32: is you will
01:49:35: um like like even if you don't see like
01:49:38: your mouth move like other users like
01:49:40: running like will instantly analyze the
01:49:42: device in slow call and they'll see it
01:49:43: like move. So it's a bit of like
01:49:45: unfortunate thing like with Linux
01:49:46: because the library is like you know not
01:49:48: available. So it's kind of hard to fix.
01:49:52: Um,
01:49:54: but we might like end up like adding
01:49:55: like IPC mechanism and just running with
01:49:57: the Unity project. Uh, but it's like a
01:50:01: post release thing.
01:50:08: As on Twitch is asking, uh, FKS, what is
01:50:12: the longest session you've been in
01:50:13: Visual Studio? I mean depends like what
01:50:16: do you mean like
01:50:18: I don't know like I usually have it just
01:50:19: opens like and some often times I don't
01:50:22: even close it like when I co other
01:50:24: things. So um if you mean like
01:50:28: consecutively coding it's probably been
01:50:29: like you know pretty much a whole day
01:50:33: like you know like for most of the
01:50:35: waking times. Uh, probably long.
01:50:43: Uh, Enjoy Boy VR asking question to you
01:50:46: both. What's the longest session you've
01:50:48: been in there tonight?
01:50:50: Jeez, I know it's been 12 hours or more,
01:50:54: something like that. I don't know. I
01:50:56: think actually I think one time I've
01:50:57: been like 20 hours maybe. I don't know.
01:50:59: I don't remember.
01:51:01: >> I don't remember these things. I think
01:51:04: the longest time I left it open, bearing
01:51:06: in mind this isn't this was not me like
01:51:08: consecutively playing or sleeping in VR.
01:51:12: Um, was I think maybe like two days. I
01:51:16: think
01:51:18: that's about it.
01:51:20: It's kind of like how we defy the
01:51:22: session. Uh, if it's just like open or
01:51:24: if it like means actively being in
01:51:25: there.
01:51:28: >> Yeah,
01:51:28: >> usually I mean there's a lot so like it
01:51:31: just kind of blurs together.
01:51:34: We live here.
01:51:38: >> I mean, we pretty much do live here.
01:51:40: >> Yeah, we kind of live here.
01:51:45: >> Thankfully, it's a comfy place to live.
01:51:47: >> Yes.
01:51:52: >> I don't I don't think I know on that
01:51:54: one.
01:51:56: >> Next question is from as Twitch 17.
01:51:59: What's your favorite kind of Durk? I
01:52:01: kind of like the the what's it called?
01:52:03: The coord one.
01:52:07: Does it count?
01:52:09: >> What is it called?
01:52:13: Sometimes get like that. Yeah, it's
01:52:15: cold. Uh the coal. This was uh
01:52:21: >> I think
01:52:23: I think that uh I like
01:52:27: I kind of like dragons that are
01:52:30: uh
01:52:32: that have like elemental powers. I
01:52:35: suppose
01:52:37: >> these ones these are very cute.
01:52:39: >> Yeah, pretty cute.
01:52:42: >> I don't know if it counts as a dragon
01:52:43: though.
01:52:45: Yeah, that's
01:52:49: >> um I also like purple dragons. He
01:52:55: >> activated.
01:52:57: >> Yeah, he's he's going to activate in a
01:52:58: second here.
01:53:00: >> Neuron activation. Dragon activation
01:53:03: >> there. He's been activated.
01:53:05: >> The dragons of neurons
01:53:07: or are they dragons?
01:53:09: >> I I think I What? Why? What?
01:53:15: >> What you saying?
01:53:17: >> Maybe there's something different.
01:53:19: >> I don't know.
01:53:27: >> Next questions from Death Hummer. Um,
01:53:32: have you guys slept in VR?
01:53:36: >> Yes.
01:53:36: >> You've seen him sleep in VR? Yes.
01:53:44: Yes, I have.
01:53:47: >> I have VR.
01:53:49: >> Not more than maybe a few hours though
01:53:52: before like tired Cyro rips off the
01:53:54: headset.
01:53:55: >> Yeah, I usually do that too. Like like I
01:53:57: fall asleep in a few hours like I'll
01:53:59: just be like heat the headset off. I
01:54:02: kind of like curious about like the big
01:54:03: screen like you know the beyond like it
01:54:06: might be good for sleeping in VR. Yeah,
01:54:09: maybe.
01:54:19: Next question is from Satanup.
