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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | |
_shader
|
IAssetProvider<Shader> | |
Lerp
|
Float | |
LerpTexture
|
IAssetProvider<ITexture2D> | |
LerpTextureScale
|
Float2 | |
LerpTextureOffset
|
Float2 | |
Texture0Scale
|
Float2 | |
Texture0Offset
|
Float2 | |
Texture1Scale
|
Float2 | |
Texture1Offset
|
Float2 | |
AlbedoColor0
|
Color | |
AlbedoColor1
|
Color | |
AlbedoTexture0
|
IAssetProvider<ITexture2D> | |
AlbedoTexture1
|
IAssetProvider<ITexture2D> | |
EmissiveColor0
|
Color | |
EmissiveColor1
|
Color | |
EmissiveMap0
|
IAssetProvider<ITexture2D> | |
EmissiveMap1
|
IAssetProvider<ITexture2D> | |
NormalMap0
|
IAssetProvider<ITexture2D> | |
NormalMap1
|
IAssetProvider<ITexture2D> | |
NormalScale0
|
Float | |
NormalScale1
|
Float | |
OcclusionMap0
|
IAssetProvider<ITexture2D> | |
OcclusionMap1
|
IAssetProvider<ITexture2D> | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int | |
SpecularColor0
|
Color | |
SpecularColor1
|
Color | |
SpecularMap0
|
IAssetProvider<ITexture2D> | |
SpecularMap1
|
IAssetProvider<ITexture2D> |