01:54:22: Um, now do you live in VR? What's the
01:54:26: thing you miss most from the physical
01:54:27: world that do you like to have in VR?
01:54:30: Food.
01:54:34: Food. Um that's the most annoying thing
01:54:37: is like you're in VR, you're like
01:54:38: hanging out and you're just like I want
01:54:39: to eat but like like most food is kind
01:54:41: of hard for you in VR
01:54:44: >> like
01:54:44: >> Yeah,
01:54:44: >> you know, you can just spawn things like
01:54:46: like these, you know, like I want to be
01:54:47: like, you know, just eat this. It
01:54:50: doesn't work.
01:54:51: >> It tends to go right through you.
01:54:53: >> Yeah. Um,
01:54:56: it's actually funny because I've been
01:54:57: kind of looking like looked like you
01:54:59: know under my Steam hours and like I
01:55:01: think like like this and that's not even
01:55:04: accurate because like I I've used VR
01:55:05: like before Steam and sometimes like the
01:55:07: Steam doesn't count it but I' I've spent
01:55:10: if if I added up all the time in VR I've
01:55:13: spent like I think like something like
01:55:15: at least four years
01:55:18: of total time in VR.
01:55:21: >> Wow.
01:55:23: Like literally if if I counted all the
01:55:26: times when I had like another headset on
01:55:29: like together, it would be like four
01:55:31: years in VR, which is kind of funny when
01:55:34: I think about it. But it's also like
01:55:36: cool because it feels like this is like,
01:55:40: you know, no way to kind of live because
01:55:44: we spend a lot of time like, you know,
01:55:45: in the digital sort of realm. It's kind
01:55:47: of how we socialize, you know, how we
01:55:49: kind of interact, how we work. And like
01:55:51: I feel like we're the first generation
01:55:53: to like, you know, be able to do that.
01:55:56: >> Mhm.
01:55:56: >> It feels feels cyberpunky kind of.
01:55:59: >> We're living uh
01:56:00: >> we're living cyberpunk.
01:56:03: >> Yeah. I mean, we're living how
01:56:06: a lot of people in the in like the like
01:56:11: 90s and early 2000s thought we'd be
01:56:13: living like 100 years from now.
01:56:15: >> Yeah. Can be it can be dark on the
01:56:18: internet.
01:56:21: like start explaining this to like you
01:56:23: know people from like
01:56:27: bunch of time ago.
01:56:28: >> Yeah. So I joined my uh boss to
01:56:31: broadcast our uh our uh our uh virtual
01:56:37: uh representations uh out to thousands
01:56:40: of people uh instantly. Um, and we were
01:56:43: both uh dragons um and in a cave in
01:56:47: space uh with lots of plants in it. Like
01:56:50: it doesn't even have that doesn't even
01:56:52: make sense, you know?
01:56:54: >> Yeah. I remember like the university guy
01:56:57: peg like when I lecture like in the
01:57:00: early days like would like have a
01:57:01: session and like he he told like
01:57:03: whenever he travels to university he
01:57:04: would like he would be explaining to the
01:57:06: bus driver as he's like you know on his
01:57:08: way to the university like you know the
01:57:09: stuff he experienced you know. um in VR
01:57:13: and it would be like, "Oh yeah, like we
01:57:14: we just like, you know, we flew around
01:57:15: that and we that we sat like you know on
01:57:17: this giant flower with like strawberries
01:57:19: and uh or we flew around like on spiders
01:57:22: then we like landed on like a big like
01:57:24: you know flower and we drew equations
01:57:26: and talked about them and like my
01:57:28: question was just like you explain to
01:57:30: the driver that happened in virtual
01:57:32: reality, right? because it's like you
01:57:34: know if if a person starts like you know
01:57:36: going about like you know all the stuff
01:57:37: that happens in here people will think
01:57:40: you're like you went mad or something
01:57:44: >> like people people who don't use VR like
01:57:46: even people nowadays who don't use VR
01:57:48: like I feel like Lisol just sounds very
01:57:50: alien to them but to us like it's just
01:57:53: normal
01:57:54: >> yeah
01:57:56: we have 3 minutes away
01:57:58: >> oh jeez there's a lot of time 2 minutes
01:58:00: left
01:58:03: New is asking, "Sire, what are the green
01:58:05: things on your back?" Uh, uh, I was on
01:58:08: the first of the stream. They were there
01:58:09: all the time.
01:58:11: >> My fire breathers.
01:58:12: >> Yeah. Does the
01:58:14: Does the does the the dragon
01:58:18: uh fire gland lungs?
01:58:22: >> Yes.
01:58:23: >> They store the essence of the
01:58:25: >> lungs.
01:58:26: >> They store the essence of the of the
01:58:28: ghost peppers.
01:58:29: >> Yes.
01:58:30: >> For the fire.
01:58:34: And his are made from copper and they
01:58:36: oxidize it's green.
01:58:38: >> Yes. Uh and one last question before we
01:58:40: end the things. Uh as is asking are
01:58:42: there other types of elders that we
01:58:44: haven't manifested yet? No actually some
01:58:46: have manifested. So if you've been
01:58:48: watching the pre-releases uh we had the
01:58:50: Eldrich textures try to manifest you
01:58:52: know through the blend shapes where they
01:58:53: just you know exploded. we to try to
01:58:56: manifest through the cube mobs, you
01:58:58: know, where we could see the end of all
01:59:01: uh that exists within people's eyes. So,
01:59:05: they have tried manifesting. They just
01:59:07: manifested through the wrong part. So,
01:59:08: we have to excise them back. So, they
01:59:10: manifest properly in a form of a texture
01:59:13: that's relatively harmless except for
01:59:14: the fact that they can see you. So, um
01:59:18: they attempted manifesting, they just
01:59:20: keep coming from the wrong ends.
01:59:22: With that uh that's all of our questions
01:59:24: for today. We've got like one less than
01:59:27: one minute and a half uh left. So thank
01:59:30: you everyone you know for watching. Uh
01:59:32: thank you for like a lot of questions
01:59:33: and thanks everyone you know for all the
01:59:35: help like you know with the spliting.
01:59:37: It's pretty much like you know like it's
01:59:39: up to the point like where it's like
01:59:40: generally very stable. There's a bunch
01:59:42: of people who are like maning it like
01:59:44: hosting things. Um and it's going to be
01:59:47: out like you know very soon. Uh we're
01:59:49: still going to keep like working on it.
01:59:51: Um but we feel like it's getting you
01:59:52: know to the state where it's like you
01:59:53: know going to be generally available. Um
01:59:56: so thank you everyone you know for like
01:59:58: helping
02:00:00: um you know find bugs helping like you
02:00:01: know make it like we get this to the
02:00:03: state making very stable. Um and also
02:00:06: thank everyone you know for just being
02:00:07: part of the community like you know
02:00:08: being part of the community making cool
02:00:10: things you know just socializing and
02:00:12: helps the platform and thank you
02:00:14: everyone who supports us you know either
02:00:15: through the f subscriptions which like
02:00:17: you know helps us a lot too um or like
02:00:20: you know on stripe or patreon if you're
02:00:22: on patreon please consider switching to
02:00:23: stripe because we get more money out of
02:00:25: it uh for the same money you pay because
02:00:27: they take less fees uh so that also
02:00:30: helps us a lot and this you know what
02:00:32: lets us you know keep doing things and
02:00:33: keep implementing stuff like you know
02:00:35: like the splitening like if if it wasn't
02:00:37: for you supporting us the spliting
02:00:40: wouldn't happen uh like we I don't think
02:00:43: we were able to do it uh and if you want
02:00:45: us to do more like that you know we need
02:00:48: we need more support too so hopefully
02:00:50: that will you know the split thing
02:00:52: itself will kind of help like you know
02:00:53: bring more users in and bring more
02:00:54: support so
02:00:57: um
02:00:58: anyway I think I think it's kind of
02:01:00: everything I'm probably forgetting a few
02:01:01: things but u thank you very much thank
02:01:03: you for watching and we'll see if we
02:01:05: have anyone to
02:01:07: raid. Let's see who's streaming. I think
02:01:09: might be just Creator Jam.
02:01:12: Uh yeah, I see Creator Jam. So, we're
02:01:14: going to send you over to Medra.
02:01:17: Um
02:01:19: and we'll see you next week.
02:01:24: Uh let's see. All right.
02:01:29: Okay. Tam.
02:01:32: So, thank you very much for watching.
02:01:34: Thank you, you know, for the subs. Thank
02:01:35: you for making us direct. I hope like
02:01:37: you enjoyed, you know, the our darkness.
02:01:43: Bye-bye.
02:01:44: >> Bye-bye.
02:01:46: Get likely singed right before you
02:01:48: leave.
02:01:52: And let's see. Closing this thing. Stop
02:01:56: streaming.